ChangeLog 32 KB

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  1. 0.81 -> 0.82 (Aug 01 2010)
  2. GENERAL:
  3. * Some of the starting bonuses in campaigns are supported
  4. * It's possible to select difficulty level of mission in campaign
  5. * new cheat codes:
  6. - vcmisilmaril - player wins
  7. - vcmimelkor - player loses
  8. ADVENTURE MAP:
  9. * Neutral armies growth implemented (10% weekly)
  10. * Power rating of neutral stacks
  11. * Favourable Winds reduce sailing cost
  12. HERO:
  13. * Learning secondary skill supported.
  14. * Most of hero specialities are supported, including:
  15. -Creature specialities (progressive, fixed, Sir Mullich)
  16. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  17. -Secondary skill bonuses
  18. -Creature Upgrades (Gelu)
  19. -Resorce generation
  20. -Starting Skill (Adrienne)
  21. TOWNS:
  22. * Support for new town structures:
  23. - Artifact Merchant
  24. - Aurora Borealis
  25. - Castle Gates
  26. - Magic University
  27. - Portal of Summoning
  28. - Skeleton transformer
  29. - Veil of Darkness
  30. OBJECTS:
  31. * Stables will now upgrade Cavaliers to Champions.
  32. New object supported:
  33. - Abandoned Mine
  34. - Altar of Sacrifice
  35. - Black Market
  36. - Cover of Darkness
  37. - Hill Fort
  38. - Refugee Camp
  39. - Sanctuary
  40. - Tavern
  41. - University
  42. - Whirlpool
  43. 0.8 -> 0.81 (Jun 01 2010)
  44. GENERAL:
  45. * It's possible to start campaign
  46. * Support for build grail victory condition
  47. * New artifacts supported:
  48. - Angel's Wings
  49. - Boots of levitation
  50. - Orb of Vulnerability
  51. - Ammo cart
  52. - Golden Bow
  53. - Hourglass of Evil Hour
  54. - Bow of Sharpshooter
  55. - Armor of the Damned
  56. ADVENTURE MAP:
  57. * Creatures now guard surrounding tiles
  58. * New adventura map spells supported:
  59. - Summon Boat
  60. - Scuttle Boat
  61. - Dimension Door
  62. - Fly
  63. - Water walk
  64. BATTLES:
  65. * A number of new creature abilities supported
  66. * First Aid Tent is functional
  67. * Support for distance/wall/melee penalties & no * penalty abilities
  68. * Reworked damage calculation to fit OH3 formula better
  69. * Luck support
  70. * Teleportation spell
  71. HERO:
  72. * First Aid secondary skill
  73. * Improved formula for necromancy to match better OH3
  74. TOWNS:
  75. * Sending resources to other players by marketplace
  76. * Support for new town structures:
  77. - Lighthouse
  78. - Colossus
  79. - Freelancer's Guild
  80. - Guardian Spirit
  81. - Necromancy Amplifier
  82. - Soul Prison
  83. OBJECTS:
  84. New object supported:
  85. - Freelancer's Guild
  86. - Trading Post
  87. - War Machine Factory
  88. 0.75 -> 0.8 (Mar 01 2010)
  89. GENERAL:
  90. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  91. * Implemented assembling and disassembling of combination artifacts.
  92. * Kingdom Overview screen is now available.
  93. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  94. * Replaced TTF fonts with original ones.
  95. ADVENTURE MAP:
  96. * Implemented rivers animations (thx to GrayFace).
  97. BATTLES:
  98. * Fire Shield spell (and creature ability) supported
  99. * affecting morale/luck and casting spell after attack creature abilities supported
  100. HERO:
  101. * Implementation of Scholar secondary skill
  102. TOWN:
  103. * New left-bottom info panel functionalities.
