ChangeLog 50 KB

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  1. 0.96 -> 0.97 (Nov 01 2014)
  2. GENERAL:
  3. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  4. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  5. * (linux)
  6. * Changes in used librries:
  7. - VCMI can now be compiled with SDL2
  8. - Movies will use ffmpeg library
  9. - change boost::bind to std::bind
  10. - removed boost::asign
  11. - Updated FuzzyLite to 5.0
  12. * Multiplayer load support was implemented through command-line options
  13. ADVENTURE AI:
  14. * Significantly optimized execution time, AI should be much faster now.
  15. ADVENTURE MAP:
  16. * Non-latin characters can now be entered in chat window or used for save names.
  17. * Implemented separate speed for owned heroes and heroes owned by other players
  18. GRAPHICS:
  19. * Better upscaling when running in fullscreen mode.
  20. * New creature/commader window
  21. * New resolutions and bonus icons are now part of a separate mod
  22. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  23. RANDOM MAP GENERATOR:
  24. * Random map generator now creates complete and playable maps, should match original RMG
  25. * All important features from original map templates are implemented
  26. * Fixed major crash on removing objects
  27. * Undeground zones will look just like surface zones
  28. LAUNCHER:
  29. * Implemented switch to disable intro movies in game
  30. 0.95 -> 0.96 (Jul 01 2014)
  31. GENERAL:
  32. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  33. ADVENTURE AI:
  34. * Optimized speed and removed various bottlenecks.
  35. ADVENTURE MAP:
  36. * Heroes auto-level primary and secondary skill levels according to experience
  37. BATTLES:
  38. * Wall hit/miss sound will be played when using catapult during siege
  39. SPELLS:
  40. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  41. RANDOM MAP GENERATOR
  42. * Towns from mods can be used
  43. * Reading connections, terrains, towns and mines from template
  44. * Zone placement
  45. * Zone borders and connections, fractalized paths inside zones
  46. * Guard generation
  47. * Treasue piles generation (so far only few removable objects)
  48. MODS:
  49. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  50. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  51. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  52. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  53. GENERAL:
  54. * Added configuring of heroes quantity per player allowed in game
  55. 0.94 -> 0.95 (Mar 01 2014)
  56. GENERAL:
  57. * Components of combined artifacts will now display info about entire set.
  58. * Implements level limit
  59. * Added WoG creature abilities by Kuririn
  60. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  61. * Added precompiled header compilation for CMake (can be enabled per flag)
  62. * VCMI will detect changes in text files using crc-32 checksum
  63. * Basic support for unicode. Internally vcmi always uses utf-8
  64. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  65. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  66. ADVENTURE AI:
  67. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  68. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  69. * AI will now use SectorMap to find a way to guarded / covered objects.
  70. * Significantly improved exploration algorithm.
  71. * Locked heroes now try to decompose their goals exhaustively.
  72. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  73. * Improvements for army exchange criteria.
  74. * GatherArmy may include building dwellings in town (experimental).
  75. * AI should now conquer map more aggressively and much faster
  76. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  77. CAMPAIGNS:
  78. * Implemented move heroes to next scenario
  79. * Support for non-standard victory conditions for H3 campaigns
  80. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  81. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  82. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  83. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  84. TOWNS:
  85. * Extended building dependencies support
  86. MODS:
  87. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  88. * Custom victory/loss conditions for maps or campaigns
  89. * 7 days without towns loss condition is no longer hardcoded
  90. * Only changed mods will be validated
  91. 0.93 -> 0.94 (Oct 01 2013)
  92. GENERAL:
  93. * New Launcher application, see
  94. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  95. * fixed "get txt" console command
  96. * command "extract" to extract file by name
  97. * command "def2bmp" to convert def into set of frames.
  98. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  99. * fixed duels, added no-GUI mode for automatic AI testing
  100. * Sir Mullich is available at the start of the game
  101. * Upgrade cost will never be negative.
  102. * support for Chinese fonts (GBK 2-byte encoding)
  103. ADVENTURE MAP
  104. * if Quick Combat option is turned on, battles will be resolved by AI
  105. * first hero is awakened on new turn
  106. * fixed 3000 gems reward in shipwreck
  107. BATTLES:
  108. * autofight implemented
  109. * most of the animations is time-based
  110. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  111. * synchronized attack/defence animation
  112. * spell animation speed uses game settings
  113. * fixed disrupting ray duration
  114. * added logging domain for battle animations
  115. * Fixed crashes on Land Mines / Fire Wall casting.
  116. * UI will be correctly greyed-out during opponent turn
  117. * fixed remaining issues with blit order
  118. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  119. * Fixed Remove Obstacle.
  120. *defeating hero will yield 500 XP
  121. * Added lots of missing spell immunities from Strategija
  122. * Added stone gaze immunity for Troglodytes (did you know about it?)
  123. * damage done by turrets is properly increased by built buldings
  124. * Wyverns will cast Poison instead of Stone Gaze.
  125. TOWN:
  126. * Fixed issue that allowed to build multiple boats in town.
  127. * fix for lookout tower
  128. 0.92 -> 0.93 (Jun 01 2013)
  129. GENERAL:
  130. * Support for SoD-only installations, WoG becomes optional addition
  131. * New logging framework
  132. * Negative luck support, disabled by default
  133. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  134. * Fixed stack artifact (and related buttons) not displaying in creature window.
  135. * Fixed crash at month of double population.
  136. MODS:
  137. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  138. * Improved json validation. Now it support most of features from latest json schema draft.
  139. * Icons use path to icon instead of image indexes.
  140. * It is possible to edit data of another mod or H3 data via mods.
  141. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  142. * Removed no longer needed field "projectile spins"
  143. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  144. BATTLES:
  145. * Fixed Death Stare of Commanders
  146. * Projectile blitting should be closer to original H3. But still not perfect.
