RegisterTypes.h 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406
  1. /*
  2. * RegisterTypes.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../NetPacks.h"
  12. #include "../NetPacksLobby.h"
  13. #include "../VCMI_Lib.h"
  14. #include "../CArtHandler.h"
  15. #include "../CPlayerState.h"
  16. #include "../CHeroHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../CModHandler.h" //needed?
  19. #include "../mapObjects/CObjectClassesHandler.h"
  20. #include "../mapObjects/CRewardableConstructor.h"
  21. #include "../mapObjects/CommonConstructors.h"
  22. #include "../mapObjects/MapObjects.h"
  23. #include "../battle/CObstacleInstance.h"
  24. #include "../CStack.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. class BinarySerializer;
  27. class BinaryDeserializer;
  28. class CTypeList;
  29. template<typename Serializer>
  30. void registerTypesMapObjects1(Serializer &s)
  31. {
  32. //////////////////////////////////////////////////////////////////////////
  33. // Adventure map objects
  34. //////////////////////////////////////////////////////////////////////////
  35. s.template registerType<IObjectInterface, CGObjectInstance>();
  36. // Non-armed objects
  37. s.template registerType<CGObjectInstance, CGTeleport>();
  38. s.template registerType<CGTeleport, CGMonolith>();
  39. s.template registerType<CGMonolith, CGSubterraneanGate>();
  40. s.template registerType<CGMonolith, CGWhirlpool>();
  41. s.template registerType<CGObjectInstance, CGSignBottle>();
  42. s.template registerType<CGObjectInstance, CGScholar>();
  43. s.template registerType<CGObjectInstance, CGObservatory>();
  44. s.template registerType<CGObjectInstance, CGKeys>();
  45. s.template registerType<CGKeys, CGKeymasterTent>();
  46. s.template registerType<CGKeys, CGBorderGuard>(); s.template registerType<IQuestObject, CGBorderGuard>();
  47. s.template registerType<CGBorderGuard, CGBorderGate>();
  48. s.template registerType<CGObjectInstance, CGBoat>();
  49. s.template registerType<CGObjectInstance, CGMagi>();
  50. s.template registerType<CGObjectInstance, CGSirens>();
  51. s.template registerType<CGObjectInstance, CGShipyard>(); s.template registerType<IShipyard, CGShipyard>();
  52. s.template registerType<CGObjectInstance, CGDenOfthieves>();
  53. s.template registerType<CGObjectInstance, CGLighthouse>();
  54. s.template registerType<CGObjectInstance, CGTerrainPatch>();
  55. s.template registerType<CGObjectInstance, CGMarket>(); s.template registerType<IMarket, CGMarket>();
  56. s.template registerType<CGMarket, CGBlackMarket>();
  57. s.template registerType<CGMarket, CGUniversity>();
  58. s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
  59. s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
  60. // Armed objects
  61. s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<IBoatGenerator, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
  62. s.template registerType<CArmedInstance, CGDwelling>();
  63. s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>(); s.template registerType<IMarket, CGTownInstance>();
  64. s.template registerType<CArmedInstance, CGPandoraBox>();
  65. s.template registerType<CGPandoraBox, CGEvent>();
  66. s.template registerType<CArmedInstance, CGCreature>();
  67. s.template registerType<CArmedInstance, CGGarrison>();
  68. s.template registerType<CArmedInstance, CGArtifact>();
  69. s.template registerType<CArmedInstance, CGResource>();
  70. s.template registerType<CArmedInstance, CGMine>();
  71. s.template registerType<CArmedInstance, CBank>();
  72. s.template registerType<CArmedInstance, CGSeerHut>(); s.template registerType<IQuestObject, CGSeerHut>();
  73. s.template registerType<CGSeerHut, CGQuestGuard>();
  74. }
  75. template<typename Serializer>
  76. void registerTypesMapObjectTypes(Serializer &s)
  77. {
  78. s.template registerType<AObjectTypeHandler, CRewardableConstructor>();
  79. s.template registerType<AObjectTypeHandler, CHeroInstanceConstructor>();
  80. s.template registerType<AObjectTypeHandler, CTownInstanceConstructor>();
  81. s.template registerType<AObjectTypeHandler, CDwellingInstanceConstructor>();
