| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 | /* * api/netpacks/BattleUnitsChanged.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "BattleUnitsChanged.h"#include "../../LuaStack.h"#include "../Registry.h"VCMI_LIB_NAMESPACE_BEGINnamespace scripting{namespace api{namespace netpacks{VCMI_REGISTER_SCRIPT_API(BattleUnitsChangedProxy, "netpacks.BattleUnitsChanged");const std::vector<BattleUnitsChangedProxy::CustomRegType> BattleUnitsChangedProxy::REGISTER_CUSTOM ={	{"new", &Wrapper::constructor, true},	{"add", &BattleUnitsChangedProxy::add, false},	{"update", &BattleUnitsChangedProxy::update, false},	{"resetState", &BattleUnitsChangedProxy::resetState, false},	{"remove", &BattleUnitsChangedProxy::remove, false},	{"toNetpackLight", &PackForClientProxy<BattleUnitsChangedProxy>::toNetpackLight, false}};int BattleUnitsChangedProxy::add(lua_State * L){	LuaStack S(L);	std::shared_ptr<BattleUnitsChanged> object;	if(!S.tryGet(1, object))		return S.retVoid();	uint32_t id;	if(!S.tryGet(2, id))		return S.retVoid();	UnitChanges changes(id, BattleChanges::EOperation::ADD);	if(!S.tryGet(3, changes.data))		return S.retVoid();	if(!S.tryGet(4, changes.healthDelta))		changes.healthDelta = 0;	object->changedStacks.push_back(changes);	return S.retVoid();}int BattleUnitsChangedProxy::update(lua_State * L){	LuaStack S(L);	std::shared_ptr<BattleUnitsChanged> object;	if(!S.tryGet(1, object))		return S.retVoid();	uint32_t id;	if(!S.tryGet(2, id))		return S.retVoid();	UnitChanges changes(id, BattleChanges::EOperation::UPDATE);	if(!S.tryGet(3, changes.data))		return S.retVoid();	if(!S.tryGet(4, changes.healthDelta))		changes.healthDelta = 0;	object->changedStacks.push_back(changes);	return S.retVoid();}int BattleUnitsChangedProxy::resetState(lua_State * L){	LuaStack S(L);	std::shared_ptr<BattleUnitsChanged> object;	if(!S.tryGet(1, object))		return S.retVoid();	//todo	return S.retVoid();}int BattleUnitsChangedProxy::remove(lua_State * L){	LuaStack S(L);	std::shared_ptr<BattleUnitsChanged> object;	if(!S.tryGet(1, object))		return S.retVoid();	//todo	return S.retVoid();}}}}VCMI_LIB_NAMESPACE_END
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