ChangeLog 30 KB

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  1. 0.75 -> 0.8 (Mar 01 2010)
  2. GENERAL:
  3. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  4. * Implemented assembling and disassembling of combination artifacts.
  5. * Kingdom Overview screen is now available.
  6. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  7. * Replaced TTF fonts with original ones.
  8. ADVENTURE MAP:
  9. * Implemented rivers animations (thx to GrayFace).
  10. HERO:
  11. * Implementation of Scholar secondary skill
  12. TOWN:
  13. * New left-bottom info panel functionalities.
  14. TOWNS:
  15. * new town structures supported:
  16. - Ballista Yard
  17. - Blood Obelisk
  18. - Brimstone Clouds
  19. - Dwarven Treasury
  20. - Fountain of Fortune
  21. - Glyphs of Fear
  22. - Mystic Pond
  23. - Thieves Guild
  24. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  25. OBJECTS:
  26. New objects supported:
  27. - Border gate
  28. - Den of Thieves
  29. - Lighthouse
  30. - Obelisk
  31. - Quest Guard
  32. - Seer hut
  33. A lot of of various bugfixes and improvements:
  34. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  35. 0.74 -> 0.75 (Dec 01 2009)
  36. GENERAL:
  37. * Implemented "main menu" in-game option.
  38. * Hide the mouse cursor while displaying a popup window.
  39. * Better handling of huge and empty message boxes (still needs more changes)
  40. * Fixed several crashes when exiting.
  41. ADVENTURE INTERFACE:
  42. * Movement cursor shown for unguarded enemy towns.
  43. * Battle cursor shown for guarded enemy garrisons.
  44. * Clicking on the border no longer opens an empty info windows
  45. HERO WINDOW:
  46. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  47. TOWNS:
  48. * new special town structures supported:
  49. - Academy of Battle Scholars
  50. - Cage of Warlords
  51. - Mana Vortex
  52. - Stables
  53. - Skyship (revealing entire map only)
  54. OBJECTS:
  55. * External dwellings increase town growth
  56. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  57. * Scholar won't give unavaliable spells anymore.
  58. A lot of of various bugfixes and improvements:
  59. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  60. 0.73 -> 0.74 (Oct 01 2009)
  61. GENERAL:
  62. * Scenario Information window
  63. * Save Game window
  64. * VCMI window should start centered
  65. * support for Necromancy and Ballistics secondary skills
  66. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  67. * VCMI client has its own icon (thx for graphic to Dikamilo)
  68. * Ellipsis won't be split when breaking text on several lines
  69. * split button will be grayed out when no creature is selected
  70. * fixed issue when splitting stack to the hero with only one creatures
  71. * a few fixes for shipyard window
  72. ADVENTURE INTERFACE:
  73. * Cursor shows if tile is accesible and how many turns away
  74. * moving hero with arrow keys / numpad
  75. * fixed Next Hero button behaviour
  76. * fixed Surface/Underground switch button in higher resolutions
  77. BATTLES:
  78. * partial siege support
  79. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  80. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  81. * more creatures special abilities supported
  82. * battle settings will be stored
  83. * fixed crashes occuring on attacking two hex creatures from back
  84. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  85. * even large stack numbers will fit the boxes
  86. * when active stack is killed by spell, game behaves properly
  87. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  88. * ballista can shoot even if there's an enemy creature next to it
  89. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  90. * selecting attack directions works as in H3
  91. * estimating damage that will be dealt while choosing stack to be attacked
  92. * modified the positioning of battle effects, they should look about right now.
  93. * after selecting a spell during combat, l-click is locked for any action other than casting.
