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- #include "StdInc.h"
- #include "CBattleInterfaceClasses.h"
- #include "../UIFramework/SDL_Extensions.h"
- #include "CBattleInterface.h"
- #include "../CGameInfo.h"
- #include "../CDefHandler.h"
- #include "../UIFramework/CCursorHandler.h"
- #include "../CPlayerInterface.h"
- #include "../../CCallback.h"
- #include "../CSpellWindow.h"
- #include "../Graphics.h"
- #include "../CConfigHandler.h"
- #include "../UIFramework/CGuiHandler.h"
- #include "../UIFramework/CIntObjectClasses.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/NetPacks.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/CObjectHandler.h"
- #include "../../lib/BattleState.h"
- #include "../CMusicHandler.h"
- #include "../CVideoHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "../CBitmapHandler.h"
- #include "../CCreatureWindow.h"
- CBattleConsole::~CBattleConsole()
- {
- texts.clear();
- }
- void CBattleConsole::show(SDL_Surface * to)
- {
- if(ingcAlter.size())
- {
- CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
- }
- else if(alterTxt.size())
- {
- CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
- }
- else if(texts.size())
- {
- if(texts.size()==1)
- {
- CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
- }
- else
- {
- CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
- CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 27, FONT_SMALL, 80, Colors::Cornsilk, to);
- }
- }
- }
- bool CBattleConsole::addText(const std::string & text)
- {
- if(text.size()>70)
- return false; //text too long!
- int firstInToken = 0;
- for(size_t i = 0; i < text.size(); ++i) //tokenize
- {
- if(text[i] == 10)
- {
- texts.push_back( text.substr(firstInToken, i-firstInToken) );
- firstInToken = i+1;
- }
- }
- texts.push_back( text.substr(firstInToken, text.size()) );
- lastShown = texts.size()-1;
- return true;
- }
- void CBattleConsole::alterText(const std::string &text)
- {
- //char buf[500];
- //sprintf(buf, text.c_str());
- //alterTxt = buf;
- alterTxt = text;
- }
- void CBattleConsole::eraseText(ui32 pos)
- {
- if(pos < texts.size())
- {
- texts.erase(texts.begin() + pos);
- if(lastShown == texts.size())
- --lastShown;
- }
- }
- void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
- {
- if(pos >= texts.size()) //no such pos
- return;
- texts[pos] = text;
- }
- void CBattleConsole::scrollUp(ui32 by)
- {
- if(lastShown > static_cast<int>(by))
- lastShown -= by;
- }
- void CBattleConsole::scrollDown(ui32 by)
- {
- if(lastShown + by < texts.size())
- lastShown += by;
- }
- void CBattleHero::show(SDL_Surface * to)
- {
- //animation of flag
- SDL_Rect temp_rect;
- if(flip)
- {
- temp_rect = genRect(
- flag->ourImages[flagAnim].bitmap->h,
- flag->ourImages[flagAnim].bitmap->w,
- pos.x + 61,
- pos.y + 39);
- }
- else
- {
- temp_rect = genRect(
- flag->ourImages[flagAnim].bitmap->h,
- flag->ourImages[flagAnim].bitmap->w,
- pos.x + 72,
- pos.y + 39);
- }
- CSDL_Ext::blit8bppAlphaTo24bpp(
- flag->ourImages[flagAnim].bitmap,
- NULL,
- screen,
- &temp_rect);
- //animation of hero
- SDL_Rect rect = pos;
- CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, NULL, to, &rect);
- if ( ++animCount == 4 )
- {
- animCount = 0;
- if ( ++flagAnim >= flag->ourImages.size())
- flagAnim = 0;
- if ( ++currentFrame >= lastFrame)
- switchToNextPhase();
- }
- }
- void CBattleHero::setPhase(int newPhase)
- {
- nextPhase = newPhase;
- switchToNextPhase(); //immediately switch to next phase and then restore idling phase
- nextPhase = 0;
- }
- void CBattleHero::clickLeft(tribool down, bool previousState)
- {
- if(myOwner->spellDestSelectMode) //we are casting a spell
- return;
- if(!down && myHero != NULL && myOwner->myTurn && myOwner->curInt->cb->battleCanCastSpell()) //check conditions
- {
- for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
- {
- if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
- return;
- }
- CCS->curh->changeGraphic(0,0);
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->curInt);
- GH.pushInt(spellWindow);
- }
- }
- void CBattleHero::switchToNextPhase()
- {
- if (phase != nextPhase)
- {
- phase = nextPhase;
- //find first and last frames of our animation
- for (firstFrame = 0;
- firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase;
- firstFrame++);
- for (lastFrame = firstFrame;
- lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase;
- lastFrame++);
- }
- currentFrame = firstFrame;
- }
- CBattleHero::CBattleHero(const std::string & defName, bool flipG, ui8 player, const CGHeroInstance * hero, const CBattleInterface * owner):
- flip(flipG),
- myHero(hero),
- myOwner(owner),
- phase(1),
