| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 | 
							- /*
 
- * VCMIDirs.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- class DLL_LINKAGE IVCMIDirs
 
- {
 
- 	public:
 
- 		// Path to user-specific data directory
 
- 		virtual boost::filesystem::path userDataPath() const = 0;
 
- 		// Path to "cache" directory, can be used for any non-essential files
 
- 		virtual boost::filesystem::path userCachePath() const = 0;
 
- 		// Path to writeable directory with user configs
 
- 		virtual boost::filesystem::path userConfigPath() const = 0;
 
- 		// Path to saved games
 
- 		virtual boost::filesystem::path userSavePath() const;
 
- 		// Paths to global system-wide data directories. First items have higher priority
 
- 		virtual std::vector<boost::filesystem::path> dataPaths() const = 0;
 
- 		// Full path to client executable, including server name (e.g. /usr/bin/vcmiclient)
 
- 		virtual boost::filesystem::path clientPath() const = 0;
 
- 		// Full path to server executable, including server name (e.g. /usr/bin/vcmiserver)
 
- 		virtual boost::filesystem::path serverPath() const = 0;
 
- 		// Path where vcmi libraries can be found (in AI and Scripting subdirectories)
 
- 		virtual boost::filesystem::path libraryPath() const = 0;
 
- 		// Path where vcmi binaries can be found
 
- 		virtual boost::filesystem::path binaryPath() const = 0;
 
- 		// Returns system-specific name for dynamic libraries ( StupidAI => "libStupidAI.so" or "StupidAI.dll")
 
- 		virtual std::string libraryName(const std::string& basename) const = 0;
 
- 		// virtual std::string libraryName(const char* basename) const = 0; ?
 
- 		// virtual std::string libraryName(std::string&& basename) const = 0;?
 
- 		virtual std::string genHelpString() const = 0;
 
- 		
 
- 		// Creates not existed, but required directories.
 
- 		// Updates directories what change name/path between versions.
 
- 		// Function called automatically.
 
- 		virtual void init();
 
- };
 
- namespace VCMIDirs
 
- {
 
- 	extern DLL_LINKAGE const IVCMIDirs& get();
 
- }
 
 
  |