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- /*
- * BuildThis.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BuildThis.h"
- #include "../VCAI.h"
- #include "../AIUtility.h"
- #include "../AIhelper.h"
- #include "../FuzzyHelper.h"
- #include "../../../lib/mapping/CMap.h" //for victory conditions
- #include "../../../lib/CPathfinder.h"
- #include "../../../lib/StringConstants.h"
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<VCAI> ai;
- extern FuzzyHelper * fh;
- using namespace Goals;
- bool BuildThis::operator==(const BuildThis & other) const
- {
- return town == other.town && bid == other.bid;
- }
- std::string BuildThis::toString() const
- {
- return "Build " + buildingInfo.name + "(" + std::to_string(bid) + ") in " + town->name;
- }
- void BuildThis::accept(VCAI * ai)
- {
- auto b = BuildingID(bid);
- if(town)
- {
- if(cb->canBuildStructure(town, b) == EBuildingState::ALLOWED)
- {
- logAi->debug("Player %d will build %s in town of %s at %s",
- ai->playerID, town->town->buildings.at(b)->Name(), town->name, town->pos.toString());
- cb->buildBuilding(town, b);
- return;
- }
- }
- throw cannotFulfillGoalException("Cannot build a given structure!");
- }
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