- nextPhase(0),
- flagAnim(0),
- animCount(0)
- {
- dh = CDefHandler::giveDef( defName );
- for(size_t i = 0; i < dh->ourImages.size(); ++i) //transforming images
- {
- if(flip)
- {
- SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
- SDL_FreeSurface(dh->ourImages[i].bitmap);
- dh->ourImages[i].bitmap = hlp;
- }
- CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
- }
- if(flip)
- flag = CDefHandler::giveDef("CMFLAGR.DEF");
- else
- flag = CDefHandler::giveDef("CMFLAGL.DEF");
- //coloring flag and adding transparency
- for(size_t i = 0; i < flag->ourImages.size(); ++i)
- {
- CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
- graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
- }
- addUsedEvents(LCLICK);
- switchToNextPhase();
- }
- CBattleHero::~CBattleHero()
- {
- delete dh;
- delete flag;
- }
- CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos = position;
- background = new CPicture("comopbck.bmp");
- background->colorize(owner->curInt->playerID);
- viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 25, 56, false);
- viewGrid->select(settings["battle"]["cellBorders"].Bool());
- movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 25, 89, false);
- movementShadow->select(settings["battle"]["stackRange"].Bool());
- mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 25, 122, false);
- mouseShadow->select(settings["battle"]["mouseShadow"].Bool());
- animSpeeds = new CHighlightableButtonsGroup(0);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def", 28, 225, 1);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def", 92, 225, 2);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",156, 225, 4);
- animSpeeds->select(owner->getAnimSpeed(), 1);
- animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
- setToDefault = new CAdventureMapButton (CGI->generaltexth->zelp[393], boost::bind(&CBattleOptionsWindow::bDefaultf,this), 246, 359, "codefaul.def");
- setToDefault->swappedImages = true;
- setToDefault->update();
- exit = new CAdventureMapButton (CGI->generaltexth->zelp[392], boost::bind(&CBattleOptionsWindow::bExitf,this), 357, 359, "soretrn.def",SDLK_RETURN);
- exit->swappedImages = true;
- exit->update();
- //creating labels
- labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[392]));//window title
- labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[393]));//animation speed
- labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[394]));//music volume
- labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[395]));//effects' volume
- labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[396]));//auto - combat options
- labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[397]));//creature info
- //auto - combat options
- labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[398]));//creatures
- labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[399]));//spells
- labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[400]));//catapult
- labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[151]));//ballista
- labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[401]));//first aid tent
- //creature info
- labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[402]));//all stats
- labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[403]));//spells only
- //general options
- labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[404]));
- labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[405]));
- labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[406]));
- labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[407]));
- }
- void CBattleOptionsWindow::bDefaultf()
- {
- }
- void CBattleOptionsWindow::bExitf()
- {
- GH.popIntTotally(this);
- }
- CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CBattleInterface * _owner)
- : owner(_owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- this->pos = pos;
- CPicture * bg = new CPicture("CPRESULT");
- bg->colorize(owner->curInt->playerID);
- exit = new CAdventureMapButton ("", "", boost::bind(&CBattleResultWindow::bExitf,this), 384, 505, "iok6432.def", SDLK_RETURN);
- exit->borderColor = Colors::MetallicGold;
- exit->borderEnabled = true;
- if(br.winner==0) //attacker won
- {
- new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[410]);
- new CLabel(408, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[411]);
- }
- else //if(br.winner==1)
- {
- new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[411]);
- new CLabel(412, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[410]);
- }
- new CLabel(232, 302, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[407]);