  82. s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
  83. s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
  84. #define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
  85. REGISTER_GENERIC_HANDLER(CGObjectInstance);
  86. REGISTER_GENERIC_HANDLER(CGMarket);
  87. REGISTER_GENERIC_HANDLER(CCartographer);
  88. REGISTER_GENERIC_HANDLER(CGArtifact);
  89. REGISTER_GENERIC_HANDLER(CGBlackMarket);
  90. REGISTER_GENERIC_HANDLER(CGBoat);
  91. REGISTER_GENERIC_HANDLER(CGBorderGate);
  92. REGISTER_GENERIC_HANDLER(CGBorderGuard);
  93. REGISTER_GENERIC_HANDLER(CGCreature);
  94. REGISTER_GENERIC_HANDLER(CGDenOfthieves);
  95. REGISTER_GENERIC_HANDLER(CGDwelling);
  96. REGISTER_GENERIC_HANDLER(CGEvent);
  97. REGISTER_GENERIC_HANDLER(CGGarrison);
  98. REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
  99. REGISTER_GENERIC_HANDLER(CGHeroInstance);
  100. REGISTER_GENERIC_HANDLER(CGKeymasterTent);
  101. REGISTER_GENERIC_HANDLER(CGLighthouse);
  102. REGISTER_GENERIC_HANDLER(CGTerrainPatch);
  103. REGISTER_GENERIC_HANDLER(CGMagi);
  104. REGISTER_GENERIC_HANDLER(CGMarket);
  105. REGISTER_GENERIC_HANDLER(CGMine);
  106. REGISTER_GENERIC_HANDLER(CGObelisk);
  107. REGISTER_GENERIC_HANDLER(CGObservatory);
  108. REGISTER_GENERIC_HANDLER(CGPandoraBox);
  109. REGISTER_GENERIC_HANDLER(CGQuestGuard);
  110. REGISTER_GENERIC_HANDLER(CGResource);
  111. REGISTER_GENERIC_HANDLER(CGScholar);
  112. REGISTER_GENERIC_HANDLER(CGSeerHut);
  113. REGISTER_GENERIC_HANDLER(CGShipyard);
  114. REGISTER_GENERIC_HANDLER(CGShrine);
  115. REGISTER_GENERIC_HANDLER(CGSignBottle);
  116. REGISTER_GENERIC_HANDLER(CGSirens);
  117. REGISTER_GENERIC_HANDLER(CGMonolith);
  118. REGISTER_GENERIC_HANDLER(CGSubterraneanGate);
  119. REGISTER_GENERIC_HANDLER(CGWhirlpool);
  120. REGISTER_GENERIC_HANDLER(CGTownInstance);
  121. REGISTER_GENERIC_HANDLER(CGUniversity);
  122. REGISTER_GENERIC_HANDLER(CGWitchHut);
  123. #undef REGISTER_GENERIC_HANDLER
  124. s.template registerType<IUpdater, GrowsWithLevelUpdater>();
  125. s.template registerType<IUpdater, TimesHeroLevelUpdater>();
  126. s.template registerType<IUpdater, TimesStackLevelUpdater>();
  127. s.template registerType<IUpdater, OwnerUpdater>();
  128. s.template registerType<IUpdater, ArmyMovementUpdater>();
  129. s.template registerType<ILimiter, AnyOfLimiter>();
  130. s.template registerType<ILimiter, NoneOfLimiter>();
  131. s.template registerType<ILimiter, OppositeSideLimiter>();
  132. //new types (other than netpacks) must register here
  133. //order of type registration is critical for loading old savegames
  134. }
  135. template<typename Serializer>
  136. void registerTypesMapObjects2(Serializer &s)
  137. {
  138. //Other object-related
  139. s.template registerType<IObjectInterface, CGTownBuilding>();
  140. s.template registerType<CGTownBuilding, CTownBonus>();
  141. s.template registerType<CGTownBuilding, COPWBonus>();
  142. s.template registerType<CGObjectInstance, CRewardableObject>();
  143. s.template registerType<CGObjectInstance, CTeamVisited>();
  144. s.template registerType<CTeamVisited, CGWitchHut>();
  145. s.template registerType<CTeamVisited, CGShrine>();
  146. s.template registerType<CTeamVisited, CCartographer>();
  147. s.template registerType<CTeamVisited, CGObelisk>();
  148. //s.template registerType<CQuest>();
  149. //s.template registerType<IQuestObject>();
  150. //end of objects
  151. //////////////////////////////////////////////////////////////////////////
  152. // Bonus system
  153. //////////////////////////////////////////////////////////////////////////
  154. //s.template registerType<IPropagator>();
  155. s.template registerType<IPropagator, CPropagatorNodeType>();
  156. // Limiters
  157. //s.template registerType<ILimiter>();
  158. s.template registerType<ILimiter, AllOfLimiter>();
  159. s.template registerType<ILimiter, CCreatureTypeLimiter>();
  160. s.template registerType<ILimiter, HasAnotherBonusLimiter>();
  161. s.template registerType<ILimiter, CreatureTerrainLimiter>();
  162. s.template registerType<ILimiter, FactionLimiter>();
