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| #include "StdInc.h"#include "SDL_Extensions.h"#include "SDL_Pixels.h"#include <SDL_ttf.h>#include "../CGameInfo.h"#include "../CMessage.h"#include "../CDefHandler.h"#include "../Graphics.h"/* * SDL_Extensions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */SDL_Color Colors::createColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a /*= 0*/){	SDL_Color temp = {r, g, b, a};	return temp;}SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given{	SDL_Surface * ret = SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);	if (mod->format->palette)	{		assert(ret->format->palette);		assert(ret->format->palette->ncolors == mod->format->palette->ncolors);		memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));	}	return ret;}SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface{	//return SDL_DisplayFormat(mod);	return SDL_ConvertSurface(mod, mod->format, mod->flags);}template<int bpp>SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height){	Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;	Channels::px<bpp>::r.set((Uint8*)&rMask, 255);	Channels::px<bpp>::g.set((Uint8*)&gMask, 255);	Channels::px<bpp>::b.set((Uint8*)&bMask, 255);	Channels::px<bpp>::a.set((Uint8*)&aMask, 255);	return SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, bpp * 8, rMask, gMask, bMask, aMask);}bool isItIn(const SDL_Rect * rect, int x, int y){	return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);}void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst){	if(!dst) dst = screen;	SDL_Rect pom = genRect(src->h,src->w,x,y);	CSDL_Ext::blitSurface(src,NULL,dst,&pom);}void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst){	blitAt(src,pos.x,pos.y,dst);}SDL_Color genRGB(int r, int g, int b, int a=0){	SDL_Color ret;	ret.b=b;	ret.g=g;	ret.r=r;	ret.unused=a;	return ret;}void updateRect (SDL_Rect * rect, SDL_Surface * scr){	SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);}void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst){	std::vector<std::string> ws = CMessage::breakText(text,charpr);	std::vector<SDL_Surface*> wesu;	wesu.resize(ws.size());	for (size_t i=0; i < wesu.size(); ++i)	{		wesu[i]=TTF_RenderText_Blended(font,ws[i].c_str(),kolor);	}	int tox=0, toy=0;	for (size_t i=0; i < wesu.size(); ++i)	{		toy+=wesu[i]->h;		if (tox < wesu[i]->w)			tox=wesu[i]->w;	}	int evx, evy = y - (toy/2);	for (size_t i=0; i < wesu.size(); ++i)	{		evx = (x - (tox/2)) + ((tox-wesu[i]->w)/2);		blitAt(wesu[i],evx,evy,dst);		evy+=wesu[i]->h;	}	for (size_t i=0; i < wesu.size(); ++i)		SDL_FreeSurface(wesu[i]);}void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst){	std::vector<std::string> ws = CMessage::breakText(text,charpr);	std::vector<SDL_Surface*> wesu;	wesu.resize(ws.size());	for (size_t i=0; i < wesu.size(); ++i)		wesu[i]=TTF_RenderText_Blended(font,ws[i].c_str(),kolor);	int evy = y;	for (size_t i=0; i < wesu.size(); ++i)	{		blitAt(wesu[i],x,evy,dst);		evy+=wesu[i]->h;	}	for (size_t i=0; i < wesu.size(); ++i)		SDL_FreeSurface(wesu[i]);}void CSDL_Ext::printAtWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst){	if (graphics->fontsTrueType[font])	{		printAtWB(text,x, y, graphics->fontsTrueType[font], charpr, kolor, dst);		return;	}	const Font *f = graphics->fonts[font];	std::vector<std::string> ws = CMessage::breakText(text,charpr);	int cury = y;	for (size_t i=0; i < ws.size(); ++i)	{		printAt(ws[i], x, cury, font, kolor, dst);		cury += f->height;	}}void CSDL_Ext::printAtMiddleWB( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor/*=Colors::Jasmine*/, SDL_Surface * dst/*=screen*/ ){	if (graphics->fontsTrueType[font])	{		printAtMiddleWB(text,x, y, graphics->fontsTrueType[font], charpr, kolor, dst);		return;	}	const Font *f = graphics->fonts[font];	std::vector<std::string> ws = CMessage::breakText(text,charpr);	