- new CLabel(232, 332, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[408]);
- new CLabel(232, 428, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[409]);
- std::string attackerName, defenderName;
- if(owner->attackingHeroInstance) //a hero attacked
- {
- new CAnimImage("PortraitsLarge", owner->attackingHeroInstance->portrait, 0, 21, 38);
- //setting attackerName
- attackerName = owner->attackingHeroInstance->name;
- }
- else //a monster attacked
- {
- int bestMonsterID = -1;
- ui32 bestPower = 0;
- for(TSlots::const_iterator it = owner->army1->Slots().begin(); it!=owner->army1->Slots().end(); ++it)
- {
- if(it->second->type->AIValue > bestPower)
- {
- bestPower = it->second->type->AIValue;
- bestMonsterID = it->second->type->idNumber;
- }
- }
- new CAnimImage("TWCRPORT", bestMonsterID+2, 0, 21, 38);
- //setting attackerName
- attackerName = CGI->creh->creatures[bestMonsterID]->namePl;
- }
- if(owner->defendingHeroInstance) //a hero defended
- {
- new CAnimImage("PortraitsLarge", owner->defendingHeroInstance->portrait, 0, 392, 38);
- //setting defenderName
- defenderName = owner->defendingHeroInstance->name;
- }
- else //a monster defended
- {
- int bestMonsterID = -1;
- ui32 bestPower = 0;
- for(TSlots::const_iterator it = owner->army2->Slots().begin(); it!=owner->army2->Slots().end(); ++it)
- {
- if( it->second->type->AIValue > bestPower)
- {
- bestPower = it->second->type->AIValue;
- bestMonsterID = it->second->type->idNumber;
- }
- }
- new CAnimImage("TWCRPORT", CGI->creh->creatures[bestMonsterID]->iconIndex, 0, 392, 38);
- //setting defenderName
- defenderName = CGI->creh->creatures[bestMonsterID]->namePl;
- }
- //printing attacker and defender's names
- new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::Cornsilk, attackerName);
- new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::Cornsilk, defenderName);
- //printing casualities
- for(int step = 0; step < 2; ++step)
- {
- if(br.casualties[step].size()==0)
- {
- new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[523]);
- }
- else
- {
- int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
- int yPos = 344 + step*97;
- for(std::map<ui32,si32>::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
- {
- new CAnimImage("CPRSMALL", CGI->creh->creatures[it->first]->iconIndex, 0, xPos, yPos);
- std::ostringstream amount;
- amount<<it->second;
- new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::Cornsilk, amount.str());
- xPos += 42;
- }
- }
- }
- //printing result description
- bool weAreAttacker = (owner->curInt->playerID == owner->attackingHeroInstance->tempOwner);
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- int text=-1;
- switch(br.result)
- {
- case 0: text = 304; break;
- case 1: text = 303; break;
- case 2: text = 302; break;
- }
- CCS->musich->playMusic("Music/Win Battle", false);
- CCS->videoh->open("WIN3.BIK");
- std::string str = CGI->generaltexth->allTexts[text];
- const CGHeroInstance * ourHero = weAreAttacker? owner->attackingHeroInstance : owner->defendingHeroInstance;
- if (ourHero)
- {
- str += CGI->generaltexth->allTexts[305];
- boost::algorithm::replace_first(str,"%s",ourHero->name);
- boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
- }
-
- new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::Cornsilk);
- }
- else // we lose
- {
- switch(br.result)
- {
- case 0: //normal victory
- {
- CCS->musich->playMusic("Music/LoseCombat", false);
- CCS->videoh->open("LBSTART.BIK");
- new CLabel(235, 235, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[311]);
- break;
- }
- case 1: //flee
- {
- CCS->musich->playMusic("Music/Retreat Battle", false);
- CCS->videoh->open("RTSTART.BIK");
- new CLabel(235, 235, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[310]);
- break;
- }
- case 2: //surrender
- {
- CCS->musich->playMusic("Music/Surrender Battle", false);
- CCS->videoh->open("SURRENDER.BIK");
- new CLabel(235, 235, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[309]);
- break;
- }
- }
- }
- }
- CBattleResultWindow::~CBattleResultWindow()
- {
- }
- void CBattleResultWindow::activate()
- {
- owner->curInt->showingDialog->set(true);
- CIntObject::activate();
- }
- void CBattleResultWindow::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
- }
- void CBattleResultWindow::bExitf()
- {
- if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)
- {
- CGuiHandler::pushSDLEvent(SDL_QUIT);
- return;
- }
- CPlayerInterface * intTmp = owner->curInt;
- GH.popInts(2); //first - we; second - battle interface
- intTmp->showingDialog->setn(false);
- CCS->videoh->close();
- }
- Point CClickableHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CStack * stack, const CBattleInterface * cbi)