  94. * flying creatures will be blitted over all other creatures, obstacles and wall
  95. * obstacles and units should be printed in better order (not tested)
  96. * fixed armageddon animation
  97. * new spells supported:
  98. - Anti-Magic
  99. - Cure
  100. - Resurrection
  101. - Animate Dead
  102. - Counterstrike
  103. - Berserk
  104. - Hypnotize
  105. - Blind
  106. - Fire Elemental
  107. - Earth Elemental
  108. - Water Elemental
  109. - Air Elemental
  110. - Remove obstacle
  111. TOWNS:
  112. * enemy castle can be taken over
  113. * only one capitol per player allowed (additional ones will be lost)
  114. * garrisoned hero can buy a spellbook
  115. * heroes available in tavern sould be always different
  116. * ship bought in town will be correctly placed
  117. * new special town structures supported:
  118. - Lookout Tower
  119. - Temple of Valhalla
  120. - Wall of Knowledge
  121. - Order of Fire
  122. HERO WINDOW:
  123. * war machines cannot be unequiped
  124. PREGAME:
  125. * sorting: a second click on the column header sorts in descending order.
  126. * advanced options tab: r-click popups for selected town, hero and bonus
  127. * starting scenario / game by double click
  128. * arrows in options tab are hidden when not available
  129. * subtitles for choosen hero/town/bonus in pregame
  130. OBJECTS:
  131. * fixed pairing Subterranean Gates
  132. New objects supported:
  133. - Borderguard & Keymaster Tent
  134. - Cartographer
  135. - Creature banks
  136. - Eye of the Magi & Hut of the Magi
  137. - Garrison
  138. - Stables
  139. - Pandora Box
  140. - Pyramid
  141. 0.72 -> 0.73 (Aug 01 2009)
  142. GENERAL:
  143. * infowindow popup will be completely on screen
  144. * fixed possible crash with in game console
  145. * fixed crash when gaining artifact after r-click on hero in tavern
  146. * Estates / hero bonuses won't give resources on first day.
  147. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  148. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  149. * 'T' hotkey opens marketplace window
  150. * giving starting spells for heroes
  151. * pressing enter or escape close spellbook
  152. * removed redundant quotation marks from skills description and artifact events texts
  153. * disabled autosaving on first turn
  154. * bonuses from bonus artifacts
  155. * increased char per line limit for subtitles under components
  156. * corrected some exp/level values
  157. * primary skills cannot be negative
  158. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  159. * fixed timed events reappearing
  160. * saving system options
  161. * saving hero direction
  162. * r-click popups on enemy heroes and towns
  163. * hero leveling formula matches the H3
  164. ADVENTURE INTERFACE:
  165. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  166. * The size of the frame around the map depends on the screen size.
  167. * spellbook shows adventure spells when opened on adventure map
  168. * erasing path after picking objects with last movement point
  169. BATTLES:
  170. * spell resistance supported (secondary skill, artifacts, creature skill)
  171. * corrected damage inflicted by spells and ballista
  172. * added some missing projectile infos
  173. * added native terrain bonuses in battles
  174. * number of units in stack in battle should better fit the box
  175. * non-living and undead creatures have now always 0 morale
  176. * displaying luck effect animation
  177. * support for battleground overlays:
  178. - cursed ground
  179. - magic plains
  180. - fiery fields
  181. - rock lands
  182. - magic clouds
  183. - lucid pools
  184. - holy ground
  185. - clover field
  186. - evil fog
  187. TOWNS:
  188. * fixes for horde buildings
  189. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  190. * capitol bar in town hall is grey (not red) if already one exists
  191. * fixed crash on entering hall when town was near map edge
  192. HERO WINDOW:
  193. * garrisoned heroes won't be shown on the list
  194. * artifacts will be present on morale/luck bonuses list
  195. PREGAME:
  196. * saves are sorted primary by map format, secondary by name
  197. * fixed displaying date of saved game (uses local time, removed square character)
  198. OBJECTS:
  199. * Fixed primary/secondary skill levels given by a scholar.
