CMakeLists.txt 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. set(server_SRCS
  2. StdInc.cpp
  3. CGameHandler.cpp
  4. CQuery.cpp
  5. CVCMIServer.cpp
  6. NetPacksServer.cpp
  7. NetPacksLobbyServer.cpp
  8. )
  9. set(server_HEADERS
  10. StdInc.h
  11. CGameHandler.h
  12. CQuery.h
  13. CVCMIServer.h
  14. )
  15. assign_source_group(${server_SRCS} ${server_HEADERS})
  16. if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
  17. return()
  18. endif()
  19. if(ENABLE_SINGLE_APP_BUILD)
  20. add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
  21. target_compile_definitions(vcmiserver PUBLIC VCMI_DLL_STATIC=1)
  22. set(server_LIBS vcmi_lib_server)
  23. else()
  24. add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
  25. set(server_LIBS vcmi)
  26. endif()
  27. if(CMAKE_SYSTEM_NAME MATCHES FreeBSD)
  28. set(server_LIBS execinfo ${server_LIBS})
  29. endif()
  30. target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
  31. target_include_directories(vcmiserver
  32. PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
  33. )
  34. if(WIN32)
  35. set_target_properties(vcmiserver
  36. PROPERTIES
  37. OUTPUT_NAME "VCMI_server"
  38. PROJECT_LABEL "VCMI_server"
  39. )
  40. endif()
  41. vcmi_set_output_dir(vcmiserver "")
  42. enable_pch(vcmiserver)
  43. if(NOT ENABLE_SINGLE_APP_BUILD)
  44. install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
  45. endif()