CHeroWindow.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "SDL.h"
  9. #include "SDL_Extensions.h"
  10. #include "CBitmapHandler.h"
  11. #include "Graphics.h"
  12. #include "CSpellWindow.h"
  13. #include "CConfigHandler.h"
  14. #include "../global.h"
  15. #include "../hch/CArtHandler.h"
  16. #include "../hch/CDefHandler.h"
  17. #include "../hch/CGeneralTextHandler.h"
  18. #include "../hch/CHeroHandler.h"
  19. #include "../hch/CLodHandler.h"
  20. #include "../hch/CObjectHandler.h"
  21. #include <boost/algorithm/string/replace.hpp>
  22. #include <boost/assign/list_of.hpp>
  23. #include <boost/assign/std/vector.hpp>
  24. #include <cstdlib>
  25. #include <sstream>
  26. #include <boost/lexical_cast.hpp>
  27. #undef min;
  28. /*
  29. * CHeroWindow.cpp, part of VCMI engine
  30. *
  31. * Authors: listed in file AUTHORS in main folder
  32. *
  33. * License: GNU General Public License v2.0 or later
  34. * Full text of license available in license.txt file, in main folder
  35. *
  36. */
  37. extern SDL_Surface * screen;
  38. extern TTF_Font * GEOR16;
  39. using namespace boost::assign;
  40. CHeroWindow::CHeroWindow(int playerColor):
  41. player(playerColor)
  42. {
  43. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  44. graphics->blueToPlayersAdv(background, playerColor);
  45. pos.x = screen->w/2 - background->w/2 - 65;
  46. pos.y = screen->h/2 - background->h/2 - 8;
  47. pos.h = background->h;
  48. pos.w = background->w;
  49. curBack = NULL;
  50. curHero = NULL;
  51. artifs = new CArtifactsOfHero(pos);
  52. artifs->commonInfo = new CArtifactsOfHero::SCommonPart;
  53. artifs->commonInfo->activeArtPlace = NULL;
  54. garr = NULL;
  55. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  56. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  57. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  58. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  59. formations = new CHighlightableButtonsGroup(0);
  60. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  61. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  62. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  63. //right list of heroes
  64. for(int g=0; g<8; ++g)
  65. {
  66. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  67. heroListMi.push_back(new LClickableAreaHero());
  68. heroListMi[g]->pos = genRect(32, 48, pos.x+677, pos.y + 95+g*54);
  69. heroListMi[g]->owner = this;
  70. heroListMi[g]->id = g;
  71. }
  72. flags = CDefHandler::giveDefEss("CREST58.DEF");
  73. //areas
  74. portraitArea = new LRClickableAreaWText();
  75. portraitArea->pos = genRect(64, 58, pos.x+83, pos.y + 26);
  76. for(int v=0; v<4; ++v)
  77. {
  78. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  79. primSkillAreas[v]->pos = genRect(42, 42, pos.x+95 + 70*v, pos.y + 111);
  80. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
  81. primSkillAreas[v]->type = v;
  82. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  83. primSkillAreas[v]->baseType = 0;
  84. }
  85. expArea = new LRClickableAreaWText();
  86. expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
  87. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  88. morale = new LRClickableAreaWTextComp();
  89. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  90. luck = new LRClickableAreaWTextComp();
  91. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  92. spellPointsArea = new LRClickableAreaWText();
  93. spellPointsArea->pos = genRect(42, 136, pos.x+227, pos.y + 236);
  94. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  95. for(int i=0; i<8; ++i)
  96. {
  97. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  98. secSkillAreas[i]->pos = genRect(42, 136, pos.x + ((i%2==0) ? (83) : (227)), pos.y + (284 + 48 * (i/2)));
  99. secSkillAreas[i]->baseType = 1;
  100. }
  101. pos.x += 65;
  102. pos.y += 8;
  103. }
  104. CHeroWindow::~CHeroWindow()
  105. {
  106. SDL_FreeSurface(background);
  107. delete quitButton;
  108. delete dismissButton;
  109. delete questlogButton;
  110. delete formations;
  111. delete gar2button;
  112. //delete gar4button;
  113. for(size_t g=0; g<heroListMi.size(); ++g)
  114. {
  115. delete heroListMi[g];
  116. }
  117. if(curBack)
  118. {
  119. SDL_FreeSurface(curBack);
  120. }
  121. delete flags;
  122. delete garr;
  123. delete ourBar;
  124. delete artifs->commonInfo;
  125. artifs->commonInfo = NULL; //to prevent heap corruption
  126. delete artifs;
  127. delete portraitArea;
  128. delete expArea;
  129. delete luck;
  130. delete morale;
  131. delete spellPointsArea;
  132. for(size_t v=0; v<primSkillAreas.size(); ++v)
  133. {
  134. delete primSkillAreas[v];
  135. }
  136. for(size_t v=0; v<secSkillAreas.size(); ++v)
  137. {
  138. delete secSkillAreas[v];
  139. }
  140. }
  141. void CHeroWindow::show(SDL_Surface *to)
  142. {
  143. if(curBack)
  144. blitAt(curBack,pos.x,pos.y,to);
  145. quitButton->show(to);
  146. dismissButton->show(to);
  147. questlogButton->show(to);
