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							- #include "StdInc.h"
 
- #include "../lib/NetPacks.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/filesystem/FileInfo.h"
 
- #include "../CCallback.h"
 
- #include "Client.h"
 
- #include "CPlayerInterface.h"
 
- #include "CGameInfo.h"
 
- #include "../lib/serializer/Connection.h"
 
- #include "../lib/serializer/BinarySerializer.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/spells/CSpellHandler.h"
 
- #include "../lib/CSoundBase.h"
 
- #include "../lib/StartInfo.h"
 
- #include "mapHandler.h"
 
- #include "windows/GUIClasses.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "gui/SDL_Extensions.h"
 
- #include "battle/CBattleInterface.h"
 
- #include "../lib/mapping/CCampaignHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/BattleState.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/CPlayerState.h"
 
- #include "gui/CGuiHandler.h"
 
- #include "widgets/MiscWidgets.h"
 
- #include "widgets/AdventureMapClasses.h"
 
- #include "CMT.h"
 
- //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
 
- //awaiting variadic templates...
 
- #define CALL_IN_PRIVILAGED_INTS(function, ...)										\
 
- 	do																				\
 
- 	{																				\
 
- 		for(auto &ger : cl->privilagedGameEventReceivers)	\
 
- 			ger->function(__VA_ARGS__);												\
 
- 	} while(0)
 
- #define CALL_ONLY_THAT_INTERFACE(player, function, ...)		\
 
- 		do													\
 
- 		{													\
 
- 		if(vstd::contains(cl->playerint,player))			\
 
- 			cl->playerint[player]->function(__VA_ARGS__);	\
 
- 		}while(0)
 
- #define INTERFACE_CALL_IF_PRESENT(player,function,...) 				\
 
- 		do															\
 
- 		{															\
 
- 			CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
 
- 			CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__);			\
 
- 		} while(0)
 
- #define CALL_ONLY_THAT_BATTLE_INTERFACE(player,function, ...) 	\
 
- 	do															\
 
- 	{															\
 
- 		if(vstd::contains(cl->battleints,player))				\
 
- 			cl->battleints[player]->function(__VA_ARGS__);		\
 
- 																\
 
- 		if(cl->additionalBattleInts.count(player))				\
 
- 		{														\
 
- 			for(auto bInt : cl->additionalBattleInts[player])\
 
- 				bInt->function(__VA_ARGS__);					\
 
- 		}														\
 
- 	} while (0);
 
- #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) 	\
 
- 	do															\
 
- 	{															\
 
- 		for(auto & ber : cl->privilagedBattleEventReceivers)\
 
- 			ber->function(__VA_ARGS__);							\
 
- 	} while(0)
 
- #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) 	\
 
- 	do															\
 
- 	{															\
 
- 		CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
 
- 		BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__);	\
 
- 	} while(0)
 
- //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
 
- #define CALL_IN_ALL_INTERFACES(function, ...)							\
 
- 	do																	\
 
- 	{																	\
 
- 		auto ints = cl->playerint;			\
 
- 		for(auto i = ints.begin(); i != ints.end(); i++)\
 
- 			CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__);	\
 
- 	} while(0)
 
- #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) 				\
 
- 	CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[0].color, function, __VA_ARGS__)	\
 
- 	CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[1].color, function, __VA_ARGS__)	\
 
- 	BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
 
- /*
 
-  * NetPacksClient.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- void SetResources::applyCl(CClient *cl)
 
- {
 
- 	//todo: inform on actual resource set transfered
 
- 	INTERFACE_CALL_IF_PRESENT(player,receivedResource);
 
- }
 
- void SetPrimSkill::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(id);
 
- 	if(!h)
 
- 	{
 
- 		logNetwork->errorStream() << "Cannot find hero with ID " << id.getNum();
 
- 		return;
 
- 	}
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
 
- }
 
- void SetSecSkill::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(id);
 
- 	if(!h)
 
- 	{
 
- 		logNetwork->errorStream() << "Cannot find hero with ID " << id;
 
- 		return;
 
- 	}
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
 
- }
 
- void HeroVisitCastle::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(hid);
 
- 	if(start())
 
- 	{
 
- 		INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
 
- 	}
 
- }
 
- void ChangeSpells::applyCl(CClient *cl)
 
- {
 
- 	//TODO: inform interface?
 
