Graphics.cpp 17 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "CDefHandler.h"
  5. #include "UIFramework/SDL_Extensions.h"
  6. #include <SDL_ttf.h>
  7. #include "../lib/CThreadHelper.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/VCMI_Lib.h"
  10. #include "../CCallback.h"
  11. #include "../lib/CTownHandler.h"
  12. #include "../lib/CObjectHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CCreatureHandler.h"
  15. #include "CBitmapHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/CDefObjInfoHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. using namespace boost::assign;
  24. using namespace CSDL_Ext;
  25. #ifdef min
  26. #undef min
  27. #endif
  28. #ifdef max
  29. #undef max
  30. #endif
  31. /*
  32. * Graphics.cpp, part of VCMI engine
  33. *
  34. * Authors: listed in file AUTHORS in main folder
  35. *
  36. * License: GNU General Public License v2.0 or later
  37. * Full text of license available in license.txt file, in main folder
  38. *
  39. */
  40. Graphics * graphics = NULL;
  41. void Graphics::loadPaletteAndColors()
  42. {
  43. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/PLAYERS.PAL"));
  44. std::string pals((char*)textFile.first.get(), textFile.second);
  45. playerColorPalette = new SDL_Color[256];
  46. neutralColor = new SDL_Color;
  47. playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
  48. int startPoint = 24; //beginning byte; used to read
  49. for(int i=0; i<256; ++i)
  50. {
  51. SDL_Color col;
  52. col.r = pals[startPoint++];
  53. col.g = pals[startPoint++];
  54. col.b = pals[startPoint++];
  55. col.unused = 255;
  56. startPoint++;
  57. playerColorPalette[i] = col;
  58. }
  59. neutralColorPalette = new SDL_Color[32];
  60. std::ifstream ncp;
  61. ncp.open(CResourceHandler::get()->getResourceName(ResourceID("config/NEUTRAL.PAL")), std::ios::binary);
  62. for(int i=0; i<32; ++i)
  63. {
  64. ncp.read((char*)&neutralColorPalette[i].r,1);
  65. ncp.read((char*)&neutralColorPalette[i].g,1);
  66. ncp.read((char*)&neutralColorPalette[i].b,1);
  67. ncp.read((char*)&neutralColorPalette[i].unused,1);
  68. neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
  69. }
  70. //colors initialization
  71. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  72. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  73. for(int i=0;i<8;i++)
  74. {
  75. playerColors[i].r = kolory[i].x;
  76. playerColors[i].g = kolory[i].y;
  77. playerColors[i].b = kolory[i].z;
  78. playerColors[i].unused = 255;
  79. }
  80. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
  81. }
  82. void Graphics::initializeBattleGraphics()
  83. {
  84. const JsonNode config(ResourceID("config/battles_graphics.json"));
  85. // Reserve enough space for the terrains
  86. int idx = config["backgrounds"].Vector().size();
  87. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  88. idx = 1;
  89. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  90. battleBacks[idx].push_back(t.String());
  91. idx++;
  92. }
  93. //initializing battle hero animation
  94. idx = config["heroes"].Vector().size();
  95. battleHeroes.resize(idx);
  96. idx = 0;
  97. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  98. battleHeroes[idx] = h.String();
  99. idx ++;
  100. }
  101. //initialization of AC->def name mapping
  102. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  103. int ACid = ac["id"].Float();
  104. std::vector< std::string > toAdd;
  105. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  106. toAdd.push_back(defname.String());
  107. }
  108. battleACToDef[ACid] = toAdd;
  109. }
  110. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  111. }
  112. Graphics::Graphics()
  113. {
  114. CDefHandler *smi, *smi2;
  115. std::vector<Task> tasks; //preparing list of graphics to load
  116. tasks += boost::bind(&Graphics::loadFonts,this);
  117. tasks += boost::bind(&Graphics::loadTrueType,this);
  118. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  119. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  120. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  121. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  122. tasks += boost::bind(&Graphics::loadWallPositions,this);