  147. * Fixed missing Mirth effects
  148. * Stack affected by Berserk should not try to attack itself
  149. * Fixed several cases of incorrect positioning of creatures in battles
  150. * Fixed abilities of Efreet.
  151. * Fixed broken again palette in some battle backgrounds
  152. TOWN:
  153. * VCMI will not crash if building selection area is smaller than def
  154. * Detection of transparency on selection area is closer to H3
  155. * Improved handling buildings with mode "auto":
  156. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  157. - transitive dependencies are handled (A makes B build, and B makes C and D)
  158. SOUND:
  159. * Added missing WoG creature sounds (from Kuririn).
  160. * The Windows package comes with DLLs needed to play .ogg files
  161. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  162. * some missing sounds for battle effects
  163. ARTIFACTS:
  164. * Several fixes to combined artifacts added via mods.
  165. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  166. * Fixed incorrect components of Cornucopia.
  167. * Cheat code with grant all artifacts, including the ones added by mods
  168. 0.91 -> 0.92 (Mar 01 2013)
  169. GENERAL:
  170. * hero crossover between missions in campaigns
  171. * introduction before missions in campaigns
  172. MODS:
  173. * Added CREATURE_SPELL_POWER for commanders
  174. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  175. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  176. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  177. * Double growth creatures are configurable now
  178. * Drain Life now has % effect depending on bonus value
  179. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  180. * Moat damage configurable
  181. * More config options for spells:
  182. - mind immunity handled by config
  183. - direct damage immunity handled by config
  184. - immunity icon configurable
  185. - removed mind_spell flag
  186. * creature config use string ids now.
  187. * support for string subtype id in short bonus format
  188. * primary skill identifiers for bonuses
  189. 0.9 -> 0.91 (Feb 01 2013)
  190. GENERAL:
  191. * VCMI build on OS X is now supported
  192. * Completely removed autotools
  193. * Added RMG interace and ability to generate simplest working maps
  194. * Added loading screen
  195. MODS:
  196. - Simplified mod structure. Mods from 0.9 will not be compatible.
  197. * Mods can be turned on and off in config/modSettings.json file
  198. * Support for new factions, including:
  199. - New towns
  200. - New hero classes
  201. - New heroes
  202. - New town-related external dwellings
  203. * Support for new artifact, including combined, commander and stack artifacts
  204. * Extended configuration options
  205. - All game objects are referenced by string identifiers
  206. - Subtype resolution for bonuses
  207. BATTLES:
  208. * Support for "enchanted" WoG ability
  209. ADVENTURE AI:
  210. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  211. * Improved exploration algorithm
  212. * AI will prioritize dwellings and mines when there are no opponents visible
  213. 0.89 -> 0.9 (Oct 01 2012)
  214. GENERAL:
  215. * Provisional support creature-adding mods
  216. * New filesystem allowing easier resource adding/replacing
  217. * Reorganized package for better compatibility with HotA and not affecting the original game
  218. * Moved many hard-coded settings into text config files
  219. * Commander level-up dialog
  220. * New Quest Log window
  221. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  222. BATTLES
  223. * New graphics for Stack Queue
  224. * Death Stare works identically to H3
  225. * No explosion when catapult fails to damage the wall
  226. * Fixed crash when attacking stack dies before counterattack
  227. * Fixed crash when attacking stack dies in the Moat just before the attack
  228. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  229. * Fleeing hero won't lose artifacts.
  230. * Spellbook won't be captured.
  231. ADVENTURE AI
  232. * support for quests (Seer Huts, Quest Guardians, and so)
  233. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  234. * AI will now understand threat of Abandoned Mine.
  235. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  236. * Fixed strange case when AI found allied town extremely dangerous
  237. * Fixed crash when AI tried to "revisit" a Boat
  238. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  239. * Fixed a possible freeze when exchanging resources at marketplace
  240. BATTLE AI
  241. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  242. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  243. 0.88 -> 0.89 (Jun 01 2012)
  244. GENERAL
  245. * Mostly implemented Commanders feature (missing level-up dialog)
  246. * Support for stack artifacts
  247. * New creature window graphics contributed by fishkebab
  248. * Config file may have multiple upgrades for creatures
  249. * CTRL+T will open marketplace window
  250. * G will open thieves guild window if player owns at least one town with tavern
  251. * Implemented restart functionality. CTRL+R will trigger a quick restart
  252. * Save game screen and returning to main menu will work if game was started with --start option
  253. * Simple mechanism for detecting game desynchronization after init
  254. * 1280x800 resolution graphics, contributed by Topas
  255. ADVENTURE MAP
  256. * Fixed monsters regenerating casualties from battle at the start of new week.
  257. * T in adventure map will switch to next town
  258. BATTLES
  259. * It's possible to switch active creature during tacts phase by clicking on stack
  260. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  261. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  262. * Fixed crash when death stare or acid breath activated on stack that was just killed
  263. * First aid tent can heal only creatures that suffered damage
  264. * War machines can't be healed by tent
  265. * Creatures casting spells won't try to cast them during tactic phase
  266. * Console tooltips for first aid tent
  267. * Console tooltips for teleport spell
  268. * Cursor is reset to pointer when action is requested
  269. * Fixed a few other missing or wrong tooltips/cursors
  270. * Implemented opening creature window by l-clicking on stack
  271. * Fixed crash on attacking walls with Cyclop Kings
  272. * Fixed and simplified Teleport casting
  273. * Fixed Remove Obstacle spell
  274. * New spells supported:
  275. - Chain Lightning
  276. - Fire Wall
  277. - Force Field
  278. - Land Mine
  279. - Quicksands
  280. - Sacrifice
  281. TOWNS:
  282. * T in castle window will open a tavern window (if available)
  283. PREGAME
  284. * Pregame will use same resolution as main game
  285. * Support for scaling background image
  286. * Customization of graphics with config file.