- }
 
- void SetMana::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(hid);
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
 
- }
 
- void SetMovePoints::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(hid);
 
- 	cl->invalidatePaths();
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
 
- }
 
- void FoWChange::applyCl(CClient *cl)
 
- {
 
- 	for(auto &i : cl->playerint)
 
- 	{
 
- 		if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
 
- 		{
 
- 			LOCPLINT->waitWhileDialog();
 
- 		}
 
- 		if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
 
- 		{
 
- 			if(mode)
 
- 				i.second->tileRevealed(tiles);
 
- 			else
 
- 				i.second->tileHidden(tiles);
 
- 		}
 
- 	}
 
- 	cl->invalidatePaths();
 
- }
 
- void SetAvailableHeroes::applyCl(CClient *cl)
 
- {
 
- 	//TODO: inform interface?
 
- }
 
- void ChangeStackCount::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
 
- }
 
- void SetStackType::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
 
- }
 
- void EraseStack::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
 
- }
 
- void SwapStacks::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
 
- 	if(sl1.army->tempOwner != sl2.army->tempOwner)
 
- 		INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
 
- }
 
- void InsertNewStack::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
 
- }
 
- void RebalanceStacks::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
 
- 	if(src.army->tempOwner != dst.army->tempOwner)
 
- 		INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
 
- }
 
- void PutArtifact::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
 
- }
 
- void EraseArtifact::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
 
- }
 
- void MoveArtifact::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
 
- 	if(src.owningPlayer() != dst.owningPlayer())
 
- 		INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
 
- }
 
- void AssembledArtifact::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
 
- }
 
- void DisassembledArtifact::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
 
- }
 
- void HeroVisit::applyCl(CClient *cl)
 
- {
 
- 	assert(hero);
 
- 	INTERFACE_CALL_IF_PRESENT(player, heroVisit, hero, obj, starting);
 
- }
 
- void NewTurn::applyCl(CClient *cl)
 
- {
 
- 	cl->invalidatePaths();
 
- }
 
- void GiveBonus::applyCl(CClient *cl)
 
- {
 
- 	cl->invalidatePaths();
 
- 	switch(who)
 
- 	{
 
- 	case HERO:
 
- 		{
 
- 			const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
 
- 			INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
 
- 		}
 
- 		break;
 
- 	case PLAYER:
 
- 		{
 
- 			const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
 
- 			INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, *p->getBonusList().back(), true);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void ChangeObjPos::applyFirstCl(CClient *cl)
 
- {
 
- 	CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
 
- 	if(flags & 1)
 
- 		CGI->mh->hideObject(obj);
 
- }
 
- void ChangeObjPos::applyCl(CClient *cl)
 
- {
 
- 	CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
 
- 	if(flags & 1)
 
- 		CGI->mh->printObject(obj);
 
- 	cl->invalidatePaths();
 
- }
 
- void PlayerEndsGame::applyCl(CClient *cl)
 
- {
 
- 	CALL_IN_ALL_INTERFACES(gameOver, player, victoryLossCheckResult);
 
- }
 
- void RemoveBonus::applyCl(CClient *cl)
 
- {
 
- 	cl->invalidatePaths();
 
- 	switch(who)
 
- 	{
 
- 	case HERO:
 
- 		{
 
- 			const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
 
- 			INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
 
- 		}
 
- 		break;
 
- 	case PLAYER:
 
- 		{
 
- 			//const PlayerState *p = GS(cl)->getPlayer(id);
 
- 			INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, bonus, false);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void UpdateCampaignState::applyCl(CClient *cl)
 
- {
 
- 	cl->stopConnection();
 
- 	cl->campaignMapFinished(camp);
 
- }
 
- void PrepareForAdvancingCampaign::applyCl(CClient *cl)
 
- {
 
- 	cl->serv->prepareForSendingHeroes();
 
- }
 
- void RemoveObject::applyFirstCl(CClient *cl)
 
- {
 
- 	const CGObjectInstance *o = cl->getObj(id);
 
- 	CGI->mh->hideObject(o, true);
 
- 	//notify interfaces about removal
 
- 	for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
 
- 	{
 
- 		if(GS(cl)->isVisible(o, i->first))
 
- 			i->second->objectRemoved(o);
 