  104. TOWNS:
  105. * new town structures supported:
  106. - Ballista Yard
  107. - Blood Obelisk
  108. - Brimstone Clouds
  109. - Dwarven Treasury
  110. - Fountain of Fortune
  111. - Glyphs of Fear
  112. - Mystic Pond
  113. - Thieves Guild
  114. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  115. OBJECTS:
  116. New objects supported:
  117. - Border gate
  118. - Den of Thieves
  119. - Lighthouse
  120. - Obelisk
  121. - Quest Guard
  122. - Seer hut
  123. A lot of of various bugfixes and improvements:
  124. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  125. 0.74 -> 0.75 (Dec 01 2009)
  126. GENERAL:
  127. * Implemented "main menu" in-game option.
  128. * Hide the mouse cursor while displaying a popup window.
  129. * Better handling of huge and empty message boxes (still needs more changes)
  130. * Fixed several crashes when exiting.
  131. ADVENTURE INTERFACE:
  132. * Movement cursor shown for unguarded enemy towns.
  133. * Battle cursor shown for guarded enemy garrisons.
  134. * Clicking on the border no longer opens an empty info windows
  135. HERO WINDOW:
  136. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  137. TOWNS:
  138. * new special town structures supported:
  139. - Academy of Battle Scholars
  140. - Cage of Warlords
  141. - Mana Vortex
  142. - Stables
  143. - Skyship (revealing entire map only)
  144. OBJECTS:
  145. * External dwellings increase town growth
  146. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  147. * Scholar won't give unavaliable spells anymore.
  148. A lot of of various bugfixes and improvements:
  149. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  150. 0.73 -> 0.74 (Oct 01 2009)
  151. GENERAL:
  152. * Scenario Information window
  153. * Save Game window
  154. * VCMI window should start centered
  155. * support for Necromancy and Ballistics secondary skills
  156. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  157. * VCMI client has its own icon (thx for graphic to Dikamilo)
  158. * Ellipsis won't be split when breaking text on several lines
  159. * split button will be grayed out when no creature is selected
  160. * fixed issue when splitting stack to the hero with only one creatures
  161. * a few fixes for shipyard window
  162. ADVENTURE INTERFACE:
  163. * Cursor shows if tile is accesible and how many turns away
  164. * moving hero with arrow keys / numpad
  165. * fixed Next Hero button behaviour
  166. * fixed Surface/Underground switch button in higher resolutions
  167. BATTLES:
  168. * partial siege support
  169. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  170. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  171. * more creatures special abilities supported
  172. * battle settings will be stored
  173. * fixed crashes occuring on attacking two hex creatures from back
  174. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  175. * even large stack numbers will fit the boxes
  176. * when active stack is killed by spell, game behaves properly
  177. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  178. * ballista can shoot even if there's an enemy creature next to it
  179. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  180. * selecting attack directions works as in H3
  181. * estimating damage that will be dealt while choosing stack to be attacked
  182. * modified the positioning of battle effects, they should look about right now.
  183. * after selecting a spell during combat, l-click is locked for any action other than casting.
  184. * flying creatures will be blitted over all other creatures, obstacles and wall
  185. * obstacles and units should be printed in better order (not tested)
  186. * fixed armageddon animation
  187. * new spells supported:
  188. - Anti-Magic
  189. - Cure
  190. - Resurrection
  191. - Animate Dead
  192. - Counterstrike
  193. - Berserk
  194. - Hypnotize
  195. - Blind
  196. - Fire Elemental
  197. - Earth Elemental
  198. - Water Elemental
  199. - Air Elemental
  200. - Remove obstacle
  201. TOWNS:
  202. * enemy castle can be taken over
  203. * only one capitol per player allowed (additional ones will be lost)
  204. * garrisoned hero can buy a spellbook
  205. * heroes available in tavern sould be always different
  206. * ship bought in town will be correctly placed
  207. * new special town structures supported:
  208. - Lookout Tower
  209. - Temple of Valhalla
  210. - Wall of Knowledge
  211. - Order of Fire
  212. HERO WINDOW:
  213. * war machines cannot be unequiped
  214. PREGAME:
  215. * sorting: a second click on the column header sorts in descending order.
