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- /*
- * lobby_moc.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "main.h"
- #include "lobby_moc.h"
- #include "ui_lobby_moc.h"
- #include "lobbyroomrequest_moc.h"
- #include "../mainwindow_moc.h"
- #include "../modManager/cmodlist.h"
- #include "../../lib/CConfigHandler.h"
- enum GameMode
- {
- NEW_GAME = 0, LOAD_GAME = 1
- };
- enum ModResolutionRoles
- {
- ModNameRole = Qt::UserRole + 1,
- ModEnableRole,
- ModResolvableRole
- };
- Lobby::Lobby(QWidget *parent) :
- QWidget(parent),
- ui(new Ui::Lobby)
- {
- ui->setupUi(this);
- connect(&socketLobby, SIGNAL(text(QString)), ui->chatWidget, SLOT(sysMessage(QString)));
- connect(&socketLobby, SIGNAL(receive(QString)), this, SLOT(dispatchMessage(QString)));
- connect(&socketLobby, SIGNAL(disconnect()), this, SLOT(onDisconnected()));
- connect(ui->chatWidget, SIGNAL(messageSent(QString)), this, SLOT(onMessageSent(QString)));
- connect(ui->chatWidget, SIGNAL(channelSwitch(QString)), this, SLOT(onChannelSwitch(QString)));
-
- QString hostString("%1:%2");
- hostString = hostString.arg(QString::fromStdString(settings["launcher"]["lobbyUrl"].String()));
- hostString = hostString.arg(settings["launcher"]["lobbyPort"].Integer());
-
- ui->serverEdit->setText(hostString);
- ui->userEdit->setText(QString::fromStdString(settings["launcher"]["lobbyUsername"].String()));
- ui->kickButton->setVisible(false);
- }
- void Lobby::changeEvent(QEvent *event)
- {
- if(event->type() == QEvent::LanguageChange)
- {
- ui->retranslateUi(this);
- }
- QWidget::changeEvent(event);
- }
- Lobby::~Lobby()
- {
- delete ui;
- }
- QMap<QString, QString> Lobby::buildModsMap() const
- {
- QMap<QString, QString> result;
- QObject * mainWindow = qApp->activeWindow();
- if(!mainWindow)
- mainWindow = parent();
- if(!mainWindow)
- return result; //probably something is really wrong here
-
- while(mainWindow->parent())
- mainWindow = mainWindow->parent();
- const auto & modlist = qobject_cast<MainWindow*>(mainWindow)->getModList();
-
- for(auto & modname : modlist.getModList())
- {
- auto mod = modlist.getMod(modname);
- if(mod.isEnabled())
- {
- result[modname] = mod.getValue("version").toString();
- }
- }
- return result;
- }
- bool Lobby::isModAvailable(const QString & modName, const QString & modVersion) const
- {
- QObject * mainWindow = qApp->activeWindow();
- while(mainWindow->parent())
- mainWindow = mainWindow->parent();
- const auto & modlist = qobject_cast<MainWindow*>(mainWindow)->getModList();
-
- if(!modlist.hasMod(modName))
- return false;
- auto mod = modlist.getMod(modName);
- return (mod.isInstalled () || mod.isAvailable()) && (mod.getValue("version") == modVersion);
- }
- void Lobby::serverCommand(const ServerCommand & command) try
- {
- //initialize variables outside of switch block
- const QString statusPlaceholder("%1 %2\n");
- const auto & args = command.arguments;
- int amount, tagPoint;
- QString joinStr;
- switch(command.command)
- {
- case SRVERROR:
- protocolAssert(args.size());
- ui->chatWidget->chatMessage("System error", args[0], true);
- if(authentificationStatus == AuthStatus::AUTH_NONE)
- authentificationStatus = AuthStatus::AUTH_ERROR;
- break;
- case CREATED:
- protocolAssert(args.size());
- hostSession = args[0];
- session = args[0];
- ui->chatWidget->setSession(session);
- break;
- case SESSIONS:
- protocolAssert(args.size());
- amount = args[0].toInt();
- protocolAssert(amount * 4 == (args.size() - 1));
- ui->sessionsTable->setRowCount(amount);
- tagPoint = 1;
- for(int i = 0; i < amount; ++i)
- {
- QTableWidgetItem * sessionNameItem = new QTableWidgetItem(args[tagPoint++]);
- ui->sessionsTable->setItem(i, 0, sessionNameItem);
- int playersJoined = args[tagPoint++].toInt();
- int playersTotal = args[tagPoint++].toInt();
- QTableWidgetItem * sessionPlayerItem = new QTableWidgetItem(QString("%1/%2").arg(playersJoined).arg(playersTotal));