  148. formations->show(to);
  149. gar2button->show(to);
  150. //gar4button->show(to);
  151. garr->show(to);
  152. ourBar->show(to);
  153. artifs->show(to);
  154. }
  155. void CHeroWindow::setHero(const CGHeroInstance *hero)
  156. {
  157. char bufor[400];
  158. //CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  159. if(!hero) //something strange... no hero? it shouldn't happen
  160. {
  161. return;
  162. }
  163. curHero = hero;
  164. //pos temporarily switched, restored later
  165. pos.x -= 65;
  166. pos.y -= 8;
  167. gar2button->callback.clear();
  168. gar2button->callback2.clear();
  169. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  170. dismissButton->hoverTexts[0] = std::string(bufor);
  171. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  172. portraitArea->hoverText = std::string(bufor);
  173. portraitArea->text = hero->getBiography();
  174. delete garr;
  175. garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, Point(), curBack, Point(16,486), curHero);
  176. garr->update = false;
  177. AdventureMapButton * split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  178. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  179. garr->splitButtons.push_back(split);
  180. //primary skills support
  181. for(size_t g=0; g<primSkillAreas.size(); ++g)
  182. {
  183. primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
  184. }
  185. //secondary skills support
  186. for(size_t g=0; g<std::min(secSkillAreas.size(),hero->secSkills.size()); ++g)
  187. {
  188. int skill = hero->secSkills[g].first,
  189. level = hero->secSkills[g].second;
  190. secSkillAreas[g]->type = skill;
  191. secSkillAreas[g]->bonus = level;
  192. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  193. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  194. secSkillAreas[g]->hoverText = std::string(bufor);
  195. }
  196. //printing experience - original format does not support ui64
  197. expArea->text = CGI->generaltexth->allTexts[2].c_str();
  198. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->level));
  199. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  200. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
  201. //printing spell points
  202. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
  203. spellPointsArea->text = std::string(bufor);
  204. artifs->setHero(hero);
  205. dismissButton->block(!!hero->visitedTown);
  206. if(hero->getSecSkillLevel(19)==0)
  207. gar2button->block(true);
  208. else
  209. {
  210. gar2button->block(false);
  211. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  212. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  213. }
  214. //setting formations
  215. formations->onChange = 0;
  216. formations->select(hero->army.formation,true);
  217. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1);
  218. //setting morale
  219. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  220. int mrlv = hero->getCurrentMorale();
  221. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  222. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  223. morale->baseType = SComponent::morale;
  224. morale->bonus = mrlv;
  225. morale->text = CGI->generaltexth->arraytxt[88];
  226. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  227. for(int it=0; it < mrl.size(); it++)
  228. morale->text += mrl[it].second;
  229. //setting luck
  230. mrl = hero->getCurrentLuckModifiers();
  231. mrlv = hero->getCurrentLuck();
  232. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  233. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  234. luck->baseType = SComponent::luck;
  235. luck->bonus = mrlv;
  236. luck->text = CGI->generaltexth->arraytxt[62];
  237. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  238. for(int it=0; it < mrl.size(); it++)
  239. luck->text += mrl[it].second;
  240. //restoring pos
  241. pos.x += 65;
  242. pos.y += 8;
  243. redrawCurBack();
  244. }
  245. void CHeroWindow::quit()
  246. {
  247. GH.popInt(this);
  248. dispose();
  249. }
  250. void CHeroWindow::activate()
  251. {
  252. quitButton->activate();
  253. dismissButton->activate();
  254. questlogButton->activate();
  255. gar2button->activate();
  256. formations->activate();
  257. //gar4button->activate();
  258. portraitArea->activate();
  259. expArea->activate();
  260. spellPointsArea->activate();
  261. morale->activate();
  262. luck->activate();
  263. garr->activate();
  264. LOCPLINT->statusbar = ourBar;
  265. for(size_t v=0; v<primSkillAreas.size(); ++v)
  266. {
  267. primSkillAreas[v]->activate();
  268. }
  269. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  270. {
  271. secSkillAreas[v]->activate();
  272. }
  273. redrawCurBack();
  274. artifs->activate();
  275. for(size_t e=0; e<heroListMi.size(); ++e)
  276. {
  277. heroListMi[e]->activate();
  278. }
  279. }
  280. void CHeroWindow::deactivate()
  281. {
  282. quitButton->deactivate();
  283. dismissButton->deactivate();