  163. s.template registerType<ILimiter, CreatureLevelLimiter>();
  164. s.template registerType<ILimiter, CreatureAlignmentLimiter>();
  165. s.template registerType<ILimiter, RankRangeLimiter>();
  166. s.template registerType<ILimiter, UnitOnHexLimiter>();
  167. // s.template registerType<CBonusSystemNode>();
  168. s.template registerType<CBonusSystemNode, CArtifact>();
  169. s.template registerType<CArtifact, CGrowingArtifact>();
  170. s.template registerType<CBonusSystemNode, CCreature>();
  171. s.template registerType<CBonusSystemNode, CStackInstance>();
  172. s.template registerType<CStackInstance, CCommanderInstance>();
  173. s.template registerType<CBonusSystemNode, PlayerState>();
  174. s.template registerType<CBonusSystemNode, TeamState>();
  175. //s.template registerType<CGameState>(); //TODO
  176. //s.template registerType<CArmedInstance>();
  177. s.template registerType<CBonusSystemNode, CStack>();
  178. s.template registerType<CBonusSystemNode, BattleInfo>();
  179. //s.template registerType<QuestInfo>();
  180. s.template registerType<CBonusSystemNode, CArtifactInstance>();
  181. s.template registerType<CArtifactInstance, CCombinedArtifactInstance>();
  182. //s.template registerType<CObstacleInstance>();
  183. s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
  184. }
  185. template<typename Serializer>
  186. void registerTypesClientPacks1(Serializer &s)
  187. {
  188. s.template registerType<CPack, CPackForClient>();
  189. s.template registerType<CPackForClient, PackageApplied>();
  190. s.template registerType<CPackForClient, SystemMessage>();
  191. s.template registerType<CPackForClient, PlayerBlocked>();
  192. s.template registerType<CPackForClient, PlayerCheated>();
  193. s.template registerType<CPackForClient, YourTurn>();
  194. s.template registerType<CPackForClient, SetResources>();
  195. s.template registerType<CPackForClient, SetPrimSkill>();
  196. s.template registerType<CPackForClient, SetSecSkill>();
  197. s.template registerType<CPackForClient, HeroVisitCastle>();
  198. s.template registerType<CPackForClient, ChangeSpells>();
  199. s.template registerType<CPackForClient, SetMana>();
  200. s.template registerType<CPackForClient, SetMovePoints>();
  201. s.template registerType<CPackForClient, FoWChange>();
  202. s.template registerType<CPackForClient, SetAvailableHeroes>();
  203. s.template registerType<CPackForClient, GiveBonus>();
  204. s.template registerType<CPackForClient, ChangeObjPos>();
  205. s.template registerType<CPackForClient, PlayerEndsGame>();
  206. s.template registerType<CPackForClient, PlayerReinitInterface>();
  207. s.template registerType<CPackForClient, RemoveBonus>();
  208. s.template registerType<CPackForClient, UpdateArtHandlerLists>();
  209. s.template registerType<CPackForClient, UpdateMapEvents>();
  210. s.template registerType<CPackForClient, UpdateCastleEvents>();
  211. s.template registerType<CPackForClient, ChangeFormation>();
  212. s.template registerType<CPackForClient, RemoveObject>();
  213. s.template registerType<CPackForClient, TryMoveHero>();
  214. s.template registerType<CPackForClient, NewStructures>();
  215. s.template registerType<CPackForClient, RazeStructures>();
  216. s.template registerType<CPackForClient, SetAvailableCreatures>();
  217. s.template registerType<CPackForClient, SetHeroesInTown>();
  218. s.template registerType<CPackForClient, HeroRecruited>();
  219. s.template registerType<CPackForClient, GiveHero>();
  220. s.template registerType<CPackForClient, NewTurn>();
  221. s.template registerType<CPackForClient, InfoWindow>();
  222. s.template registerType<CPackForClient, SetObjectProperty>();
  223. s.template registerType<CPackForClient, AdvmapSpellCast>();
  224. s.template registerType<CPackForClient, OpenWindow>();
  225. s.template registerType<CPackForClient, NewObject>();
  226. s.template registerType<CPackForClient, NewArtifact>();
  227. s.template registerType<CPackForClient, AddQuest>();
  228. s.template registerType<CPackForClient, SetAvailableArtifacts>();
  229. s.template registerType<CPackForClient, CenterView>();
