CArtHandler.cpp 25 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CArtHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include <boost/bind.hpp>
  7. #include <boost/foreach.hpp>
  8. #include <boost/assign/std/vector.hpp>
  9. #include <boost/assign/list_of.hpp>
  10. #include <boost/lexical_cast.hpp>
  11. #include <boost/foreach.hpp>
  12. #include <boost/random/linear_congruential.hpp>
  13. #include "../lib/VCMI_Lib.h"
  14. extern CLodHandler *bitmaph;
  15. using namespace boost::assign;
  16. /*
  17. * CArtHandler.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. extern boost::rand48 ran;
  26. const std::string & CArtifact::Name() const
  27. {
  28. if(name.size())
  29. return name;
  30. else
  31. return VLC->generaltexth->artifNames[id];
  32. }
  33. const std::string & CArtifact::Description() const
  34. {
  35. if(description.size())
  36. return description;
  37. else
  38. return VLC->generaltexth->artifDescriptions[id];
  39. }
  40. bool CArtifact::isBig () const
  41. {
  42. return VLC->arth->isBigArtifact(id);
  43. }
  44. /**
  45. * Checks whether the artifact fits at a given slot.
  46. * @param artifWorn A hero's set of worn artifacts.
  47. */
  48. bool CArtifact::fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slotID) const
  49. {
  50. if (!vstd::contains(possibleSlots, slotID))
  51. return false;
  52. // Can't put an artifact in a locked slot.
  53. std::map<ui16, ui32>::const_iterator it = artifWorn.find(slotID);
  54. if (it != artifWorn.end() && it->second == 145)
  55. return false;
  56. // Check if a combination artifact fits.
  57. // TODO: Might want a more general algorithm?
  58. // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
  59. if (constituents != NULL) {
  60. std::map<ui16, ui32> tempArtifWorn = artifWorn;
  61. const ui16 ringSlots[] = {6, 7};
  62. const ui16 miscSlots[] = {9, 10, 11, 12, 18};
  63. int rings = 0;
  64. int misc = 0;
  65. VLC->arth->unequipArtifact(tempArtifWorn, slotID);
  66. BOOST_FOREACH(ui32 constituentID, *constituents)
  67. {
  68. const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
  69. const int slot = constituent.possibleSlots[0];
  70. if (slot == 6 || slot == 7)
  71. rings++;
  72. else if (slot >= 9 && slot <= 12 || slot == 18)
  73. misc++;
  74. else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
  75. return false;
  76. }
  77. // Ensure enough ring slots are free
  78. for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++) {
  79. if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
  80. rings--;
  81. }
  82. if (rings > 0)
  83. return false;
  84. // Ensure enough misc slots are free.
  85. for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++) {
  86. if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
  87. misc--;
  88. }
  89. if (misc > 0)
  90. return false;
  91. }
  92. return true;
  93. }
  94. bool CArtifact::canBeAssembledTo (const std::map<ui16, ui32> &artifWorn, ui32 artifactID) const
  95. {
  96. if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
  97. return false;
  98. const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
  99. assert(artifact.constituents);
  100. BOOST_FOREACH(ui32 constituentID, *artifact.constituents) {
  101. bool found = false;
  102. for (std::map<ui16, ui32>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it) {
  103. if (it->second == constituentID) {
  104. found = true;
  105. break;
  106. }
  107. }
  108. if (!found)
  109. return false;
  110. }
  111. return true;
  112. }
  113. /**
  114. * Adds all the bonuses of this artifact, including possible constituents, to
  115. * a bonus list.
  116. */
  117. void CArtifact::addBonusesTo (BonusList *otherBonuses) const
  118. {
  119. for(std::list<Bonus>::const_iterator i = bonuses.begin(); i != bonuses.end(); i++)
  120. otherBonuses->push_back(*i);
  121. if (constituents != NULL) {
  122. BOOST_FOREACH(ui32 artifactID, *constituents)
  123. {
  124. VLC->arth->artifacts[artifactID]->addBonusesTo(otherBonuses);
  125. }
  126. }
  127. }
  128. /**
  129. * Removes all the bonuses of this artifact, including possible constituents, from
  130. * a bonus list.