  284. questlogButton->deactivate();
  285. gar2button->deactivate();
  286. formations->deactivate();
  287. //gar4button->deactivate();
  288. portraitArea->deactivate();
  289. expArea->deactivate();
  290. spellPointsArea->deactivate();
  291. morale->deactivate();
  292. luck->deactivate();
  293. garr->deactivate();
  294. for(size_t v=0; v<primSkillAreas.size(); ++v)
  295. {
  296. primSkillAreas[v]->deactivate();
  297. }
  298. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  299. {
  300. secSkillAreas[v]->deactivate();
  301. }
  302. artifs->deactivate();
  303. for(size_t e=0; e<heroListMi.size(); ++e)
  304. {
  305. heroListMi[e]->deactivate();
  306. }
  307. }
  308. void CHeroWindow::dismissCurrent()
  309. {
  310. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  311. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  312. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  313. }
  314. void CHeroWindow::questlog()
  315. {
  316. }
  317. void CHeroWindow::redrawCurBack()
  318. {
  319. if(curBack)
  320. SDL_FreeSurface(curBack);
  321. curBack = SDL_DisplayFormat(background);
  322. //primary skills & exp and mana
  323. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  324. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  325. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  326. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  327. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  328. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  329. //blitting portrait
  330. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  331. //printing hero's name
  332. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  333. //printing hero's level
  334. std::ostringstream secondLine;
  335. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  336. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  337. //primary skills names
  338. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  339. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  340. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  341. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  342. //dismiss / quest log
  343. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  344. if(toPrin->size()==1)
  345. {
  346. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  347. }
  348. else
  349. {
  350. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  351. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  352. }
  353. delete toPrin;
  354. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  355. if(toPrin->size()==1)
  356. {
  357. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  358. }
  359. else
  360. {
  361. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  362. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  363. }
  364. delete toPrin;
  365. //printing primary skills' amounts
  366. for(int m=0; m<4; ++m)
  367. {
  368. std::ostringstream primarySkill;
  369. primarySkill<<curHero->getPrimSkillLevel(m);
  370. CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack);
  371. }
  372. //morale and luck printing
  373. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  374. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  375. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  376. //hero list blitting
  377. for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  378. {
  379. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  380. if (cur->inTownGarrison)
  381. // Only display heroes that are not in garrison
  382. continue;
  383. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
  384. //printing yellow border
  385. if(cur->name == curHero->name)
  386. {
  387. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  388. {
  389. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  390. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  391. {
  392. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
  393. }
  394. }
  395. }
  396. pos ++;
  397. }
  398. //secondary skills
  399. for(int g=1; g<=8; ++g)
  400. {
  401. if(curHero->secSkills.size()>=g)
  402. {
  403. blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack);
  404. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  405. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  406. }
  407. }
  408. //printing special ability
  409. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  410. //printing necessery texts
  411. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  412. std::ostringstream expstr;
  413. expstr<<curHero->exp;
  414. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  415. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  416. std::ostringstream manastr;
  417. manastr << curHero->mana << '/' << curHero->manaLimit();
  418. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  419. }
  420. void CHeroWindow::dispose()
  421. {
  422. SDL_FreeSurface(curBack);
  423. curBack = NULL;
  424. curHero = NULL;
  425. artifs->dispose();
  426. }