int totalHeight = ws.size() * f->height;	int cury = y - totalHeight/2;	for (size_t i=0; i < ws.size(); ++i)	{		printAt(ws[i], x - f->getWidth(ws[i].c_str())/2, cury, font, kolor, dst);		cury += f->height;	}}void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, ui8 quality=2){	if(text.length()==0) return;	SDL_Surface * temp;	switch (quality)	{	case 0:		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);		break;	case 1:		SDL_Color tem;		tem.b = 0xff-kolor.b;		tem.g = 0xff-kolor.g;		tem.r = 0xff-kolor.r;		tem.unused = 0xff-kolor.unused;		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);		break;	case 2:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	default:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	}	SDL_Rect dstRect = genRect(temp->h, temp->w, x-(temp->w/2), y-(temp->h/2));	CSDL_Ext::blitSurface(temp, NULL, dst, &dstRect);	SDL_FreeSurface(temp);}void CSDL_Ext::printAtMiddle( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::Cornsilk*/, SDL_Surface * dst/*=screen*/ ){	if (graphics->fontsTrueType[font])	{		printAtMiddle(text,x, y, graphics->fontsTrueType[font], kolor, dst);		return;	}	const Font *f = graphics->fonts[font];	int nx = x - f->getWidth(text.c_str())/2,		ny = y - f->height/2;	printAt(text, nx, ny, font, kolor, dst);}void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, ui8 quality=2, bool refresh=false){	if (text.length()==0)		return;	SDL_Surface * temp;	switch (quality)	{	case 0:		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);		break;	case 1:		SDL_Color tem;		tem.b = 0xff-kolor.b;		tem.g = 0xff-kolor.g;		tem.r = 0xff-kolor.r;		tem.unused = 0xff-kolor.unused;		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);		break;	case 2:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	default:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	}	SDL_Rect dstRect = genRect(temp->h,temp->w,x,y);	CSDL_Ext::blitSurface(temp,NULL,dst,&dstRect);	if(refresh)		SDL_UpdateRect(dst,x,y,temp->w,temp->h);	SDL_FreeSurface(temp);}void CSDL_Ext::printAt( const std::string & text, int dstX, int dstY, EFonts font, SDL_Color color, SDL_Surface * dst){	if(!text.size())		return;	if (graphics->fontsTrueType[font])	{		printAt(text,dstX, dstY, graphics->fontsTrueType[font], color, dst);		return;	}	assert(dst);	assert(font < Graphics::FONTS_NUMBER);	Rect clipRect;	SDL_GetClipRect(dst, &clipRect);	const Font *f = graphics->fonts[font];	const Uint8 bpp = dst->format->BytesPerPixel;	TColorPutter colorPutter = getPutterFor(dst, 0);	//if text is in {} braces, we'll ommit them	const int textBegin = (text[0] == '{' ? 1 : 0);	const int textEnd = (text[text.size()-1] == '}' ? text.size()-1 : text.size());	SDL_LockSurface(dst);	// for each symbol	for(int index = textBegin; index < textEnd; index++)	{		const ui8 symbol = text[index];		dstX += f->chars[symbol].leftOffset;		int lineBegin = std::max<int>(0, clipRect.y - dstY);		int lineEnd   = std::min<int>(f->height, clipRect.y + clipRect.h - dstY - 1);		int rowBegin = std::max(0, clipRect.x - dstX);		int rowEnd   = std::min(f->chars[symbol].width, clipRect.x + clipRect.w - dstX - 1);		//for each line in symbol		for(int dy = lineBegin; dy <lineEnd; dy++)		{			Uint8 *dstLine = (Uint8*)dst->pixels;			Uint8 *srcLine = f->chars[symbol].pixels;			dstLine += (dstY+dy) * dst->pitch + dstX * bpp;			srcLine += dy * f->chars[symbol].width;			//for each column in line			for(int dx = rowBegin; dx < rowEnd; dx++)			{				Uint8* dstPixel = dstLine + dx*bpp;				switch(*(srcLine + dx))				{				case 1: //black "shadow"					memset(dstPixel, 0, bpp);					break;				case 255: //text colour					colorPutter(dstPixel, color.r, color.g, color.b);					break;				}			}		}		dstX += f->chars[symbol].width;		dstX += f->chars[symbol].rightOffset;	}	SDL_UnlockSurface(dst);}void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, ui8 