- 	}
 
- }
 
- void RemoveObject::applyCl(CClient *cl)
 
- {
 
- 	cl->invalidatePaths();
 
- }
 
- void TryMoveHero::applyFirstCl(CClient *cl)
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	//check if playerint will have the knowledge about movement - if not, directly update maphandler
 
- 	for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
 
- 	{
 
- 		if(i->first >= PlayerColor::PLAYER_LIMIT)
 
- 			continue;
 
- 		TeamState *t = GS(cl)->getPlayerTeam(i->first);
 
- 		if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
 
- 				&& GS(cl)->getPlayer(i->first)->human)
 
- 			humanKnows = true;
 
- 	}
 
- 	if(result == TELEPORTATION  ||  result == EMBARK  ||  result == DISEMBARK  ||  !humanKnows)
 
- 		CGI->mh->hideObject(h, result == EMBARK && humanKnows);
 
- 	if(result == DISEMBARK)
 
- 		CGI->mh->printObject(h->boat);
 
- }
 
- void TryMoveHero::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(id);
 
- 	cl->invalidatePaths();
 
- 	if(result == TELEPORTATION  ||  result == EMBARK  ||  result == DISEMBARK)
 
- 	{
 
- 		CGI->mh->printObject(h, result == DISEMBARK);
 
- 	}
 
- 	if(result == EMBARK)
 
- 		CGI->mh->hideObject(h->boat);
 
- 	PlayerColor player = h->tempOwner;
 
- 	for(auto &i : cl->playerint)
 
- 		if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
 
- 			i.second->tileRevealed(fowRevealed);
 
- 	//notify interfaces about move
 
- 	for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
 
- 	{
 
- 		if(i->first >= PlayerColor::PLAYER_LIMIT) continue;
 
- 		TeamState *t = GS(cl)->getPlayerTeam(i->first);
 
- 		if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
 
- 		{
 
- 			i->second->heroMoved(*this);
 
- 		}
 
- 	}
 
- 	if(!humanKnows) //maphandler didn't get update from playerint, do it now
 
- 	{				//TODO: restructure nicely
 
- 		CGI->mh->printObject(h);
 
- 	}
 
- }
 
- void NewStructures::applyCl(CClient *cl)
 
- {
 
- 	CGTownInstance *town = GS(cl)->getTown(tid);
 
- 	for(const auto & id : bid)
 
- 	{
 
- 		if(vstd::contains(cl->playerint,town->tempOwner))
 
- 			cl->playerint[town->tempOwner]->buildChanged(town,id,1);
 
- 	}
 
- }
 
- void RazeStructures::applyCl (CClient *cl)
 
- {
 
- 	CGTownInstance *town = GS(cl)->getTown(tid);
 
- 	for(const auto & id : bid)
 
- 	{
 
- 		if(vstd::contains (cl->playerint,town->tempOwner))
 
- 			cl->playerint[town->tempOwner]->buildChanged (town,id,2);
 
- 	}
 
- }
 
- void SetAvailableCreatures::applyCl(CClient *cl)
 
- {
 
- 	const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
 
- 	//inform order about the change
 
- 	PlayerColor p;
 
- 	if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
 
- 		p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
 
- 	else
 
- 		p = dw->tempOwner;
 
- 	INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
 
- }
 
- void SetHeroesInTown::applyCl(CClient *cl)
 
- {
 
- 	CGTownInstance *t = GS(cl)->getTown(tid);
 
- 	CGHeroInstance *hGarr  = GS(cl)->getHero(this->garrison);
 
- 	CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
 
- 	//inform all players that see this object
 
- 	for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
 
- 	{
 
- 		if(i->first >= PlayerColor::PLAYER_LIMIT)
 
- 			continue;
 
- 		if(GS(cl)->isVisible(t, i->first) ||
 
- 			(hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
 
- 			(hVisit && GS(cl)->isVisible(hVisit, i->first)))
 
- 		{
 
- 			cl->playerint[i->first]->heroInGarrisonChange(t);
 
- 		}
 
- 	}
 
- }
 
- void HeroRecruited::applyCl(CClient *cl)
 
- {
 
- 	CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
 
- 	if(h->subID != hid)
 
- 	{
 
- 		logNetwork->errorStream() << "Something wrong with hero recruited!";
 
- 	}
 
- 	bool needsPrinting = true;
 