  123. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  124. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  125. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  126. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  127. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  128. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  129. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  130. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  131. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  132. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  133. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  134. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  135. th.run();
  136. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  137. {
  138. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  139. }
  140. //handling 32x32px imgs
  141. smi->notFreeImgs = true;
  142. for (size_t i=0; i<smi->ourImages.size(); ++i)
  143. {
  144. smallImgs[i-2] = smi->ourImages[i].bitmap;
  145. }
  146. delete smi;
  147. smi2->notFreeImgs = true;
  148. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  149. {
  150. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  151. }
  152. //hack for green color on big infernal troglodite image - Mantis #758
  153. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  154. bigImgs[71]->format->palette->colors[7] = green;
  155. delete smi2;
  156. }
  157. void Graphics::loadHeroPortraits()
  158. {
  159. const JsonNode config(ResourceID("config/portraits.json"));
  160. BOOST_FOREACH(const JsonNode &portrait_node, config["hero_portrait"].Vector()) {
  161. std::string filename = portrait_node["filename"].String();
  162. /* Small portrait. */
  163. portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
  164. /* Large portrait. Alter the filename. Size letter is usually
  165. * third one, but there are exceptions and it should fix the
  166. * problem. */
  167. for (int ff=0; ff<filename.size(); ++ff)
  168. {
  169. if (filename[ff]=='S') {
  170. filename[ff]='L';
  171. break;
  172. }
  173. }
  174. portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
  175. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  176. }
  177. }
  178. void Graphics::loadWallPositions()
  179. {
  180. const JsonNode config(ResourceID("config/wall_pos.json"));
  181. BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
  182. int townID = town["id"].Float();
  183. BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
  184. Point pt(coords["x"].Float(), coords["y"].Float());
  185. wallPositions[townID].push_back(pt);
  186. }
  187. assert(wallPositions[townID].size() == 21);
  188. }
  189. }
  190. void Graphics::loadHeroAnims()
  191. {
  192. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  193. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  194. std::make_pair(2,14), std::make_pair(3,15);
  195. for(size_t i=0; i<GameConstants::F_NUMBER * 2; ++i)
  196. {
  197. std::ostringstream nm;
  198. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  199. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  200. std::string name = nm.str();
  201. }
  202. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  203. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  204. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  205. }
  206. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  207. {
  208. CDefEssential *anim = CDefHandler::giveDefEss(name);
  209. (this->*dst).push_back(anim);
  210. int pom = 0; //how many groups has been rotated
  211. for(int o=7; pom<6; ++o)
  212. {
  213. for(int p=0;p<6;p++)
  214. {
  215. if(anim->ourImages[o].groupNumber == rotations[p].first)
  216. {
  217. for(int e=0; e<8; ++e)
  218. {
  219. Cimage nci;
  220. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  221. nci.groupNumber = rotations[p].second;
  222. nci.imName = std::string();
  223. anim->ourImages.push_back(nci);
  224. if(pom>2) //we need only one frame for groups 13/14/15
  225. break;
  226. }
  227. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  228. o+=8;
  229. else //there is only one frame of 1/2/3
  230. o+=1;
  231. ++pom;
  232. if(p==2 && pom<4) //group1 starts at index 1
  233. o = 1;
  234. }
  235. }
  236. }
  237. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  238. {
  239. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  240. }
  241. }
  242. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  243. {
  244. for(int i=0;i<8;i++)