  131. */
  132. void CArtifact::removeBonusesFrom (BonusList *otherBonuses) const
  133. {
  134. if (constituents != NULL) {
  135. BOOST_FOREACH(ui32 artifactID, *constituents) {
  136. VLC->arth->artifacts[artifactID]->removeBonusesFrom(otherBonuses);
  137. }
  138. }
  139. while (1) {
  140. std::list<Bonus>::iterator it = std::find_if(otherBonuses->begin(), otherBonuses->end(),boost::bind(Bonus::IsFrom,_1,Bonus::ARTIFACT,id));
  141. if (it != otherBonuses->end())
  142. otherBonuses->erase(it);
  143. else
  144. break;
  145. }
  146. }
  147. CArtHandler::CArtHandler()
  148. {
  149. VLC->arth = this;
  150. // War machines are the default big artifacts.
  151. for (ui32 i = 3; i <= 6; i++)
  152. bigArtifacts.insert(i);
  153. }
  154. CArtHandler::~CArtHandler()
  155. {
  156. for (std::vector<CArtifact*>::iterator it = artifacts.begin(); it != artifacts.end(); ++it) {
  157. delete (*it)->constituents;
  158. delete (*it)->constituentOf;
  159. }
  160. }
  161. void CArtHandler::loadArtifacts(bool onlyTxt)
  162. {
  163. std::vector<ui16> slots;
  164. slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  165. static std::map<char, CArtifact::EartClass> classes =
  166. map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
  167. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  168. int it=0;
  169. for(int i=0; i<2; ++i)
  170. {
  171. loadToIt(dump,buf,it,3);
  172. }
  173. VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
  174. VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
  175. for (int i=0; i<ARTIFACTS_QUANTITY; i++)
  176. {
  177. CArtifact *art = new CArtifact;
  178. CArtifact &nart = *art;
  179. nart.id=i;
  180. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  181. loadToIt(pom,buf,it,4);
  182. nart.price=atoi(pom.c_str());
  183. for(int j=0;j<slots.size();j++)
  184. {
  185. loadToIt(pom,buf,it,4);
  186. if(pom.size() && pom[0]=='x')
  187. nart.possibleSlots.push_back(slots[j]);
  188. }
  189. loadToIt(pom,buf,it,4);
  190. nart.aClass = classes[pom[0]];
  191. //load description and remove quotation marks
  192. std::string &desc = VLC->generaltexth->artifDescriptions[i];
  193. loadToIt(desc,buf,it,3);
  194. if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
  195. desc = desc.substr(1,desc.size()-2);
  196. if(onlyTxt)
  197. continue;
  198. // Fill in information about combined artifacts. Should perhaps be moved to a config file?
  199. nart.constituentOf = NULL;
  200. switch (nart.id)
  201. {
  202. case 129: // Angelic Alliance
  203. nart.constituents = new std::vector<ui32>();
  204. *nart.constituents += 31, 32, 33, 34, 35, 36;
  205. break;
  206. case 130: // Cloak of the Undead King
  207. nart.constituents = new std::vector<ui32>();
  208. *nart.constituents += 54, 55, 56;
  209. break;
  210. case 131: // Elixir of Life
  211. nart.constituents = new std::vector<ui32>();
  212. *nart.constituents += 94, 95, 96;
  213. break;
  214. case 132: // Armor of the Damned
  215. nart.constituents = new std::vector<ui32>();
  216. *nart.constituents += 8, 14, 20, 26;
  217. break;
  218. case 133: // Statue of Legion
  219. nart.constituents = new std::vector<ui32>();
  220. *nart.constituents += 118, 119, 120, 121, 122;
  221. break;
  222. case 134: // Power of the Dragon Father
  223. nart.constituents = new std::vector<ui32>();
  224. *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
  225. break;
  226. case 135: // Titan's Thunder
  227. nart.constituents = new std::vector<ui32>();
  228. *nart.constituents += 12, 18, 24, 30;
  229. break;
  230. case 136: // Admiral's Hat
  231. nart.constituents = new std::vector<ui32>();
  232. *nart.constituents += 71, 123;
  233. break;
  234. case 137: // Bow of the Sharpshooter
  235. nart.constituents = new std::vector<ui32>();
  236. *nart.constituents += 60, 61, 62;
  237. break;
  238. case 138: // Wizards' Well
  239. nart.constituents = new std::vector<ui32>();
  240. *nart.constituents += 73, 74, 75;
  241. break;
  242. case 139: // Ring of the Magi
  243. nart.constituents = new std::vector<ui32>();
  244. *nart.constituents += 76, 77, 78;
  245. break;
  246. case 140: // Cornucopia
  247. nart.constituents = new std::vector<ui32>();
  248. *nart.constituents += 109, 110, 111, 113;
  249. break;
  250. // TODO: WoG combinationals
  251. default:
  252. nart.constituents = NULL;
  253. break;
  254. }
  255. artifacts.push_back(&nart);
  256. }
  257. sortArts();
  258. if(onlyTxt)
  259. return;
  260. addBonuses();
  261. // Populate reverse mappings of combinational artifacts.