quality=2){	if (text.length()==0)		return;	SDL_Surface * temp;	switch (quality)	{	case 0:		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);		break;	case 1:		SDL_Color tem;		tem.b = 0xff-kolor.b;		tem.g = 0xff-kolor.g;		tem.r = 0xff-kolor.r;		tem.unused = 0xff-kolor.unused;		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);		break;	case 2:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	default:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	}	SDL_Rect dstRect = genRect(temp->h,temp->w,x-temp->w,y-temp->h);	CSDL_Ext::blitSurface(temp,NULL,dst,&dstRect);	SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);	SDL_FreeSurface(temp);}void CSDL_Ext::printTo( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::Cornsilk*/, SDL_Surface * dst/*=screen*/ ){	if (graphics->fontsTrueType[font])	{		printTo(text,x, y, graphics->fontsTrueType[font], kolor, dst);		return;	}	const Font *f = graphics->fonts[font];	printAt(text, x - f->getWidth(text.c_str()), y - f->height, font, kolor, dst);}void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, ui8 quality=2){	if (text.length()==0)		return;	SDL_Surface * temp;	switch (quality)	{	case 0:		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);		break;	case 1:		SDL_Color tem;		tem.b = 0xff-kolor.b;		tem.g = 0xff-kolor.g;		tem.r = 0xff-kolor.r;		tem.unused = 0xff-kolor.unused;		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);		break;	case 2:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	default:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	}	SDL_Rect dstRect = genRect(temp->h,temp->w,x-temp->w,y-temp->h);	CSDL_Ext::blitSurface(temp,NULL,dst,&dstRect);	SDL_FreeSurface(temp);}// Vertical flipSDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	const int bpl = ret->pitch;	const int bpp = ret->format->BytesPerPixel;	for(int i=0; i<ret->h; i++) {		char *src = (char *)toRot->pixels + i*bpl;		char *dst = (char *)ret->pixels + i*bpl;		for(int j=0; j<ret->w; j++) {			for (int k=0; k<bpp; k++) {				dst[j*bpp + k] = src[(ret->w-j-1)*bpp + k];			}		}	}	return ret;}// Horizontal flipSDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	int bpl = ret->pitch;	for(int i=0; i<ret->h; i++) {		memcpy((char *)ret->pixels + i*bpl, (char *)toRot->pixels + (ret->h-i-1)*bpl, bpl);	}	return ret;};///**************////Rotates toRot surface by 90 degrees left///**************/SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);	for(int i=0; i<ret->w; ++i)	{		for(int j=0; j<ret->h; ++j)		{			{				Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;				SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);			}		}	}	return ret;}///*************////Rotates toRot surface by 180 degrees///*************/SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	if(ret->format->BytesPerPixel!=1)	{		for(int i=0; i<ret->w; ++i)		{			for(int j=0; j<ret->h; ++j)			{				{					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;					SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0], 0);				}			}		}	}	else	{		for(int i=0; i<ret->w; ++i)		{			for(int j=0; j<ret->h; ++j)			{				Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;				(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;			}		}	}	return ret;}Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte){	int bpp = surface->format->BytesPerPixel;	/* Here p is the address to the pixel we want to retrieve */	Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;	switch(bpp)	{	case 1:		if(colorByte)		{			return colorToUint32(surface->format->palette->colors+(*p));		}		else			return *p;	case 2:		return *(Uint16 *)p;	case 3:			return p[0] | p[1] << 8 | p[2] << 16;	case 4:		return *(Uint32 *)p;	default:		return 0;       // shouldn't happen, but avoids warnings	}}void CSDL_Ext::alphaTransform(SDL_Surface *src){	//NOTE: colors #7 & #8 used in some of WoG