  245. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  246. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  247. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  248. for(int q=0; q<8; ++q)
  249. {
  250. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  251. for(size_t o=0; o<curImgs.size(); ++o)
  252. {
  253. for(size_t p=0; p<rotations.size(); p++)
  254. {
  255. if(curImgs[o].groupNumber==rotations[p].first)
  256. {
  257. for(int e=0; e<8; ++e)
  258. {
  259. Cimage nci;
  260. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  261. nci.groupNumber = rotations[p].second;
  262. nci.imName = std::string();
  263. curImgs.push_back(nci);
  264. }
  265. o+=8;
  266. }
  267. }
  268. }
  269. if (mode)
  270. {
  271. for(size_t o=0; o<curImgs.size(); ++o)
  272. {
  273. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  274. {
  275. for(int e=0; e<8; ++e)
  276. {
  277. Cimage nci;
  278. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  279. nci.groupNumber = 12 + curImgs[o].groupNumber;
  280. nci.imName = std::string();
  281. curImgs.push_back(nci);
  282. }
  283. o+=8;
  284. }
  285. }
  286. }
  287. for(size_t ff=0; ff<curImgs.size(); ++ff)
  288. {
  289. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  290. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  291. );
  292. }
  293. }
  294. }
  295. void Graphics::loadHeroFlags()
  296. {
  297. using namespace boost::assign;
  298. CStopWatch th;
  299. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  300. pr[0].first = &Graphics::flags1;
  301. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  302. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  303. pr[1].first = &Graphics::flags2;
  304. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  305. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  306. pr[2].first = &Graphics::flags3;
  307. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  308. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  309. pr[3].first = &Graphics::flags4;
  310. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  311. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  312. boost::thread_group grupa;
  313. for(int g=3; g>=0; --g)
  314. {
  315. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  316. }
  317. grupa.join_all();
  318. tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
  319. }
  320. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  321. {
  322. if (ID==-1)
  323. return smallIcons->ourImages[0].bitmap;
  324. else if (ID==-2)
  325. return smallIcons->ourImages[1].bitmap;
  326. else if (ID==-3)
  327. return smallIcons->ourImages[2+GameConstants::F_NUMBER*4].bitmap;
  328. else
  329. {
  330. assert(vstd::contains(CGI->townh->towns, ID));
  331. int pom = CGI->townh->towns[ID].clientInfo.icons[fort][builded];
  332. return smallIcons->ourImages[pom + 2].bitmap;
  333. }
  334. }
  335. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  336. {
  337. // if(player==1) //it is actually blue...
  338. // return;
  339. if(sur->format->BitsPerPixel == 8)
  340. {
  341. SDL_Color *palette = NULL;
  342. if(player < GameConstants::PLAYER_LIMIT && player >= 0)
  343. {
  344. palette = playerColorPalette + 32*player;
  345. }
  346. else if(player == 255 || player == -1)
  347. {
  348. palette = neutralColorPalette;
  349. }
  350. else
  351. {
  352. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  353. return;
  354. }
  355. SDL_SetColors(sur, palette, 224, 32);
  356. //for(int i=0; i<32; ++i)
  357. //{
  358. // sur->format->palette->colors[224+i] = palette[i];
  359. //}
  360. }
  361. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  362. {
  363. for(int y=0; y<sur->h; ++y)
  364. {
  365. for(int x=0; x<sur->w; ++x)
  366. {
  367. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  368. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  369. {
  370. if(cp[2]>cp[1] && cp[2]>cp[0])
  371. {
  372. std::vector<long long int> sort1;
  373. sort1.push_back(cp[0]);
  374. sort1.push_back(cp[1]);
  375. sort1.push_back(cp[2]);
  376. std::vector< std::pair<long long int, Uint8*> > sort2;
  377. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  378. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  379. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  380. std::sort(sort1.begin(), sort1.end());
  381. if(sort2[0].first>sort2[1].first)