- ui->sessionsTable->setItem(i, 1, sessionPlayerItem);
- QTableWidgetItem * sessionProtectedItem = new QTableWidgetItem();
- bool isPrivate = (args[tagPoint++] == "True");
- sessionProtectedItem->setData(Qt::UserRole, isPrivate);
- if(isPrivate)
- sessionProtectedItem->setIcon(QIcon("icons:room-private.png"));
- ui->sessionsTable->setItem(i, 2, sessionProtectedItem);
- }
- break;
- case JOINED:
- case KICKED:
- protocolAssert(args.size() == 2);
- if(args[1] == username)
- {
- hostModsMap.clear();
- session = "";
- ui->chatWidget->setSession(session);
- ui->buttonReady->setText("Ready");
- ui->optNewGame->setChecked(true);
- session = args[0];
- ui->chatWidget->setSession(session);
- bool isHost = command.command == JOINED && hostSession == session;
- ui->optNewGame->setEnabled(isHost);
- ui->optLoadGame->setEnabled(isHost);
- ui->stackedWidget->setCurrentWidget(command.command == JOINED ? ui->roomPage : ui->sessionsPage);
- }
- else
- {
- joinStr = (command.command == JOINED ? "%1 joined to the session %2" : "%1 left session %2");
- ui->chatWidget->sysMessage(joinStr.arg(args[1], args[0]));
- }
- break;
- case MODS: {
- protocolAssert(args.size() > 0);
- amount = args[0].toInt();
- protocolAssert(amount * 2 == (args.size() - 1));
- tagPoint = 1;
- for(int i = 0; i < amount; ++i, tagPoint += 2)
- hostModsMap[args[tagPoint]] = args[tagPoint + 1];
-
- updateMods();
- break;
- }
-
- case CLIENTMODS: {
- protocolAssert(args.size() >= 1);
- auto & clientModsMap = clientsModsMap[args[0]];
- amount = args[1].toInt();
- protocolAssert(amount * 2 == (args.size() - 2));
- tagPoint = 2;
- for(int i = 0; i < amount; ++i, tagPoint += 2)
- clientModsMap[args[tagPoint]] = args[tagPoint + 1];
-
- break;
- }
- case STATUS:
- protocolAssert(args.size() > 0);
- amount = args[0].toInt();
- protocolAssert(amount * 2 == (args.size() - 1));
- tagPoint = 1;
- ui->playersList->clear();
- for(int i = 0; i < amount; ++i, tagPoint += 2)
- {
- if(args[tagPoint + 1] == "True")
- ui->playersList->addItem(new QListWidgetItem(QIcon("icons:mod-enabled.png"), args[tagPoint]));
- else
- ui->playersList->addItem(new QListWidgetItem(QIcon("icons:mod-disabled.png"), args[tagPoint]));
-
- if(args[tagPoint] == username)
- {
- if(args[tagPoint + 1] == "True")
- ui->buttonReady->setText("Not ready");
- else
- ui->buttonReady->setText("Ready");
- }
- }
- break;
- case START: {
- protocolAssert(args.size() == 1);
- //actually start game
- gameArgs << "--lobby";
- gameArgs << "--lobby-address" << serverUrl;
- gameArgs << "--lobby-port" << QString::number(serverPort);
- gameArgs << "--lobby-username" << username;
- gameArgs << "--lobby-gamemode" << QString::number(isLoadGameMode);
- gameArgs << "--uuid" << args[0];
- startGame(gameArgs);
- break;
- }
- case HOST: {
- protocolAssert(args.size() == 2);
- gameArgs << "--lobby-host";
- gameArgs << "--lobby-uuid" << args[0];
- gameArgs << "--lobby-connections" << args[1];
- break;
- }
- case CHAT: {
- protocolAssert(args.size() > 1);
- QString msg;
- for(int i = 1; i < args.size(); ++i)
- msg += args[i];
- ui->chatWidget->chatMessage(args[0], msg);
- break;
- }
-
- case CHATCHANNEL: {
- protocolAssert(args.size() > 2);
- QString msg;
- for(int i = 2; i < args.size(); ++i)
- msg += args[i];
- ui->chatWidget->chatMessage(args[0], args[1], msg);
- break;
- }
-
- case CHANNEL: {
- protocolAssert(args.size() == 1);
- ui->chatWidget->setChannel(args[0]);
- break;
- }
-
- case HEALTH: {
- socketLobby.send(ProtocolStrings[ALIVE]);
- break;
- }
-
- case USERS: {
- protocolAssert(args.size() > 0);
- amount = args[0].toInt();
-
- protocolAssert(amount == (args.size() - 1));
- ui->chatWidget->clearUsers();
- for(int i = 0; i < amount; ++i)
- {
- ui->chatWidget->addUser(args[i + 1]);
- }
- break;
- }
-
- case GAMEMODE: {
- protocolAssert(args.size() == 1);
- isLoadGameMode = args[0].toInt();
- if(isLoadGameMode)
- ui->optLoadGame->setChecked(true);
- else
- ui->optNewGame->setChecked(true);
- break;
- }
- default:
- ui->chatWidget->sysMessage("Unknown server command");
- }
- if(authentificationStatus == AuthStatus::AUTH_ERROR)
- {
- socketLobby.disconnectServer();
- }
- else
- {
- authentificationStatus = AuthStatus::AUTH_OK;
- ui->newButton->setEnabled(true);
- }
- }
- catch(const ProtocolError & e)
- {
- ui->chatWidget->chatMessage("System error", e.what(), true);
- }
- void Lobby::dispatchMessage(QString txt) try
- {
- if(txt.isEmpty())
- return;
- QStringList parseTags = txt.split(":>>");
- protocolAssert(parseTags.size() > 1 && parseTags[0].isEmpty() && !parseTags[1].isEmpty());
- for(int c = 1; c < parseTags.size(); ++c)
- {
- QStringList parseArgs = parseTags[c].split(":");
- protocolAssert(parseArgs.size() > 1);
- auto ctype = ProtocolStrings.key(parseArgs[0]);
- parseArgs.pop_front();
- ServerCommand cmd(ctype, parseArgs);
- serverCommand(cmd);
- }
- }
- catch(const ProtocolError & e)
- {
- ui->chatWidget->chatMessage("System error", e.what(), true);
- }
- void Lobby::onDisconnected()
- {
- authentificationStatus = AuthStatus::AUTH_NONE;
- session = "";
- ui->chatWidget->setSession(session);
- ui->chatWidget->setChannel("global");
- ui->stackedWidget->setCurrentWidget(ui->sessionsPage);
- ui->connectButton->setChecked(false);
- ui->serverEdit->setEnabled(true);
- ui->userEdit->setEnabled(true);
- ui->newButton->setEnabled(false);
- ui->joinButton->setEnabled(false);
- ui->sessionsTable->setRowCount(0);
- }
- void Lobby::protocolAssert(bool expr)
- {
- if(!expr)
- throw ProtocolError("Protocol error");
- }
- void Lobby::on_connectButton_toggled(bool checked)
- {
- if(checked)
- {
- ui->connectButton->setText(tr("Disconnect"));
- authentificationStatus = AuthStatus::AUTH_NONE;
- username = ui->userEdit->text();
- ui->chatWidget->setUsername(username);
- const int connectionTimeout = settings["launcher"]["connectionTimeout"].Integer();
-
- auto serverStrings = ui->serverEdit->text().split(":");
- if(serverStrings.size() != 2)
- {
- QMessageBox::critical(this, "Connection error", "Server address must have the format URL:port");
- return;
- }
-
- serverUrl = serverStrings[0];
- serverPort = serverStrings[1].toInt();
- Settings node = settings.write["launcher"];
- node["lobbyUrl"].String() = serverUrl.toStdString();
- node["lobbyPort"].Integer() = serverPort;
- node["lobbyUsername"].String() = username.toStdString();
-
- ui->serverEdit->setEnabled(false);
- ui->userEdit->setEnabled(false);
- ui->chatWidget->sysMessage("Connecting to " + serverUrl + ":" + QString::number(serverPort));
- //show text immediately
- ui->chatWidget->repaint();
- qApp->processEvents();
-
- socketLobby.connectServer(serverUrl, serverPort, username, connectionTimeout);
- }
- else
- {
- ui->connectButton->setText(tr("Connect"));
- ui->serverEdit->setEnabled(true);
- ui->userEdit->setEnabled(true);
- ui->chatWidget->clearUsers();
- hostModsMap.clear();
- updateMods();
- socketLobby.disconnectServer();
- }
- }
- void Lobby::updateMods()
- {
- ui->modsList->clear();
- if(hostModsMap.empty())
- return;
-
- auto createModListWidget = [](const QIcon & icon, const QString & label, const QString & name, bool enableFlag, bool resolveFlag)
- {
- auto * lw = new QListWidgetItem(icon, label);
- lw->setData(ModResolutionRoles::ModNameRole, name);
- lw->setData(ModResolutionRoles::ModEnableRole, enableFlag);
- lw->setData(ModResolutionRoles::ModResolvableRole, resolveFlag);
- return lw;
- };
-
- auto enabledMods = buildModsMap();
- for(const auto & mod : hostModsMap.keys())
- {
- auto & modValue = hostModsMap[mod];
- auto modName = QString("%1 (v%2)").arg(mod, modValue);
- if(enabledMods.contains(mod))
- {
- if(enabledMods[mod] == modValue)
- enabledMods.remove(mod); //mod fully matches, remove from list
- else
- {
- //mod version mismatch
- ui->modsList->addItem(createModListWidget(QIcon("icons:mod-update.png"), modName, mod, true, false));
- }
- }
- else if(isModAvailable(mod, modValue))
- {
- //mod is available and needs to be enabled
- ui->modsList->addItem(createModListWidget(QIcon("icons:mod-enabled.png"), modName, mod, true, true));
- }
- else
- {
- //mod is not available and needs to be installed
- ui->modsList->addItem(createModListWidget(QIcon("icons:mod-delete.png"), modName, mod, true, false));
- }
- }
- for(const auto & remainMod : enabledMods.keys())
- {
- auto modName = QString("%1 (v%2)").arg(remainMod, enabledMods[remainMod]);
- //mod needs to be disabled
- ui->modsList->addItem(createModListWidget(QIcon("icons:mod-disabled.png"), modName, remainMod, false, true));
- }
- if(!ui->modsList->count())
- {
- ui->buttonResolve->setEnabled(false);
- ui->modsList->addItem(tr("No issues detected"));
- }
- else
- {
- ui->buttonResolve->setEnabled(true);
- }
- }
- void Lobby::on_newButton_clicked()
- {
- new LobbyRoomRequest(socketLobby, "", buildModsMap(), this);
- }
- void Lobby::on_joinButton_clicked()
- {
- auto * item = ui->sessionsTable->item(ui->sessionsTable->currentRow(), 0);
- if(item)
- {
- auto isPrivate = ui->sessionsTable->item(ui->sessionsTable->currentRow(), 2)->data(Qt::UserRole).toBool();
- if(isPrivate)
- new LobbyRoomRequest(socketLobby, item->text(), buildModsMap(), this);
- else
- socketLobby.requestJoinSession(item->text(), "", buildModsMap());
- }
- }
- void Lobby::on_buttonLeave_clicked()
- {
- socketLobby.requestLeaveSession(session);
- }
- void Lobby::on_buttonReady_clicked()
- {
- if(ui->buttonReady->text() == "Ready")
- ui->buttonReady->setText("Not ready");
- else
- ui->buttonReady->setText("Ready");
- socketLobby.requestReadySession(session);
- }
- void Lobby::on_sessionsTable_itemSelectionChanged()
- {
- auto selection = ui->sessionsTable->selectedItems();
- ui->joinButton->setEnabled(!selection.empty());
- }
- void Lobby::on_playersList_currentRowChanged(int currentRow)
- {
- ui->kickButton->setVisible(ui->playersList->currentItem()
- && currentRow > 0
- && ui->playersList->currentItem()->text() != username);
- }
- void Lobby::on_kickButton_clicked()
- {
- if(ui->playersList->currentItem() && ui->playersList->currentItem()->text() != username)
- socketLobby.send(ProtocolStrings[KICK].arg(ui->playersList->currentItem()->text()));
- }
- void Lobby::on_buttonResolve_clicked()
- {
- QStringList toEnableList, toDisableList;
- auto items = ui->modsList->selectedItems();
- if(items.empty())
- {
- for(int i = 0; i < ui->modsList->count(); ++i)
- items.push_back(ui->modsList->item(i));
- }
-
- for(auto * item : items)
- {
- auto modName = item->data(ModResolutionRoles::ModNameRole);
- if(modName.isNull())
- continue;
-
- bool modToEnable = item->data(ModResolutionRoles::ModEnableRole).toBool();
- bool modToResolve = item->data(ModResolutionRoles::ModResolvableRole).toBool();
-
- if(!modToResolve)
- continue;
-
- if(modToEnable)
- toEnableList << modName.toString();
- else
- toDisableList << modName.toString();
- }
-
- //disabling first, then enabling
- for(auto & mod : toDisableList)
- emit disableMod(mod);
- for(auto & mod : toEnableList)
- emit enableMod(mod);
- }
- void Lobby::on_optNewGame_toggled(bool checked)
- {
- if(checked)
- {
- if(isLoadGameMode)
- socketLobby.send(ProtocolStrings[HOSTMODE].arg(GameMode::NEW_GAME));
- }
- }
- void Lobby::on_optLoadGame_toggled(bool checked)
- {
- if(checked)
- {
- if(!isLoadGameMode)
- socketLobby.send(ProtocolStrings[HOSTMODE].arg(GameMode::LOAD_GAME));
- }
- }
- void Lobby::onMessageSent(QString message)
- {
- socketLobby.send(ProtocolStrings[MESSAGE].arg(message));
- }
- void Lobby::onChannelSwitch(QString channel)
- {
- socketLobby.send(ProtocolStrings[SETCHANNEL].arg(channel));
- }
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