CAdventureMapWidget.cpp 14 KB

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  1. /*
  2. * CAdventureMapWidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CAdventureMapWidget.h"
  12. #include "AdventureMapShortcuts.h"
  13. #include "CInfoBar.h"
  14. #include "CList.h"
  15. #include "CMinimap.h"
  16. #include "CResDataBar.h"
  17. #include "AdventureState.h"
  18. #include "../gui/CGuiHandler.h"
  19. #include "../gui/Shortcut.h"
  20. #include "../mapView/MapView.h"
  21. #include "../render/CAnimation.h"
  22. #include "../render/IImage.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/Images.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../CPlayerInterface.h"
  27. #include "../PlayerLocalState.h"
  28. #include "../../lib/StringConstants.h"
  29. #include "../../lib/filesystem/ResourceID.h"
  30. CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
  31. : shortcuts(shortcuts)
  32. , mapLevel(0)
  33. {
  34. pos.x = pos.y = 0;
  35. pos.w = GH.screenDimensions().x;
  36. pos.h = GH.screenDimensions().y;
  37. REGISTER_BUILDER("adventureInfobar", &CAdventureMapWidget::buildInfobox );
  38. REGISTER_BUILDER("adventureMapImage", &CAdventureMapWidget::buildMapImage );
  39. REGISTER_BUILDER("adventureMapButton", &CAdventureMapWidget::buildMapButton );
  40. REGISTER_BUILDER("adventureMapContainer", &CAdventureMapWidget::buildMapContainer );
  41. REGISTER_BUILDER("adventureMapGameArea", &CAdventureMapWidget::buildMapGameArea );
  42. REGISTER_BUILDER("adventureMapHeroList", &CAdventureMapWidget::buildMapHeroList );
  43. REGISTER_BUILDER("adventureMapIcon", &CAdventureMapWidget::buildMapIcon );
  44. REGISTER_BUILDER("adventureMapTownList", &CAdventureMapWidget::buildMapTownList );
  45. REGISTER_BUILDER("adventureMinimap", &CAdventureMapWidget::buildMinimap );
  46. REGISTER_BUILDER("adventureResourceDateBar", &CAdventureMapWidget::buildResourceDateBar );
  47. REGISTER_BUILDER("adventureStatusBar", &CAdventureMapWidget::buildStatusBar );
  48. for (const auto & entry : shortcuts->getShortcuts())
  49. addShortcut(entry.shortcut, entry.callback);
  50. const JsonNode config(ResourceID("config/widgets/adventureMap.json"));
  51. for(const auto & entry : config["options"]["imagesPlayerColored"].Vector())
  52. {
  53. ResourceID resourceName(entry.String(), EResType::IMAGE);
  54. playerColorerImages.push_back(resourceName.getName());
  55. }
  56. build(config);
  57. addUsedEvents(KEYBOARD);
  58. }
  59. void CAdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
  60. {
  61. if(mapLevel == newMapLevel)
  62. return;
  63. mapLevel = newMapLevel;
  64. updateActiveState();
  65. }
  66. Rect CAdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
  67. {
  68. const auto & input = source.isNull() ? sourceCommon : source;
  69. return readArea(input, Rect(Point(0, 0), Point(800, 600)));
  70. }
  71. Rect CAdventureMapWidget::readTargetArea(const JsonNode & source)
  72. {
  73. if(subwidgetSizes.empty())
  74. return readArea(source, pos);
  75. return readArea(source, subwidgetSizes.back());
  76. }
  77. Rect CAdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
  78. {
  79. const auto & object = source.Struct();
  80. if(object.count("left") + object.count("width") + object.count("right") != 2)
  81. logGlobal->error("Invalid area definition in widget! Unable to load width!");
  82. if(object.count("top") + object.count("height") + object.count("bottom") != 2)
  83. logGlobal->error("Invalid area definition in widget! Unable to load height!");
  84. int left = source["left"].Integer();
  85. int width = source["width"].Integer();
  86. int right = source["right"].Integer();
  87. int top = source["top"].Integer();
  88. int height = source["height"].Integer();
  89. int bottom = source["bottom"].Integer();
  90. Point topLeft(left, top);
  91. Point dimensions(width, height);
  92. if(source["left"].isNull())
  93. topLeft.x = boundingBox.w - right - width;
  94. if(source["width"].isNull())
  95. dimensions.x = boundingBox.w - right - left;
  96. if(source["top"].isNull())
  97. topLeft.y = boundingBox.h - bottom - height;
  98. if(source["height"].isNull())
  99. dimensions.y = boundingBox.h - bottom - top;
  100. return Rect(topLeft + boundingBox.topLeft(), dimensions);
  101. }
  102. std::shared_ptr<IImage> CAdventureMapWidget::loadImage(const std::string & name)
  103. {
  104. ResourceID resource(name, EResType::IMAGE);
  105. if(images.count(resource.getName()) == 0)
  106. images[resource.getName()] = IImage::createFromFile(resource.getName());
  107. ;
  108. return images[resource.getName()];
  109. }
  110. std::shared_ptr<CAnimation> CAdventureMapWidget::loadAnimation(const std::string & name)
  111. {
  112. ResourceID resource(name, EResType::ANIMATION);
  113. if(animations.count(resource.getName()) == 0)