  216. * advanced options tab: r-click popups for selected town, hero and bonus
  217. * starting scenario / game by double click
  218. * arrows in options tab are hidden when not available
  219. * subtitles for choosen hero/town/bonus in pregame
  220. OBJECTS:
  221. * fixed pairing Subterranean Gates
  222. New objects supported:
  223. - Borderguard & Keymaster Tent
  224. - Cartographer
  225. - Creature banks
  226. - Eye of the Magi & Hut of the Magi
  227. - Garrison
  228. - Stables
  229. - Pandora Box
  230. - Pyramid
  231. 0.72 -> 0.73 (Aug 01 2009)
  232. GENERAL:
  233. * infowindow popup will be completely on screen
  234. * fixed possible crash with in game console
  235. * fixed crash when gaining artifact after r-click on hero in tavern
  236. * Estates / hero bonuses won't give resources on first day.
  237. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  238. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  239. * 'T' hotkey opens marketplace window
  240. * giving starting spells for heroes
  241. * pressing enter or escape close spellbook
  242. * removed redundant quotation marks from skills description and artifact events texts
  243. * disabled autosaving on first turn
  244. * bonuses from bonus artifacts
  245. * increased char per line limit for subtitles under components
  246. * corrected some exp/level values
  247. * primary skills cannot be negative
  248. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  249. * fixed timed events reappearing
  250. * saving system options
  251. * saving hero direction
  252. * r-click popups on enemy heroes and towns
  253. * hero leveling formula matches the H3
  254. ADVENTURE INTERFACE:
  255. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  256. * The size of the frame around the map depends on the screen size.
  257. * spellbook shows adventure spells when opened on adventure map
  258. * erasing path after picking objects with last movement point
  259. BATTLES:
  260. * spell resistance supported (secondary skill, artifacts, creature skill)
  261. * corrected damage inflicted by spells and ballista
  262. * added some missing projectile infos
  263. * added native terrain bonuses in battles
  264. * number of units in stack in battle should better fit the box
  265. * non-living and undead creatures have now always 0 morale
  266. * displaying luck effect animation
  267. * support for battleground overlays:
  268. - cursed ground
  269. - magic plains
  270. - fiery fields
  271. - rock lands
  272. - magic clouds
  273. - lucid pools
  274. - holy ground
  275. - clover field
  276. - evil fog
  277. TOWNS:
  278. * fixes for horde buildings
  279. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  280. * capitol bar in town hall is grey (not red) if already one exists
  281. * fixed crash on entering hall when town was near map edge
  282. HERO WINDOW:
  283. * garrisoned heroes won't be shown on the list
  284. * artifacts will be present on morale/luck bonuses list
  285. PREGAME:
  286. * saves are sorted primary by map format, secondary by name
  287. * fixed displaying date of saved game (uses local time, removed square character)
  288. OBJECTS:
  289. * Fixed primary/secondary skill levels given by a scholar.
