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- /*
- * Configuration.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Limiter.h"
- #include "Reward.h"
- #include "../networkPacks/EInfoWindowMode.h"
- #include "../texts/MetaString.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace Rewardable
- {
- enum EVisitMode
- {
- VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
- VISIT_ONCE, // only once, first to visit get all the rewards
- VISIT_HERO, // every hero can visit object once
- VISIT_BONUS, // can be visited by any hero that don't have bonus from this object
- VISIT_LIMITER, // can be visited by heroes that don't fulfill provided limiter
- VISIT_PLAYER // every player can visit object once
- };
- /// controls selection of reward granted to player
- enum ESelectMode
- {
- SELECT_FIRST, // first reward that matches limiters
- SELECT_PLAYER, // player can select from all allowed rewards
- SELECT_RANDOM, // one random reward from all matching limiters
- SELECT_ALL // grant all rewards that match limiters
- };
- enum class EEventType
- {
- EVENT_INVALID = 0,
- EVENT_FIRST_VISIT,
- EVENT_ALREADY_VISITED,
- EVENT_NOT_AVAILABLE,
- EVENT_GUARDED
- };
- constexpr std::array<std::string_view, 4> SelectModeString{"selectFirst", "selectPlayer", "selectRandom", "selectAll"};
- constexpr std::array<std::string_view, 6> VisitModeString{"unlimited", "once", "hero", "bonus", "limiter", "player"};
- struct DLL_LINKAGE ResetInfo
- {
- ResetInfo()
- : period(0)
- , visitors(false)
- , rewards(false)
- {}
- /// if above zero, object state will be reset each resetDuration days
- ui32 period;
- /// if true - reset list of visitors (heroes & players) on reset
- bool visitors;
- /// if true - re-randomize rewards on a new week
- bool rewards;
-
- void serializeJson(JsonSerializeFormat & handler);
-
- template <typename Handler> void serialize(Handler &h)
- {
- h & period;
- h & visitors;
- h & rewards;
- }
- };
- struct DLL_LINKAGE VisitInfo
- {
- Limiter limiter;
- Reward reward;
- /// Message that will be displayed on granting of this reward, if not empty
- MetaString message;
- /// Object description that will be shown on right-click, after object name
- /// Used only after player have "scouted" object and knows internal state of an object
- MetaString description;
- /// Event to which this reward is assigned
- EEventType visitType;
- void serializeJson(JsonSerializeFormat & handler);
- template <typename Handler> void serialize(Handler &h)
- {
- h & limiter;
- h & reward;
- h & message;
- h & description;
- h & visitType;
- }
- };
- struct DLL_LINKAGE Variables
- {
- /// List of variables used by this object in their current values
- std::map<std::string, int> values;
- /// List of per-instance preconfigured variables, e.g. from map
- std::map<std::string, JsonNode> preset;
- void serializeJson(JsonSerializeFormat & handler);
- template <typename Handler> void serialize(Handler &h)
- {
- h & values;
- h & preset;
- }
- };
- /// Base class that can handle granting rewards to visiting heroes.
- struct DLL_LINKAGE Configuration
- {
- /// Message that will be shown if player needs to select one of multiple rewards
- MetaString onSelect;
- /// Object description that will be shown on right-click, after object name
- /// Used only if player is not aware of object internal state, e.g. have never visited it
- MetaString description;
- /// Text that will be shown if hero has not visited this object
- MetaString notVisitedTooltip;
- /// Text that will be shown after hero has visited this object
- MetaString visitedTooltip;
- /// Rewards that can be applied by an object
- std::vector<Rewardable::VisitInfo> info;
- /// how reward will be selected, uses ESelectMode enum
- ui8 selectMode = Rewardable::SELECT_FIRST;
- /// controls who can visit an object, uses EVisitMode enum
- ui8 visitMode = Rewardable::VISIT_UNLIMITED;
- /// how and when should the object be reset
- Rewardable::ResetInfo resetParameters;
- /// List of variables shoread between all limiters and rewards
- Rewardable::Variables variables;
- /// Limiter that will be used to determine that object is visited. Only if visit mode is set to "limiter"
- Rewardable::Limiter visitLimiter;
- std::string guardsLayout;
- /// if true - player can refuse visiting an object (e.g. Tomb)
- bool canRefuse = false;
- /// if true - right-clicking object will show preview of object rewards
- bool showScoutedPreview = false;
- bool coastVisitable = false;
- /// if true - object info will shown in infobox (like resource pickup)
- EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
-
- EVisitMode getVisitMode() const;
- ui16 getResetDuration() const;
- std::optional<int> getVariable(const std::string & category, const std::string & name) const;
- const JsonNode & getPresetVariable(const std::string & category, const std::string & name) const;
- void presetVariable(const std::string & category, const std::string & name, const JsonNode & value);
- void initVariable(const std::string & category, const std::string & name, int value);
-
- void serializeJson(JsonSerializeFormat & handler);
-
- template <typename Handler> void serialize(Handler &h)
- {
- h & onSelect;
- h & description;
- h & notVisitedTooltip;
- h & visitedTooltip;
- h & info;
- h & selectMode;
- h & visitMode;
- h & resetParameters;
- h & variables;
- h & visitLimiter;
- h & canRefuse;
- h & showScoutedPreview;
- h & infoWindowType;
- h & coastVisitable;
- h & guardsLayout;
- }
- };
- }
- VCMI_LIB_NAMESPACE_END
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