AdventureMapButton.cpp 16 KB

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  1. #include "AdventureMapButton.h"
  2. #include "CAdvmapInterface.h"
  3. #include "SDL_Extensions.h"
  4. #include "../hch/CDefHandler.h"
  5. #include "CGameInfo.h"
  6. #include "../hch/CLodHandler.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CTownHandler.h"
  9. #include "../CCallback.h"
  10. #include "CConfigHandler.h"
  11. #include "Graphics.h"
  12. #include "CBattleInterface.h"
  13. #include "CPlayerInterface.h"
  14. #include "CMessage.h"
  15. /*
  16. * AdevntureMapButton.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. CButtonBase::CButtonBase()
  25. {
  26. bitmapOffset = 0;
  27. curimg=0;
  28. type=-1;
  29. abs=false;
  30. //active=false;
  31. notFreeButton = false;
  32. ourObj=NULL;
  33. state=0;
  34. text = NULL;
  35. }
  36. CButtonBase::~CButtonBase()
  37. {
  38. delete text;
  39. if(notFreeButton)
  40. return;
  41. for(int i =0; i<imgs.size();i++)
  42. for(int j=0;j<imgs[i].size();j++)
  43. SDL_FreeSurface(imgs[i][j]);
  44. }
  45. void CButtonBase::show(SDL_Surface * to)
  46. {
  47. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  48. img = std::max(0, img);
  49. if (abs)
  50. {
  51. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  52. if(text)
  53. {//using "state" instead of "state == 1" screwed up hoverable buttons with text
  54. CSDL_Ext::printAt(text->text, text->x + pos.x + (state == 1), text->y + pos.y + (state == 1), text->font, text->color, to);
  55. }
  56. }
  57. else
  58. {
  59. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  60. }
  61. }
  62. void CButtonBase::showAll( SDL_Surface * to )
  63. {
  64. show(to);
  65. }
  66. void CButtonBase::addTextOverlay( const std::string Text, EFonts font, SDL_Color color)
  67. {
  68. text = new TextOverlay;
  69. text->text = Text;
  70. const Font *f = graphics->fonts[font];
  71. text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
  72. text->y = pos.h/2 - f->height/2;
  73. text->font = font;
  74. text->color = color;
  75. }
  76. AdventureMapButton::AdventureMapButton ()
  77. {
  78. type=2;
  79. abs=true;
  80. hoverable = false;
  81. //active=false;
  82. ourObj=NULL;
  83. state=0;
  84. blocked = actOnDown = false;
  85. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  86. }
  87. //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
  88. //{
  89. // init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
  90. //}
  91. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
  92. {
  93. std::map<int,std::string> pom;
  94. pom[0] = Name;
  95. init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
  96. }
  97. AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  98. {
  99. init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
  100. }
  101. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
  102. {
  103. std::map<int,std::string> pom;
  104. pom[0] = Name;
  105. init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
  106. }
  107. AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  108. {
  109. std::map<int,std::string> pom;
  110. pom[0] = help.first;
  111. init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
  112. }
  113. void AdventureMapButton::clickLeft(tribool down, bool previousState)
  114. {
  115. if(blocked)
  116. return;
  117. if (down)
  118. {
  119. CGI->soundh->playSound(soundBase::button);
  120. state=1;
  121. }
  122. else
  123. state=0;
  124. show(screenBuf);
  125. if (actOnDown && down)
  126. {
  127. callback();
  128. }
  129. else if (!actOnDown && previousState && (down==false))
  130. {
  131. callback();
  132. }
  133. }
  134. void AdventureMapButton::clickRight(tribool down, bool previousState)
  135. {
  136. if(down && helpBox.size()) //there is no point to show window with nothing inside...
