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CCursorHandler.cpp
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
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CCursorHandler.h
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 years ago |
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CGuiHandler.cpp
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b3f317c1ed
fix to prev. commit
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13 years ago |
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CGuiHandler.h
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
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CIntObject.cpp
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
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CIntObject.h
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ff3da291a1
[refactor] reduce some code duplication. no functional changes
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13 years ago |
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CIntObjectClasses.cpp
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
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CIntObjectClasses.h
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
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Geometries.cpp
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
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Geometries.h
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
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SDL_Extensions.cpp
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f7915d9e61
- removed creature-related code from ModHandler
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13 years ago |
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SDL_Extensions.h
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
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SDL_Pixels.h
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c512069177
- fixed #982:
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13 years ago |