  230. s.template registerType<CPackForClient, HeroVisit>();
  231. s.template registerType<CPackForClient, SetCommanderProperty>();
  232. s.template registerType<CPackForClient, ChangeObjectVisitors>();
  233. s.template registerType<CPackForClient, ShowWorldViewEx>();
  234. s.template registerType<CPackForClient, PrepareHeroLevelUp>();
  235. s.template registerType<CPackForClient, EntitiesChanged>();
  236. }
  237. template<typename Serializer>
  238. void registerTypesClientPacks2(Serializer &s)
  239. {
  240. s.template registerType<CPackForClient, BattleStart>();
  241. s.template registerType<CPackForClient, BattleNextRound>();
  242. s.template registerType<CPackForClient, BattleSetActiveStack>();
  243. s.template registerType<CPackForClient, BattleResult>();
  244. s.template registerType<CPackForClient, BattleResultAccepted>();
  245. s.template registerType<CPackForClient, BattleLogMessage>();
  246. s.template registerType<CPackForClient, BattleStackMoved>();
  247. s.template registerType<CPackForClient, BattleAttack>();
  248. s.template registerType<CPackForClient, StartAction>();
  249. s.template registerType<CPackForClient, EndAction>();
  250. s.template registerType<CPackForClient, BattleSpellCast>();
  251. s.template registerType<CPackForClient, SetStackEffect>();
  252. s.template registerType<CPackForClient, BattleTriggerEffect>();
  253. s.template registerType<CPackForClient, BattleUpdateGateState>();
  254. s.template registerType<CPackForClient, BattleSetStackProperty>();
  255. s.template registerType<CPackForClient, StacksInjured>();
  256. s.template registerType<CPackForClient, BattleResultsApplied>();
  257. s.template registerType<CPackForClient, BattleUnitsChanged>();
  258. s.template registerType<CPackForClient, BattleObstaclesChanged>();
  259. s.template registerType<CPackForClient, CatapultAttack>();
  260. s.template registerType<CPackForClient, Query>();
  261. s.template registerType<Query, HeroLevelUp>();
  262. s.template registerType<Query, CommanderLevelUp>();
  263. s.template registerType<Query, BlockingDialog>();
  264. s.template registerType<Query, GarrisonDialog>();
  265. s.template registerType<Query, ExchangeDialog>();
  266. s.template registerType<Query, TeleportDialog>();
  267. s.template registerType<Query, MapObjectSelectDialog>();
  268. s.template registerType<CPackForClient, CGarrisonOperationPack>();
  269. s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
  270. s.template registerType<CGarrisonOperationPack, SetStackType>();
  271. s.template registerType<CGarrisonOperationPack, EraseStack>();
  272. s.template registerType<CGarrisonOperationPack, SwapStacks>();
  273. s.template registerType<CGarrisonOperationPack, InsertNewStack>();
  274. s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
  275. s.template registerType<CPackForClient, CArtifactOperationPack>();
  276. s.template registerType<CArtifactOperationPack, PutArtifact>();
  277. s.template registerType<CArtifactOperationPack, EraseArtifact>();
  278. s.template registerType<CArtifactOperationPack, MoveArtifact>();
  279. s.template registerType<CArtifactOperationPack, AssembledArtifact>();
  280. s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
  281. s.template registerType<CArtifactOperationPack, BulkMoveArtifacts>();
  282. s.template registerType<CPackForClient, SaveGameClient>();
  283. s.template registerType<CPackForClient, PlayerMessageClient>();
  284. s.template registerType<CGarrisonOperationPack, BulkRebalanceStacks>();
  285. s.template registerType<CGarrisonOperationPack, BulkSmartRebalanceStacks>();
  286. }
  287. template<typename Serializer>
  288. void registerTypesServerPacks(Serializer &s)
  289. {
  290. s.template registerType<CPack, CPackForServer>();
  291. s.template registerType<CPackForServer, EndTurn>();
  292. s.template registerType<CPackForServer, DismissHero>();
  293. s.template registerType<CPackForServer, MoveHero>();
  294. s.template registerType<CPackForServer, ArrangeStacks>();
  295. s.template registerType<CPackForServer, DisbandCreature>();