  200. * fixed problems with 3-tiles monoliths
  201. * fixed crash with flaggable building next to map edge
  202. * fixed some descriptions for events
  203. * New objects supported:
  204. - Buoy
  205. - Creature Generators
  206. - Flotsam
  207. - Mermaid
  208. - Ocean bottle
  209. - Sea Chest
  210. - Shipwreck Survivor
  211. - Shipyard
  212. - Sirens
  213. 0.71 -> 0.72 (Jun 1 2009)
  214. GENERAL:
  215. * many sound effects and music
  216. * autosave (to 5 subsequent files)
  217. * artifacts support (most of them)
  218. * added internal game console (activated on TAB)
  219. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  220. * improved randomization
  221. * fixed crash on closing application
  222. * VCMI won't always give all three stacks in the starting armies
  223. * fix for drawing starting army creatures count
  224. * Diplomacy secondary skill support
  225. * timed events won't cause resources amount to be negative
  226. * support for sorcery secondary skill
  227. * reduntant quotation marks from artifact descriptions are removed
  228. * no income at the first day
  229. ADVENTURE INTERFACE:
  230. * fixed crasbug occurring on revisiting objects (by pressing space)
  231. * always restoring default cursor when movng mouse out of the terrain
  232. * fixed map scrolling with ctrl+arrows when some windows are opened
  233. * clicking scrolling arrows in town/hero list won't open town/hero window
  234. * pathfinder will now look for a path going via printed positions of roads when it's possible
  235. * enter can be used to open window with selected hero/town
  236. BATTLES:
  237. * many creatures special skills implemented
  238. * battle will end when one side has only war machines
  239. * fixed some problems with handling obstacles info
  240. * fixed bug with defending / waiting while no stack is active
  241. * spellbook button is inactive when hero cannot cast any spell
  242. * obstacles will be placed more properly when resolution is different than 800x600
  243. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  244. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  245. * new spells:
  246. - frost ring
  247. - fireball
  248. - inferno
  249. - meteor shower
  250. - death ripple
  251. - destroy undead
  252. - dispel
  253. - armageddon
  254. - disrupting ray
  255. - protection from air
  256. - protection from fire
  257. - protection from water
  258. - protection from earth
  259. - precision
  260. - slayer
  261. TOWNS:
  262. * resting in town with mage guild will replenih all the mana points
  263. * fixed Blacksmith
  264. * the number of creatures at the beginning of game is their base growth
  265. * it's possible to enter Tavern via Brotherhood of Sword
  266. HERO WINDOW:
  267. * fixed mana limit info in the hero window
  268. * war machines can't be removed
  269. * fixed problems with removing artifacts when all visible slots in backpack are full
  270. PREGAME:
  271. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  272. * Fix position of maps names.
  273. * Made the slider cursor much more responsive. Speedup the map select screen.
  274. * Try to behave when no maps/saves are present.
  275. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  276. OBJECTS:
  277. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  278. * leaving guardians in flagged mines.
  279. * support for Scholar object
  280. * support for School of Magic
  281. * support for School of War
  282. * support for Pillar of Fire
  283. * support for Corpse
  284. * support for Lean To
  285. * support for Wagon
  286. * support for Warrior's Tomb
  287. * support for Event
  288. * Corpse (Skeleton) will be accessible from all directions
  289. 0.7 -> 0.71 (Apr 01 2009)
  290. GENERAL:
  291. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  292. * morale/luck system and corresponding sec. skills supported
  293. * fixed crash when hero get level and has less than two sec. skills to choose between
