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							- /*
 
-  * CGPandoraBox.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CGPandoraBox.h"
 
- #include <vcmi/spells/Spell.h>
 
- #include <vcmi/spells/Service.h>
 
- #include "../NetPacks.h"
 
- #include "../CSoundBase.h"
 
- #include "../CSkillHandler.h"
 
- #include "../StartInfo.h"
 
- #include "../IGameCallback.h"
 
- #include "../StringConstants.h"
 
- #include "../serializer/JsonSerializeFormat.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- ///helpers
 
- static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundID;
 
- 	iw.player = playerID;
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
 
- 	IObjectInterface::cb->sendAndApply(&iw);
 
- }
 
- static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
 
- {
 
- 	const PlayerColor playerID = h->getOwner();
 
- 	showInfoDialog(playerID,txtID,soundID);
 
- }
 
- CGPandoraBox::CGPandoraBox()
 
- 	: hasGuardians(false), gainedExp(0), manaDiff(0), moraleDiff(0), luckDiff(0)
 
- {
 
- }
 
- void CGPandoraBox::initObj(CRandomGenerator & rand)
 
- {
 
- 	blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
 
- 	hasGuardians = stacks.size();
 
- }
 
- void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.text.addTxt (MetaString::ADVOB_TXT, 14);
 
- 		cb->showBlockingDialog (&bd);
 
- }
 
- void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
 
- {
 
- 	afterSuccessfulVisit();
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	bool changesPrimSkill = false;
 
- 	for (auto & elem : primskills)
 
- 	{
 
- 		if(elem)
 
- 		{
 
- 			changesPrimSkill = true;
 
- 			break;
 
- 		}
 
- 	}
 
- 	std::vector<std::pair<SecondarySkill, ui8>> unpossessedAbilities; //ability + ability level
 
- 	int abilitiesRequiringSlot = 0;
 
- 	//filter out unnecessary secondary skills
 
- 	for (int i = 0; i < abilities.size(); i++)
 
- 	{
 
- 		int curLev = h->getSecSkillLevel(abilities[i]);
 
- 		bool abilityCanUseSlot = !curLev && ((h->secSkills.size() + abilitiesRequiringSlot) < GameConstants::SKILL_PER_HERO); //limit new abilities to number of slots
 
- 		if (abilityCanUseSlot)
 
- 			abilitiesRequiringSlot++;
 
- 		if ((curLev && curLev < abilityLevels[i]) || abilityCanUseSlot)
 
- 		{
 
- 			unpossessedAbilities.push_back({ abilities[i], abilityLevels[i] });
 
- 		}
 
- 	}
 
- 	if(gainedExp || changesPrimSkill || unpossessedAbilities.size())
 
- 	{
 
- 		TExpType expVal = h->calculateXp(gainedExp);
 
- 		//getText(iw,afterBattle,175,h); //wtf?
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
 
- 		iw.text.addReplacement(h->name);
 
- 		if(expVal)
 
- 			iw.components.push_back(Component(Component::EXPERIENCE,0,static_cast<si32>(expVal),0));
 
- 		for(int i=0; i<primskills.size(); i++)
 
- 			if(primskills[i])
 
- 				iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
 
- 		for(auto abilityData : unpossessedAbilities)
 
- 			iw.components.push_back(Component(Component::SEC_SKILL, abilityData.first, abilityData.second, 0));
 
- 		cb->showInfoDialog(&iw);
 
- 		//give sec skills
 
- 		for (auto abilityData : unpossessedAbilities)
 
- 			cb->changeSecSkill(h, abilityData.first, abilityData.second, true);
 
- 		assert(h->secSkills.size() <= GameConstants::SKILL_PER_HERO);
 
- 		//give prim skills
 
- 		for(int i=0; i<primskills.size(); i++)
 
- 			if(primskills[i])
 
- 				cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
 
- 		assert(!cb->isVisitCoveredByAnotherQuery(this, h));
 
- 		//give exp
 
- 		if(expVal)
 
- 			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
 
- 	}
 
- 	//else { } //TODO:Create information that box was empty for now, and deliver to CGPandoraBox::giveContentsAfterExp or refactor
 
- 	if(!cb->isVisitCoveredByAnotherQuery(this, h))
 
- 		giveContentsAfterExp(h);
 
- 	//Otherwise continuation occurs via post-level-up callback.
 