  290. * fixed problems with 3-tiles monoliths
  291. * fixed crash with flaggable building next to map edge
  292. * fixed some descriptions for events
  293. * New objects supported:
  294. - Buoy
  295. - Creature Generators
  296. - Flotsam
  297. - Mermaid
  298. - Ocean bottle
  299. - Sea Chest
  300. - Shipwreck Survivor
  301. - Shipyard
  302. - Sirens
  303. 0.71 -> 0.72 (Jun 1 2009)
  304. GENERAL:
  305. * many sound effects and music
  306. * autosave (to 5 subsequent files)
  307. * artifacts support (most of them)
  308. * added internal game console (activated on TAB)
  309. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  310. * improved randomization
  311. * fixed crash on closing application
  312. * VCMI won't always give all three stacks in the starting armies
  313. * fix for drawing starting army creatures count
  314. * Diplomacy secondary skill support
  315. * timed events won't cause resources amount to be negative
  316. * support for sorcery secondary skill
  317. * reduntant quotation marks from artifact descriptions are removed
  318. * no income at the first day
  319. ADVENTURE INTERFACE:
  320. * fixed crasbug occurring on revisiting objects (by pressing space)
  321. * always restoring default cursor when movng mouse out of the terrain
  322. * fixed map scrolling with ctrl+arrows when some windows are opened
  323. * clicking scrolling arrows in town/hero list won't open town/hero window
  324. * pathfinder will now look for a path going via printed positions of roads when it's possible
  325. * enter can be used to open window with selected hero/town
  326. BATTLES:
  327. * many creatures special skills implemented
  328. * battle will end when one side has only war machines
  329. * fixed some problems with handling obstacles info
  330. * fixed bug with defending / waiting while no stack is active
  331. * spellbook button is inactive when hero cannot cast any spell
  332. * obstacles will be placed more properly when resolution is different than 800x600
  333. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  334. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  335. * new spells:
  336. - frost ring
  337. - fireball
  338. - inferno
  339. - meteor shower
  340. - death ripple
  341. - destroy undead
  342. - dispel
  343. - armageddon
  344. - disrupting ray
  345. - protection from air
  346. - protection from fire
  347. - protection from water
  348. - protection from earth
  349. - precision
  350. - slayer
  351. TOWNS:
  352. * resting in town with mage guild will replenih all the mana points
  353. * fixed Blacksmith
  354. * the number of creatures at the beginning of game is their base growth
  355. * it's possible to enter Tavern via Brotherhood of Sword
  356. HERO WINDOW:
  357. * fixed mana limit info in the hero window
  358. * war machines can't be removed
  359. * fixed problems with removing artifacts when all visible slots in backpack are full
  360. PREGAME:
  361. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  362. * Fix position of maps names.
  363. * Made the slider cursor much more responsive. Speedup the map select screen.
  364. * Try to behave when no maps/saves are present.
  365. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  366. OBJECTS:
  367. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  368. * leaving guardians in flagged mines.
  369. * support for Scholar object
  370. * support for School of Magic
  371. * support for School of War
  372. * support for Pillar of Fire
  373. * support for Corpse
  374. * support for Lean To
  375. * support for Wagon
  376. * support for Warrior's Tomb
  377. * support for Event
  378. * Corpse (Skeleton) will be accessible from all directions
  379. 0.7 -> 0.71 (Apr 01 2009)
  380. GENERAL:
  381. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  382. * morale/luck system and corresponding sec. skills supported
  383. * fixed crash when hero get level and has less than two sec. skills to choose between
  384. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  385. * proper handling of custom portraits of heroes
  386. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  387. * fixed crash when there was no hero available to hire for some player
  388. * fixed problems with 1024x600 screen resolution
  389. * updating blockmap/visitmap of randomized objects
  390. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  391. * further fixes for leveling-up (stability and identical offered skills bug)
  392. * splitting window allows to rebalance two stack with the same creatures
  393. * support for numpad keyboard
  394. * support for timed events
  395. ADVENTURE INTERFACE:
  396. * added "Next hero" button functionality
  397. * added missing path arrows
  398. * corrected centering on hero's position
  399. * recalculating hero path after reselecting hero
  400. * further changes in pathfinder making it more like original one
  401. * orientation of hero can't be change if movement points are exhausted
  402. * campfire, borderguard, bordergate, questguard will be accessible from the top
  403. * new movement cost calculation algorithm
  404. * fixed sight radious calculation
  405. * it's possible to stop hero movement
  406. * faster minimap refreshing
  407. * provisional support for "Save" button in System Options Window
  408. * it's possible to revisit object under hero by pressing Space
  409. BATTLES:
  410. * partial support for battle obstacles
  411. * only one spell can be casted per turn
  412. * blocked opening sepllbook if hero doesn't have a one
  413. * spells not known by hero can't be casted
  414. * spell books won't be placed in War Machine slots after battle
  415. * attack is now possible when hex under cursor is not displayed
  416. * glowing effect of yellow border around creatures
  417. * blue glowing border around hovered creature
  418. * made animation on battlefield more smooth
  419. * standing stacks have more static animation
  420. * probably fixed problem with displaying corpses on battlefield
  421. * fixes for two-hex creatures actions
  422. * fixed hero casting spell animation
  423. * corrected stack death animation
  424. * battle settings will be remembered between battles
  425. * improved damage calculation formula
  426. * correct handling of flying creatures in battles
  427. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  428. * amounts of units taking actions / being an object of actions won't be shown until action ends
  429. * fixed positions of stack queue and battle result window when resolution is != 800x600
  430. * corrected duration of frenzy spell which was incorrect in certain cases
  431. * corrected hero spell casting animation
  432. * better support for battle backgrounds
  433. * blocked "save" command during battle
  434. * spellbook displays only spells known by Hero
  435. New spells supported:
  436. - Mirth
  437. - Sorrow
  438. - Fortune
  439. - Misfortune
  440. TOWN INTERFACE:
  441. * cannot build more than one capitol
  442. * cannot build shipyard if town is not near water
  443. * Rampart's Treasury requires Miner's Guild
  444. * minor improvements in Recruitment Window
  445. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  446. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  447. * fixed blinking resdatabar in town screen when buying (800x600)
  448. * fixed horde buildings displaying in town hall
  449. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  450. PREGAME:
  451. * added scrolling scenario list with mouse wheel
  452. * fixed mouse slow downs
  453. * cannot select heroes for computer player (pregame)
  454. * no crash if uses gives wrong resolution ID number
  455. * minor fixes
  456. OBJECTS:
  457. * windmill gives 500 gold only during first week ever (not every month)
  458. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  459. New objects supported:
  460. * Prison
  461. * Magic Well
  462. * Faerie Ring
  463. * Swan Pond
  464. * Idol of Fortune
  465. * Fountain of Fortune
  466. * Rally Flag
  467. * Oasis
  468. * Temple
  469. * Watering Hole
  470. * Fountain of Youth
  471. * support for Redwood Observatory
  472. * support for Shrine of Magic Incantation / Gesture / Thought
  473. * support for Sign / Ocean Bottle
  474. AI PLAYER:
  475. Minor improvements and fixes.
  476. 0.64 -> 0.7 (Feb 01 2009)
  477. GENERAL:
  478. * move some settings to the config/settings.txt file
  479. * partial support for new screen resolutions
  480. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  481. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  482. * fixed crashbug occuring when hero levelled above 15 level
  483. * support for non-standard screen resolutions
  484. * F4 toggles between full-screen and windowed mode
  485. * minor improvements in creature card window
  486. * splitting stacks with the shift+click
  487. * creature card window contains info about modified speed
  488. ADVENTURE INTERFACE:
  489. * added water animation
  490. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  491. * partial handling r-clicks on adventure map
  492. TOWN INTERFACE:
  493. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  494. * fixed cloning creatures bug in garrisons (and related issues)
  495. BATTLES
  496. * support for the Wait command
  497. * magic arrow *really* works
  498. * war machines support partially added
  499. * queue of stacks narrowed
  500. * spell effect animation displaying improvements
  501. * positive/negative spells cannot be cast on hostile/our stacks
  502. * showing spell effects affecting stack in creature info window
  503. * more appropriate coloring of stack amount box when stack is affected by a spell
  504. * battle console displays notifications about wait/defend commands
  505. * several reported bugs fixed
  506. * new spells supported:
  507. a) Haste
  508. b) lightning bolt
  509. c) ice bolt
  510. d) slow
  511. e) implosion
  512. f) forgetfulness
  513. g) shield
  514. h) air shield
  515. i) bless
  516. j) curse
  517. k) bloodlust
  518. l) weakness
  519. m) stone skin
  520. n) prayer
  521. o) frenzy
  522. AI PLAYER:
  523. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  524. OBJECTS:
  525. * Guardians property for resources is handled
  526. * support for Witch Hut
  527. * support for Arena
  528. * support for Library of Enlightenment
  529. And a lot of minor fixes
  530. 0.63 -> 0.64 (Nov 01 2008)
  531. GENERAL:
  532. * sprites from /Sprites folder are handled correctly
  533. * several fixes for pathfinder and path arrows
  534. * better handling disposed/predefined heroes
  535. * heroes regain 1 mana point each turn
  536. * support for mistycisim and intelligence skills
  537. * hero hiring possible
  538. * added support for a number of hotkeys
  539. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  540. * many minor improvements
  541. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  542. a) woggaladriel -> vcmiainur
  543. b) wogoliphaunt -> vcminoldor
  544. c) wogshadowfax -> vcminahar
  545. d) wogeyeofsauron -> vcmieagles
  546. e) wogisengard -> vcmiformenos
  547. f) wogsaruman -> vcmiistari
  548. g) wogpathofthedead -> vcmiangband
  549. h) woggandalfwhite -> vcmiglorfindel
  550. ADVENTURE INTERFACE:
  551. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  552. * slowed map scrolling
  553. * blocked scrolling adventure map with mouse when left ctrl is pressed
  554. * blocked map scrolling when dialog window is opened
  555. * scholar will be accessible from the top
  556. TOWN INTERFACE:
  557. * partially done tavern window (only hero hiring functionality)
  558. BATTLES:
  559. * water elemental will really be treated as 2 hex creature
  560. * potential infinite loop in reverseCreature removed
  561. * better handling of battle cursor
  562. * fixed blocked shooter behavior
  563. * it's possible in battles to check remeaining HP of neutral stacks
  564. * partial support for Magic Arrow spell
  565. * fixed bug with dying unit
  566. * stack queue hotkey is now 'Q'
  567. * added shots limit
  568. 0.62 -> 0.63 (Oct 01 2008)
  569. GENERAL:
  570. * coloured console output, logging all info to txt files
  571. * it's possible to use other port than 3030 by passing it as an additional argument
  572. * removed some redundant warnings
  573. * partially done spellbook
  574. * Alt+F4 quits the game
  575. * some crashbugs was fixed
  576. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  577. * magical hero are given spellbook at the beginning
  578. * added initial secondary skills for heroes
  579. BATTLES:
  580. * very significant optimization of battles
  581. * battle summary window
  582. * fixed crashbug occurring sometimes on exiting battle
  583. * confirm window is shown before retreat
  584. * graphic stack queue in battle (shows when 'c' key is pressed)
  585. * it's possible to attack enemy hero
  586. * neutral monster army disappears when defeated
  587. * casualties among hero army and neutral creatures are saved
  588. * better animation handling in battles
  589. * directional attack in battles
  590. * mostly done battle options (although they're not saved)
  591. * added receiving exp (and leveling-up) after a won battle
  592. * added support for archery, offence and armourer secondary abilities
  593. * hero's primary skills accounted for damage dealt by creatures in battle
  594. TOWNS:
  595. * mostly done marketplace
  596. * fixed crashbug with battles on swamps and rough terrain
  597. * counterattacks
  598. * heroes can learn new spells in towns
  599. * working resource silo
  600. * fixed bug with the mage guild when no spells available
  601. * it's possible to build lighthouse
  602. HERO WINDOW:
  603. * setting army formation
  604. * tooltips for artifacts in backpack
  605. ADVENTURE INTERFACE:
  606. * fixed bug with disappearing head of a hero in adventure map
  607. * some objects are no longer accessible from the top
  608. * no tooltips for objects under FoW
  609. * events won't be shown
  610. * working Subterranean Gates, Monoliths
  611. * minimap shows all flaggable objects (towns, mines, etc.)