- 	if(vstd::contains(cl->playerint, h->tempOwner))
 
- 	{
 
- 		cl->playerint[h->tempOwner]->heroCreated(h);
 
- 		if(const CGTownInstance *t = GS(cl)->getTown(tid))
 
- 		{
 
- 			cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
 
- 			needsPrinting = false;
 
- 		}
 
- 	}
 
- 	if (needsPrinting)
 
- 	{
 
- 		CGI->mh->printObject(h);
 
- 	}
 
- }
 
- void GiveHero::applyCl(CClient *cl)
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	CGI->mh->printObject(h);
 
- 	cl->playerint[h->tempOwner]->heroCreated(h);
 
- }
 
- void GiveHero::applyFirstCl(CClient *cl)
 
- {
 
- 	CGI->mh->hideObject(GS(cl)->getHero(id));
 
- }
 
- void InfoWindow::applyCl(CClient *cl)
 
- {
 
- 	std::vector<Component*> comps;
 
- 	for(auto & elem : components)
 
- 	{
 
- 		comps.push_back(&elem);
 
- 	}
 
- 	std::string str;
 
- 	text.toString(str);
 
- 	if(vstd::contains(cl->playerint,player))
 
- 		cl->playerint.at(player)->showInfoDialog(str,comps,(soundBase::soundID)soundID);
 
- 	else
 
- 		logNetwork->warnStream() << "We received InfoWindow for not our player...";
 
- }
 
- void SetObjectProperty::applyCl(CClient *cl)
 
- {
 
- 	//inform all players that see this object
 
- 	for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
 
- 	{
 
- 		if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
 
- 			INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
 
- 	}
 
- }
 
- void HeroLevelUp::applyCl(CClient *cl)
 
- {
 
- 	//INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
 
- 	if(vstd::contains(cl->playerint,hero->tempOwner))
 
- 	{
 
- 		cl->playerint[hero->tempOwner]->heroGotLevel(hero, primskill, skills, queryID);
 
- 	}
 
- 	//else
 
- 	//	cb->selectionMade(0, queryID);
 
- }
 
- void CommanderLevelUp::applyCl(CClient *cl)
 
- {
 
- 	const CCommanderInstance * commander = hero->commander;
 
- 	assert (commander);
 
- 	PlayerColor player = hero->tempOwner;
 
- 	if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
 
- 	{
 
- 		cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
 
- 	}
 
- }
 
- void BlockingDialog::applyCl(CClient *cl)
 
- {
 
- 	std::string str;
 
- 	text.toString(str);
 
- 	if(vstd::contains(cl->playerint,player))
 
- 		cl->playerint.at(player)->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
 
- 	else
 
- 		logNetwork->warnStream() << "We received YesNoDialog for not our player...";
 
- }
 
- void GarrisonDialog::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(hid);
 
- 	const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
 
- 	if(!vstd::contains(cl->playerint,h->getOwner()))
 
- 		return;
 
- 	cl->playerint.at(h->getOwner())->showGarrisonDialog(obj,h,removableUnits,queryID);
 
- }
 
- void ExchangeDialog::applyCl(CClient *cl)
 
- {
 
- 	assert(heroes[0] && heroes[1]);
 
- 	INTERFACE_CALL_IF_PRESENT(heroes[0]->tempOwner, heroExchangeStarted, heroes[0]->id, heroes[1]->id, queryID);
 
- }
 
- void TeleportDialog::applyCl(CClient *cl)
 
- {
 
- 	CALL_ONLY_THAT_INTERFACE(hero->tempOwner,showTeleportDialog,channel,exits,impassable,queryID);
 
- }
 
- void BattleStart::applyFirstCl(CClient *cl)
 
- {
 
- 	//Cannot use the usual macro because curB is not set yet
 
- 	CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[0].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
 
- 		info->tile, info->sides[0].hero, info->sides[1].hero);
 
- 	CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[1].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
 
- 		info->tile, info->sides[0].hero, info->sides[1].hero);
 
- 	BATTLE_INTERFACE_CALL_RECEIVERS(battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
 
- 		info->tile, info->sides[0].hero, info->sides[1].hero);
 
- }
 
- void BattleStart::applyCl(CClient *cl)
 
- {
 
- 	cl->battleStarted(info);
 
- }
 
- void BattleNextRound::applyFirstCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
 
