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- /*
- * DigAtTile.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "DigAtTile.h"
- #include "../VCAI.h"
- #include "../AIUtility.h"
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<VCAI> ai;
- extern FuzzyHelper * fh;
- using namespace Goals;
- bool DigAtTile::operator==(const DigAtTile & other) const
- {
- return other.hero.h == hero.h && other.tile == tile;
- }
- //
- //TSubgoal DigAtTile::decomposeSingle() const
- //{
- // const CGObjectInstance * firstObj = vstd::frontOrNull(cb->getVisitableObjs(tile));
- // if(firstObj && firstObj->ID == Obj::HERO && firstObj->tempOwner == ai->playerID) //we have hero at dest
- // {
- // const CGHeroInstance * h = dynamic_cast<const CGHeroInstance *>(firstObj);
- // sethero(h).setisElementar(true);
- // return sptr(*this);
- // }
- //
- // return sptr(VisitTile(tile));
- //}
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