- }
 
- void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
 
- {
 
- 	bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message
 
- 	std::string msg = message; //in case box is removed in the meantime
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	//TODO: reuse this code for Scholar skill
 
- 	if(spells.size())
 
- 	{
 
- 		std::set<SpellID> spellsToGive;
 
- 		auto i = spells.cbegin();
 
- 		while (i != spells.cend())
 
- 		{
 
- 			iw.components.clear();
 
- 			iw.text.clear();
 
- 			spellsToGive.clear();
 
- 			for (; i != spells.cend(); i++)
 
- 			{
 
- 				auto spell = (*i).toSpell(VLC->spells());
 
- 				if(h->canLearnSpell(spell))
 
- 				{
 
- 					iw.components.push_back(Component(Component::SPELL, *i, 0, 0));
 
- 					spellsToGive.insert(*i);
 
- 				}
 
- 				if(spellsToGive.size() == 8) //display up to 8 spells at once
 
- 				{
 
- 					break;
 
- 				}
 
- 			}
 
- 			if (!spellsToGive.empty())
 
- 			{
 
- 				if (spellsToGive.size() > 1)
 
- 				{
 
- 					iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
 
- 				}
 
- 				else
 
- 				{
 
- 					iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
 
- 				}
 
- 				iw.text.addReplacement(h->name);
 
- 				cb->changeSpells(h, true, spellsToGive);
 
- 				cb->showInfoDialog(&iw);
 
- 			}
 
- 		}
 
- 	}
 
- 	if(manaDiff)
 
- 	{
 
- 		getText(iw,hadGuardians,manaDiff,176,177,h);
 
- 		iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->setManaPoints(h->id, h->mana + manaDiff);
 
- 	}
 
- 	if(moraleDiff)
 
- 	{
 
- 		getText(iw,hadGuardians,moraleDiff,178,179,h);
 
- 		iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		GiveBonus gb;
 
- 		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id.getNum(),"");
 
- 		gb.id = h->id.getNum();
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	if(luckDiff)
 
- 	{
 
- 		getText(iw,hadGuardians,luckDiff,180,181,h);
 
- 		iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		GiveBonus gb;
 
- 		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id.getNum(),"");
 
- 		gb.id = h->id.getNum();
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(int i=0; i<resources.size(); i++)
 
- 	{
 
- 		if(resources[i] < 0)
 
- 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		getText(iw,hadGuardians,182,h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(int i=0; i<resources.size(); i++)
 
- 	{
 
- 		if(resources[i] > 0)
 
- 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		getText(iw,hadGuardians,183,h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	iw.components.clear();
 
- 	// 	getText(iw,afterBattle,183,h);
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
 
- 	iw.text.addReplacement(h->name);
 
- 	for(auto & elem : artifacts)
 
- 	{
 
- 		iw.components.push_back(Component(Component::ARTIFACT,elem,0,0));
 
- 		if(iw.components.size() >= 14)
 
- 		{
 
- 			cb->showInfoDialog(&iw);
 
- 			iw.components.clear();
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
 
- 			iw.text.addReplacement(h->name);
 
- 		}
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	cb->giveResources(h->getOwner(), resources);
 
- 	for(auto & elem : artifacts)
 
- 		cb->giveHeroNewArtifact(h, VLC->arth->objects[elem],ArtifactPosition::FIRST_AVAILABLE);
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	if(creatures.stacksCount())
 
- 	{ //this part is taken straight from creature bank
 
- 		MetaString loot;
 
- 		for(auto & elem : creatures.Slots())
 
- 		{ //build list of joined creatures
 
- 			iw.components.push_back(Component(*elem.second));
 
- 			loot << "%s";
 
- 			loot.addReplacement(*elem.second);
 
- 		}
 
- 		if(creatures.stacksCount() == 1 && creatures.Slots().begin()->second->count == 1)
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 185);
 
- 		else
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 186);
 
- 		iw.text.addReplacement(loot.buildList());
 
- 		iw.text.addReplacement(h->name);
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->giveCreatures(this, h, creatures, false);
 
- 	}
 
- 	if(!hasGuardians && msg.size())
 
- 	{
 
- 		iw.text << msg;
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
 
- {
 
- 	if(afterBattle || !message.size())
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
 
- 		iw.text.addReplacement(h->name);
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << message;
 
- 		afterBattle = true;
 
- 	}
 
- }
 
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
 
- {
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	if(afterBattle || !message.size())
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
 
- 		iw.text.addReplacement(h->name);
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << message;
 
- 		afterBattle = true;
 
- 	}
 
- }
 
- void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner == 0)
 
- 	{
 
- 		giveContentsUpToExp(hero);
 
- 	}
 
- }
 
- void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if(answer)
 
- 	{
 
- 		if(stacksCount() > 0) //if pandora's box is protected by army
 
- 		{
 
- 			showInfoDialog(hero,16,0);
 
- 			cb->startBattleI(hero, this); //grants things after battle
 
- 		}
 
- 		else if(message.size() == 0 && resources.size() == 0
 
- 			&& primskills.size() == 0 && abilities.size() == 0
 
- 			&& abilityLevels.size() == 0 && artifacts.size() == 0
 
- 			&& spells.size() == 0 && creatures.stacksCount() > 0
 
- 			&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
 
- 		{
 
- 			showInfoDialog(hero,15,0);
 
- 			cb->removeObject(this);
 
- 		}
 
- 		else //if it gives something without battle
 
- 		{
 
- 			giveContentsUpToExp(hero);
 
- 		}
 
- 	}
 
- }
 
- void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
 
- {
 
- 	giveContentsAfterExp(hero);
 
- }
 
- void CGPandoraBox::afterSuccessfulVisit() const
 
- {
 
- 	cb->removeAfterVisit(this);
 
- }
 
- CGEvent::CGEvent()
 
