| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 | 
							- #pragma once
 
- /*
 
-  * float3.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- /// Class which consists of three float values. Represents position virtual RMG (0;1) area.
 
- class float3
 
- {
 
- public:
 
- 	float x, y;
 
- 	si32 z;
 
- 	inline float3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
 
- 	inline float3(const float X, const float Y, const si32 Z):x(X),y(Y),z(Z){}; //c-tor
 
- 	inline float3(const float3 & val) : x(val.x), y(val.y), z(val.z){} //copy c-tor
 
- 	inline float3 & operator=(const float3 & val) {x = val.x; y = val.y; z = val.z; return *this;} //assignemt operator
 
- 	~float3() {} // d-tor - does nothing
 
- 	inline float3 operator+(const float3 & i) const //returns float3 with coordinates increased by corresponding coordinate of given float3
 
- 		{return float3(x+i.x,y+i.y,z+i.z);}
 
- 	inline float3 operator+(const float i) const //returns float3 with coordinates increased by given numer
 
- 		{return float3(x+i,y+i,z+i);}
 
- 	inline float3 operator-(const float3 & i) const //returns float3 with coordinates decreased by corresponding coordinate of given float3
 
- 		{return float3(x-i.x,y-i.y,z-i.z);}
 
- 	inline float3 operator-(const float i) const //returns float3 with coordinates decreased by given numer
 
- 		{return float3(x-i,y-i,z-i);}
 
- 	inline float3 operator*(const float i) const //returns float3 with plane coordinates decreased by given numer
 
- 		{return float3(x*i, y*i, z);}
 
- 	inline float3 operator/(const float i) const //returns float3 with plane coordinates decreased by given numer
 
- 		{return float3(x/i, y/i, z);}
 
- 	inline float3 operator-() const //returns opposite position
 
- 		{return float3(-x,-y,-z);}
 
- 	inline double dist2d(const float3 &other) const //distance (z coord is not used)
 
- 		{return std::sqrt((double)(x-other.x)*(x-other.x) + (y-other.y)*(y-other.y));}
 
- 	inline bool areNeighbours(const float3 &other) const
 
- 		{return dist2d(other) < 2. && z == other.z;}
 
- 	inline void operator+=(const float3 & i)
 
- 	{
 
- 		x+=i.x;
 
- 		y+=i.y;
 
- 		z+=i.z;
 
- 	}
 
- 	inline void operator+=(const float & i)
 
- 	{
 
- 		x+=i;
 
- 		y+=i;
 
- 		z+=i;
 
- 	}
 
- 	inline void operator-=(const float3 & i)
 
- 	{
 
- 		x-=i.x;
 
- 		y-=i.y;
 
- 		z-=i.z;
 
- 	}
 
- 	inline void operator-=(const float & i)
 
- 	{
 
- 		x+=i;
 
- 		y+=i;
 
- 		z+=i;
 
- 	}
 
- 	inline void operator*=(const float & i) //scale on plane
 
- 	{
 
- 		x*=i;
 
- 		y*=i;
 
- 	}
 
- 	inline void operator/=(const float & i) //scale on plane
 
- 	{
 
- 		x/=i;
 
- 		y/=i;
 
- 	}
 
- 	inline bool operator==(const float3 & i) const
 
- 		{return (x==i.x) && (y==i.y) && (z==i.z);}
 
- 	inline bool operator!=(const float3 & i) const
 
- 		{return !(*this==i);}
 
- 	inline bool operator<(const float3 & i) const
 
- 	{
 
- 		if (z<i.z)
 
- 			return true;
 
- 		if (z>i.z)
 
- 			return false;
 
- 		if (y<i.y)
 
- 			return true;
 
- 		if (y>i.y)
 
- 			return false;
 
- 		if (x<i.x)
 
- 			return true;
 
- 		if (x>i.x)
 
- 			return false;
 
- 		return false;
 
- 	}
 
- 	inline std::string operator ()() const
 
- 	{
 
- 		return	"(" + boost::lexical_cast<std::string>(x) +
 
- 				" " + boost::lexical_cast<std::string>(y) +
 
- 				" " + boost::lexical_cast<std::string>(z) + ")";
 
- 	}
 
- 	inline bool valid() const
 
- 	{
 
- 		return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const float version)
 
- 	{
 
- 		h & x & y & z;
 
- 	}
 
- 	
 
- };
 
- inline std::istream & operator>>(std::istream & str, float3 & dest)
 
- {
 
- 	str>>dest.x>>dest.y>>dest.z;
 
- 	return str;
 
- }
 
- inline std::ostream & operator<<(std::ostream & str, const float3 & sth)
 
- {
 
- 	return str<<sth.x<<' '<<sth.y<<' '<<sth.z;
 
- }
 
- struct Shashfloat3
 
- {
 
- 	size_t operator()(float3 const& pos) const
 
- 	{
 
- 		size_t ret = std::hash<float>()(pos.x);
 
- 		vstd::hash_combine(ret, pos.y);
 
- 		vstd::hash_combine(ret, pos.z);
 
- 		return ret;
 
- 	}
 
- };
 
 
  |