CampaignHandler.cpp 20 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../modding/IdentifierStorage.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../CGeneralTextHandler.h"
  20. #include "../TextOperations.h"
  21. #include "../Languages.h"
  22. #include "../constants/StringConstants.h"
  23. #include "../mapping/CMapHeader.h"
  24. #include "../mapping/CMapService.h"
  25. #include "../modding/CModHandler.h"
  26. #include "../modding/ModScope.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  29. {
  30. if (input.front() < uint8_t(' ')) // binary format
  31. {
  32. CMemoryStream stream(input.data(), input.size());
  33. CBinaryReader reader(&stream);
  34. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  35. for(int g = 0; g < ret->numberOfScenarios; ++g)
  36. {
  37. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  38. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  39. }
  40. }
  41. else // text format (json)
  42. {
  43. JsonNode jsonCampaign((const char*)input.data(), input.size());
  44. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  45. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  46. {
  47. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  48. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  49. }
  50. }
  51. }
  52. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  53. {
  54. ResourceID resourceID(name, EResType::CAMPAIGN);
  55. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  56. std::string language = VLC->modh->getModLanguage(modName);
  57. std::string encoding = Languages::getLanguageOptions(language).encoding;
  58. auto ret = std::make_unique<Campaign>();
  59. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  60. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  61. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  62. return ret;
  63. }
  64. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  65. {
  66. ResourceID resourceID(name, EResType::CAMPAIGN);
  67. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  68. std::string language = VLC->modh->getModLanguage(modName);
  69. std::string encoding = Languages::getLanguageOptions(language).encoding;
  70. auto ret = std::make_unique<CampaignState>();
  71. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  72. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), false);
  73. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  74. //first entry is campaign header. start loop from 1
  75. for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
  76. {
  77. auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
  78. if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  79. continue;
  80. std::string scenarioName = resourceID.getName();
  81. boost::to_lower(scenarioName);
  82. scenarioName += ':' + std::to_string(fileIndex - 1);
  83. //set map piece appropriately, convert vector to string
  84. ret->mapPieces[scenarioID] = files[fileIndex];
  85. auto hdr = ret->getMapHeader(scenarioID);
  86. ret->scenarios[scenarioID].scenarioName = hdr->name;
  87. fileIndex++;
  88. }
  89. return ret;
  90. }
  91. static std::string convertMapName(std::string input)
  92. {
  93. boost::algorithm::to_lower(input);
  94. boost::algorithm::trim(input);
  95. size_t slashPos = input.find_last_of("/");
  96. if (slashPos != std::string::npos)
  97. return input.substr(slashPos + 1);
  98. return input;
  99. }
  100. std::string CampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  101. {
  102. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  103. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  104. if (input.empty())
  105. return "";
  106. VLC->generaltexth->registerString(modName, stringID, input);
  107. return VLC->generaltexth->translate(stringID.get());
  108. }
  109. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  110. {
  111. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  112. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  113. {
  114. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  115. return;
  116. }
  117. ret.version = CampaignVersion::VCMI;
  118. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  119. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  120. ret.name = reader["name"].String();
  121. ret.description = reader["description"].String();
  122. ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
  123. ret.music = reader["music"].String();
  124. ret.filename = filename;
  125. ret.modName = modName;
  126. ret.encoding = encoding;
  127. }
  128. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  129. {
  130. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  131. {
