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- #include "StdInc.h"
- #include <boost/bimap.hpp>
- #include <SDL_mixer.h>
- #include "CMusicHandler.h"
- #include "../lib/CCreatureHandler.h"
- #include "../lib/CSpellHandler.h"
- #include "../client/CGameInfo.h"
- #include "../lib/JsonNode.h"
- #include "../lib/GameConstants.h"
- #include "../lib/Filesystem/CResourceLoader.h"
- /*
- * CMusicHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- using namespace boost::assign;
- static boost::bimap<soundBase::soundID, std::string> sounds;
- // Not pretty, but there's only one music handler object in the game.
- static void soundFinishedCallbackC(int channel)
- {
- CCS->soundh->soundFinishedCallback(channel);
- }
- static void musicFinishedCallbackC(void)
- {
- CCS->musich->musicFinishedCallback();
- }
- void CAudioBase::init()
- {
- if (initialized)
- return;
- if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
- {
- tlog1 << "Mix_OpenAudio error: " << Mix_GetError() << std::endl;
- return;
- }
- initialized = true;
- }
- void CAudioBase::release()
- {
- if (initialized)
- {
- Mix_CloseAudio();
- initialized = false;
- }
- }
- void CAudioBase::setVolume(ui32 percent)
- {
- if (percent > 100)
- percent = 100;
- volume = percent;
- }
- void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
- {
- setVolume(volumeNode.Float());
- }
- CSoundHandler::CSoundHandler():
- listener(settings.listen["general"]["sound"])
- {
- listener(boost::bind(&CSoundHandler::onVolumeChange, this, _1));
- // Map sound names
- #define VCMI_SOUND_NAME(x) ( soundBase::x,
- #define VCMI_SOUND_FILE(y) #y )
- sounds = boost::assign::list_of<boost::bimap<soundBase::soundID, std::string>::relation>
- VCMI_SOUND_LIST;
- #undef VCMI_SOUND_NAME
- #undef VCMI_SOUND_FILE
- // Vectors for helper(s)
- pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
- soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
- horseSounds += // must be the same order as terrains (see EterrainType);
- soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
- soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
- soundBase::horseSubterranean, soundBase::horseLava,
- soundBase::horseWater, soundBase::horseRock;
- battleIntroSounds += soundBase::battle00, soundBase::battle01,
- soundBase::battle02, soundBase::battle03, soundBase::battle04,
- soundBase::battle05, soundBase::battle06, soundBase::battle07;
- };
- void CSoundHandler::init()
- {
- CAudioBase::init();
- if (initialized)
- {
- // Load sounds
- Mix_ChannelFinished(soundFinishedCallbackC);
- }
- }
- void CSoundHandler::release()
- {
- if (initialized)
- {
- Mix_HaltChannel(-1);
- std::map<soundBase::soundID, Mix_Chunk *>::iterator it;
- for (it=soundChunks.begin(); it != soundChunks.end(); it++)
- {
- if (it->second)
- Mix_FreeChunk(it->second);
- }
- }
- CAudioBase::release();
- }
- // Allocate an SDL chunk and cache it.
- Mix_Chunk *CSoundHandler::GetSoundChunk(soundBase::soundID soundID)
- {
- // Find its name
- boost::bimap<soundBase::soundID, std::string>::left_iterator it;
- it = sounds.left.find(soundID);
- if (it == sounds.left.end())
- return nullptr;
- // Load and insert
- try
- {
- auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + it->second, EResType::SOUND));
- SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
- Mix_Chunk *chunk;
- chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
- soundChunks.insert(std::pair<soundBase::soundID, Mix_Chunk *>(soundID, chunk));
- return chunk;
- }
- catch(std::exception &e)
- {
- tlog3 << "Cannot get sound " << soundID << " chunk: " << e.what() << "\n";
- return nullptr;
- }
- }
- Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound)
- {
- if (sound.empty())
- return nullptr;
- // Load and insert
- try
- {
- auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND)); //TODO: allow other sound folders?
- SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
- Mix_Chunk *chunk;
- chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
- return chunk;
- }
- catch(std::exception &e)
- {
- tlog3 << "Cannot get sound " << sound << " chunk: " << e.what() << "\n";
- return nullptr;
- }
- }
- // Get a soundID given a filename
- soundBase::soundID CSoundHandler::getSoundID(const std::string &fileName)
- {
- boost::bimap<soundBase::soundID, std::string>::right_iterator it;
- it = sounds.right.find(fileName);
- if (it == sounds.right.end())
- return soundBase::invalid;
- else
- return it->second;
- }
- void CSoundHandler::initCreaturesSounds(const std::vector<ConstTransitivePtr< CCreature> > &creatures)
- {
- //commented to avoid spurious warnings
- /*
- // Find creatures without sounds
- for(ui32 i=0;i<creatures.size();i++)
- {
- // Note: this will exclude war machines, but it's better
- // than nothing.