objects. Don't know how they're handled by H3	assert(src->format->BitsPerPixel == 8);	SDL_Color colors[] = {{0,0,0,0}, {0,0,0,32}, {0,0,0,64}, {0,0,0,128}, {0,0,0,128},						{255,255,255,0}, {255,255,255,0}, {255,255,255,0}, {0,0,0,192}, {0,0,0,192}};	SDL_SetColors(src, colors, 0, ARRAY_COUNT(colors));	SDL_SetColorKey(src, SDL_SRCCOLORKEY, SDL_MapRGBA(src->format, 0, 0, 0, 255));}static void prepareOutRect(SDL_Rect *src, SDL_Rect *dst, const SDL_Rect & clip_rect){	const int xoffset = std::max(clip_rect.x - dst->x, 0),		yoffset = std::max(clip_rect.y - dst->y, 0);	src->x += xoffset;	src->y += yoffset;	dst->x += xoffset;	dst->y += yoffset;	src->w = dst->w = std::max(0,std::min(dst->w - xoffset, clip_rect.x + clip_rect.w - dst->x));	src->h = dst->h = std::max(0,std::min(dst->h - yoffset, clip_rect.y + clip_rect.h - dst->y));}template<int bpp>void CSDL_Ext::blitWithRotateClip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests{	static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1<bpp>, blitWithRotate2<bpp>, blitWithRotate3<bpp>};	if(!rotation)	{		CSDL_Ext::blitSurface(src, srcRect, dst, dstRect);	}	else	{		prepareOutRect(srcRect, dstRect, dst->clip_rect);		blitWithRotate[rotation-1](src, srcRect, dst, dstRect);	}}template<int bpp>void CSDL_Ext::blitWithRotateClipVal( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation ){	blitWithRotateClip<bpp>(src, &srcRect, dst, &dstRect, rotation);}template<int bpp>void CSDL_Ext::blitWithRotateClipWithAlpha(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests{	static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1WithAlpha<bpp>, blitWithRotate2WithAlpha<bpp>, blitWithRotate3WithAlpha<bpp>};	if(!rotation)	{		blit8bppAlphaTo24bpp(src, srcRect, dst, dstRect);	}	else	{		prepareOutRect(srcRect, dstRect, dst->clip_rect);		blitWithRotate[rotation-1](src, srcRect, dst, dstRect);	}}template<int bpp>void CSDL_Ext::blitWithRotateClipValWithAlpha( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation ){	blitWithRotateClipWithAlpha<bpp>(src, &srcRect, dst, &dstRect, rotation);}template<int bpp>void CSDL_Ext::blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests{	Uint8 *sp = getPxPtr(src, src->w - srcRect->w - srcRect->x, srcRect->y);	Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;	const SDL_Color * const colors = src->format->palette->colors;	for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)	{		Uint8 *dp = dporg;		for(int j=dstRect->w; j>0; j--, sp++)			ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);		sp += src->w - dstRect->w;	}}template<int bpp>void CSDL_Ext::blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests{	Uint8 *sp = getPxPtr(src, srcRect->x, src->h - srcRect->h - srcRect->y);	Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp;	const SDL_Color * const colors = src->format->palette->colors;	for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)	{		Uint8 *dp = dporg;		for(int j=dstRect->w; j>0; j--, sp++)			ColorPutter<bpp, 1>::PutColor(dp, colors[*sp]);		sp += src->w - dstRect->w;	}}template<int bpp>void CSDL_Ext::blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests{ 	Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x); 	Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp; 	const SDL_Color * const colors = src->format->palette->colors; 	for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch) 	{ 		Uint8 *dp = dporg; 		for(int j=dstRect->w; j>0; j--, sp++)			ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);		sp += src->w - dstRect->w; 	}}template<int bpp>void CSDL_Ext::blitWithRotate1WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests{	Uint8 *sp = (Uint8 *)src->pixels + srcRect->y*src->pitch + (src->w - srcRect->w - srcRect->x);	Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;	const SDL_Color * const colors = src->format->palette->colors;	