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| #include "StdInc.h"#include "CBattleInterfaceClasses.h"#include "../UIFramework/SDL_Extensions.h"#include "CBattleInterface.h"#include "../CGameInfo.h"#include "../CDefHandler.h"#include "../UIFramework/CCursorHandler.h"#include "../CPlayerInterface.h"#include "../../CCallback.h"#include "../CSpellWindow.h"#include "../Graphics.h"#include "../CConfigHandler.h"#include "../UIFramework/CGuiHandler.h"#include "../UIFramework/CIntObjectClasses.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/NetPacks.h"#include "../../lib/CCreatureHandler.h"#include "../../lib/CObjectHandler.h"#include "../../lib/BattleState.h"#include "../CMusicHandler.h"#include "../CVideoHandler.h"#include "../../lib/CTownHandler.h"#include "../CBitmapHandler.h"#include "../CCreatureWindow.h"CBattleConsole::~CBattleConsole(){	texts.clear();}void CBattleConsole::show(SDL_Surface * to){	if(ingcAlter.size())	{		CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);	}	else if(alterTxt.size())	{		CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);	}	else if(texts.size())	{		if(texts.size()==1)		{			CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);		}		else		{			CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);			CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 27, FONT_SMALL, 80, Colors::Cornsilk, to);		}	}}bool CBattleConsole::addText(const std::string & text){	if(text.size()>70)		return false; //text too long!	int firstInToken = 0;	for(size_t i = 0; i < text.size(); ++i) //tokenize	{		if(text[i] == 10)		{			texts.push_back( text.substr(firstInToken, i-firstInToken) );			firstInToken = i+1;		}	}	texts.push_back( text.substr(firstInToken, text.size()) );	lastShown = texts.size()-1;	return true;}void CBattleConsole::alterText(const std::string &text){	//char buf[500];	//sprintf(buf, text.c_str());	//alterTxt = buf;	alterTxt = text;}void CBattleConsole::eraseText(ui32 pos){	if(pos < texts.size())	{		texts.erase(texts.begin() + pos);		if(lastShown == texts.size())			--lastShown;	}}void CBattleConsole::changeTextAt(const std::string & text, ui32 pos){	if(pos >= texts.size()) //no such pos		return;	texts[pos] = text;}void CBattleConsole::scrollUp(ui32 by){	if(lastShown > static_cast<int>(by))		lastShown -= by;}void CBattleConsole::scrollDown(ui32 by){	if(lastShown + by < texts.size())		lastShown += by;}void CBattleHero::show(SDL_Surface * to){	//animation of flag	if(flip)	{		SDL_Rect temp_rect = genRect(			flag->ourImages[flagAnim].bitmap->h,			flag->ourImages[flagAnim].bitmap->w,			pos.x + 61,			pos.y + 39);		CSDL_Ext::blit8bppAlphaTo24bpp(			flag->ourImages[flagAnim].bitmap,			NULL,			screen,			&temp_rect);	}	else	{		SDL_Rect temp_rect = genRect(			flag->ourImages[flagAnim].bitmap->h,			flag->ourImages[flagAnim].bitmap->w,			pos.x + 72,			pos.y + 39);		CSDL_Ext::blit8bppAlphaTo24bpp(			flag->ourImages[flagAnim].bitmap,			NULL,			screen,			&temp_rect);	}	++flagAnimCount;	if(flagAnimCount%4==0)	{		++flagAnim;		flagAnim %= flag->ourImages.size();	}	//animation of hero	int tick=-1;	for(size_t i = 0; i < dh->ourImages.size(); ++i)	{		if(dh->ourImages[i].groupNumber==phase)			++tick;		if(tick==image)		{			SDL_Rect posb = pos;			CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);			if(phase != 4 || nextPhase != -1 || image < 4)			{				if(flagAnimCount%2==0)				{					++image;				}				if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame				{					image = 0;				}			}			if(phase == 4 && nextPhase != -1 && image == 7)			{				phase = nextPhase;				nextPhase = -1;				image = 0;			}			break;		}	}}void CBattleHero::setPhase(int newPhase){	if(phase != 4)	{		phase = newPhase;		image = 0;	}	else	{		nextPhase = newPhase;	}}void CBattleHero::clickLeft(tribool down, bool previousState){	if(myOwner->spellDestSelectMode) //we are casting a spell		return;	if(!down && myHero != NULL && myOwner->myTurn && myOwner->curInt->cb->battleCanCastSpell()) //check conditions	{		for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield		{			if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)				return;		}		CCS->curh->changeGraphic(0,0);		CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->curInt);		GH.pushInt(spellWindow);	}}CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, ui8 player, const CGHeroInstance * hero, const CBattleInterface * owner): flip(flipG), myHero(hero), myOwner(owner), phase(phaseG), nextPhase(-1), image(imageG), flagAnim(0), flagAnimCount(0){	dh = CDefHandler::giveDef( defName );	for(size_t i = 0; i < dh->ourImages.size(); ++i) //transforming images	{		if(flip)		{			SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);			SDL_FreeSurface(dh->ourImages[i].bitmap);			dh->ourImages[i].bitmap = hlp;		}		CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);	}	if(flip)		flag = CDefHandler::giveDef("CMFLAGR.DEF");	else		flag = CDefHandler::giveDef("CMFLAGL.DEF");	//coloring flag and adding transparency	for(size_t i = 0; i < flag->ourImages.size(); ++i)	{		CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);		graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);	}	addUsedEvents(LCLICK);}CBattleHero::~CBattleHero(){	delete dh;	delete flag;}CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner){	OBJ_CONSTRUCTION_CAPTURING_ALL;	pos = position;	background = new CPicture("comopbck.bmp");	background->colorize(owner->curInt->playerID);	viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 25, 56, false);	viewGrid->select(settings["battle"]["cellBorders"].Bool());	movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 25, 89, false);	movementShadow->select(settings["battle"]["stackRange"].Bool());	mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 25, 122, false);	mouseShadow->select(settings["battle"]["mouseShadow"].Bool());	animSpeeds = new CHighlightableButtonsGroup(0);	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def", 28, 225, 1);	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def", 92, 225, 2);	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",156, 225, 4);	animSpeeds->select(owner->getAnimSpeed(), 1);	animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);	setToDefault = new CAdventureMapButton (CGI->generaltexth->zelp[393], boost::bind(&CBattleOptionsWindow::bDefaultf,this), 246, 359, "codefaul.def");	setToDefault->swappedImages = true;	setToDefault->update();	exit = new CAdventureMapButton (CGI->generaltexth->zelp[392], boost::bind(&CBattleOptionsWindow::bExitf,this), 357, 359, "soretrn.def",SDLK_RETURN);	exit->swappedImages = true;	exit->update();	//creating labels	labels.push_back(new CLabel(242,  32, FONT_BIG,    CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[392]));//window title	labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[393]));//animation speed	labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[394]));//music volume	labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[395]));//effects' volume	labels.push_back(new CLabel(353,  66, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[396]));//auto - combat options	labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[397]));//creature info	//auto - combat options	labels.push_back(new CLabel(283,  86, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[398]));//creatures	labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[399]));//spells	labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[400]));//catapult	labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[151]));//ballista	labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[401]));//first aid tent	//creature info	labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[402]));//all stats	labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[403]));//spells only	//general options	labels.push_back(new CLabel(61,  57, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[404]));	labels.push_back(new CLabel(61,  90, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[405]));	labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[406]));	labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[407]));}void CBattleOptionsWindow::bDefaultf(){}void CBattleOptionsWindow::bExitf(){	GH.popIntTotally(this);}CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CBattleInterface * _owner): owner(_owner){	OBJ_CONSTRUCTION_CAPTURING_ALL;	this->pos = pos;	CPicture * bg = new CPicture("CPRESULT");	bg->colorize(owner->curInt->playerID);	exit = new CAdventureMapButton ("", "", boost::bind(&CBattleResultWindow::bExitf,this), 384, 505, "iok6432.def", SDLK_RETURN);	exit->borderColor = Colors::MetallicGold;	exit->borderEnabled = true;	if(br.winner==0) //attacker won	{		new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[410]);		new CLabel(408, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[411]);	}	else //if(br.winner==1)	{		new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[411]);		new CLabel(412, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[410]);	}	new CLabel(232, 302, FONT_BIG, CENTER, Colors::Jasmine,  CGI->generaltexth->allTexts[407]);	new CLabel(232, 332, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[408]);	new CLabel(232, 428, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[409]);	std::string attackerName, defenderName;	if(owner->attackingHeroInstance) //a hero attacked	{		new CAnimImage("PortraitsLarge", owner->attackingHeroInstance->portrait, 0, 21, 38);		//setting attackerName		attackerName = owner->attackingHeroInstance->name;	}	else //a monster attacked	{		int bestMonsterID = -1;		ui32 bestPower = 0;		for(TSlots::const_iterator it = owner->army1->Slots().begin(); it!