- if (vstd::contains(CGI->creh->notUsedMonsters, i))
- continue;
- CCreature &c = creatures[i];
- if (c.sounds.killed == soundBase::invalid)
- tlog1 << "creature " << c.idNumber << " doesn't have sounds" << std::endl;
- }*/
- }
- void CSoundHandler::initSpellsSounds(const std::vector< ConstTransitivePtr<CSpell> > &spells)
- {
- const JsonNode config(ResourceID("config/sp_sounds.json"));
- if (!config["spell_sounds"].isNull()) {
- BOOST_FOREACH(const JsonNode &node, config["spell_sounds"].Vector()) {
- int spellid = node["id"].Float();
- const CSpell *s = CGI->spellh->spells[spellid];
- if (vstd::contains(spellSounds, s))
- tlog1 << "Spell << " << spellid << " already has a sound" << std::endl;
- soundBase::soundID sound = getSoundID(node["soundfile"].String());
- if (sound == soundBase::invalid)
- tlog0 << "Error: invalid sound for id "<< spellid << "\n";
- spellSounds[s] = sound;
- }
- }
- }
- // Plays a sound, and return its channel so we can fade it out later
- int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
- {
- if (!initialized)
- return -1;
- int channel;
- Mix_Chunk *chunk = GetSoundChunk(soundID);
- if (chunk)
- {
- channel = Mix_PlayChannel(-1, chunk, repeats);
- if (channel == -1)
- tlog1 << "Unable to play sound file " << soundID << " , error " << Mix_GetError() << std::endl;
- else
- callbacks[channel];//insert empty callback
- }
- else
- {
- channel = -1;
- }
- return channel;
- }
- int CSoundHandler::playSound(std::string sound, int repeats)
- {
- if (!initialized)
- return -1;
- int channel;
- Mix_Chunk *chunk = GetSoundChunk(sound);
- if (chunk)
- {
- channel = Mix_PlayChannel(-1, chunk, repeats);
- if (channel == -1)
- tlog1 << "Unable to play sound file " << sound << " , error " << Mix_GetError() << std::endl;
- else
- callbacks[channel];//insert empty callback
- }
- else
- {
- channel = -1;
- }
- return channel;
- }
- // Helper. Randomly select a sound from an array and play it
- int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
- {
- return playSound(sound_vec[rand() % sound_vec.size()]);
- }
- void CSoundHandler::stopSound( int handler )
- {
- if (initialized && handler != -1)
- Mix_HaltChannel(handler);
- }
- // Sets the sound volume, from 0 (mute) to 100
- void CSoundHandler::setVolume(ui32 percent)
- {
- CAudioBase::setVolume(percent);
- if (initialized)
- Mix_Volume(-1, (MIX_MAX_VOLUME * volume)/100);
- }
- void CSoundHandler::setCallback(int channel, boost::function<void()> function)
- {
- std::map<int, boost::function<void()> >::iterator iter;
- iter = callbacks.find(channel);
- //channel not found. It may have finished so fire callback now
- if(iter == callbacks.end())
- function();
- else
- iter->second = function;
- }
- void CSoundHandler::soundFinishedCallback(int channel)
- {
- std::map<int, boost::function<void()> >::iterator iter;
- iter = callbacks.find(channel);
- assert(iter != callbacks.end());
- if (iter->second)
- iter->second();
- callbacks.erase(iter);
- }
- void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
- {
- setVolume(volumeNode.Float());
- }
- CMusicHandler::CMusicHandler():
- listener(settings.listen["general"]["music"])
- {
- listener(boost::bind(&CMusicHandler::onVolumeChange, this, _1));
- // Map music IDs
- // Vectors for helper
- const std::string setEnemy[] = {"AITheme0", "AITheme1", "AITheme2"};
- const std::string setBattle[] = {"Combat01", "Combat02", "Combat03", "Combat04"};
- const std::string setTerrain[] = {"Dirt", "Sand", "Grass", "Snow", "Swamp", "Rough", "Underground", "Lava", "Water"};
- auto fillSet = [=](std::string setName, const std::string list[], size_t amount)
- {
- for (size_t i=0; i < amount; i++)
- addEntryToSet(setName, i, std::string("music/") + list[i]);
- };
- fillSet("enemy-turn", setEnemy, ARRAY_COUNT(setEnemy));
- fillSet("battle", setBattle, ARRAY_COUNT(setBattle));
- fillSet("terrain", setTerrain, ARRAY_COUNT(setTerrain));
- }
- void CMusicHandler::addEntryToSet(std::string set, int musicID, std::string musicURI)
- {
- musicsSet[set][musicID] = musicURI;
- }
- void CMusicHandler::init()
- {
- CAudioBase::init();
- if (initialized)
- Mix_HookMusicFinished(musicFinishedCallbackC);
- }
- void CMusicHandler::release()
- {
- if (initialized)
- {
- boost::mutex::scoped_lock guard(musicMutex);
- Mix_HookMusicFinished(NULL);
- current.reset();
- next.reset();
- }
- CAudioBase::release();
- }
- void CMusicHandler::playMusic(std::string musicURI, bool loop)
- {
- if (current && current->isTrack( musicURI))
- return;
- queueNext(new MusicEntry(this, "", musicURI, loop));
- }
- void CMusicHandler::playMusicFromSet(std::string whichSet, bool loop)
- {
- auto selectedSet = musicsSet.find(whichSet);
- if (selectedSet == musicsSet.end())
- {
- tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
- return;
- }
- if (current && current->isSet(whichSet))
- return;
- queueNext(new MusicEntry(this, whichSet, "", loop));
- }
- void CMusicHandler::playMusicFromSet(std::string whichSet, int entryID, bool loop)
- {
- auto selectedSet = musicsSet.find(whichSet);
- if (selectedSet == musicsSet.end())
- {
- tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
- return;
- }
- auto selectedEntry = selectedSet->second.find(entryID);
- if (selectedEntry == selectedSet->second.end())
- {
- tlog0 << "Error: playing non-existing entry " << entryID << " from set: " << whichSet << "\n";
- return;
- }
- if (current && current->isTrack( selectedEntry->second))
- return;
- queueNext(new MusicEntry(this, "", selectedEntry->second, loop));
- }
- void CMusicHandler::queueNext(MusicEntry *queued)
- {
- if (!initialized)
- return;
- boost::mutex::scoped_lock guard(musicMutex);
- next.reset(queued);
- if (current.get() == nullptr || !current->stop(1000))
- {
- current.reset(next.release());
- current->play();
- }
- }
- void CMusicHandler::stopMusic(int fade_ms)
- {
- if (!initialized)
- return;
- boost::mutex::scoped_lock guard(musicMutex);
- if (current.get() != NULL)
- current->stop(fade_ms);
- next.reset();
- }
- void CMusicHandler::setVolume(ui32 percent)
- {
- CAudioBase::setVolume(percent);
- if (initialized)
- Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
- }
- void CMusicHandler::musicFinishedCallback(void)
- {
- boost::mutex::scoped_lock guard(musicMutex);
- if (current.get() != NULL)
- {
- //return if current music still not finished
- if (current->play())
- return;
- else
- current.reset();
- }
- if (current.get() == NULL && next.get() != NULL)
- {
- current.reset(next.release());
- current->play();
- }
- }
- MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped):
- owner(owner),
- music(nullptr),
- loop(looped ? -1 : 1),
- setName(setName)
- {
- if (!musicURI.empty())
- load(musicURI);
- }
- MusicEntry::~MusicEntry()
- {
- tlog5<<"Del-ing music file "<<currentName<<"\n";
- if (music)
- Mix_FreeMusic(music);
- }
- void MusicEntry::load(std::string musicURI)
- {
- if (music)
- {
- tlog5<<"Del-ing music file "<<currentName<<"\n";
- Mix_FreeMusic(music);
- }
- currentName = musicURI;
- tlog5<<"Loading music file "<<musicURI<<"\n";
- music = Mix_LoadMUS(CResourceHandler::get()->getResourceName(ResourceID(musicURI, EResType::MUSIC)).c_str());
- if(!music)
- {
- tlog3 << "Warning: Cannot open " << currentName << ": " << Mix_GetError() << std::endl;
- return;
- }
- #ifdef _WIN32
- //The assertion will fail if old MSVC libraries pack .dll is used
- assert(Mix_GetMusicType(music) != MUS_MP3);
- #endif
- }
- bool MusicEntry::play()
- {
- if (!(loop--) && music) //already played once - return
- return false;
- if (!setName.empty())
- {
- auto set = owner->musicsSet[setName];
- size_t entryID = rand() % set.size();
- auto iterator = set.begin();
- std::advance(iterator, entryID);
- load(iterator->second);
- }
- tlog5<<"Playing music file "<<currentName<<"\n";
- if(Mix_PlayMusic(music, 1) == -1)
- {
- tlog1 << "Unable to play music (" << Mix_GetError() << ")" << std::endl;
- return false;
- }
- return true;
- }
- bool MusicEntry::stop(int fade_ms)
- {
- if (Mix_PlayingMusic())
- {
- tlog5<<"Stoping music file "<<currentName<<"\n";
- loop = 0;
- Mix_FadeOutMusic(fade_ms);
- return true;
- }
- return false;
- }
- bool MusicEntry::isSet(std::string set)
- {
- return !setName.empty() && set == setName;
- }
- bool MusicEntry::isTrack(std::string track)
- {
- return setName.empty() && track == currentName;
- }
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