  137. if(LOCPLINT)
  138. adventureInt->handleRightClick(helpBox,down,this);
  139. else
  140. GH.pushInt(new CRClickPopupInt(CMessage::genWindow(helpBox, 0),true));
  141. }
  142. void AdventureMapButton::hover (bool on)
  143. {
  144. if(hoverable)
  145. {
  146. if(on)
  147. state = 3;
  148. else
  149. state = 0;
  150. }
  151. if(pressedL)
  152. {
  153. if(on)
  154. state = 1;
  155. else
  156. state = hoverable ? 3 : 0;
  157. }
  158. ////Hoverable::hover(on);
  159. std::string *name = (vstd::contains(hoverTexts,state))
  160. ? (&hoverTexts[state])
  161. : (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
  162. if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
  163. {
  164. if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
  165. {
  166. if(on && LOCPLINT->battleInt->console->alterTxt == "")
  167. {
  168. LOCPLINT->battleInt->console->alterTxt = *name;
  169. LOCPLINT->battleInt->console->whoSetAlter = 1;
  170. }
  171. else if (LOCPLINT->battleInt->console->alterTxt == *name)
  172. {
  173. LOCPLINT->battleInt->console->alterTxt = "";
  174. LOCPLINT->battleInt->console->whoSetAlter = 0;
  175. }
  176. }
  177. else if(GH.statusbar) //for other buttons
  178. {
  179. if (on)
  180. GH.statusbar->print(*name);
  181. else if ( GH.statusbar->getCurrent()==(*name) )
  182. GH.statusbar->clear();
  183. }
  184. }
  185. }
  186. void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  187. {
  188. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  189. callback = Callback;
  190. blocked = actOnDown = false;
  191. type=2;
  192. abs=true;
  193. hoverable = false;
  194. //active=false;
  195. ourObj=NULL;
  196. assignedKeys.insert(key);
  197. state=0;
  198. hoverTexts = Name;
  199. helpBox=HelpBox;
  200. setDef(defName, playerColoredButton);
  201. if (add && add->size())
  202. {
  203. imgs.resize(imgs.size()+add->size());
  204. for (size_t i=0; i<add->size();i++)
  205. {
  206. CDefHandler *temp = CDefHandler::giveDef((*add)[i]);
  207. temp->notFreeImgs = true;
  208. for (size_t j=0;j<temp->ourImages.size();j++)
  209. {
  210. imgs[i+1].push_back(temp->ourImages[j].bitmap);
  211. if(playerColoredButton)
  212. {
  213. graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
  214. }
  215. }
  216. delete temp;
  217. }
  218. //delete add;
  219. }
  220. pos.x += x;
  221. pos.y += y;
  222. pos.w = imgs[curimg][0]->w;
  223. pos.h = imgs[curimg][0]->h -1;
  224. }
  225. void AdventureMapButton::block( ui8 on )
  226. {
  227. blocked = on;
  228. state = 0;
  229. bitmapOffset = on ? 2 : 0;
  230. show(screenBuf);
  231. }
  232. void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton)
  233. {
  234. CDefHandler * temp = CDefHandler::giveDef(defName);
  235. temp->notFreeImgs = true;
  236. for (size_t i=0;i<temp->ourImages.size();i++)
  237. {
  238. imgs.resize(1);
  239. imgs[0].push_back(temp->ourImages[i].bitmap);
  240. if(playerColoredButton)
  241. {
  242. graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
  243. }
  244. }
  245. delete temp;
  246. }
  247. void AdventureMapButton::setPlayerColor(int player)
  248. {
  249. for(int i =0; i<imgs.size();i++)
  250. for(int j=0;j<imgs[i].size();j++)
  251. graphics->blueToPlayersAdv(imgs[i][j],player);
  252. }
  253. void CHighlightableButton::select(bool on)
  254. {
  255. selected = on;
  256. state = selected ? 3 : 0;
  257. if(selected)
  258. callback();
  259. else
  260. callback2();
  261. if(hoverTexts.size()>1)
  262. {
  263. hover(false);
  264. hover(true);
  265. }
  266. }
  267. void CHighlightableButton::clickLeft(tribool down, bool previousState)
  268. {
  269. if(blocked)
  270. return;
  271. if (down) {
  272. CGI->soundh->playSound(soundBase::button);
  273. state = 1;
  274. } else
  275. state = selected ? 3 : 0;
  276. show(screenBuf);
  277. if(previousState && down == false)
  278. {
  279. if(!onlyOn || !selected)
  280. select(!selected);
  281. }
  282. }
  283. CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  284. : onlyOn(false), selected(false), callback2(onDeselect)
  285. {
  286. init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
  287. }
  288. CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  289. : onlyOn(false), selected(false) // TODO: callback2(???)