  294. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  295. * proper handling of custom portraits of heroes
  296. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  297. * fixed crash when there was no hero available to hire for some player
  298. * fixed problems with 1024x600 screen resolution
  299. * updating blockmap/visitmap of randomized objects
  300. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  301. * further fixes for leveling-up (stability and identical offered skills bug)
  302. * splitting window allows to rebalance two stack with the same creatures
  303. * support for numpad keyboard
  304. * support for timed events
  305. ADVENTURE INTERFACE:
  306. * added "Next hero" button functionality
  307. * added missing path arrows
  308. * corrected centering on hero's position
  309. * recalculating hero path after reselecting hero
  310. * further changes in pathfinder making it more like original one
  311. * orientation of hero can't be change if movement points are exhausted
  312. * campfire, borderguard, bordergate, questguard will be accessible from the top
  313. * new movement cost calculation algorithm
  314. * fixed sight radious calculation
  315. * it's possible to stop hero movement
  316. * faster minimap refreshing
  317. * provisional support for "Save" button in System Options Window
  318. * it's possible to revisit object under hero by pressing Space
  319. BATTLES:
  320. * partial support for battle obstacles
  321. * only one spell can be casted per turn
  322. * blocked opening sepllbook if hero doesn't have a one
  323. * spells not known by hero can't be casted
  324. * spell books won't be placed in War Machine slots after battle
  325. * attack is now possible when hex under cursor is not displayed
  326. * glowing effect of yellow border around creatures
  327. * blue glowing border around hovered creature
  328. * made animation on battlefield more smooth
  329. * standing stacks have more static animation
  330. * probably fixed problem with displaying corpses on battlefield
  331. * fixes for two-hex creatures actions
  332. * fixed hero casting spell animation
  333. * corrected stack death animation
  334. * battle settings will be remembered between battles
  335. * improved damage calculation formula
  336. * correct handling of flying creatures in battles
  337. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  338. * amounts of units taking actions / being an object of actions won't be shown until action ends
  339. * fixed positions of stack queue and battle result window when resolution is != 800x600
  340. * corrected duration of frenzy spell which was incorrect in certain cases
  341. * corrected hero spell casting animation
  342. * better support for battle backgrounds
  343. * blocked "save" command during battle
  344. * spellbook displays only spells known by Hero
  345. New spells supported:
  346. - Mirth
  347. - Sorrow
  348. - Fortune
  349. - Misfortune
  350. TOWN INTERFACE:
  351. * cannot build more than one capitol
  352. * cannot build shipyard if town is not near water
  353. * Rampart's Treasury requires Miner's Guild
  354. * minor improvements in Recruitment Window
  355. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  356. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  357. * fixed blinking resdatabar in town screen when buying (800x600)
  358. * fixed horde buildings displaying in town hall
  359. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  360. PREGAME:
  361. * added scrolling scenario list with mouse wheel
  362. * fixed mouse slow downs
  363. * cannot select heroes for computer player (pregame)
  364. * no crash if uses gives wrong resolution ID number
  365. * minor fixes
  366. OBJECTS:
  367. * windmill gives 500 gold only during first week ever (not every month)
  368. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  369. New objects supported:
  370. * Prison
  371. * Magic Well
  372. * Faerie Ring
  373. * Swan Pond
  374. * Idol of Fortune
  375. * Fountain of Fortune
  376. * Rally Flag
  377. * Oasis
  378. * Temple
  379. * Watering Hole
  380. * Fountain of Youth
  381. * support for Redwood Observatory
  382. * support for Shrine of Magic Incantation / Gesture / Thought
  383. * support for Sign / Ocean Bottle
  384. AI PLAYER:
  385. Minor improvements and fixes.
  386. 0.64 -> 0.7 (Feb 01 2009)
  387. GENERAL:
  388. * move some settings to the config/settings.txt file
  389. * partial support for new screen resolutions
  390. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  391. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  392. * fixed crashbug occuring when hero levelled above 15 level
  393. * support for non-standard screen resolutions
  394. * F4 toggles between full-screen and windowed mode
  395. * minor improvements in creature card window
  396. * splitting stacks with the shift+click
  397. * creature card window contains info about modified speed
  398. ADVENTURE INTERFACE:
  399. * added water animation
  400. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  401. * partial handling r-clicks on adventure map
  402. TOWN INTERFACE:
  403. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  404. * fixed cloning creatures bug in garrisons (and related issues)
  405. BATTLES
  406. * support for the Wait command
  407. * magic arrow *really* works
  408. * war machines support partially added
  409. * queue of stacks narrowed
  410. * spell effect animation displaying improvements
  411. * positive/negative spells cannot be cast on hostile/our stacks
  412. * showing spell effects affecting stack in creature info window
  413. * more appropriate coloring of stack amount box when stack is affected by a spell
  414. * battle console displays notifications about wait/defend commands
  415. * several reported bugs fixed
  416. * new spells supported:
  417. a) Haste
  418. b) lightning bolt
  419. c) ice bolt
  420. d) slow
  421. e) implosion
  422. f) forgetfulness
  423. g) shield
  424. h) air shield
  425. i) bless
  426. j) curse
  427. k) bloodlust
  428. l) weakness
  429. m) stone skin
  430. n) prayer
  431. o) frenzy
  432. AI PLAYER:
  433. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  434. OBJECTS:
  435. * Guardians property for resources is handled
  436. * support for Witch Hut
  437. * support for Arena
  438. * support for Library of Enlightenment
  439. And a lot of minor fixes
  440. 0.63 -> 0.64 (Nov 01 2008)
  441. GENERAL:
  442. * sprites from /Sprites folder are handled correctly
  443. * several fixes for pathfinder and path arrows
  444. * better handling disposed/predefined heroes
  445. * heroes regain 1 mana point each turn
  446. * support for mistycisim and intelligence skills
  447. * hero hiring possible
  448. * added support for a number of hotkeys
  449. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  450. * many minor improvements
  451. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  452. a) woggaladriel -> vcmiainur
  453. b) wogoliphaunt -> vcminoldor
  454. c) wogshadowfax -> vcminahar
  455. d) wogeyeofsauron -> vcmieagles
  456. e) wogisengard -> vcmiformenos
  457. f) wogsaruman -> vcmiistari
  458. g) wogpathofthedead -> vcmiangband
  459. h) woggandalfwhite -> vcmiglorfindel
  460. ADVENTURE INTERFACE:
  461. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  462. * slowed map scrolling
  463. * blocked scrolling adventure map with mouse when left ctrl is pressed
  464. * blocked map scrolling when dialog window is opened
  465. * scholar will be accessible from the top
  466. TOWN INTERFACE:
  467. * partially done tavern window (only hero hiring functionality)
  468. BATTLES:
  469. * water elemental will really be treated as 2 hex creature
  470. * potential infinite loop in reverseCreature removed
  471. * better handling of battle cursor
  472. * fixed blocked shooter behavior
  473. * it's possible in battles to check remeaining HP of neutral stacks
  474. * partial support for Magic Arrow spell
  475. * fixed bug with dying unit
  476. * stack queue hotkey is now 'Q'
  477. * added shots limit
  478. 0.62 -> 0.63 (Oct 01 2008)
  479. GENERAL:
  480. * coloured console output, logging all info to txt files
  481. * it's possible to use other port than 3030 by passing it as an additional argument
  482. * removed some redundant warnings
  483. * partially done spellbook
  484. * Alt+F4 quits the game
  485. * some crashbugs was fixed
  486. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  487. * magical hero are given spellbook at the beginning
  488. * added initial secondary skills for heroes
  489. BATTLES:
  490. * very significant optimization of battles
  491. * battle summary window
  492. * fixed crashbug occurring sometimes on exiting battle
  493. * confirm window is shown before retreat
  494. * graphic stack queue in battle (shows when 'c' key is pressed)
  495. * it's possible to attack enemy hero
  496. * neutral monster army disappears when defeated
  497. * casualties among hero army and neutral creatures are saved
  498. * better animation handling in battles
  499. * directional attack in battles
  500. * mostly done battle options (although they're not saved)
  501. * added receiving exp (and leveling-up) after a won battle
  502. * added support for archery, offence and armourer secondary abilities
  503. * hero's primary skills accounted for damage dealt by creatures in battle
  504. TOWNS:
  505. * mostly done marketplace
  506. * fixed crashbug with battles on swamps and rough terrain
  507. * counterattacks
  508. * heroes can learn new spells in towns
  509. * working resource silo
  510. * fixed bug with the mage guild when no spells available
  511. * it's possible to build lighthouse
  512. HERO WINDOW:
  513. * setting army formation
  514. * tooltips for artifacts in backpack
  515. ADVENTURE INTERFACE:
  516. * fixed bug with disappearing head of a hero in adventure map
  517. * some objects are no longer accessible from the top
  518. * no tooltips for objects under FoW
  519. * events won't be shown
  520. * working Subterranean Gates, Monoliths
  521. * minimap shows all flaggable objects (towns, mines, etc.)