for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)	{		Uint8 *dp = dporg;		for(int j=dstRect->w; j>0; j--, sp++)		{			if(*sp)				ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);			else				dp -= bpp;		}		sp += src->w - dstRect->w;	}}template<int bpp>void CSDL_Ext::blitWithRotate2WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests{	Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + srcRect->x;	Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp;	const SDL_Color * const colors = src->format->palette->colors;	for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)	{		Uint8 *dp = dporg;		for(int j=dstRect->w; j>0; j--, sp++)		{			if(*sp)				ColorPutter<bpp, 1>::PutColor(dp, colors[*sp]);			else				dp += bpp;		}		sp += src->w - dstRect->w;	}}template<int bpp>void CSDL_Ext::blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests{	Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x);	Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp;	const SDL_Color * const colors = src->format->palette->colors;	for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)	{		Uint8 *dp = dporg;		for(int j=dstRect->w; j>0; j--, sp++)		{			if(*sp)				ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);			else				dp -= bpp;		}		sp += src->w - dstRect->w;	}}template<int bpp>int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect){	if (src && src->format->BytesPerPixel==1 && dst && (bpp==3 || bpp==4 || bpp==2)) //everything's ok	{		SDL_Rect fulldst;		int srcx, srcy, w, h;		/* Make sure the surfaces aren't locked */		if ( ! src || ! dst )		{			SDL_SetError("SDL_UpperBlit: passed a NULL surface");			return -1;		}		if ( src->locked || dst->locked )		{			SDL_SetError("Surfaces must not be locked during blit");			return -1;		}		/* If the destination rectangle is NULL, use the entire dest surface */		if ( dstRect == NULL )		{			fulldst.x = fulldst.y = 0;			dstRect = &fulldst;		}		/* clip the source rectangle to the source surface */		if(srcRect)		{			int maxw, maxh;			srcx = srcRect->x;			w = srcRect->w;			if(srcx < 0)			{				w += srcx;				dstRect->x -= srcx;				srcx = 0;			}			maxw = src->w - srcx;			if(maxw < w)				w = maxw;			srcy = srcRect->y;			h = srcRect->h;			if(srcy < 0)			{					h += srcy;				dstRect->y -= srcy;				srcy = 0;			}			maxh = src->h - srcy;			if(maxh < h)				h = maxh;		}		else		{			srcx = srcy = 0;			w = src->w;			h = src->h;		}		/* clip the destination rectangle against the clip rectangle */		{			SDL_Rect *clip = &dst->clip_rect;			int dx, dy;			dx = clip->x - dstRect->x;			if(dx > 0)			{				w -= dx;				dstRect->x += dx;				srcx += dx;			}			dx = dstRect->x + w - clip->x - clip->w;			if(dx > 0)				w -= dx;			dy = clip->y - dstRect->y;			if(dy > 0)			{				h -= dy;				dstRect->y += dy;				srcy += dy;			}			dy = dstRect->y + h - clip->y - clip->h;			if(dy > 0)				h -= dy;		}		if(w > 0 && h > 0)		{			dstRect->w = w;			dstRect->h = h;			if(SDL_LockSurface(dst))				return -1; //if we cannot lock the surface			const SDL_Color *colors = src->format->palette->colors;			Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;			Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;			for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)			{				Uint8 *color = colory;				Uint8 *p = py;				for(int x = w; x; x--)				{					const SDL_Color &tbc = colors[*color++]; //color to blit					ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.unused);				}			}			SDL_UnlockSurface(dst);		}	}	return 0;}int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect){	switch(dst->format->BytesPerPixel)	{	case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);	case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);	case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);	default:		tlog1 << (int)dst->format->BitsPerPixel << " bpp is not supported!!!