- }
 
- void BattleNextRound::applyCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
 
- }
 
- void BattleSetActiveStack::applyCl(CClient *cl)
 
- {
 
- 	if(!askPlayerInterface)
 
- 		return;
 
- 	const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
 
- 	PlayerColor playerToCall; //player that will move activated stack
 
- 	if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
 
- 	{
 
- 		playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
 
- 			? GS(cl)->curB->sides[1].color
 
- 			: GS(cl)->curB->sides[0].color);
 
- 	}
 
- 	else
 
- 	{
 
- 		playerToCall = activated->owner;
 
- 	}
 
- 	if (vstd::contains(cl->battleints, playerToCall))
 
- 		boost::thread(std::bind(&CClient::waitForMoveAndSend, cl, playerToCall));
 
- }
 
- void BattleTriggerEffect::applyCl(CClient * cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
 
- }
 
- void BattleObstaclePlaced::applyCl(CClient * cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
 
- }
 
- void BattleUpdateGateState::applyFirstCl(CClient * cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleGateStateChanged, state);
 
- }
 
- void BattleResult::applyFirstCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
 
- 	cl->battleFinished();
 
- }
 
- void BattleStackMoved::applyFirstCl(CClient *cl)
 
- {
 
- 	const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
 
- }
 
- //void BattleStackAttacked::(CClient *cl)
 
- void BattleStackAttacked::applyFirstCl(CClient *cl)
 
- {
 
- 	std::vector<BattleStackAttacked> bsa;
 
- 	bsa.push_back(*this);
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
 
- }
 
- void BattleAttack::applyFirstCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
 
- 	for (auto & elem : bsa)
 
- 	{
 
- 		for (int z=0; z<elem.healedStacks.size(); ++z)
 
- 		{
 
- 			elem.healedStacks[z].applyCl(cl);
 
- 		}
 
- 	}
 
- }
 
- void BattleAttack::applyCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
 
- }
 
- void StartAction::applyFirstCl(CClient *cl)
 
- {
 
- 	cl->curbaction = ba;
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, ba);
 
- }
 
- void BattleSpellCast::applyCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
 
- }
 
- void SetStackEffect::applyCl(CClient *cl)
 
- {
 
- 	//informing about effects
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
 
- }
 
- void StacksInjured::applyCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
 
- }
 
- void BattleResultsApplied::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
 
- 	INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
 
- 	INTERFACE_CALL_IF_PRESENT(PlayerColor::UNFLAGGABLE, battleResultsApplied);
 
- 	if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
 
- 	{
 
- 		handleQuit();
 
- 	}
 
- }
 
- void StacksHealedOrResurrected::applyCl(CClient *cl)
 
- {
 
- 	std::vector<std::pair<ui32, ui32> > shiftedHealed;
 
- 	for(auto & elem : healedStacks)
 
- 	{
 
- 		shiftedHealed.push_back(std::make_pair(elem.stackID, elem.healedHP));
 
- 	}
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
 
- }
 
- void ObstaclesRemoved::applyCl(CClient *cl)
 
- {
 
- 	//inform interfaces about removed obstacles
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
 
- }
 
- void CatapultAttack::applyCl(CClient *cl)
 
- {
 
- 	//inform interfaces about catapult attack
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
 
- }
 
- void BattleStacksRemoved::applyFirstCl(CClient * cl)
 
- {
 
- 	//inform interfaces about removed stacks
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
 
- }
 
- void BattleStackAdded::applyCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
 
- }
 
- CGameState* CPackForClient::GS(CClient *cl)
 
- {
 
- 	return cl->gs;
 
- }
 
- void EndAction::applyCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, *cl->curbaction);
 
- 	cl->curbaction.reset();
 
- }
 
- void PackageApplied::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
 
- 	if(!cl->waitingRequest.tryRemovingElement(requestID))
 
- 		logNetwork->warnStream() << "Surprising server message!";
 
- }
 
- void SystemMessage::applyCl(CClient *cl)
 
- {
 
- 	std::ostringstream str;
 
- 	str << "System message: " << text;
 
- 	logNetwork->errorStream() << str.str(); // usually used to receive error messages from server
 
- 	if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
 
- 		LOCPLINT->cingconsole->print(str.str());
 
- }
 
- void PlayerBlocked::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason, startOrEnd==BLOCKADE_STARTED);
 