  287. ADVENTURE AI
  288. * basic rule system for threat evaluation
  289. * new town development logic
  290. * AI can now use external dwellings
  291. * AI will weekly revisit dwellings & mills
  292. * AI will now always pick best stacks from towns
  293. * AI will recruit multiple heroes for exploration
  294. * AI won't try attacking its own heroes
  295. 0.87 -> 0.88 (Mar 01 2012)
  296. * added an initial version of new adventure AI: VCAI
  297. * system settings window allows to change default resolution
  298. * introduced unified JSON-based settings system
  299. * fixed all known localization issues
  300. * Creature Window can handle descriptions of spellcasting abilities
  301. * Support for the clone spell
  302. 0.86 -> 0.87 (Dec 01 2011)
  303. GENERAL:
  304. * Pathfinder can find way using ships and subterranean gates
  305. * Hero reminder & sleep button
  306. PREGAME:
  307. * Credits are implemented
  308. BATTLES
  309. * All attacked hexes will be highlighted
  310. * New combat abilities supported:
  311. - Spell Resistance aura
  312. - Random spellcaster (Genies)
  313. - Mana channeling
  314. - Daemon summoning
  315. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  316. - Fear
  317. - Fearless
  318. - No wall penalty
  319. - Enchanter
  320. - Bind
  321. - Dispell helpful spells
  322. 0.85 -> 0.86 (Sep 01 2011)
  323. GENERAL:
  324. * Reinstated music support
  325. * Bonus system optimizations (caching)
  326. * converted many config files to JSON
  327. * .tga file support
  328. * New artifacts supported
  329. - Admiral's Hat
  330. - Statue of Legion
  331. - Titan's Thunder
  332. BATTLES:
  333. * Correct handling of siege obstacles
  334. * Catapult animation
  335. * New combat abilities supported
  336. - Dragon Breath
  337. - Three-headed Attack
  338. - Attack all around
  339. - Death Cloud / Fireball area attack
  340. - Death Blow
  341. - Lightning Strike
  342. - Rebirth
  343. * New WoG abilities supported
  344. - Defense Bonus
  345. - Cast before attack
  346. - Immunity to direct damage spells
  347. * New spells supported
  348. - Magic Mirror
  349. - Titan's Lightning Bolt
  350. 0.84 -> 0.85 (Jun 01 2011)
  351. GENERAL:
  352. * Support for stack experience
  353. * Implemented original campaign selection screens
  354. * New artifacts supported:
  355. - Statesman's Medal
  356. - Diplomat's Ring
  357. - Ambassador's Sash
  358. TOWNS:
  359. * Implemented animation for new town buildings
  360. * It's possible to sell artifacts at Artifact Merchants
  361. BATTLES:
  362. * Neutral monsters will be split into multiple stacks
  363. * Hero can surrender battle to keep army
  364. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  365. * Partial support for Stone Gaze, Paralyze, Mana drain
  366. 0.83 -> 0.84 (Mar 01 2011)
  367. GENERAL:
  368. * Bonus system has been rewritten
  369. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  370. * New artifacts supported:
  371. - Angellic Alliance
  372. - Bird of Perception
  373. - Emblem of Cognizance
  374. - Spell Scroll
  375. - Stoic Watchman
  376. BATTLES:
  377. * Better animations handling
  378. * Defensive stance is supported
  379. HERO:
  380. * New secondary skills supported:
  381. - Artillery
  382. - Eagle Eye
  383. - Tactics
  384. AI PLAYER:
  385. * new AI leading neutral creatures in combat, slightly better then previous
  386. 0.82 -> 0.83 (Nov 01 2010)
  387. GENERAL:
  388. * Alliances support
  389. * Week of / Month of events
  390. * Mostly done pregame for MP games (temporarily only for local clients)
  391. * Support for 16bpp displays
  392. * Campaigns:
  393. - support for building bonus
  394. - moving to next map after victory
  395. * Town Portal supported
  396. * Vial of Dragon Blood and Statue of Legion supported
  397. HERO:
  398. * remaining specialities have been implemented
  399. TOWNS:
  400. * town events supported
  401. * Support for new town structures: Deiety of Fire and Escape Tunnel
  402. BATTLES:
  403. * blocked retreating from castle
  404. 0.81 -> 0.82 (Aug 01 2010)
  405. GENERAL:
  406. * Some of the starting bonuses in campaigns are supported
  407. * It's possible to select difficulty level of mission in campaign
  408. * new cheat codes:
  409. - vcmisilmaril - player wins
  410. - vcmimelkor - player loses
  411. ADVENTURE MAP:
  412. * Neutral armies growth implemented (10% weekly)
  413. * Power rating of neutral stacks
  414. * Favourable Winds reduce sailing cost
  415. HERO:
  416. * Learning secondary skill supported.
  417. * Most of hero specialities are supported, including:
  418. -Creature specialities (progressive, fixed, Sir Mullich)
  419. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  420. -Secondary skill bonuses
  421. -Creature Upgrades (Gelu)
  422. -Resorce generation
  423. -Starting Skill (Adrienne)
  424. TOWNS:
  425. * Support for new town structures:
  426. - Artifact Merchant
  427. - Aurora Borealis
  428. - Castle Gates
  429. - Magic University
  430. - Portal of Summoning
  431. - Skeleton transformer
  432. - Veil of Darkness
  433. OBJECTS:
  434. * Stables will now upgrade Cavaliers to Champions.
  435. New object supported:
  436. - Abandoned Mine
  437. - Altar of Sacrifice
  438. - Black Market
  439. - Cover of Darkness
  440. - Hill Fort
  441. - Refugee Camp
  442. - Sanctuary
  443. - Tavern
  444. - University
  445. - Whirlpool
  446. 0.8 -> 0.81 (Jun 01 2010)
  447. GENERAL:
  448. * It's possible to start campaign
  449. * Support for build grail victory condition
  450. * New artifacts supported:
  451. - Angel's Wings
  452. - Boots of levitation
  453. - Orb of Vulnerability
  454. - Ammo cart
  455. - Golden Bow
  456. - Hourglass of Evil Hour
  457. - Bow of Sharpshooter
  458. - Armor of the Damned
  459. ADVENTURE MAP:
  460. * Creatures now guard surrounding tiles
  461. * New adventura map spells supported:
  462. - Summon Boat
  463. - Scuttle Boat
  464. - Dimension Door
  465. - Fly
  466. - Water walk
  467. BATTLES:
  468. * A number of new creature abilities supported
  469. * First Aid Tent is functional
  470. * Support for distance/wall/melee penalties & no * penalty abilities
  471. * Reworked damage calculation to fit OH3 formula better
  472. * Luck support
  473. * Teleportation spell
  474. HERO:
  475. * First Aid secondary skill
  476. * Improved formula for necromancy to match better OH3
  477. TOWNS:
  478. * Sending resources to other players by marketplace
  479. * Support for new town structures:
  480. - Lighthouse
  481. - Colossus
  482. - Freelancer's Guild
  483. - Guardian Spirit
  484. - Necromancy Amplifier
  485. - Soul Prison
  486. OBJECTS:
  487. New object supported:
  488. - Freelancer's Guild
  489. - Trading Post
  490. - War Machine Factory
  491. 0.75 -> 0.8 (Mar 01 2010)
  492. GENERAL:
  493. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  494. * Implemented assembling and disassembling of combination artifacts.
  495. * Kingdom Overview screen is now available.
  496. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  497. * Replaced TTF fonts with original ones.
  498. ADVENTURE MAP:
  499. * Implemented rivers animations (thx to GrayFace).
  500. BATTLES:
  501. * Fire Shield spell (and creature ability) supported
  502. * affecting morale/luck and casting spell after attack creature abilities supported
  503. HERO:
  504. * Implementation of Scholar secondary skill
  505. TOWN:
  506. * New left-bottom info panel functionalities.
  507. TOWNS:
  508. * new town structures supported:
  509. - Ballista Yard
  510. - Blood Obelisk
  511. - Brimstone Clouds
  512. - Dwarven Treasury
  513. - Fountain of Fortune
  514. - Glyphs of Fear
  515. - Mystic Pond
  516. - Thieves Guild
  517. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  518. OBJECTS:
  519. New objects supported:
  520. - Border gate
  521. - Den of Thieves
  522. - Lighthouse
  523. - Obelisk
  524. - Quest Guard
  525. - Seer hut
  526. A lot of of various bugfixes and improvements:
  527. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  528. 0.74 -> 0.75 (Dec 01 2009)
  529. GENERAL:
  530. * Implemented "main menu" in-game option.
  531. * Hide the mouse cursor while displaying a popup window.
  532. * Better handling of huge and empty message boxes (still needs more changes)
  533. * Fixed several crashes when exiting.
  534. ADVENTURE INTERFACE:
  535. * Movement cursor shown for unguarded enemy towns.
  536. * Battle cursor shown for guarded enemy garrisons.
  537. * Clicking on the border no longer opens an empty info windows
  538. HERO WINDOW:
  539. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  540. TOWNS:
  541. * new special town structures supported:
  542. - Academy of Battle Scholars
  543. - Cage of Warlords
  544. - Mana Vortex
  545. - Stables
  546. - Skyship (revealing entire map only)
  547. OBJECTS:
  548. * External dwellings increase town growth
  549. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  550. * Scholar won't give unavaliable spells anymore.
  551. A lot of of various bugfixes and improvements:
  552. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  553. 0.73 -> 0.74 (Oct 01 2009)
  554. GENERAL:
  555. * Scenario Information window
  556. * Save Game window
  557. * VCMI window should start centered
  558. * support for Necromancy and Ballistics secondary skills
  559. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  560. * VCMI client has its own icon (thx for graphic to Dikamilo)
  561. * Ellipsis won't be split when breaking text on several lines
  562. * split button will be grayed out when no creature is selected
  563. * fixed issue when splitting stack to the hero with only one creatures
  564. * a few fixes for shipyard window
  565. ADVENTURE INTERFACE:
  566. * Cursor shows if tile is accesible and how many turns away
  567. * moving hero with arrow keys / numpad
  568. * fixed Next Hero button behaviour
  569. * fixed Surface/Underground switch button in higher resolutions
  570. BATTLES:
  571. * partial siege support
  572. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  573. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  574. * more creatures special abilities supported
  575. * battle settings will be stored
  576. * fixed crashes occurring on attacking two hex creatures from back
  577. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  578. * even large stack numbers will fit the boxes
  579. * when active stack is killed by spell, game behaves properly
  580. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  581. * ballista can shoot even if there's an enemy creature next to it
  582. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  583. * selecting attack directions works as in H3
  584. * estimating damage that will be dealt while choosing stack to be attacked
  585. * modified the positioning of battle effects, they should look about right now.
  586. * after selecting a spell during combat, l-click is locked for any action other than casting.
  587. * flying creatures will be blitted over all other creatures, obstacles and wall
  588. * obstacles and units should be printed in better order (not tested)
  589. * fixed armageddon animation
  590. * new spells supported:
  591. - Anti-Magic
  592. - Cure
  593. - Resurrection
  594. - Animate Dead
  595. - Counterstrike
  596. - Berserk
  597. - Hypnotize
  598. - Blind
  599. - Fire Elemental
  600. - Earth Elemental
  601. - Water Elemental
  602. - Air Elemental
  603. - Remove obstacle
  604. TOWNS:
  605. * enemy castle can be taken over
  606. * only one capitol per player allowed (additional ones will be lost)
  607. * garrisoned hero can buy a spellbook
  608. * heroes available in tavern should be always different
  609. * ship bought in town will be correctly placed
  610. * new special town structures supported:
  611. - Lookout Tower
  612. - Temple of Valhalla
  613. - Wall of Knowledge
  614. - Order of Fire
  615. HERO WINDOW:
  616. * war machines cannot be unequiped
  617. PREGAME:
  618. * sorting: a second click on the column header sorts in descending order.
  619. * advanced options tab: r-click popups for selected town, hero and bonus
  620. * starting scenario / game by double click
  621. * arrows in options tab are hidden when not available
  622. * subtitles for chosen hero/town/bonus in pregame
  623. OBJECTS:
  624. * fixed pairing Subterranean Gates
  625. New objects supported:
  626. - Borderguard & Keymaster Tent
  627. - Cartographer
  628. - Creature banks
  629. - Eye of the Magi & Hut of the Magi
  630. - Garrison
  631. - Stables
  632. - Pandora Box
  633. - Pyramid
  634. 0.72 -> 0.73 (Aug 01 2009)
  635. GENERAL:
  636. * infowindow popup will be completely on screen
  637. * fixed possible crash with in game console
  638. * fixed crash when gaining artifact after r-click on hero in tavern
  639. * Estates / hero bonuses won't give resources on first day.
  640. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  641. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  642. * 'T' hotkey opens marketplace window
  643. * giving starting spells for heroes
  644. * pressing enter or escape close spellbook
  645. * removed redundant quotation marks from skills description and artifact events texts
  646. * disabled autosaving on first turn
  647. * bonuses from bonus artifacts
  648. * increased char per line limit for subtitles under components
  649. * corrected some exp/level values
  650. * primary skills cannot be negative
  651. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  652. * fixed timed events reappearing
  653. * saving system options
  654. * saving hero direction
  655. * r-click popups on enemy heroes and towns
  656. * hero leveling formula matches the H3
  657. ADVENTURE INTERFACE:
  658. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  659. * The size of the frame around the map depends on the screen size.
  660. * spellbook shows adventure spells when opened on adventure map
  661. * erasing path after picking objects with last movement point
  662. BATTLES:
  663. * spell resistance supported (secondary skill, artifacts, creature skill)
  664. * corrected damage inflicted by spells and ballista
  665. * added some missing projectile infos
  666. * added native terrain bonuses in battles
  667. * number of units in stack in battle should better fit the box
  668. * non-living and undead creatures have now always 0 morale
  669. * displaying luck effect animation
  670. * support for battleground overlays:
  671. - cursed ground
  672. - magic plains
  673. - fiery fields
  674. - rock lands
  675. - magic clouds
  676. - lucid pools
  677. - holy ground
  678. - clover field
  679. - evil fog
  680. TOWNS:
  681. * fixes for horde buildings
  682. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  683. * capitol bar in town hall is grey (not red) if already one exists
  684. * fixed crash on entering hall when town was near map edge
  685. HERO WINDOW:
  686. * garrisoned heroes won't be shown on the list
  687. * artifacts will be present on morale/luck bonuses list
  688. PREGAME:
  689. * saves are sorted primary by map format, secondary by name
  690. * fixed displaying date of saved game (uses local time, removed square character)
  691. OBJECTS:
  692. * Fixed primary/secondary skill levels given by a scholar.
  693. * fixed problems with 3-tiles monoliths
  694. * fixed crash with flaggable building next to map edge
  695. * fixed some descriptions for events
  696. * New objects supported:
  697. - Buoy
  698. - Creature Generators
  699. - Flotsam
  700. - Mermaid
  701. - Ocean bottle
  702. - Sea Chest
  703. - Shipwreck Survivor
  704. - Shipyard
  705. - Sirens
  706. 0.71 -> 0.72 (Jun 1 2009)
  707. GENERAL:
  708. * many sound effects and music
  709. * autosave (to 5 subsequent files)
  710. * artifacts support (most of them)
  711. * added internal game console (activated on TAB)
  712. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  713. * improved randomization
  714. * fixed crash on closing application
  715. * VCMI won't always give all three stacks in the starting armies
  716. * fix for drawing starting army creatures count
  717. * Diplomacy secondary skill support
  718. * timed events won't cause resources amount to be negative
  719. * support for sorcery secondary skill
  720. * reduntant quotation marks from artifact descriptions are removed
  721. * no income at the first day
  722. ADVENTURE INTERFACE:
  723. * fixed crasbug occurring on revisiting objects (by pressing space)
  724. * always restoring default cursor when movng mouse out of the terrain
  725. * fixed map scrolling with ctrl+arrows when some windows are opened
  726. * clicking scrolling arrows in town/hero list won't open town/hero window
  727. * pathfinder will now look for a path going via printed positions of roads when it's possible
  728. * enter can be used to open window with selected hero/town
  729. BATTLES:
  730. * many creatures special skills implemented
  731. * battle will end when one side has only war machines
  732. * fixed some problems with handling obstacles info
  733. * fixed bug with defending / waiting while no stack is active
  734. * spellbook button is inactive when hero cannot cast any spell
  735. * obstacles will be placed more properly when resolution is different than 800x600
  736. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  737. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  738. * new spells:
  739. - frost ring
  740. - fireball
  741. - inferno
  742. - meteor shower
  743. - death ripple
  744. - destroy undead
  745. - dispel
  746. - armageddon
  747. - disrupting ray
  748. - protection from air
  749. - protection from fire
  750. - protection from water
  751. - protection from earth
  752. - precision
  753. - slayer
  754. TOWNS:
  755. * resting in town with mage guild will replenih all the mana points
  756. * fixed Blacksmith
  757. * the number of creatures at the beginning of game is their base growth
  758. * it's possible to enter Tavern via Brotherhood of Sword
  759. HERO WINDOW:
  760. * fixed mana limit info in the hero window
  761. * war machines can't be removed
  762. * fixed problems with removing artifacts when all visible slots in backpack are full
  763. PREGAME:
  764. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  765. * Fix position of maps names.
  766. * Made the slider cursor much more responsive. Speedup the map select screen.
  767. * Try to behave when no maps/saves are present.
  768. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  769. OBJECTS:
  770. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  771. * leaving guardians in flagged mines.
  772. * support for Scholar object
  773. * support for School of Magic
  774. * support for School of War
  775. * support for Pillar of Fire
  776. * support for Corpse
  777. * support for Lean To
  778. * support for Wagon
  779. * support for Warrior's Tomb
  780. * support for Event
  781. * Corpse (Skeleton) will be accessible from all directions
  782. 0.7 -> 0.71 (Apr 01 2009)
  783. GENERAL:
  784. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  785. * morale/luck system and corresponding sec. skills supported
  786. * fixed crash when hero get level and has less than two sec. skills to choose between
  787. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  788. * proper handling of custom portraits of heroes
  789. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  790. * fixed crash when there was no hero available to hire for some player
  791. * fixed problems with 1024x600 screen resolution
  792. * updating blockmap/visitmap of randomized objects
  793. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  794. * further fixes for leveling-up (stability and identical offered skills bug)
  795. * splitting window allows to rebalance two stack with the same creatures
  796. * support for numpad keyboard
  797. * support for timed events
  798. ADVENTURE INTERFACE:
  799. * added "Next hero" button functionality
  800. * added missing path arrows
  801. * corrected centering on hero's position
  802. * recalculating hero path after reselecting hero
  803. * further changes in pathfinder making it more like original one
  804. * orientation of hero can't be change if movement points are exhausted
  805. * campfire, borderguard, bordergate, questguard will be accessible from the top
  806. * new movement cost calculation algorithm
  807. * fixed sight radious calculation
  808. * it's possible to stop hero movement
  809. * faster minimap refreshing
  810. * provisional support for "Save" button in System Options Window
  811. * it's possible to revisit object under hero by pressing Space
  812. BATTLES:
  813. * partial support for battle obstacles
  814. * only one spell can be casted per turn
  815. * blocked opening sepllbook if hero doesn't have a one
  816. * spells not known by hero can't be casted
  817. * spell books won't be placed in War Machine slots after battle
  818. * attack is now possible when hex under cursor is not displayed
  819. * glowing effect of yellow border around creatures
  820. * blue glowing border around hovered creature
  821. * made animation on battlefield more smooth
  822. * standing stacks have more static animation
  823. * probably fixed problem with displaying corpses on battlefield
  824. * fixes for two-hex creatures actions
  825. * fixed hero casting spell animation
  826. * corrected stack death animation
  827. * battle settings will be remembered between battles
  828. * improved damage calculation formula
  829. * correct handling of flying creatures in battles
  830. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  831. * amounts of units taking actions / being an object of actions won't be shown until action ends
  832. * fixed positions of stack queue and battle result window when resolution is != 800x600
  833. * corrected duration of frenzy spell which was incorrect in certain cases
  834. * corrected hero spell casting animation
  835. * better support for battle backgrounds
  836. * blocked "save" command during battle
  837. * spellbook displays only spells known by Hero
  838. New spells supported:
  839. - Mirth
  840. - Sorrow
  841. - Fortune
  842. - Misfortune
  843. TOWN INTERFACE:
  844. * cannot build more than one capitol
  845. * cannot build shipyard if town is not near water
  846. * Rampart's Treasury requires Miner's Guild
  847. * minor improvements in Recruitment Window
  848. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  849. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  850. * fixed blinking resdatabar in town screen when buying (800x600)
  851. * fixed horde buildings displaying in town hall
  852. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  853. PREGAME:
  854. * added scrolling scenario list with mouse wheel
  855. * fixed mouse slow downs
  856. * cannot select heroes for computer player (pregame)
  857. * no crash if uses gives wrong resolution ID number
  858. * minor fixes
  859. OBJECTS:
  860. * windmill gives 500 gold only during first week ever (not every month)
  861. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  862. New objects supported:
  863. * Prison
  864. * Magic Well
  865. * Faerie Ring
  866. * Swan Pond
  867. * Idol of Fortune
  868. * Fountain of Fortune
  869. * Rally Flag
  870. * Oasis
  871. * Temple
  872. * Watering Hole
  873. * Fountain of Youth
  874. * support for Redwood Observatory
  875. * support for Shrine of Magic Incantation / Gesture / Thought
  876. * support for Sign / Ocean Bottle
  877. AI PLAYER:
  878. Minor improvements and fixes.
  879. 0.64 -> 0.7 (Feb 01 2009)
  880. GENERAL:
  881. * move some settings to the config/settings.txt file
  882. * partial support for new screen resolutions
  883. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  884. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  885. * fixed crashbug occurring when hero levelled above 15 level
  886. * support for non-standard screen resolutions
  887. * F4 toggles between full-screen and windowed mode
  888. * minor improvements in creature card window
  889. * splitting stacks with the shift+click
  890. * creature card window contains info about modified speed
  891. ADVENTURE INTERFACE:
  892. * added water animation
  893. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  894. * partial handling r-clicks on adventure map
  895. TOWN INTERFACE:
  896. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  897. * fixed cloning creatures bug in garrisons (and related issues)
  898. BATTLES
  899. * support for the Wait command
  900. * magic arrow *really* works
  901. * war machines support partially added
  902. * queue of stacks narrowed
  903. * spell effect animation displaying improvements
  904. * positive/negative spells cannot be cast on hostile/our stacks
  905. * showing spell effects affecting stack in creature info window
  906. * more appropriate coloring of stack amount box when stack is affected by a spell
  907. * battle console displays notifications about wait/defend commands
  908. * several reported bugs fixed
  909. * new spells supported:
  910. a) Haste
  911. b) lightning bolt
  912. c) ice bolt
  913. d) slow
  914. e) implosion
  915. f) forgetfulness
  916. g) shield
  917. h) air shield
  918. i) bless
  919. j) curse
  920. k) bloodlust
  921. l) weakness
  922. m) stone skin
  923. n) prayer
  924. o) frenzy
  925. AI PLAYER:
  926. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  927. OBJECTS:
  928. * Guardians property for resources is handled
  929. * support for Witch Hut
  930. * support for Arena
  931. * support for Library of Enlightenment
  932. And a lot of minor fixes
  933. 0.63 -> 0.64 (Nov 01 2008)
  934. GENERAL:
  935. * sprites from /Sprites folder are handled correctly
  936. * several fixes for pathfinder and path arrows
  937. * better handling disposed/predefined heroes
  938. * heroes regain 1 mana point each turn
  939. * support for mistycisim and intelligence skills
  940. * hero hiring possible
  941. * added support for a number of hotkeys
  942. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  943. * many minor improvements
  944. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  945. a) woggaladriel -> vcmiainur
  946. b) wogoliphaunt -> vcminoldor
  947. c) wogshadowfax -> vcminahar
  948. d) wogeyeofsauron -> vcmieagles
  949. e) wogisengard -> vcmiformenos
  950. f) wogsaruman -> vcmiistari
  951. g) wogpathofthedead -> vcmiangband
  952. h) woggandalfwhite -> vcmiglorfindel
  953. ADVENTURE INTERFACE:
  954. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  955. * slowed map scrolling
  956. * blocked scrolling adventure map with mouse when left ctrl is pressed
  957. * blocked map scrolling when dialog window is opened
  958. * scholar will be accessible from the top
  959. TOWN INTERFACE:
  960. * partially done tavern window (only hero hiring functionality)
  961. BATTLES:
  962. * water elemental will really be treated as 2 hex creature
  963. * potential infinite loop in reverseCreature removed
  964. * better handling of battle cursor
  965. * fixed blocked shooter behavior
  966. * it's possible in battles to check remeaining HP of neutral stacks
  967. * partial support for Magic Arrow spell
  968. * fixed bug with dying unit
  969. * stack queue hotkey is now 'Q'
  970. * added shots limit
  971. 0.62 -> 0.63 (Oct 01 2008)
  972. GENERAL:
  973. * coloured console output, logging all info to txt files
  974. * it's possible to use other port than 3030 by passing it as an additional argument
  975. * removed some redundant warnings
  976. * partially done spellbook
  977. * Alt+F4 quits the game
  978. * some crashbugs was fixed
  979. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  980. * magical hero are given spellbook at the beginning
  981. * added initial secondary skills for heroes
  982. BATTLES:
  983. * very significant optimization of battles
  984. * battle summary window
  985. * fixed crashbug occurring sometimes on exiting battle
  986. * confirm window is shown before retreat
  987. * graphic stack queue in battle (shows when 'c' key is pressed)
  988. * it's possible to attack enemy hero
  989. * neutral monster army disappears when defeated
  990. * casualties among hero army and neutral creatures are saved
  991. * better animation handling in battles
  992. * directional attack in battles
  993. * mostly done battle options (although they're not saved)
  994. * added receiving exp (and leveling-up) after a won battle
  995. * added support for archery, offence and armourer secondary abilities
  996. * hero's primary skills accounted for damage dealt by creatures in battle
  997. TOWNS:
  998. * mostly done marketplace
  999. * fixed crashbug with battles on swamps and rough terrain
  1000. * counterattacks
  1001. * heroes can learn new spells in towns
  1002. * working resource silo
  1003. * fixed bug with the mage guild when no spells available
  1004. * it's possible to build lighthouse
  1005. HERO WINDOW:
  1006. * setting army formation
  1007. * tooltips for artifacts in backpack
  1008. ADVENTURE INTERFACE:
  1009. * fixed bug with disappearing head of a hero in adventure map
  1010. * some objects are no longer accessible from the top
  1011. * no tooltips for objects under FoW
  1012. * events won't be shown
  1013. * working Subterranean Gates, Monoliths
  1014. * minimap shows all flaggable objects (towns, mines, etc.)
  1015. * artifacts we pick up go to the appropriate slot (if free)
  1016. 0.61 -> 0.62 (Sep 01 2008)
  1017. General:
  1018. * restructured to the server-client model
  1019. * support for heroes placed in towns
  1020. * upgrading creatures
  1021. * working gaining levels for heroes (including dialog with skill selection)
  1022. * added graphical cursor
  1023. * showing creature amount in the creature info window
  1024. * giving starting bonus
  1025. Castles:
  1026. * icon in infobox showing that there is hero in town garrison
  1027. * fort/citadel/castle screen
  1028. * taking last stack from the heroes army should be impossible (or at least harder)
  1029. * fixed reading forbidden structures
  1030. * randomizing spells in towns
  1031. * viewing hero window in the town screen
  1032. * possibility of moving hero into the garrison
  1033. * mage guild screen
  1034. * support for blacksmith
  1035. * if hero doesn't have a spell book, he can buy one in a mage guild
  1036. * it's possible to build glyph of fear in fortress
  1037. * creatures placeholders work properly
  1038. Adventure Interface:
  1039. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1040. Hero Window:
  1041. * bugfix: splitting stacks works in hero window
  1042. * removed bug causing significant increase of CPU consumption
  1043. Battles:
  1044. * shooting
  1045. * removed some displaying problems
  1046. * showing last group of frames in creature animation won't crash
  1047. * added start moving and end moving animations
  1048. * fixed moving two-hex creatures
  1049. * showing/hiding graphic cursor
  1050. * a part of using graphic cursor
  1051. * slightly optimized showing of battle interface
  1052. * animation of getting hit / death by shooting is displayed when it should be
  1053. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1054. * minor optimizations
  1055. PreGame:
  1056. * updates settings when selecting new map after changing sorting criteria
  1057. * if sorting not by name, name will be used as a secondary criteria
  1058. * when filter is applied a first available map is selected automatically
  1059. * slider position updated after sorting in pregame
  1060. Objects:
  1061. * support for the Tree of knowledge
  1062. * support for Campfires
  1063. * added event message when picking artifact
  1064. 0.6 -> 0.61 (Jun 15 2008)
  1065. Improvements:
  1066. * improved attacking in the battles
  1067. * it's possible to kill hostile stack
  1068. * animations won't go in the same phase
  1069. * Better pathfinder
  1070. * "%s" substitutions in Right-click information in town hall
  1071. * windmill won't give wood
  1072. * hover text for heroes
  1073. * support for ZSoft-style PCX files in /Data
  1074. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1075. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1076. * stack at the limit of unit's range can now be attacked
  1077. * range of unit is now properly displayed
  1078. * battle log is scrolled down when new event occurs
  1079. * console is closed when application exits
  1080. Bugfixes:
  1081. * stack at the limit of unit's range can now be attacked
  1082. * good background for the town hall screen in Stronghold
  1083. * fixed typo in hall.txt
  1084. * VCMI won't crash when r-click neutral stack during the battle
  1085. * water won't blink behind shipyard in the Castle
  1086. * fixed several memory leaks
  1087. * properly displaying two-hex creatures in recruit/split/info window
  1088. * corrupted map file won't cause crash on initializing main menu
  1089. 0.59 -> 0.6 (Jun 1 2008)
  1090. * partially done attacking in battles
  1091. * screen isn't now refreshed while blitting creature info window
  1092. * r-click creature info windows in battles
  1093. * no more division by 0 in slider
  1094. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1095. * fixed estate problems
  1096. * fixed blinking mana vortex
  1097. * grail increases creature growths
  1098. * new pathfinder
  1099. * several minor improvements
  1100. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1101. * fixed memory leak in battles
  1102. * blitting creature animations to rects in the recruitment window
  1103. * fixed wrong creatures def names
  1104. * better battle pathfinder and unit reversing
  1105. * improved slider ( #58 )
  1106. * fixed problems with horde buildings (won't block original dwellings)
  1107. * giving primary skill when hero get level (but there is still no dialog)
  1108. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1109. * creature levels not messed in Fortress
  1110. * war machines are added to the hero's inventory, not to the garrison
  1111. * support for H3-style PCX graphics in Data/
  1112. * VCMI won't crash when is unable to initialize audio system
  1113. * fixed displaying wrong town defs
  1114. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1115. * creature info window (only r-click)
  1116. * callback for buttons/lists based on boost::function
  1117. * a lot of minor improvements
  1118. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1119. Towns:
  1120. * recruiting creatures
  1121. * working creature growths (including castle and horde building influences)
  1122. * towns give income
  1123. * town hall screen
  1124. * building buildings (requirements and cost are handled)
  1125. * hints for structures
  1126. * updating town infobox
  1127. Garrisons:
  1128. * merging stacks
  1129. * splitting stacks
  1130. Battles:
  1131. * starting battles
  1132. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1133. * leaving battle by pressing flee button
  1134. * moving units in battles and displaying their ranges
  1135. * defend command for units
  1136. General:
  1137. * a number of minor fixes and improvements
  1138. 0.54 -> 0.55 (Feb 29 2008)
  1139. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1140. * randomization quantity of creatures on the map
  1141. * fix of Pandora's Box handling
  1142. * reading disposed/predefined heroes
  1143. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1144. * more detailed logs
  1145. * reported problems with hero flags resolved
  1146. * heroes cannot occupy the same tile
  1147. * hints for most of creature generators
  1148. * some minor stuff
  1149. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1150. * given hero is placed in the town entrance
  1151. * some objects such as river delta won't be blitted "on" hero
  1152. * tiles under FoW are inaccessible
  1153. * giving random hero on RoE maps
  1154. * improved protection against hero duplication
  1155. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1156. * right click popups with infoboxes for heroes/towns lists
  1157. * new interface coloring (many thanks to GrayFace ;])
  1158. * fixed bug in object flag's coloring
  1159. * added hints in town lists
  1160. * eliminated square from city hints
  1161. 0.53 - 0.53b (Feb 20 2008)
  1162. * added giving default buildings in towns
  1163. * town infobox won't crash on empty town
  1164. 0.52 - 0.53 (Feb 18 2008):
  1165. * hopefully the last bugfix of Pandora's Box
  1166. * fixed blockmaps of generated heroes
  1167. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1168. * fixed town randomization
  1169. * fixed hero randomization
  1170. * fixed displaying heroes in preGame
  1171. * fixed selecting/deselecting artifact slots in hero window
  1172. * much faster pathfinder
  1173. * memory usage and load time significantly decreased
  1174. * it's impossible to select empty artifact slot in hero window
  1175. * fixed problem with FoW displaying on minimap on L-sized maps
  1176. * fixed crashbug in hero list connected with heroes dismissing
  1177. * mostly done town infobox
  1178. * town daily income is properly calculated
  1179. 0.51 - 0.52 (Feb 7 2008):
  1180. * [feature] giving starting hero
  1181. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1182. * [feature] picked artifacts are added to hero's backpack
  1183. * [feature] possibility of choosing player to play
  1184. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1185. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1186. * [bugfix] improved randomization
  1187. * [bugfix] pathfinder can't be cheated (what caused errors)
  1188. 0.5 - 0.51 (Feb 3 2008):
  1189. * close button properly closes (same does 'q' key)
  1190. * two players can't have selected same hero
  1191. * double click on "Show Available Scenarios" won't reset options
  1192. * fixed possible crashbug in town/hero lists
  1193. * fixed crashbug in initializing game caused by wrong prisons handling
  1194. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1195. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1196. * fixed crashbug on reading blank Quest Guards
  1197. * better console messages
  1198. * map reading speed up (though it's still slow, especially on bigger maps)
  1199. to 0.5 (Feb 2 2008 - first closed release):
  1200. * Main menu and New game screens
  1201. * Scenario selection, part of advanced options support
  1202. * Partially done adventure map, town and hero interfaces
  1203. * Moving hero
  1204. * Interactions with several objects (mines, resources, mills, and others)