  296. s.template registerType<CPackForServer, BuildStructure>();
  297. s.template registerType<CPackForServer, RecruitCreatures>();
  298. s.template registerType<CPackForServer, UpgradeCreature>();
  299. s.template registerType<CPackForServer, GarrisonHeroSwap>();
  300. s.template registerType<CPackForServer, ExchangeArtifacts>();
  301. s.template registerType<CPackForServer, AssembleArtifacts>();
  302. s.template registerType<CPackForServer, BuyArtifact>();
  303. s.template registerType<CPackForServer, TradeOnMarketplace>();
  304. s.template registerType<CPackForServer, SetFormation>();
  305. s.template registerType<CPackForServer, HireHero>();
  306. s.template registerType<CPackForServer, BuildBoat>();
  307. s.template registerType<CPackForServer, QueryReply>();
  308. s.template registerType<CPackForServer, MakeAction>();
  309. s.template registerType<CPackForServer, MakeCustomAction>();
  310. s.template registerType<CPackForServer, DigWithHero>();
  311. s.template registerType<CPackForServer, CastAdvSpell>();
  312. s.template registerType<CPackForServer, CastleTeleportHero>();
  313. s.template registerType<CPackForServer, SaveGame>();
  314. s.template registerType<CPackForServer, PlayerMessage>();
  315. s.template registerType<CPackForServer, BulkSplitStack>();
  316. s.template registerType<CPackForServer, BulkMergeStacks>();
  317. s.template registerType<CPackForServer, BulkSmartSplitStack>();
  318. s.template registerType<CPackForServer, BulkMoveArmy>();
  319. s.template registerType<CPackForServer, BulkExchangeArtifacts>();
  320. s.template registerType<CPackForServer, EraseArtifactByClient>();
  321. }
  322. template<typename Serializer>
  323. void registerTypesLobbyPacks(Serializer &s)
  324. {
  325. s.template registerType<CPack, CPackForLobby>();
  326. s.template registerType<CPackForLobby, CLobbyPackToPropagate>();
  327. s.template registerType<CPackForLobby, CLobbyPackToServer>();
  328. // Any client can sent
  329. s.template registerType<CLobbyPackToPropagate, LobbyClientConnected>();
  330. s.template registerType<CLobbyPackToPropagate, LobbyClientDisconnected>();
  331. s.template registerType<CLobbyPackToPropagate, LobbyChatMessage>();
  332. // Only host client send
  333. s.template registerType<CLobbyPackToPropagate, LobbyGuiAction>();
  334. s.template registerType<CLobbyPackToPropagate, LobbyEndGame>();
  335. s.template registerType<CLobbyPackToPropagate, LobbyStartGame>();
  336. s.template registerType<CLobbyPackToPropagate, LobbyChangeHost>();
  337. // Only server send
  338. s.template registerType<CLobbyPackToPropagate, LobbyUpdateState>();
  339. s.template registerType<CLobbyPackToPropagate, LobbyShowMessage>();
  340. // For client with permissions
  341. s.template registerType<CLobbyPackToServer, LobbyChangePlayerOption>();
  342. // Only for host client
  343. s.template registerType<CLobbyPackToServer, LobbySetMap>();
  344. s.template registerType<CLobbyPackToServer, LobbySetCampaign>();
  345. s.template registerType<CLobbyPackToServer, LobbySetCampaignMap>();
  346. s.template registerType<CLobbyPackToServer, LobbySetCampaignBonus>();
  347. s.template registerType<CLobbyPackToServer, LobbySetPlayer>();
  348. s.template registerType<CLobbyPackToServer, LobbySetTurnTime>();
  349. s.template registerType<CLobbyPackToServer, LobbySetDifficulty>();
  350. s.template registerType<CLobbyPackToServer, LobbyForceSetPlayer>();
  351. }
  352. template<typename Serializer>
  353. void registerTypes(Serializer &s)
  354. {
  355. registerTypesMapObjects1(s);
  356. registerTypesMapObjects2(s);
  357. registerTypesMapObjectTypes(s);
  358. registerTypesClientPacks1(s);
  359. registerTypesClientPacks2(s);
  360. registerTypesServerPacks(s);
  361. registerTypesLobbyPacks(s);
  362. }
  363. #ifndef INSTANTIATE_REGISTER_TYPES_HERE
  364. extern template DLL_LINKAGE void registerTypes<BinaryDeserializer>(BinaryDeserializer & s);
  365. extern template DLL_LINKAGE void registerTypes<BinarySerializer>(BinarySerializer & s);
  366. extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
  367. #endif
  368. VCMI_LIB_NAMESPACE_END