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							- /*
 
-  * CSkillHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include <cctype>
 
- #include "CSkillHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "filesystem/Filesystem.h"
 
- #include "modding/IdentifierStorage.h"
 
- #include "modding/ModUtility.h"
 
- #include "modding/ModScope.h"
 
- #include "JsonNode.h"
 
- #include "constants/StringConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- CSkill::CSkill(const SecondarySkill & id, std::string identifier, bool obligatoryMajor, bool obligatoryMinor):
 
- 	id(id),
 
- 	identifier(std::move(identifier)),
 
- 	obligatoryMajor(obligatoryMajor),
 
- 	obligatoryMinor(obligatoryMinor)
 
- {
 
- 	gainChance[0] = gainChance[1] = 0; //affects CHeroClassHandler::afterLoadFinalization()
 
- 	levels.resize(NSecondarySkill::levels.size() - 1);
 
- }
 
- int32_t CSkill::getIndex() const
 
- {
 
- 	return id.num;
 
- }
 
- int32_t CSkill::getIconIndex() const
 
- {
 
- 	return getIndex(); //TODO: actual value with skill level
 
- }
 
- std::string CSkill::getNameTextID() const
 
- {
 
- 	TextIdentifier id("skill", modScope, identifier, "name");
 
- 	return id.get();
 
- }
 
- std::string CSkill::getNameTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getNameTextID());
 
- }
 
- std::string CSkill::getJsonKey() const
 
- {
 
- 	return modScope + ':' + identifier;
 
- }
 
- std::string CSkill::getDescriptionTextID(int level) const
 
- {
 
- 	TextIdentifier id("skill", modScope, identifier, "description", NSecondarySkill::levels[level]);
 
- 	return id.get();
 
- }
 
- std::string CSkill::getDescriptionTranslated(int level) const
 
- {
 
- 	return VLC->generaltexth->translate(getDescriptionTextID(level));
 
- }
 
- void CSkill::registerIcons(const IconRegistar & cb) const
 
- {
 
- 	for(int level = 1; level <= 3; level++)
 
- 	{
 
- 		int frame = 2 + level + 3 * id.getNum();
 
- 		const LevelInfo & skillAtLevel = at(level);
 
- 		cb(frame, 0, "SECSK32", skillAtLevel.iconSmall);
 
- 		cb(frame, 0, "SECSKILL", skillAtLevel.iconMedium);
 
- 		cb(frame, 0, "SECSK82", skillAtLevel.iconLarge);
 
- 	}
 
- }
 
- SecondarySkill CSkill::getId() const
 
- {
 
- 	return id;
 
- }
 
- void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
 
- {
 
- 	b->source = BonusSource::SECONDARY_SKILL;
 
- 	b->sid = BonusSourceID(id);
 
- 	b->duration = BonusDuration::PERMANENT;
 
- 	b->description = getNameTranslated();
 
- 	levels[level-1].effects.push_back(b);
 
- }
 
- const CSkill::LevelInfo & CSkill::at(int level) const
 
- {
 
- 	assert(1 <= level && level < NSecondarySkill::levels.size());
 
- 	return levels[level - 1];
 
- }
 
- CSkill::LevelInfo & CSkill::at(int level)
 
- {
 
- 	assert(1 <= level && level < NSecondarySkill::levels.size());
 
- 	return levels[level - 1];
 
- }
 
- DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
 
- {
 
- 	for(int i=0; i < info.effects.size(); i++)
 
- 		out << (i ? "," : "") << info.effects[i]->Description();
 
- 	return out << "])";
 
- }
 
- DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
 
- {
 
- 	out << "Skill(" << skill.id.getNum() << "," << skill.identifier << "): [";
 
- 	for(int i=0; i < skill.levels.size(); i++)
 
- 		out << (i ? "," : "") << skill.levels[i];
 
- 	return out << "]";
 
- }
 
- std::string CSkill::toString() const
 
- {
 
- 	std::ostringstream ss;
 
- 	ss << *this;
 
- 	return ss.str();
 
- }
 
- void CSkill::updateFrom(const JsonNode & data)
 
- {
 
- }
 
- void CSkill::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- }
 
- ///CSkillHandler
 
- std::vector<JsonNode> CSkillHandler::loadLegacyData()
 
- {
 
- 	CLegacyConfigParser parser(TextPath::builtin("DATA/SSTRAITS.TXT"));
 
- 	//skip header
 
- 	parser.endLine();
 
- 	parser.endLine();
 
- 	std::vector<std::string> skillNames;
 
- 	std::vector<std::vector<std::string>> skillInfoTexts;
 
- 	do
 
- 	{
 
- 		skillNames.push_back(parser.readString());
 
- 		skillInfoTexts.emplace_back();
 
- 		for(int i = 0; i < 3; i++)
 
- 			skillInfoTexts.back().push_back(parser.readString());
 
- 	}
 
- 	while (parser.endLine());
 
- 	assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
 
- 	//store & construct JSON
 
- 	std::vector<JsonNode> legacyData;
 
- 	for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
 
- 	{
 
- 		JsonNode skillNode(JsonNode::JsonType::DATA_STRUCT);
 
- 		skillNode["name"].String() = skillNames[id];
 
- 		for(int level = 1; level < NSecondarySkill::levels.size(); level++)
 
- 		{
 
- 			std::string & desc = skillInfoTexts[id][level-1];
 
- 			auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
 
- 			levelNode["description"].String() = desc;
 
- 			levelNode["effects"].Struct(); // create empty effects objects
 
- 		}
 
- 		legacyData.push_back(skillNode);
 
- 	}
 
- 	objects.resize(legacyData.size());
 
- 	return legacyData;
 
- }
 
- const std::vector<std::string> & CSkillHandler::getTypeNames() const
 
- {
 
- 	static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };
 
- 	return typeNames;
 
- }
 
- CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
 
- {
 
- 	assert(identifier.find(':') == std::string::npos);
 
- 	assert(!scope.empty());
 
- 	bool major;
 
- 	bool minor;
 
- 	major = json["obligatoryMajor"].Bool();
 
- 	minor = json["obligatoryMinor"].Bool();
 
- 	auto * skill = new CSkill(SecondarySkill((si32)index), identifier, major, minor);
 
- 	skill->modScope = scope;
 
- 	skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
 
- 	VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"].String());
 
- 	switch(json["gainChance"].getType())
 
- 	{
 
- 	case JsonNode::JsonType::DATA_INTEGER:
 
- 		skill->gainChance[0] = static_cast<si32>(json["gainChance"].Integer());
 
- 		skill->gainChance[1] = static_cast<si32>(json["gainChance"].Integer());
 
- 		break;
 
- 	case JsonNode::JsonType::DATA_STRUCT:
 
- 		skill->gainChance[0] = static_cast<si32>(json["gainChance"]["might"].Integer());
 
- 		skill->gainChance[1] = static_cast<si32>(json["gainChance"]["magic"].Integer());
 
- 		break;
 
- 	default:
 
- 		break;
 
- 	}
 
- 	for(int level = 1; level < NSecondarySkill::levels.size(); level++)
 
- 	{
 
- 		const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
 
- 		const JsonNode & levelNode = json[levelName];
 
- 		// parse bonus effects
 
- 		for(const auto & b : levelNode["effects"].Struct())
 
- 		{
 
- 			auto bonus = JsonUtils::parseBonus(b.second);
 
- 			skill->addNewBonus(bonus, level);
 
- 		}
 
- 		CSkill::LevelInfo & skillAtLevel = skill->at(level);
 
- 		VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"].String());
 
- 		skillAtLevel.iconSmall = levelNode["images"]["small"].String();
 
- 		skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
 
- 		skillAtLevel.iconLarge = levelNode["images"]["large"].String();
 
- 	}
 
- 	logMod->debug("loaded secondary skill %s(%d)", identifier, skill->id.getNum());
 
- 	return skill;
 
- }
 
- void CSkillHandler::afterLoadFinalization()
 
- {
 
- }
 
- void CSkillHandler::beforeValidate(JsonNode & object)
 
- {
 
- 	//handle "base" level info
 
- 	JsonNode & base = object["base"];
 
- 	auto inheritNode = [&](const std::string & name){
 
- 		JsonUtils::inherit(object[name], base);
 
- 	};
 
- 	inheritNode("basic");
 
- 	inheritNode("advanced");
 
- 	inheritNode("expert");
 
- }
 
- std::set<SecondarySkill> CSkillHandler::getDefaultAllowed() const
 
- {
 
- 	std::set<SecondarySkill> result;
 
- 	for (auto const & skill : objects)
 
- 		result.insert(skill->getId());
 
- 	return result;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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