- }
 
- void YourTurn::applyCl(CClient *cl)
 
- {
 
- 	CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
 
- 	CALL_ONLY_THAT_INTERFACE(player,yourTurn);
 
- }
 
- void SaveGame::applyCl(CClient *cl)
 
- {
 
- 	const auto stem = FileInfo::GetPathStem(fname);
 
- 	CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
 
- 	try
 
- 	{
 
- 		CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
 
- 		cl->saveCommonState(save);
 
- 		save << *cl;
 
- 	}
 
- 	catch(std::exception &e)
 
- 	{
 
- 		logNetwork->errorStream() << "Failed to save game:" << e.what();
 
- 	}
 
- }
 
- void PlayerMessage::applyCl(CClient *cl)
 
- {
 
- 	logNetwork->debugStream() << "Player "<< player <<" sends a message: " << text;
 
- 	std::ostringstream str;
 
- 	str << cl->getPlayer(player)->nodeName() <<": " << text;
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->cingconsole->print(str.str());
 
- }
 
- void ShowInInfobox::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
 
- }
 
- void AdvmapSpellCast::applyCl(CClient *cl)
 
- {
 
- 	cl->invalidatePaths();
 
- 	//consider notifying other interfaces that see hero?
 
- 	INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
 
- }
 
- void ShowWorldViewEx::applyCl(CClient * cl)
 
- {
 
- 	CALL_ONLY_THAT_INTERFACE(player, showWorldViewEx, objectPositions);
 
- }
 
- void OpenWindow::applyCl(CClient *cl)
 
- {
 
- 	switch(window)
 
- 	{
 
- 	case RECRUITMENT_FIRST:
 
- 	case RECRUITMENT_ALL:
 
- 		{
 
- 			const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
 
- 			const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
 
- 			INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
 
- 		}
 
- 		break;
 
- 	case SHIPYARD_WINDOW:
 
- 		{
 
- 			const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
 
- 			INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
 
- 		}
 
- 		break;
 
- 	case THIEVES_GUILD:
 
- 		{
 
- 			//displays Thieves' Guild window (when hero enters Den of Thieves)
 
- 			const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
 
- 			INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showThievesGuildWindow, obj);
 
- 		}
 
- 		break;
 
- 	case UNIVERSITY_WINDOW:
 
- 		{
 
- 			//displays University window (when hero enters University on adventure map)
 
- 			const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
 
- 			const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
 
- 			INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
 
- 		}
 
- 		break;
 
- 	case MARKET_WINDOW:
 
- 		{
 
- 			//displays Thieves' Guild window (when hero enters Den of Thieves)
 
- 			const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
 
- 			const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
 
- 			const IMarket *market = IMarket::castFrom(obj);
 
- 			INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
 
- 		}
 
- 		break;
 
- 	case HILL_FORT_WINDOW:
 
- 		{
 
- 			//displays Hill fort window
 
- 			const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
 
- 			const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
 
- 			INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
 
- 		}
 
- 		break;
 
- 	case PUZZLE_MAP:
 
- 		{
 
- 			INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showPuzzleMap);
 
- 		}
 
- 		break;
 
- 	case TAVERN_WINDOW:
 
- 		const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
 
- 								*obj2 = cl->getObj(ObjectInstanceID(id2));
 
- 		INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
 
- 		break;
 
- 	}
 
- }
 
- void CenterView::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
 
- }
 
- void NewObject::applyCl(CClient *cl)
 
- {
 
- 	cl->invalidatePaths();
 
- 	const CGObjectInstance *obj = cl->getObj(id);
 
- 	CGI->mh->printObject(obj, true);
 
- 	for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
 
- 	{
 
- 		if(GS(cl)->isVisible(obj, i->first))
 
- 			i->second->newObject(obj);
 
- 	}
 
- }
 
- void SetAvailableArtifacts::applyCl(CClient *cl)
 
- {
 
- 	if(id < 0) //artifact merchants globally
 
- 	{
 
- 		for(auto & elem : cl->playerint)
 
- 			elem.second->availableArtifactsChanged(nullptr);
 
- 	}
 
- 	else
 
- 	{
 
- 		const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
 
- 		assert(bm);
 
- 		INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
 
- 	}
 
- }
 
 
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