| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 | /* * CSkillHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include <vcmi/Skill.h>#include <vcmi/SkillService.h>#include "../lib/bonuses/Bonus.h"#include "GameConstants.h"#include "IHandlerBase.h"VCMI_LIB_NAMESPACE_BEGINclass JsonSerializeFormat;class DLL_LINKAGE CSkill : public Skill{public:	struct LevelInfo	{		std::string iconSmall;		std::string iconMedium;		std::string iconLarge;		std::vector<std::shared_ptr<Bonus>> effects;		template <typename Handler> void serialize(Handler & h, const int version)		{			h & iconSmall;			h & iconMedium;			h & iconLarge;			h & effects;		}	};private:	std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level	void addNewBonus(const std::shared_ptr<Bonus> & b, int level);	SecondarySkill id;	std::string modScope;	std::string identifier;public:	CSkill(const SecondarySkill & id = SecondarySkill::NONE, std::string identifier = "default", bool obligatoryMajor = false, bool obligatoryMinor = false);	~CSkill() = default;	enum class Obligatory : ui8	{		MAJOR = 0,		MINOR = 1,	};	int32_t getIndex() const override;	int32_t getIconIndex() const override;	std::string getJsonKey() const override;	void registerIcons(const IconRegistar & cb) const override;	SecondarySkill getId() const override;	std::string getNameTextID() const override;	std::string getNameTranslated() const override;	std::string getDescriptionTextID(int level) const override;	std::string getDescriptionTranslated(int level) const override;	const LevelInfo & at(int level) const;	LevelInfo & at(int level);	std::string toString() const;	bool obligatory(Obligatory val) const { return val == Obligatory::MAJOR ? obligatoryMajor : obligatoryMinor; };	std::array<si32, 2> gainChance; // gainChance[0/1] = default gain chance on level-up for might/magic heroes	void updateFrom(const JsonNode & data);	void serializeJson(JsonSerializeFormat & handler);	bool onlyOnWaterMap;	template <typename Handler> void serialize(Handler & h, const int version)	{		h & id;		h & identifier;		h & gainChance;		h & levels;		h & obligatoryMajor;		h & obligatoryMinor;		h & onlyOnWaterMap;	}	friend class CSkillHandler;	friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill);	friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info);private:	bool obligatoryMajor;	bool obligatoryMinor;};class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, Skill, CSkill, SkillService>{public:	///IHandler base	std::vector<JsonNode> loadLegacyData() override;	void afterLoadFinalization() override;	void beforeValidate(JsonNode & object) override;	std::vector<bool> getDefaultAllowed() const override;	template <typename Handler> void serialize(Handler & h, const int version)	{		h & objects;	}protected:	const std::vector<std::string> & getTypeNames() const override;	CSkill * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;};VCMI_LIB_NAMESPACE_END
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