  522. * artifacts we pick up go to the appropriate slot (if free)
  523. 0.61 -> 0.62 (Sep 01 2008)
  524. General:
  525. * restructured to the server-client model
  526. * support for heroes placed in towns
  527. * upgrading creatures
  528. * working gaining levels for heroes (including dialog with skill selection)
  529. * added graphical cursor
  530. * showing creature amount in the creature info window
  531. * giving starting bonus
  532. Castles:
  533. * icon in infobox showing that there is hero in town garrison
  534. * fort/citadel/castle screen
  535. * taking last stack from the heroes army should be impossible (or at least harder)
  536. * fixed reading forbidden structures
  537. * randomizing spells in towns
  538. * viewing hero window in the town screen
  539. * possibility of moving hero into the garrison
  540. * mage guild screen
  541. * support for blacksmith
  542. * if hero doesn't have a spell book, he can buy one in a mage guild
  543. * it's possible to build glyph of fear in fortress
  544. * creatures placeholders work properly
  545. Adventure Interface:
  546. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  547. Hero Window:
  548. * bugfix: splitting stacks works in hero window
  549. * removed bug causing significant increase of CPU consumption
  550. Battles:
  551. * shooting
  552. * removed some displaying problems
  553. * showing last group of frames in creature animation won't crash
  554. * added start moving and end moving animations
  555. * fixed moving two-hex creatures
  556. * showing/hiding graphic cursor
  557. * a part of using graphic cursor
  558. * slightly optimized showing of battle interface
  559. * animation of getting hit / death by shooting is displayed when it should be
  560. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  561. * minor optimizations
  562. PreGame:
  563. * updates settings when selecting new map after changing sorting criteria
  564. * if sorting not by name, name will be used as a secondary criteria
  565. * when filter is applied a first available map is selected automatically
  566. * slider position updated after sorting in pregame
  567. Objects:
  568. * support for the Tree of knowledge
  569. * support for Campfires
  570. * added event message when picking artifact
  571. 0.6 -> 0.61 (Jun 15 2008)
  572. Improvements:
  573. * improved attacking in the battles
  574. * it's possible to kill hostile stack
  575. * animations won't go in the same phase
  576. * Better pathfinder
  577. * "%s" substitutions in Right-click information in town hall
  578. * windmill won't give wood
  579. * hover text for heroes
  580. * support for ZSoft-style PCX files in /Data
  581. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  582. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  583. * stack at the limit of unit's range can now be attacked
  584. * range of unit is now properly displayed
  585. * battle log is scrolled down when new event occurs
  586. * console is closed when application exits
  587. Bugfixes:
  588. * stack at the limit of unit's range can now be attacked
  589. * good background for the town hall screen in Stronghold
  590. * fixed typo in hall.txt
  591. * VCMI won't crash when r-click neutral stack during the battle
  592. * water won't blink behind shipyard in the Castle
  593. * fixed several memory leaks
  594. * properly displaying two-hex creatures in recruit/split/info window
  595. * corrupted map file won't cause crash on initializing main menu
  596. 0.59 -> 0.6 (Jun 1 2008)
  597. * partially done attacking in battles
  598. * screen isn't now refreshed while blitting creature info window
  599. * r-click creature info windows in battles
  600. * no more divison by 0 in slider
  601. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  602. * fixed estate problems
  603. * fixed blinking mana vortex
  604. * grail increases creature growths
  605. * new pathfinder
  606. * several minor improvements
  607. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  608. * fixed memory leak in battles
  609. * blitting creature animations to rects in the recruitment window
  610. * fixed wrong creatures def names
  611. * better battle pathfinder and unit reversing
  612. * improved slider ( #58 )
  613. * fixed problems with horde buildings (won't block original dwellings)
  614. * giving primary skill when hero get level (but there is still no dialog)
  615. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  616. * creature levels not messed in Fortress