  290. {
  291. ID = myid;
  292. std::map<int,std::string> pom;
  293. pom[0] = help.first;
  294. init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
  295. }
  296. CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  297. : onlyOn(false), selected(false) // TODO: callback2(???)
  298. {
  299. ID = myid;
  300. std::map<int,std::string> pom;
  301. pom[0] = Name;
  302. init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
  303. }
  304. void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
  305. {
  306. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  307. buttons.push_back(bt);
  308. }
  309. void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
  310. {
  311. CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
  312. if(musicLike)
  313. {
  314. bt->bitmapOffset = buttons.size() - 3;
  315. }
  316. bt->ID = uid;
  317. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  318. bt->onlyOn = true;
  319. buttons.push_back(bt);
  320. }
  321. CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
  322. : musicLike(musicLikeButtons), onChange(OnChange)
  323. {}
  324. CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
  325. {
  326. for(size_t i=0;i<buttons.size();i++)
  327. {
  328. delete buttons[i];
  329. }
  330. }
  331. void CHighlightableButtonsGroup::activate()
  332. {
  333. for(size_t i=0;i<buttons.size();i++)
  334. {
  335. buttons[i]->activate();
  336. }
  337. }
  338. void CHighlightableButtonsGroup::deactivate()
  339. {
  340. for(size_t i=0;i<buttons.size();i++)
  341. {
  342. buttons[i]->deactivate();
  343. }
  344. }
  345. void CHighlightableButtonsGroup::select(int id, bool mode)
  346. {
  347. CHighlightableButton *bt = NULL;
  348. if(mode)
  349. {
  350. for(size_t i=0;i<buttons.size() && !bt; ++i)
  351. if (buttons[i]->ID == id)
  352. bt = buttons[i];
  353. }
  354. else
  355. {
  356. bt = buttons[id];
  357. }
  358. bt->select(true);
  359. selectionChanged(bt->ID);
  360. }
  361. void CHighlightableButtonsGroup::selectionChanged(int to)
  362. {
  363. for(size_t i=0;i<buttons.size(); ++i)
  364. if(buttons[i]->ID!=to && buttons[i]->selected)
  365. buttons[i]->select(false);
  366. onChange(to);
  367. }
  368. void CHighlightableButtonsGroup::show(SDL_Surface * to )
  369. {
  370. for(size_t i=0;i<buttons.size(); ++i)
  371. {
  372. if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
  373. buttons[i]->show(to);
  374. }
  375. }
  376. void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
  377. {
  378. show(to);
  379. }
  380. void CHighlightableButtonsGroup::block( ui8 on )
  381. {
  382. for(size_t i=0;i<buttons.size(); ++i)
  383. {
  384. buttons[i]->block(on);
  385. }
  386. }
  387. void CSlider::sliderClicked()
  388. {
  389. if(!(active & MOVE))
  390. {
  391. activateMouseMove();
  392. used |= MOVE;
  393. }
  394. }
  395. void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  396. {
  397. float v = 0;
  398. if(horizontal)
  399. {
  400. if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
  401. return;
  402. v = sEvent.x - pos.x - 24;
  403. v *= positions;
  404. v /= (pos.w - 48);
  405. }
  406. else
  407. {
  408. if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
  409. return;
  410. v = sEvent.y - pos.y - 24;
  411. v *= positions;
  412. v /= (pos.h - 48);
  413. }
  414. v += 0.5f;
  415. if(v!=value)
  416. {
  417. moveTo(v);
  418. redrawSlider();
  419. }
  420. }
  421. void CSlider::redrawSlider()
  422. {
  423. slider->show(screenBuf);
  424. }
  425. void CSlider::moveLeft()
  426. {
  427. moveTo(value-1);
  428. }
  429. void CSlider::moveRight()
  430. {
  431. moveTo(value+1);
  432. }
  433. void CSlider::moveTo(int to)
  434. {
  435. amax(to, 0);
  436. amin(to, positions);
  437. //same, old position?