\n";		return -1;	}}Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color){	Uint32 ret = 0;	ret+=color->unused;	ret<<=8; //*=256	ret+=color->b;	ret<<=8; //*=256	ret+=color->g;	ret<<=8; //*=256	ret+=color->r;	return ret;}void CSDL_Ext::update(SDL_Surface * what){	if(what)		SDL_UpdateRect(what, 0, 0, what->w, what->h);}void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color){	for(int i = 0; i < w; i++)	{		SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);		SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);	}	for(int i = 0; i < h; i++)	{		SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);		SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);	}}void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color ){	drawBorder(sur, r.x, r.y, r.w, r.h, color);}void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color){	const int y1 = r.y, y2 = r.y + r.h-1;	for (int i=0; i<r.w; i++)	{		const int x = r.x + i;		if (i%4 || (i==0))		{			SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);			SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);		}	}	const int x1 = r.x, x2 = r.x + r.w-1;	for (int i=0; i<r.h; i++)	{		const int y = r.y + i;		if ((i%4) || (i==0))		{			SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);			SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);		}	}}void CSDL_Ext::setPlayerColor(SDL_Surface * sur, ui8 player){	if(player==254)		return;	if(sur->format->BitsPerPixel==8)	{		SDL_Color *color = (player == 255							? graphics->neutralColor							: &graphics->playerColors[player]);		SDL_SetColors(sur, color, 5, 1);	}	else		tlog3 << "Warning, setPlayerColor called on not 8bpp surface!\n";}TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing){#define CASE_BPP(BytesPerPixel)							\case BytesPerPixel:									\	if(incrementing > 0)								\		return ColorPutter<BytesPerPixel, 1>::PutColor;	\	else if(incrementing == 0)							\		return ColorPutter<BytesPerPixel, 0>::PutColor;	\	else												\		return ColorPutter<BytesPerPixel, -1>::PutColor;\	break;	switch(dest->format->BytesPerPixel)	{		CASE_BPP(2)		CASE_BPP(3)		CASE_BPP(4)	default:		tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n";		return NULL;	}}TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing){	switch(dest->format->BytesPerPixel)	{		CASE_BPP(2)		CASE_BPP(3)		CASE_BPP(4)	default:		tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n";		return NULL;	}#undef CASE_BPP}Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y){	return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;}std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor){	for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)	{		boost::replace_first(str,"%s",tor[i]);	}	return str;}bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y ){	if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)		return true;	if(srf->format->BytesPerPixel == 1)	{		return ((ui8*)srf->pixels)[x + srf->pitch * y]  == 0;	}	else	{		assert(!"isTransparent called with non-8bpp surface!");	}	return false;}void CSDL_Ext::VflipSurf(SDL_Surface * surf){	char buf[4]; //buffer	int bpp = surf->format->BytesPerPixel;	for (int y=0; y<surf->h; ++y)	{		char * base = (char*)surf->pixels + y * surf->pitch;		for (int x=0; x<surf->w/2; ++x)		{			memcpy(buf, base  + x * bpp, bpp);			memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);			memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);		}	}}void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/){	Uint8 *p = getPxPtr(ekran, x, y);	getPutterFor(ekran, false)(p, R, G, B);	switch(ekran->format->BytesPerPixel)	{	case 2: Channels::px<2>::a.set(p, A); break;	case 3: Channels::px<3>::a.set(p, A); break;	case 4: Channels::px<4>::a.set(p, A); break;	}}void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/){	const SDL_Rect & rect = ekran->clip_rect;	if(x >= rect.x  &&  x < rect.w + rect.x	&& y >= rect.y  &&  y < rect.h + rect.y)		SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);}BlitterWithRotationVal CSDL_Ext::getBlitterWithRotation(SDL_Surface *dest){	switch(dest->format->BytesPerPixel)	{	case 2: return blitWithRotateClipVal<2>;	case 3: return blitWithRotateClipVal<3>;	case 4: return blitWithRotateClipVal<4>;	default:		tlog1 << (int)dest->format->BitsPerPixel << " bpp is not supported!!!