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							- #pragma once
 
- #include "../GameConstants.h"
 
- #include "../ResourceSet.h"
 
- /*
 
-  * JsonRandom.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class JsonNode;
 
- typedef std::vector<JsonNode> JsonVector;
 
- class CRandomGenerator;
 
- class Bonus;
 
- class Component;
 
- class CStackBasicDescriptor;
 
- namespace JsonRandom
 
- {
 
- 	struct DLL_LINKAGE RandomStackInfo
 
- 	{
 
- 		std::vector<const CCreature *> allowedCreatures;
 
- 		si32 minAmount;
 
- 		si32 maxAmount;
 
- 	};
 
- 	DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);
 
- 	DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng);
 
- 	DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);
 
- 	DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng);
 
- 	DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng);
 
- 	DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng);
 
- 	DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
 
- 	DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
 
- 	DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng);
 
- 	DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng);
 
- 	DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value);
 
- 	DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
 
- 	//DLL_LINKAGE std::vector<Component> loadComponents(const JsonNode & value);
 
- }
 
 
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