  612. * artifacts we pick up go to the appropriate slot (if free)
  613. 0.61 -> 0.62 (Sep 01 2008)
  614. General:
  615. * restructured to the server-client model
  616. * support for heroes placed in towns
  617. * upgrading creatures
  618. * working gaining levels for heroes (including dialog with skill selection)
  619. * added graphical cursor
  620. * showing creature amount in the creature info window
  621. * giving starting bonus
  622. Castles:
  623. * icon in infobox showing that there is hero in town garrison
  624. * fort/citadel/castle screen
  625. * taking last stack from the heroes army should be impossible (or at least harder)
  626. * fixed reading forbidden structures
  627. * randomizing spells in towns
  628. * viewing hero window in the town screen
  629. * possibility of moving hero into the garrison
  630. * mage guild screen
  631. * support for blacksmith
  632. * if hero doesn't have a spell book, he can buy one in a mage guild
  633. * it's possible to build glyph of fear in fortress
  634. * creatures placeholders work properly
  635. Adventure Interface:
  636. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  637. Hero Window:
  638. * bugfix: splitting stacks works in hero window
  639. * removed bug causing significant increase of CPU consumption
  640. Battles:
  641. * shooting
  642. * removed some displaying problems
  643. * showing last group of frames in creature animation won't crash
  644. * added start moving and end moving animations
  645. * fixed moving two-hex creatures
  646. * showing/hiding graphic cursor
  647. * a part of using graphic cursor
  648. * slightly optimized showing of battle interface
  649. * animation of getting hit / death by shooting is displayed when it should be
  650. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  651. * minor optimizations
  652. PreGame:
  653. * updates settings when selecting new map after changing sorting criteria
  654. * if sorting not by name, name will be used as a secondary criteria
  655. * when filter is applied a first available map is selected automatically
  656. * slider position updated after sorting in pregame
  657. Objects:
  658. * support for the Tree of knowledge
  659. * support for Campfires
  660. * added event message when picking artifact
  661. 0.6 -> 0.61 (Jun 15 2008)
  662. Improvements:
  663. * improved attacking in the battles
  664. * it's possible to kill hostile stack
  665. * animations won't go in the same phase
  666. * Better pathfinder
  667. * "%s" substitutions in Right-click information in town hall
  668. * windmill won't give wood
  669. * hover text for heroes
  670. * support for ZSoft-style PCX files in /Data
  671. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  672. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  673. * stack at the limit of unit's range can now be attacked
  674. * range of unit is now properly displayed
  675. * battle log is scrolled down when new event occurs
  676. * console is closed when application exits
  677. Bugfixes:
  678. * stack at the limit of unit's range can now be attacked
  679. * good background for the town hall screen in Stronghold
  680. * fixed typo in hall.txt
  681. * VCMI won't crash when r-click neutral stack during the battle
  682. * water won't blink behind shipyard in the Castle
  683. * fixed several memory leaks
  684. * properly displaying two-hex creatures in recruit/split/info window
  685. * corrupted map file won't cause crash on initializing main menu
  686. 0.59 -> 0.6 (Jun 1 2008)
  687. * partially done attacking in battles
  688. * screen isn't now refreshed while blitting creature info window
  689. * r-click creature info windows in battles
  690. * no more divison by 0 in slider
  691. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  692. * fixed estate problems
  693. * fixed blinking mana vortex
  694. * grail increases creature growths
  695. * new pathfinder
  696. * several minor improvements
  697. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  698. * fixed memory leak in battles
  699. * blitting creature animations to rects in the recruitment window
  700. * fixed wrong creatures def names
  701. * better battle pathfinder and unit reversing
  702. * improved slider ( #58 )
  703. * fixed problems with horde buildings (won't block original dwellings)
  704. * giving primary skill when hero get level (but there is still no dialog)
  705. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  706. * creature levels not messed in Fortress