  132. CampaignScenarioPrologEpilog ret;
  133. ret.hasPrologEpilog = !identifier.isNull();
  134. if(ret.hasPrologEpilog)
  135. {
  136. ret.prologVideo = identifier["video"].String();
  137. ret.prologMusic = identifier["music"].String();
  138. ret.prologText = identifier["text"].String();
  139. }
  140. return ret;
  141. };
  142. CampaignScenario ret;
  143. ret.mapName = reader["map"].String();
  144. for(auto & g : reader["preconditions"].Vector())
  145. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  146. ret.regionColor = reader["color"].Integer();
  147. ret.difficulty = reader["difficulty"].Integer();
  148. ret.regionText = reader["regionText"].String();
  149. ret.prolog = prologEpilogReader(reader["prolog"]);
  150. ret.epilog = prologEpilogReader(reader["epilog"]);
  151. ret.travelOptions = readScenarioTravelFromJson(reader);
  152. return ret;
  153. }
  154. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  155. {
  156. CampaignTravel ret;
  157. std::map<std::string, CampaignStartOptions> startOptionsMap = {
  158. {"none", CampaignStartOptions::NONE},
  159. {"bonus", CampaignStartOptions::START_BONUS},
  160. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  161. {"hero", CampaignStartOptions::HERO_OPTIONS}
  162. };
  163. std::map<std::string, CampaignBonusType> bonusTypeMap = {
  164. {"spell", CampaignBonusType::SPELL},
  165. {"creature", CampaignBonusType::MONSTER},
  166. {"building", CampaignBonusType::BUILDING},
  167. {"artifact", CampaignBonusType::ARTIFACT},
  168. {"scroll", CampaignBonusType::SPELL_SCROLL},
  169. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  170. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  171. {"resource", CampaignBonusType::RESOURCE},
  172. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  173. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  174. };
  175. std::map<std::string, ui32> primarySkillsMap = {
  176. {"attack", 0},
  177. {"defence", 8},
  178. {"spellpower", 16},
  179. {"knowledge", 24},
  180. };
  181. std::map<std::string, ui16> heroSpecialMap = {
  182. {"strongest", 0xFFFD},
  183. {"generated", 0xFFFE},
  184. {"random", 0xFFFF}
  185. };
  186. std::map<std::string, ui8> resourceTypeMap = {
  187. //FD - wood+ore
  188. //FE - mercury+sulfur+crystal+gem
  189. {"wood", 0},
  190. {"mercury", 1},
  191. {"ore", 2},
  192. {"sulfur", 3},
  193. {"crystal", 4},
  194. {"gems", 5},
  195. {"gold", 6},
  196. {"common", 0xFD},
  197. {"rare", 0xFE}
  198. };
  199. for(auto & k : reader["heroKeeps"].Vector())
  200. {
  201. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  202. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  203. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  204. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  205. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  206. }
  207. for(auto & k : reader["keepCreatures"].Vector())
  208. {
  209. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "creature", k.String()))
  210. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  211. else
  212. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  213. }
  214. for(auto & k : reader["keepArtifacts"].Vector())
  215. {
  216. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "artifact", k.String()))
  217. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  218. else
  219. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  220. }
  221. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  222. switch(ret.startOptions)
  223. {
  224. case CampaignStartOptions::NONE:
  225. //no bonuses. Seems to be OK
  226. break;
  227. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  228. {
  229. ret.playerColor = reader["playerColor"].Integer();
  230. for(auto & bjson : reader["bonuses"].Vector())
  231. {
  232. CampaignBonus bonus;
  233. bonus.type = bonusTypeMap[bjson["what"].String()];
  234. switch (bonus.type)
  235. {
  236. case CampaignBonusType::RESOURCE:
  237. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  238. bonus.info2 = bjson["amount"].Integer();
  239. break;
  240. case CampaignBonusType::BUILDING:
  241. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  242. if(bonus.info1 == -1)
  243. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  244. break;
  245. default:
  246. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  247. bonus.info1 = heroId;
  248. else
  249. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  250. bonus.info1 = identifier.value();
  251. else
  252. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  253. bonus.info3 = bjson["amount"].Integer();
  254. switch(bonus.type)
  255. {
  256. case CampaignBonusType::SPELL:
  257. case CampaignBonusType::MONSTER:
  258. case CampaignBonusType::SECONDARY_SKILL:
  259. case CampaignBonusType::ARTIFACT:
  260. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  261. bonus.info2 = identifier.value();
  262. else
  263. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  264. break;
  265. case CampaignBonusType::SPELL_SCROLL:
  266. if(auto Identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "spell", bjson["type"].String()))
  267. bonus.info2 = Identifier.value();
  268. else
  269. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  270. break;
  271. case CampaignBonusType::PRIMARY_SKILL:
  272. for(auto & ps : primarySkillsMap)
  273. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  274. break;
  275. default:
  276. bonus.info2 = bjson["type"].Integer();
  277. }
  278. break;
  279. }
  280. ret.bonusesToChoose.push_back(bonus);
  281. }
  282. break;
  283. }
  284. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  285. {
  286. for(auto & bjson : reader["bonuses"].Vector())
  287. {
  288. CampaignBonus bonus;
  289. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  290. bonus.info1 = bjson["playerColor"].Integer(); //player color
  291. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  292. ret.bonusesToChoose.push_back(bonus);
  293. }
  294. break;
  295. }
  296. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  297. {
  298. for(auto & bjson : reader["bonuses"].Vector())
  299. {
  300. CampaignBonus bonus;
  301. bonus.type = CampaignBonusType::HERO;
  302. bonus.info1 = bjson["playerColor"].Integer(); //player color
  303. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  304. bonus.info2 = heroId;
  305. else
  306. if (auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  307. bonus.info2 = identifier.value();
  308. else
  309. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  310. ret.bonusesToChoose.push_back(bonus);
  311. }
  312. break;
  313. }
  314. default:
  315. {
  316. logGlobal->warn("VCMP Loading: Unsupported start options value");
  317. break;
  318. }
  319. }
  320. return ret;
  321. }
  322. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  323. {
  324. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  325. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  326. ret.loadLegacyData(campId);
  327. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  328. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  329. if (ret.version > CampaignVersion::RoE)
  330. ret.difficultyChoosenByPlayer = reader.readInt8();
  331. else
  332. ret.difficultyChoosenByPlayer = false;
  333. ret.music = prologMusicName(reader.readInt8());
  334. ret.filename = filename;
  335. ret.modName = modName;
  336. ret.encoding = encoding;
  337. }
  338. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CampaignHeader & header)
  339. {
  340. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  341. {
  342. CampaignScenarioPrologEpilog ret;
  343. ret.hasPrologEpilog = reader.readUInt8();
  344. if(ret.hasPrologEpilog)
  345. {
  346. ret.prologVideo = CampaignHandler::prologVideoName(reader.readUInt8());
  347. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  348. ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
  349. }
  350. return ret;
  351. };
  352. CampaignScenario ret;
  353. ret.mapName = reader.readBaseString();
  354. reader.readUInt32(); //packedMapSize - not used
  355. if(header.numberOfScenarios > 8) //unholy alliance
  356. {
  357. ret.loadPreconditionRegions(reader.readUInt16());
  358. }
  359. else
  360. {
  361. ret.loadPreconditionRegions(reader.readUInt8());
  362. }
  363. ret.regionColor = reader.readUInt8();
  364. ret.difficulty = reader.readUInt8();
  365. ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
  366. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  367. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  368. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  369. return ret;
  370. }
  371. template<typename Identifier>
  372. static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
  373. {
  374. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  375. {
  376. if(iId % 8 == 0)
  377. byte = reader.readUInt8();
  378. if(byte & (1 << iId % 8))
  379. container.insert(Identifier(iId));
  380. }
  381. }
  382. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  383. {
  384. CampaignTravel ret;
  385. ui8 whatHeroKeeps = reader.readUInt8();
  386. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  387. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  388. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  389. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  390. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  391. readContainer(ret.monstersKeptByHero, reader, 19);
  392. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  393. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  394. switch(ret.startOptions)
  395. {
  396. case CampaignStartOptions::NONE:
  397. //no bonuses. Seems to be OK
  398. break;
  399. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  400. {
  401. ret.playerColor = reader.readUInt8();
  402. ui8 numOfBonuses = reader.readUInt8();
  403. for (int g=0; g<numOfBonuses; ++g)
  404. {
  405. CampaignBonus bonus;
  406. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  407. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  408. switch(bonus.type)
  409. {
  410. case CampaignBonusType::SPELL:
  411. {
  412. bonus.info1 = reader.readUInt16(); //hero
  413. bonus.info2 = reader.readUInt8(); //spell ID
  414. break;
  415. }
  416. case CampaignBonusType::MONSTER:
  417. {
  418. bonus.info1 = reader.readUInt16(); //hero
  419. bonus.info2 = reader.readUInt16(); //monster type
  420. bonus.info3 = reader.readUInt16(); //monster count
  421. break;
  422. }
  423. case CampaignBonusType::BUILDING:
  424. {
  425. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  426. break;
  427. }
  428. case CampaignBonusType::ARTIFACT:
  429. {
  430. bonus.info1 = reader.readUInt16(); //hero
  431. bonus.info2 = reader.readUInt16(); //artifact ID
  432. break;
  433. }
  434. case CampaignBonusType::SPELL_SCROLL:
  435. {
  436. bonus.info1 = reader.readUInt16(); //hero
  437. bonus.info2 = reader.readUInt8(); //spell ID
  438. break;
  439. }
  440. case CampaignBonusType::PRIMARY_SKILL:
  441. {
  442. bonus.info1 = reader.readUInt16(); //hero
  443. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  444. break;
  445. }
  446. case CampaignBonusType::SECONDARY_SKILL:
  447. {
  448. bonus.info1 = reader.readUInt16(); //hero
  449. bonus.info2 = reader.readUInt8(); //skill ID
  450. bonus.info3 = reader.readUInt8(); //skill level
  451. break;
  452. }
  453. case CampaignBonusType::RESOURCE:
  454. {
  455. bonus.info1 = reader.readUInt8(); //type
  456. //FD - wood+ore
  457. //FE - mercury+sulfur+crystal+gem
  458. bonus.info2 = reader.readUInt32(); //count
  459. break;
  460. }
  461. default:
  462. logGlobal->warn("Corrupted h3c file");
  463. break;
  464. }
  465. ret.bonusesToChoose.push_back(bonus);
  466. }
  467. break;
  468. }
  469. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  470. {
  471. ui8 numOfBonuses = reader.readUInt8();
  472. for (int g=0; g<numOfBonuses; ++g)
  473. {
  474. CampaignBonus bonus;
  475. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  476. bonus.info1 = reader.readUInt8(); //player color
  477. bonus.info2 = reader.readUInt8(); //from what scenario
  478. ret.bonusesToChoose.push_back(bonus);
  479. }
  480. break;
  481. }
  482. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  483. {
  484. ui8 numOfBonuses = reader.readUInt8();
  485. for (int g=0; g<numOfBonuses; ++g)
  486. {
  487. CampaignBonus bonus;
  488. bonus.type = CampaignBonusType::HERO;
  489. bonus.info1 = reader.readUInt8(); //player color
  490. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  491. ret.bonusesToChoose.push_back(bonus);
  492. }
  493. break;
  494. }
  495. default:
  496. {
  497. logGlobal->warn("Corrupted h3c file");
  498. break;
  499. }
  500. }
  501. return ret;
  502. }
  503. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  504. {
  505. CCompressedStream stream(std::move(file), true);
  506. std::vector< std::vector<ui8> > ret;
  507. do
  508. {
  509. std::vector<ui8> block(stream.getSize());
  510. stream.read(block.data(), block.size());
  511. ret.push_back(block);
  512. ret.back().shrink_to_fit();
  513. }
  514. while (!headerOnly && stream.getNextBlock());
  515. return ret;
  516. }
  517. std::string CampaignHandler::prologVideoName(ui8 index)
  518. {
  519. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  520. auto vids = config["videos"].Vector();
  521. if(index < vids.size())
  522. return vids[index].String();
  523. return "";
  524. }
  525. std::string CampaignHandler::prologMusicName(ui8 index)
  526. {
  527. std::vector<std::string> music;
  528. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  529. }
  530. std::string CampaignHandler::prologVoiceName(ui8 index)
  531. {
  532. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  533. auto audio = config["voice"].Vector();
  534. if(index < audio.size())
  535. return audio[index].String();
  536. return "";
  537. }
  538. VCMI_LIB_NAMESPACE_END