  114. animations[resource.getName()] = std::make_shared<CAnimation>(resource.getName());
  115. return animations[resource.getName()];
  116. }
  117. std::shared_ptr<CIntObject> CAdventureMapWidget::buildInfobox(const JsonNode & input)
  118. {
  119. Rect area = readTargetArea(input["area"]);
  120. infoBar = std::make_shared<CInfoBar>(area);
  121. return infoBar;
  122. }
  123. std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapImage(const JsonNode & input)
  124. {
  125. Rect targetArea = readTargetArea(input["area"]);
  126. Rect sourceArea = readSourceArea(input["sourceArea"], input["area"]);
  127. std::string image = input["image"].String();
  128. return std::make_shared<CFilledTexture>(loadImage(image), targetArea, sourceArea);
  129. }
  130. std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapButton(const JsonNode & input)
  131. {
  132. auto position = readTargetArea(input["area"]);
  133. auto image = input["image"].String();
  134. auto help = readHintText(input["help"]);
  135. bool playerColored = input["playerColored"].Bool();
  136. auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);
  137. loadButtonBorderColor(button, input["borderColor"]);
  138. loadButtonHotkey(button, input["hotkey"]);
  139. return button;
  140. }
  141. std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapContainer(const JsonNode & input)
  142. {
  143. auto position = readTargetArea(input["area"]);
  144. std::shared_ptr<CAdventureMapContainerWidget> result;
  145. if (!input["exists"].isNull())
  146. {
  147. if (!input["exists"]["heightMin"].isNull() && input["exists"]["heightMin"].Integer() >= pos.h)
  148. return nullptr;
  149. if (!input["exists"]["heightMax"].isNull() && input["exists"]["heightMax"].Integer() < pos.h)
  150. return nullptr;
  151. if (!input["exists"]["widthMin"].isNull() && input["exists"]["widthMin"].Integer() >= pos.w)
  152. return nullptr;
  153. if (!input["exists"]["widthMax"].isNull() && input["exists"]["widthMax"].Integer() < pos.w)
  154. return nullptr;
  155. }
  156. if (input["overlay"].Bool())
  157. result = std::make_shared<CAdventureMapOverlayWidget>();
  158. else
  159. result = std::make_shared<CAdventureMapContainerWidget>();
  160. result->disableCondition = input["hideWhen"].String();
  161. result->moveBy(position.topLeft());
  162. subwidgetSizes.push_back(position);
  163. for(const auto & entry : input["items"].Vector())
  164. {
  165. auto widget = buildWidget(entry);
  166. addWidget(entry["name"].String(), widget);
  167. result->ownedChildren.push_back(widget);
  168. if (std::dynamic_pointer_cast<CLabel>(widget) || std::dynamic_pointer_cast<CLabelGroup>(widget))
  169. result->addChild(widget.get(), true);
  170. else
  171. result->addChild(widget.get(), false);
  172. }
  173. subwidgetSizes.pop_back();
  174. return result;
  175. }
  176. std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapGameArea(const JsonNode & input)
  177. {
  178. Rect area = readTargetArea(input["area"]);
  179. mapView = std::make_shared<MapView>(area.topLeft(), area.dimensions());
  180. return mapView;
  181. }
  182. std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapHeroList(const JsonNode & input)
  183. {
  184. Rect area = readTargetArea(input["area"]);
  185. subwidgetSizes.push_back(area);
  186. Rect item = readTargetArea(input["item"]);
  187. Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
  188. int itemsCount = input["itemsCount"].Integer();
  189. auto result = std::make_shared<CHeroList>(itemsCount, item.topLeft(), itemOffset, LOCPLINT->localState->getWanderingHeroes().size());
  190. if(!input["scrollUp"].isNull())
  191. result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
  192. if(!input["scrollDown"].isNull())
  193. result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
  194. subwidgetSizes.pop_back();
  195. heroList = result;
  196. return result;
  197. }
  198. std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapIcon(const JsonNode & input)
  199. {
  200. Rect area = readTargetArea(input["area"]);
  201. size_t index = input["index"].Integer();
  202. size_t perPlayer = input["perPlayer"].Integer();
  203. std::string image = input["image"].String();
  204. return std::make_shared<CAdventureMapIcon>(area.topLeft(), loadAnimation(image), index, perPlayer);
  205. }
  206. std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapTownList(const JsonNode & input)
  207. {
  208. Rect area = readTargetArea(input["area"]);
  209. subwidgetSizes.push_back(area);
  210. Rect item = readTargetArea(input["item"]);
  211. Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
  212. int itemsCount = input["itemsCount"].Integer();
  213. auto result = std::make_shared<CTownList>(itemsCount, item.topLeft(), itemOffset, LOCPLINT->localState->getOwnedTowns().size());