- {
- Point ret(-500, -500); //returned value
- if(stack && stack->position < 0) //creatures in turrets
- {
- switch(stack->position)
- {
- case -2: //keep
- ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][17];
- break;
- case -3: //lower turret
- ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][18];
- break;
- case -4: //upper turret
- ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][19];
- break;
- }
- }
- else
- {
- ret.y = -139 + 42 * (hexNum/GameConstants::BFIELD_WIDTH); //counting y
- //counting x
- if(attacker)
- {
- ret.x = -160 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH);
- }
- else
- {
- ret.x = -219 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH);
- }
- //shifting position for double - hex creatures
- if(stack && stack->doubleWide())
- {
- if(attacker)
- {
- ret.x -= 44;
- }
- else
- {
- ret.x += 45;
- }
- }
- }
- //returning
- return ret +CPlayerInterface::battleInt->pos;
- }
- void CClickableHex::hover(bool on)
- {
- hovered = on;
- //Hoverable::hover(on);
- if(!on && setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(NULL)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
- }
- void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
- {
- if(myInterface->cellShade)
- {
- if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
- {
- strictHovered = false;
- }
- else //hovered pixel is inside hex
- {
- strictHovered = true;
- }
- }
- if(hovered && strictHovered) //print attacked creature to console
- {
- const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);
- if(myInterface->console->alterTxt.size() == 0 &&attackedStack != NULL &&
- attackedStack->owner != myInterface->curInt->playerID &&
- attackedStack->alive())
- {
- char tabh[160];
- const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
- sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
- myInterface->console->alterTxt = std::string(tabh);
- setAlterText = true;
- }
- }
- else if(setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- void CClickableHex::clickLeft(tribool down, bool previousState)
- {
- if(!down && hovered && strictHovered) //we've been really clicked!
- {
- myInterface->hexLclicked(myNumber);
- }
- }
- void CClickableHex::clickRight(tribool down, bool previousState)
- {
- const CStack * myst = myInterface->curInt->cb->battleGetStackByPos(myNumber); //stack info
- if(hovered && strictHovered && myst!=NULL)
- {
- if(!myst->alive()) return;
- if(down)
- {
- GH.pushInt(createCreWindow(myst));
- }
- }
- }
- void CStackQueue::update()
- {
- stacksSorted.clear();
- owner->curInt->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
- if(stacksSorted.size())
- {
- for (int i = 0; i < stackBoxes.size() ; i++)
- {
- stackBoxes[i]->setStack(stacksSorted[i]);
- }
- }
- else
- {
- //no stacks on battlefield... what to do with queue?
- }
- }
- CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
- :embedded(Embedded), owner(_owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- if(embedded)
- {
- bg = NULL;
- pos.w = QUEUE_SIZE * 37;
- pos.h = 46;
- pos.x = screen->w/2 - pos.w/2;
- pos.y = (screen->h - 600)/2 + 10;
- }
- else
- {
- bg = BitmapHandler::loadBitmap("DIBOXBCK");
- pos.w = 800;
- pos.h = 85;
- }
- stackBoxes.resize(QUEUE_SIZE);
- for (int i = 0; i < stackBoxes.size(); i++)
- {
- stackBoxes[i] = new StackBox(embedded);
- stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
- }
- }
- CStackQueue::~CStackQueue()
- {
- SDL_FreeSurface(bg);
- }
- void CStackQueue::showAll(SDL_Surface * to)
- {
- blitBg(to);
- CIntObject::showAll(to);
- }
- void CStackQueue::blitBg( SDL_Surface * to )
- {
- if(bg)
- {
- SDL_SetClipRect(to, &pos);
- CSDL_Ext::fillTexture(to, bg);
- SDL_SetClipRect(to, nullptr);
- }
- }
- void CStackQueue::StackBox::showAll(SDL_Surface * to)
- {
- assert(stack);
- bg->colorize(stack->owner);
- CIntObject::showAll(to);
- if(small)
- printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::Cornsilk, to);
- else
- printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::Cornsilk, to);
- }
- void CStackQueue::StackBox::setStack( const CStack *stack )
- {
- this->stack = stack;
- assert(stack);
- icon->setFrame(stack->getCreature()->iconIndex);
- }
- CStackQueue::StackBox::StackBox(bool small):
- stack(nullptr),
- small(small)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture(small ? "StackQueueBgSmall" : "StackQueueBgBig" );
- if (small)
- {
- icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);
- }
- else
- icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- }
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