  617. * war machines are added to the hero's inventory, not to the garrison
  618. * support for H3-style PCX graphics in Data/
  619. * VCMI won't crash when is unable to initialize audio system
  620. * fixed displaying wrong town defs
  621. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  622. * creature info window (only r-click)
  623. * callback for buttons/lists based on boost::function
  624. * a lot of minor improvements
  625. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  626. Towns:
  627. * recruiting creatures
  628. * working creature growths (including castle and horde building influences)
  629. * towns give income
  630. * town hall screen
  631. * building buildings (requirements and cost are handled)
  632. * hints for structures
  633. * updating town infobox
  634. Garrisons:
  635. * merging stacks
  636. * splitting stacks
  637. Battles:
  638. * starting battles
  639. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  640. * leaving battle by pressing flee button
  641. * moving units in battles and displaying thier ranges
  642. * defend command for units
  643. General:
  644. * a number of minor fixes and improvements
  645. 0.54 -> 0.55 (Feb 29 2008)
  646. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  647. * randomization quantity of creatures on the map
  648. * fix of Pandora's Box handling
  649. * reading disposed/predefined heroes
  650. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  651. * more detailed logs
  652. * reported problems with hero flags resolved
  653. * heroes cannot occupy the same tile
  654. * hints for most of creature generators
  655. * some minor stuff
  656. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  657. * given hero is placed in the town entrance
  658. * some objects such as river delta won't be blitted "on" hero
  659. * tiles under FoW are inaccessible
  660. * giving random hero on RoE maps
  661. * improved protection against hero duplication
  662. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  663. * right click popups with infoboxes for heroes/towns lists
  664. * new interface coloring (many thanks to GrayFace ;])
  665. * fixed bug in object flag's coloring
  666. * added hints in town lists
  667. * eliminated square from city hints
  668. 0.53 - 0.53b (Feb 20 2008)
  669. * added giving default buildings in towns
  670. * town infobox won't crash on empty town
  671. 0.52 - 0.53 (Feb 18 2008):
  672. * hopefully the last bugfix of Pandora's Box
  673. * fixed blockmaps of generated heroes
  674. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  675. * fixed town randomization
  676. * fixed hero randomization
  677. * fixed displaying heroes in preGame
  678. * fixed selecting/deselecting artifact slots in hero window
  679. * much faster pathfinder
  680. * memory usage and load time significantly decreased
  681. * it's impossible to select empty artifact slot in hero window
  682. * fixed problem with FoW displaying on minimap on L-sized maps
  683. * fixed crashbug in hero list connected with heroes dismissing
  684. * mostly done town infobox
  685. * town daily income is properly calculated
  686. 0.51 - 0.52 (Feb 7 2008):
  687. * [feature] giving starting hero
  688. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  689. * [feature] picked artifacts are added to hero's backpack
  690. * [feature] possibility of choosing player to play
  691. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  692. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  693. * [bugfix] improved randomization
  694. * [bugfix] pathfinder can't be cheated (what caused errors)
  695. 0.5 - 0.51 (Feb 3 2008):
  696. * close button properly closes (same does 'q' key)
  697. * two players can't have selected same hero
  698. * double click on "Show Available Scenarios" won't reset options
  699. * fixed possible crashbug in town/hero lists
  700. * fixed crashbug in initializing game caused by wrong prisons handling
  701. * fixed crashbug on reading hero's custom artifacts in RoE maps
  702. * fixed crashbug on reading custom Pandora's Box in RoE maps
  703. * fixed crashbug on reading blank Quest Guards
  704. * better console messages
  705. * map reading speed up (though it's still slow, especially on bigger maps)
  706. to 0.5 (Feb 2 2008 - first closed release):
  707. * Main menu and New game screens
  708. * Scenario selection, part of advanced options support
  709. * Partially done adventure map, town and hero interfaces
  710. * Moving hero
  711. * Interactions with several objects (mines, resources, mills, and others)