\n";		break;	}	assert(0);	return NULL;}BlitterWithRotationVal CSDL_Ext::getBlitterWithRotationAndAlpha(SDL_Surface *dest){	switch(dest->format->BytesPerPixel)	{	case 2: return blitWithRotateClipValWithAlpha<2>;	case 3: return blitWithRotateClipValWithAlpha<3>;	case 4: return blitWithRotateClipValWithAlpha<4>;	default:		tlog1 << (int)dest->format->BitsPerPixel << " bpp is not supported!!!\n";		break;	}	assert(0);	return NULL;}template<int bpp>void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode ){	switch(mode)	{	case 0: //sepia		{			const int sepiaDepth = 20;			const int sepiaIntensity = 30;			for(int xp = rect->x; xp < rect->x + rect->w; ++xp)			{				for(int yp = rect->y; yp < rect->y + rect->h; ++yp)				{					Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;					int r = Channels::px<bpp>::r.get(pixel);					int g = Channels::px<bpp>::g.get(pixel);					int b = Channels::px<bpp>::b.get(pixel);					int gray = 0.299 * r + 0.587 * g + 0.114 *b;					r = g = b = gray;					r = r + (sepiaDepth * 2);					g = g + sepiaDepth;					if (r>255) r=255;					if (g>255) g=255;					if (b>255) b=255;					// Darken blue color to increase sepia effect					b -= sepiaIntensity;					// normalize if out of bounds					if (b<0) b=0;					Channels::px<bpp>::r.set(pixel, r);					Channels::px<bpp>::g.set(pixel, g);					Channels::px<bpp>::b.set(pixel, b);				}			}		}		break;	case 1: //grayscale		{			for(int xp = rect->x; xp < rect->x + rect->w; ++xp)			{				for(int yp = rect->y; yp < rect->y + rect->h; ++yp)				{					Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;					int r = Channels::px<bpp>::r.get(pixel);					int g = Channels::px<bpp>::g.get(pixel);					int b = Channels::px<bpp>::b.get(pixel);					int gray = 0.299 * r + 0.587 * g + 0.114 *b;					vstd::amax(gray, 255);					Channels::px<bpp>::r.set(pixel, gray);					Channels::px<bpp>::g.set(pixel, gray);					Channels::px<bpp>::b.set(pixel, gray);				}			}		}		break;	default:		throw std::runtime_error("Unsupported effect!");	}}void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode ){	switch(surf->format->BytesPerPixel)	{		case 2: applyEffectBpp<2>(surf, rect, mode); break;		case 3: applyEffectBpp<3>(surf, rect, mode); break;		case 4: applyEffectBpp<4>(surf, rect, mode); break;	}}template<int bpp>void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret){	const float factorX = float(surf->w) / float(ret->w),	            factorY = float(surf->h) / float(ret->h);	for(int y = 0; y < ret->h; y++)	{		for(int x = 0; x < ret->w; x++)		{			//coordinates we want to calculate			int origX = floor(factorX * x),			    origY = floor(factorY * y);			// Get pointers to source pixels			Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;			Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;			memcpy(destPtr, srcPtr, bpp);		}	}}SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height){	if (!surf || !width || !height)		return nullptr;	//Same size? return copy - this should more be faster	if (width == surf->w && height == surf->h)		return copySurface(surf);	SDL_Surface *ret = newSurface(width, height, surf);	switch(surf->format->BytesPerPixel)	{		case 1: scaleSurfaceFastInternal<1>(surf, ret); break;		case 2: scaleSurfaceFastInternal<2>(surf, ret); break;		case 3: scaleSurfaceFastInternal<3>(surf, ret); break;		case 4: scaleSurfaceFastInternal<4>(surf, ret); break;	}	return ret;}template<int