  707. * war machines are added to the hero's inventory, not to the garrison
  708. * support for H3-style PCX graphics in Data/
  709. * VCMI won't crash when is unable to initialize audio system
  710. * fixed displaying wrong town defs
  711. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  712. * creature info window (only r-click)
  713. * callback for buttons/lists based on boost::function
  714. * a lot of minor improvements
  715. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  716. Towns:
  717. * recruiting creatures
  718. * working creature growths (including castle and horde building influences)
  719. * towns give income
  720. * town hall screen
  721. * building buildings (requirements and cost are handled)
  722. * hints for structures
  723. * updating town infobox
  724. Garrisons:
  725. * merging stacks
  726. * splitting stacks
  727. Battles:
  728. * starting battles
  729. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  730. * leaving battle by pressing flee button
  731. * moving units in battles and displaying thier ranges
  732. * defend command for units
  733. General:
  734. * a number of minor fixes and improvements
  735. 0.54 -> 0.55 (Feb 29 2008)
  736. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  737. * randomization quantity of creatures on the map
  738. * fix of Pandora's Box handling
  739. * reading disposed/predefined heroes
  740. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  741. * more detailed logs
  742. * reported problems with hero flags resolved
  743. * heroes cannot occupy the same tile
  744. * hints for most of creature generators
  745. * some minor stuff
  746. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  747. * given hero is placed in the town entrance
  748. * some objects such as river delta won't be blitted "on" hero
  749. * tiles under FoW are inaccessible
  750. * giving random hero on RoE maps
  751. * improved protection against hero duplication
  752. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  753. * right click popups with infoboxes for heroes/towns lists
  754. * new interface coloring (many thanks to GrayFace ;])
  755. * fixed bug in object flag's coloring
  756. * added hints in town lists
  757. * eliminated square from city hints
  758. 0.53 - 0.53b (Feb 20 2008)
  759. * added giving default buildings in towns
  760. * town infobox won't crash on empty town
  761. 0.52 - 0.53 (Feb 18 2008):
  762. * hopefully the last bugfix of Pandora's Box
  763. * fixed blockmaps of generated heroes
  764. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  765. * fixed town randomization
  766. * fixed hero randomization
  767. * fixed displaying heroes in preGame
  768. * fixed selecting/deselecting artifact slots in hero window
  769. * much faster pathfinder
  770. * memory usage and load time significantly decreased
  771. * it's impossible to select empty artifact slot in hero window
  772. * fixed problem with FoW displaying on minimap on L-sized maps
  773. * fixed crashbug in hero list connected with heroes dismissing
  774. * mostly done town infobox
  775. * town daily income is properly calculated
  776. 0.51 - 0.52 (Feb 7 2008):
  777. * [feature] giving starting hero
  778. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  779. * [feature] picked artifacts are added to hero's backpack
  780. * [feature] possibility of choosing player to play
  781. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  782. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  783. * [bugfix] improved randomization
  784. * [bugfix] pathfinder can't be cheated (what caused errors)
  785. 0.5 - 0.51 (Feb 3 2008):
  786. * close button properly closes (same does 'q' key)
  787. * two players can't have selected same hero
  788. * double click on "Show Available Scenarios" won't reset options
  789. * fixed possible crashbug in town/hero lists
  790. * fixed crashbug in initializing game caused by wrong prisons handling
  791. * fixed crashbug on reading hero's custom artifacts in RoE maps
  792. * fixed crashbug on reading custom Pandora's Box in RoE maps
  793. * fixed crashbug on reading blank Quest Guards
  794. * better console messages
  795. * map reading speed up (though it's still slow, especially on bigger maps)
  796. to 0.5 (Feb 2 2008 - first closed release):
  797. * Main menu and New game screens
  798. * Scenario selection, part of advanced options support
  799. * Partially done adventure map, town and hero interfaces
  800. * Moving hero
  801. * Interactions with several objects (mines, resources, mills, and others)