=owner->army1->Slots().end(); ++it)		{			if(it->second->type->AIValue > bestPower)			{				bestPower = it->second->type->AIValue;				bestMonsterID = it->second->type->idNumber;			}		}		new CAnimImage("TWCRPORT", bestMonsterID+2, 0, 21, 38);		//setting attackerName		attackerName =  CGI->creh->creatures[bestMonsterID]->namePl;	}	if(owner->defendingHeroInstance) //a hero defended	{		new CAnimImage("PortraitsLarge", owner->defendingHeroInstance->portrait, 0, 392, 38);		//setting defenderName		defenderName = owner->defendingHeroInstance->name;	}	else //a monster defended	{		int bestMonsterID = -1;		ui32 bestPower = 0;		for(TSlots::const_iterator it = owner->army2->Slots().begin(); it!=owner->army2->Slots().end(); ++it)		{			if( it->second->type->AIValue > bestPower)			{				bestPower = it->second->type->AIValue;				bestMonsterID = it->second->type->idNumber;			}		}		new CAnimImage("TWCRPORT", bestMonsterID+2, 0, 392, 38);		//setting defenderName		defenderName =  CGI->creh->creatures[bestMonsterID]->namePl;	}	//printing attacker and defender's names	new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::Cornsilk, attackerName);	new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::Cornsilk, defenderName);	//printing casualities	for(int step = 0; step < 2; ++step)	{		if(br.casualties[step].size()==0)		{			new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[523]);		}		else		{			int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture			int yPos = 344 + step*97;			for(std::map<ui32,si32>::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)			{				new CAnimImage("CPRSMALL", it->first+2, 0, xPos, yPos);				std::ostringstream amount;				amount<<it->second;				new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::Cornsilk, amount.str());				xPos += 42;			}		}	}	//printing result description	bool weAreAttacker = (owner->curInt->playerID == owner->attackingHeroInstance->tempOwner);	if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won	{		int text=-1;		switch(br.result)		{		case 0: text = 304; break;		case 1: text = 303; break;		case 2: text = 302; break;		}		CCS->musich->playMusic("Music/Win Battle", false);		CCS->videoh->open("WIN3.BIK");		std::string str = CGI->generaltexth->allTexts[text];		const CGHeroInstance * ourHero = weAreAttacker? owner->attackingHeroInstance : owner->defendingHeroInstance;		if (ourHero)		{			str += CGI->generaltexth->allTexts[305];			boost::algorithm::replace_first(str,"%s",ourHero->name);			boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));		}				new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::Cornsilk);	}	else // we lose	{		switch(br.result)		{		case 0: //normal victory			{				CCS->musich->playMusic("Music/LoseCombat", false);				CCS->videoh->open("LBSTART.BIK");				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[311]);				break;			}		case 1: //flee			{				CCS->musich->playMusic("Music/Retreat Battle", false);				CCS->videoh->open("RTSTART.BIK");				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[310]);				break;			}		case 2: //surrender			{				CCS->musich->playMusic("Music/Surrender Battle", false);				CCS->videoh->open("SURRENDER.BIK");				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[309]);				break;			}		}	}}CBattleResultWindow::~CBattleResultWindow(){}void CBattleResultWindow::activate(){	owner->curInt->showingDialog->set(true);	CIntObject::activate();}void CBattleResultWindow::show(SDL_Surface * to){	CIntObject::show(to);	CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);}void CBattleResultWindow::bExitf(){	if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)	{		SDL_Event ev;		ev.type = SDL_QUIT;		ev.user.code = 0;		SDL_PushEvent(&ev);		return;	}	CPlayerInterface * intTmp = owner->curInt;	GH.popInts(2); //first - we; second - battle interface	intTmp->showingDialog->setn(false);	CCS->videoh->close();}Point CClickableHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CStack * stack, const CBattleInterface * cbi){	Point ret(-500, -500); //returned value	if(stack && stack->position < 0) //creatures in turrets	{		switch(stack->position)		{		case -2: //keep			ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][17];			break;		case -3: //lower turret			ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][18];			break;		case -4: //upper turret			ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][19];			break;			}	}	else	{		ret.y = -139 + 42 * (hexNum/GameConstants::BFIELD_WIDTH); //counting y		//counting x		if(attacker)		{			ret.x = -160 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH);		}		else		{			ret.x = -219 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH);		}		//shifting position for double - hex creatures		if(stack && stack->doubleWide())		{			if(attacker)			{				ret.x -= 44;			}			else			{				ret.x += 45;			}		}	}	//returning	return ret +CPlayerInterface::battleInt->pos;}void CClickableHex::hover(bool on){	hovered = on;	//Hoverable::hover(on);	if(!on && setAlterText)	{		myInterface->console->alterTxt = std::string();		setAlterText = false;	}}CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(NULL){	addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);}void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent){	if(myInterface->cellShade)	{		if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex		{			strictHovered = false;		}		else //hovered pixel is inside hex		{			strictHovered = true;		}	}	if(hovered && strictHovered) //print attacked creature to console	{		const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);		if(myInterface->console->alterTxt.size() == 0 &&attackedStack != NULL &&			attackedStack->owner != myInterface->curInt->playerID &&			attackedStack->alive())		{			char tabh[160];			const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;			sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());			myInterface->console->alterTxt = std::string(tabh);			setAlterText = true;		}	}	else if(setAlterText)	{		myInterface->console->alterTxt = std::string();		setAlterText = false;	}}void CClickableHex::clickLeft(tribool down, bool previousState){	if(!down && hovered && strictHovered) //we've been really clicked!	{		myInterface->hexLclicked(myNumber);	}}void CClickableHex::clickRight(tribool down, bool previousState){	const CStack * myst = myInterface->curInt->cb->battleGetStackByPos(myNumber); //stack info	if(hovered && strictHovered && myst!=NULL)	{		if(!myst->alive()) return;		if(down)		{			GH.pushInt(createCreWindow(myst));		}	}}void CStackQueue::update(){	stacksSorted.clear();	owner->curInt->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());	for (int i = 0; i < stackBoxes.size() ; i++)	{		stackBoxes[i]->setStack(stacksSorted[i]);	}}CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner):embedded(Embedded), owner(_owner){	OBJ_CONSTRUCTION_CAPTURING_ALL;	if(embedded)	{		bg = NULL;		pos.w = QUEUE_SIZE * 37;		pos.h = 46;		pos.x = screen->w/2 - pos.w/2;		pos.y = (screen->h - 600)/2 + 10;	}	else	{		bg = BitmapHandler::loadBitmap("DIBOXBCK");		pos.w = 800;		pos.h = 85;	}	stackBoxes.resize(QUEUE_SIZE);	for (int i = 0; i < stackBoxes.size(); i++)	{		stackBoxes[i] = new StackBox(embedded);		stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));	}}CStackQueue::~CStackQueue(){	SDL_FreeSurface(bg);}void CStackQueue::showAll(SDL_Surface * to){	blitBg(to);	CIntObject::showAll(to);}void CStackQueue::blitBg( SDL_Surface * to ){	if(bg)	{		SDL_SetClipRect(to, &pos);		CSDL_Ext::fillTexture(to, bg);		SDL_SetClipRect(to, nullptr);	}}void CStackQueue::StackBox::showAll(SDL_Surface * to){	assert(stack);	bg->colorize(stack->owner);	CIntObject::showAll(to);	if(small)		printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::Cornsilk, to);	else		printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::Cornsilk, to);}void CStackQueue::StackBox::setStack( const CStack *stack ){	this->stack = stack;	assert(stack);	icon->setFrame(stack->getCreature()->idNumber + 2);}CStackQueue::StackBox::StackBox(bool small):    stack(nullptr),    small(small){	OBJ_CONSTRUCTION_CAPTURING_ALL;	bg = new CPicture(small ? "StackQueueBgSmall" : "StackQueueBgBig" );	if (small)	{		icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);	}	else		icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);	pos.w = bg->pos.w;	pos.h = bg->pos.h;}
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