  382. std::swap(sort2[0], sort2[1]);
  383. if(sort2[1].first>sort2[2].first)
  384. std::swap(sort2[1], sort2[2]);
  385. if(sort2[0].first>sort2[1].first)
  386. std::swap(sort2[0], sort2[1]);
  387. for(int hh=0; hh<3; ++hh)
  388. {
  389. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  390. }
  391. }
  392. }
  393. else
  394. {
  395. if(
  396. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  397. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  398. )
  399. {
  400. std::vector<long long int> sort1;
  401. sort1.push_back(cp[2]);
  402. sort1.push_back(cp[1]);
  403. sort1.push_back(cp[0]);
  404. std::vector< std::pair<long long int, Uint8*> > sort2;
  405. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  406. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  407. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  408. std::sort(sort1.begin(), sort1.end());
  409. if(sort2[0].first>sort2[1].first)
  410. std::swap(sort2[0], sort2[1]);
  411. if(sort2[1].first>sort2[2].first)
  412. std::swap(sort2[1], sort2[2]);
  413. if(sort2[0].first>sort2[1].first)
  414. std::swap(sort2[0], sort2[1]);
  415. for(int hh=0; hh<3; ++hh)
  416. {
  417. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  418. }
  419. }
  420. }
  421. }
  422. }
  423. }
  424. }
  425. void Graphics::loadTrueType()
  426. {
  427. for(int i = 0; i < FONTS_NUMBER; i++)
  428. fontsTrueType[i] = NULL;
  429. }
  430. Font * Graphics::loadFont( const char * name )
  431. {
  432. ui8 * hlp = CResourceHandler::get()->loadData(
  433. ResourceID(std::string("DATA/") + name, EResType::FONT)).first.release();
  434. if(!hlp)
  435. {
  436. tlog1 << "Error: cannot load font: " << name << std::endl;
  437. return NULL;
  438. }
  439. int magic = SDL_SwapLE32(*(const Uint32*)hlp);
  440. if(magic != 589598 && magic != 589599)
  441. tlog1 << "Suspicious font file, fname " << name << "n";
  442. Font *ret = new Font(hlp);
  443. return ret;
  444. }
  445. void Graphics::loadFonts()
  446. {
  447. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  448. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  449. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  450. for(int i = 0; i < FONTS_NUMBER; i++)
  451. fonts[i] = loadFont(fontnames[i]);
  452. }
  453. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  454. {
  455. return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid][obj->defInfo->name];
  456. }
  457. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  458. {
  459. return advmapobjGraphics[info->id][info->subid][info->name];
  460. }
  461. void Graphics::loadErmuToPicture()
  462. {
  463. //loading ERMU to picture
  464. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  465. int etp_idx = 0;
  466. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  467. int idx = 0;
  468. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  469. ERMUtoPicture[idx][etp_idx] = n.String();
  470. idx ++;
  471. }
  472. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  473. etp_idx ++;
  474. }
  475. assert (etp_idx == 44);
  476. }
  477. Font::Font(ui8 *Data)
  478. {
  479. data = Data;
  480. int i = 0;
  481. height = data[5];
  482. i = 32;
  483. for(int ci = 0; ci < 256; ci++)
  484. {
  485. chars[ci].leftOffset = read_le_u32(data + i); i+=4;
  486. chars[ci].width = read_le_u32(data + i); i+=4;
  487. chars[ci].rightOffset = read_le_u32(data + i); i+=4;
  488. //if(ci>=30)
  489. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  490. }
  491. for(int ci = 0; ci < 256; ci++)
  492. {
  493. int offset = read_le_u32(data + i); i+=4;
  494. chars[ci].pixels = data + 4128 + offset;
  495. }
  496. }
  497. Font::~Font()
  498. {
  499. delete [] data;
  500. }
  501. int Font::getWidth(const char *text ) const
  502. {
  503. int length = std::strlen(text);
  504. int ret = 0;
  505. for(int i = 0; i < length; i++)
  506. {
  507. ui8 c = text[i];
  508. ret += chars[c].width + chars[c].leftOffset + chars[c].rightOffset;
  509. }
  510. return ret;
  511. }
  512. int Font::getCharWidth( char c ) const
  513. {
  514. const Char &C = chars[(ui8)c];
  515. return C.width + C.leftOffset + C.rightOffset;;
  516. }
  517. /*
  518. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  519. {
  520. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  521. 224, 28, 3, 0);
  522. }
  523. */