  438. if(value == to)
  439. return;
  440. value = to;
  441. if(horizontal)
  442. {
  443. if(positions)
  444. {
  445. float part = (float)to/positions;
  446. part*=(pos.w-48);
  447. slider->pos.x = part + pos.x + 16;
  448. }
  449. else
  450. slider->pos.x = pos.x+16;
  451. }
  452. else
  453. {
  454. if(positions)
  455. {
  456. float part = (float)to/positions;
  457. part*=(pos.h-48);
  458. slider->pos.y = part + pos.y + 16;
  459. }
  460. else
  461. slider->pos.y = pos.y+16;
  462. }
  463. moved(to);
  464. }
  465. void CSlider::clickLeft(tribool down, bool previousState)
  466. {
  467. if(down)
  468. {
  469. float pw = 0;
  470. float rw = 0;
  471. if(horizontal)
  472. {
  473. pw = GH.current->motion.x-pos.x-25;
  474. rw = pw / ((float)(pos.w-48));
  475. }
  476. else
  477. {
  478. pw = GH.current->motion.y-pos.y-24;
  479. rw = pw / ((float)(pos.h-48));
  480. }
  481. if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
  482. return;
  483. // if (rw>1) return;
  484. // if (rw<0) return;
  485. slider->clickLeft(true, slider->pressedL);
  486. moveTo(rw * positions + 0.5f);
  487. return;
  488. }
  489. if(active & MOVE)
  490. {
  491. deactivateMouseMove();
  492. used &= ~MOVE;
  493. }
  494. }
  495. CSlider::~CSlider()
  496. {
  497. delete imgs;
  498. }
  499. CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
  500. :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
  501. {
  502. OBJ_CONSTRUCTION_CAPTURING_ALL;
  503. setAmount(amount);
  504. used = LCLICK;
  505. strongInterest = true;
  506. left = new AdventureMapButton;
  507. right = new AdventureMapButton;
  508. slider = new AdventureMapButton;
  509. pos.x += x;
  510. pos.y += y;
  511. if(horizontal)
  512. {
  513. left->pos.y = slider->pos.y = right->pos.y = pos.y;
  514. left->pos.x = pos.x;
  515. right->pos.x = pos.x + totalw - 16;
  516. }
  517. else
  518. {
  519. left->pos.x = slider->pos.x = right->pos.x = pos.x;
  520. left->pos.y = pos.y;
  521. right->pos.y = pos.y + totalw - 16;
  522. }
  523. left->callback = boost::bind(&CSlider::moveLeft,this);
  524. right->callback = boost::bind(&CSlider::moveRight,this);
  525. slider->callback = boost::bind(&CSlider::sliderClicked,this);
  526. left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
  527. if(horizontal)
  528. {
  529. pos.h = 16;
  530. pos.w = totalw;
  531. }
  532. else
  533. {
  534. pos.w = 16;
  535. pos.h = totalw;
  536. }
  537. if(style == 0)
  538. {
  539. if (horizontal)
  540. imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
  541. else
  542. imgs = CDefHandler::giveDefEss("OVBUTN2.DEF");
  543. left->imgs.resize(1); right->imgs.resize(1); slider->imgs.resize(1);
  544. left->imgs[0].push_back(imgs->ourImages[0].bitmap); left->imgs[0].push_back(imgs->ourImages[1].bitmap);
  545. right->imgs[0].push_back(imgs->ourImages[2].bitmap); right->imgs[0].push_back(imgs->ourImages[3].bitmap);
  546. slider->imgs[0].push_back(imgs->ourImages[4].bitmap);
  547. left->notFreeButton = right->notFreeButton = slider->notFreeButton = true;
  548. }
  549. else
  550. {
  551. imgs = NULL;
  552. left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
  553. right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
  554. slider->setDef("SCNRBSL.DEF", false);
  555. }
  556. slider->actOnDown = true;
  557. value = -1;
  558. moveTo(Value);
  559. }
  560. void CSlider::block( bool on )
  561. {
  562. left->block(on);
  563. right->block(on);
  564. slider->block(on);
  565. }
  566. void CSlider::setAmount( int to )
  567. {
  568. amount = to;
  569. positions = to - capacity;
  570. amax(positions, 0);
  571. }