  214. if(!input["scrollUp"].isNull())
  215. result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
  216. if(!input["scrollDown"].isNull())
  217. result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
  218. subwidgetSizes.pop_back();
  219. townList = result;
  220. return result;
  221. }
  222. std::shared_ptr<CIntObject> CAdventureMapWidget::buildMinimap(const JsonNode & input)
  223. {
  224. Rect area = readTargetArea(input["area"]);
  225. minimap = std::make_shared<CMinimap>(area);
  226. return minimap;
  227. }
  228. std::shared_ptr<CIntObject> CAdventureMapWidget::buildResourceDateBar(const JsonNode & input)
  229. {
  230. Rect area = readTargetArea(input["area"]);
  231. std::string image = input["image"].String();
  232. auto result = std::make_shared<CResDataBar>(image, area.topLeft());
  233. for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
  234. {
  235. const auto & node = input[GameConstants::RESOURCE_NAMES[i]];
  236. if(node.isNull())
  237. continue;
  238. result->setResourcePosition(GameResID(i), Point(node["x"].Integer(), node["y"].Integer()));
  239. }
  240. result->setDatePosition(Point(input["date"]["x"].Integer(), input["date"]["y"].Integer()));
  241. return result;
  242. }
  243. std::shared_ptr<CIntObject> CAdventureMapWidget::buildStatusBar(const JsonNode & input)
  244. {
  245. Rect area = readTargetArea(input["area"]);
  246. std::string image = input["image"].String();
  247. auto background = std::make_shared<CFilledTexture>(image, area);
  248. return CGStatusBar::create(background);
  249. }
  250. std::shared_ptr<CHeroList> CAdventureMapWidget::getHeroList()
  251. {
  252. return heroList;
  253. }
  254. std::shared_ptr<CTownList> CAdventureMapWidget::getTownList()
  255. {
  256. return townList;
  257. }
  258. std::shared_ptr<CMinimap> CAdventureMapWidget::getMinimap()
  259. {
  260. return minimap;
  261. }
  262. std::shared_ptr<MapView> CAdventureMapWidget::getMapView()
  263. {
  264. return mapView;
  265. }
  266. std::shared_ptr<CInfoBar> CAdventureMapWidget::getInfoBar()
  267. {
  268. return infoBar;
  269. }
  270. void CAdventureMapWidget::setPlayer(const PlayerColor & player)
  271. {
  272. setPlayerChildren(this, player);
  273. }
  274. void CAdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
  275. {
  276. for(auto & entry : widget->children)
  277. {
  278. auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
  279. auto icon = dynamic_cast<CAdventureMapIcon *>(entry);
  280. auto button = dynamic_cast<CButton *>(entry);
  281. if(button)
  282. button->setPlayerColor(player);
  283. if(icon)
  284. icon->setPlayer(player);
  285. if(container)
  286. setPlayerChildren(container, player);
  287. }
  288. for(const auto & entry : playerColorerImages)
  289. {
  290. if(images.count(entry))
  291. images[entry]->playerColored(player);
  292. }
  293. redraw();
  294. }
  295. CAdventureMapIcon::CAdventureMapIcon(const Point & position, std::shared_ptr<CAnimation> animation, size_t index, size_t iconsPerPlayer)
  296. : index(index)
  297. , iconsPerPlayer(iconsPerPlayer)
  298. {
  299. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  300. pos += position;
  301. image = std::make_shared<CAnimImage>(animation, index);
  302. }
  303. void CAdventureMapIcon::setPlayer(const PlayerColor & player)
  304. {
  305. image->setFrame(index + player.getNum() * iconsPerPlayer);
  306. }
  307. void CAdventureMapOverlayWidget::show(SDL_Surface * to)
  308. {
  309. CIntObject::showAll(to);
  310. }
  311. void CAdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
  312. {
  313. for(auto & entry : widget->children)
  314. {
  315. auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
  316. if (container)
  317. {
  318. if (container->disableCondition == "heroAwake")
  319. container->setEnabled(!shortcuts->optionHeroSleeping());
  320. if (container->disableCondition == "heroSleeping")
  321. container->setEnabled(shortcuts->optionHeroSleeping());
  322. if (container->disableCondition == "mapLayerSurface")
  323. container->setEnabled(shortcuts->optionMapLevelSurface());
  324. if (container->disableCondition == "mapLayerUnderground")
  325. container->setEnabled(!shortcuts->optionMapLevelSurface());
  326. if (container->disableCondition == "mapViewMode")
  327. container->setEnabled(shortcuts->optionInWorldView());
  328. if (container->disableCondition == "worldViewMode")
  329. container->setEnabled(!shortcuts->optionInWorldView());
  330. updateActiveStateChildden(container);
  331. }
  332. }
  333. }
  334. void CAdventureMapWidget::updateActiveState()
  335. {
  336. updateActiveStateChildden(this);
  337. for (auto entry: shortcuts->getShortcuts())
  338. setShortcutBlocked(entry.shortcut, !entry.isEnabled);
  339. }