- 	: CGPandoraBox(), removeAfterVisit(false), availableFor(0), computerActivate(false), humanActivate(false)
 
- {
 
- }
 
- void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
 
- {
 
- 	CCreatureSet::serializeJson(handler, "guards", 7);
 
- 	handler.serializeString("guardMessage", message);
 
- 	handler.serializeInt("experience", gainedExp, 0);
 
- 	handler.serializeInt("mana", manaDiff, 0);
 
- 	handler.serializeInt("morale", moraleDiff, 0);
 
- 	handler.serializeInt("luck", luckDiff, 0);
 
- 	resources.serializeJson(handler, "resources");
 
- 	{
 
- 		bool haveSkills = false;
 
- 		if(handler.saving)
 
- 		{
 
- 			for(int idx = 0; idx < primskills.size(); idx ++)
 
- 				if(primskills[idx] != 0)
 
- 					haveSkills = true;
 
- 		}
 
- 		else
 
- 		{
 
- 			primskills.resize(GameConstants::PRIMARY_SKILLS,0);
 
- 			haveSkills = true;
 
- 		}
 
- 		if(haveSkills)
 
- 		{
 
- 			auto s = handler.enterStruct("primarySkills");
 
- 			for(int idx = 0; idx < primskills.size(); idx ++)
 
- 				handler.serializeInt(PrimarySkill::names[idx], primskills[idx], 0);
 
- 		}
 
- 	}
 
- 	if(handler.saving)
 
- 	{
 
- 		if(!abilities.empty())
 
- 		{
 
- 			auto s = handler.enterStruct("secondarySkills");
 
- 			for(size_t idx = 0; idx < abilities.size(); idx++)
 
- 			{
 
- 				handler.serializeEnum(CSkillHandler::encodeSkill(abilities[idx]), abilityLevels[idx], NSecondarySkill::levels);
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		auto s = handler.enterStruct("secondarySkills");
 
- 		const JsonNode & skillMap = handler.getCurrent();
 
- 		abilities.clear();
 
- 		abilityLevels.clear();
 
- 		for(const auto & p : skillMap.Struct())
 
- 		{
 
- 			const std::string skillName = p.first;
 
- 			const std::string levelId = p.second.String();
 
- 			const int rawId = CSkillHandler::decodeSkill(skillName);
 
- 			if(rawId < 0)
 
- 			{
 
- 				logGlobal->error("Invalid secondary skill %s", skillName);
 
- 				continue;
 
- 			}
 
- 			const int level = vstd::find_pos(NSecondarySkill::levels, levelId);
 
- 			if(level < 0)
 
- 			{
 
- 				logGlobal->error("Invalid secondary skill level %s", levelId);
 
- 				continue;
 
- 			}
 
- 			abilities.push_back(SecondarySkill(rawId));
 
- 			abilityLevels.push_back(level);
 
- 		}
 
- 	}
 
- 	handler.serializeIdArray("artifacts", artifacts);
 
- 	handler.serializeIdArray("spells", spells);
 
- 	creatures.serializeJson(handler, "creatures");
 
- }
 
- void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!(availableFor & (1 << h->tempOwner.getNum())))
 
- 		return;
 
- 	if(cb->getPlayerSettings(h->tempOwner)->isControlledByHuman())
 
- 	{
 
- 		if(humanActivate)
 
- 			activated(h);
 
- 	}
 
- 	else if(computerActivate)
 
- 		activated(h);
 
- }
 
- void CGEvent::activated( const CGHeroInstance * h ) const
 
- {
 
- 	if(stacksCount() > 0)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		if(message.size())
 
- 			iw.text << message;
 
- 		else
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 16);
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->startBattleI(h, this);
 
- 	}
 
- 	else
 
- 	{
 
- 		giveContentsUpToExp(h);
 
- 	}
 
- }
 
- void CGEvent::afterSuccessfulVisit() const
 
- {
 
- 	if(removeAfterVisit)
 
- 	{
 
- 		cb->removeAfterVisit(this);
 
- 	}
 
- 	else if(hasGuardians)
 
- 		hasGuardians = false;
 
- }
 
- void CGEvent::serializeJsonOptions(JsonSerializeFormat & handler)
 
- {
 
- 	CGPandoraBox::serializeJsonOptions(handler);
 
- 	handler.serializeBool<bool>("aIActivable", computerActivate, true, false, false);
 
- 	handler.serializeBool<bool>("humanActivable", humanActivate, true, false, true);
 
- 	handler.serializeBool<bool>("removeAfterVisit", removeAfterVisit, true, false, false);
 
- 	{
 
- 		auto decodePlayer = [](const std::string & id)->si32
 
- 		{
 
- 			return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, id);
 
- 		};
 
- 		auto encodePlayer = [](si32 idx)->std::string
 
- 		{
 
- 			return GameConstants::PLAYER_COLOR_NAMES[idx];
 
- 		};
 
- 		handler.serializeIdArray<ui8, PlayerColor::PLAYER_LIMIT_I>("availableFor", availableFor, GameConstants::ALL_PLAYERS, decodePlayer, encodePlayer);
 
-     }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |