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BuildingBehavior.cpp 1.9 KB

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  1. /*
  2. * BuyArmyBehavior.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BuildingBehavior.h"
  12. #include "../VCAI.h"
  13. #include "../AIhelper.h"
  14. #include "../AIUtility.h"
  15. #include "../Goals/BuyArmy.h"
  16. #include "lib/mapping/CMap.h" //for victory conditions
  17. #include "lib/CPathfinder.h"
  18. #include "../Engine/Nullkiller.h"
  19. extern boost::thread_specific_ptr<CCallback> cb;
  20. extern boost::thread_specific_ptr<VCAI> ai;
  21. extern FuzzyHelper * fh;
  22. using namespace Goals;
  23. std::string BuildingBehavior::toString() const
  24. {
  25. return "Build";
  26. }
  27. Goals::TGoalVec BuildingBehavior::decompose() const
  28. {
  29. Goals::TGoalVec tasks;
  30. TResources resourcesRequired = ai->nullkiller->buildAnalyzer->getResourcesRequiredNow();
  31. TResources totalDevelopmentCost = ai->nullkiller->buildAnalyzer->getTotalResourcesRequired();
  32. TResources availableResources = cb->getResourceAmount();
  33. TResources dailyIncome = ai->nullkiller->buildAnalyzer->getDailyIncome();
  34. logAi->trace("Resources amount: %s", availableResources.toString());
  35. resourcesRequired -= availableResources;
  36. resourcesRequired.positive();
  37. logAi->trace("daily income: %s", dailyIncome.toString());
  38. logAi->trace("resources required to develop towns now: %s, total: %s",
  39. resourcesRequired.toString(),
  40. totalDevelopmentCost.toString());
  41. auto & developmentInfos = ai->nullkiller->buildAnalyzer->getDevelopmentInfo();
  42. auto goldPreasure = ai->nullkiller->buildAnalyzer->getGoldPreasure();
  43. for(auto & developmentInfo : developmentInfos)
  44. {
  45. auto town = developmentInfo.town;
  46. for(auto & buildingInfo : developmentInfo.toBuild)
  47. {
  48. if(goldPreasure < MAX_GOLD_PEASURE || buildingInfo.dailyIncome[Res::GOLD] > 0)
  49. tasks.push_back(sptr(BuildThis(buildingInfo, developmentInfo)));
  50. }
  51. }
  52. return tasks;
  53. }