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- /*
- * VisitQueries.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CQuery.h"
- //Created when hero visits object.
- //Removed when query above is resolved (or immediately after visit if no queries were created)
- class VisitQuery : public CQuery
- {
- protected:
- VisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero);
- public:
- const CGObjectInstance *visitedObject;
- const CGHeroInstance *visitingHero;
- bool blocksPack(const CPack *pack) const final;
- void onExposure(QueryPtr topQuery) final;
- };
- class MapObjectVisitQuery final : public VisitQuery
- {
- public:
- bool removeObjectAfterVisit;
- MapObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero);
- void onRemoval(PlayerColor color) final;
- };
- class TownBuildingVisitQuery final : public VisitQuery
- {
- public:
- BuildingID visitedBuilding;
- TownBuildingVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, BuildingID buildingToVisit);
- void onRemoval(PlayerColor color) final;
- };
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