bpp>void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret){	const float factorX = float(surf->w - 1) / float(ret->w),	            factorY = float(surf->h - 1) / float(ret->h);	for(int y = 0; y < ret->h; y++)	{		for(int x = 0; x < ret->w; x++)		{			//coordinates we want to interpolate			float origX = factorX * x,			      origY = factorY * y;			float x1 = floor(origX), x2 = floor(origX+1),			      y1 = floor(origY), y2 = floor(origY+1);			//assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range			// Calculate weights of each source pixel			float w11 = ((origX - x1) * (origY - y1));			float w12 = ((origX - x1) * (y2 - origY));			float w21 = ((x2 - origX) * (origY - y1));			float w22 = ((x2 - origX) * (y2 - origY));			//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0			// Get pointers to source pixels			Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;			Uint8 *p12 = p11 + bpp;			Uint8 *p21 = p11 + surf->pitch;			Uint8 *p22 = p21 + bpp;			// Calculate resulting channels#define PX(X, PTR) Channels::px<bpp>::X.get(PTR)			int resR = PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22;			int resG = PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22;			int resB = PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22;			int resA = PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22;			//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);#undef PX			Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;			Channels::px<bpp>::r.set(dest, resR);			Channels::px<bpp>::g.set(dest, resG);			Channels::px<bpp>::b.set(dest, resB);			Channels::px<bpp>::a.set(dest, resA);		}	}}// scaling via bilinear interpolation algorithm.// NOTE: best results are for scaling in range 50%...200%.// And upscaling looks awful right now - should be fixed somehowSDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height){	if (!surf || !width || !height)		return nullptr;	if (surf->format->palette)		return scaleSurfaceFast(surf, width, height);	//Same size? return copy - this should more be faster	if (width == surf->w && height == surf->h)		return copySurface(surf);	SDL_Surface *ret = newSurface(width, height, surf);	switch(surf->format->BytesPerPixel)	{	case 2: scaleSurfaceInternal<2>(surf, ret); break;	case 3: scaleSurfaceInternal<3>(surf, ret); break;	case 4: scaleSurfaceInternal<4>(surf, ret); break;	}	return ret;}void CSDL_Ext::blitSurface( SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect ){	if (dst != screen)	{		SDL_BlitSurface(src, srcRect, dst, dstRect);	}	else	{		SDL_Rect betterDst;		if (dstRect)		{			betterDst = *dstRect;		}		else		{			betterDst = Rect(0, 0, dst->w, dst->h);		}		SDL_BlitSurface(src, srcRect, dst, &betterDst);	}}void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color ){	SDL_Rect newRect;	if (dstrect)	{		newRect = *dstrect;	}	else	{		newRect = Rect(0, 0, dst->w, dst->h);	}	SDL_FillRect(dst, &newRect, color);}void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src){	SDL_Rect srcRect;	SDL_Rect dstRect;	SDL_GetClipRect(src, &srcRect);	SDL_GetClipRect(dst, &dstRect);	for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)	{		for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)		{			int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);			int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);			Rect currentDest(x, y, xLeft, yLeft);			SDL_BlitSurface(src, &srcRect, dst, ¤tDest);		}	}}std::string CSDL_Ext::trimToFit(std::string text, int widthLimit, EFonts font){	int widthSoFar = 0;	for(auto i = text.begin(); i != text.end(); i++)	{		widthSoFar += graphics->fonts[font]->getCharWidth(*i);		if(widthSoFar > widthLimit)		{			//remove all characteres past limit			text.erase(i, text.end());			break;		}	}	return text;}template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);
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