  262. BOOST_FOREACH(CArtifact *artifact, artifacts)
  263. {
  264. if (artifact->constituents != NULL)
  265. {
  266. BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
  267. {
  268. if (artifacts[constituentID]->constituentOf == NULL)
  269. artifacts[constituentID]->constituentOf = new std::vector<ui32>();
  270. artifacts[constituentID]->constituentOf->push_back(artifact->id);
  271. }
  272. }
  273. }
  274. }
  275. int CArtHandler::convertMachineID(int id, bool creToArt )
  276. {
  277. int dif = 142;
  278. if(creToArt)
  279. {
  280. switch (id)
  281. {
  282. case 147:
  283. dif--;
  284. break;
  285. case 148:
  286. dif++;
  287. break;
  288. }
  289. dif = -dif;
  290. }
  291. else
  292. {
  293. switch (id)
  294. {
  295. case 6:
  296. dif--;
  297. break;
  298. case 5:
  299. dif++;
  300. break;
  301. }
  302. }
  303. return id + dif;
  304. }
  305. void CArtHandler::sortArts()
  306. {
  307. for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
  308. {
  309. switch (allowedArtifacts[i]->aClass)
  310. {
  311. case CArtifact::ART_TREASURE:
  312. treasures.push_back(allowedArtifacts[i]);
  313. break;
  314. case CArtifact::ART_MINOR:
  315. minors.push_back(allowedArtifacts[i]);
  316. break;
  317. case CArtifact::ART_MAJOR:
  318. majors.push_back(allowedArtifacts[i]);
  319. break;
  320. case CArtifact::ART_RELIC:
  321. relics.push_back(allowedArtifacts[i]);
  322. break;
  323. }
  324. }
  325. }
  326. void CArtHandler::erasePickedArt (si32 id)
  327. {
  328. std::vector<CArtifact*>* ptr;
  329. CArtifact *art = artifacts[id];
  330. switch (art->aClass)
  331. {
  332. case CArtifact::ART_TREASURE:
  333. ptr = &treasures;
  334. break;
  335. case CArtifact::ART_MINOR:
  336. ptr = &minors;
  337. break;
  338. case CArtifact::ART_MAJOR:
  339. ptr = &majors;
  340. break;
  341. case CArtifact::ART_RELIC:
  342. ptr = &relics;
  343. break;
  344. default: //special artifacts should not be erased
  345. return;
  346. }
  347. ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from avaliable list
  348. }
  349. ui16 CArtHandler::getRandomArt(int flags)
  350. {
  351. std::vector<CArtifact*> out;
  352. getAllowed(out, flags);
  353. ui16 id = out[ran() % out.size()]->id;
  354. erasePickedArt (id);
  355. return id;
  356. }
  357. ui16 CArtHandler::getArtSync (ui32 rand, int flags)
  358. {
  359. std::vector<CArtifact*> out;
  360. getAllowed(out, flags);
  361. CArtifact *art = out[rand % out.size()];
  362. return art->id;
  363. }
  364. void CArtHandler::getAllowed(std::vector<CArtifact*> &out, int flags)
  365. {
  366. if (flags & CArtifact::ART_TREASURE)
  367. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  368. if (flags & CArtifact::ART_MINOR)
  369. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  370. if (flags & CArtifact::ART_MAJOR)
  371. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  372. if (flags & CArtifact::ART_RELIC)
  373. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  374. if (!out.size()) //no arts are avaliable
  375. {
  376. out.resize (64);
  377. std::fill_n (out.begin(), 64, artifacts[2]); //magic
  378. }
  379. }
  380. void CArtHandler::getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> *arts, int flag)
  381. {
  382. if (arts->empty()) //restock avaliable arts
  383. {
  384. for (int i = 0; i < allowedArtifacts.size(); ++i)
  385. {
  386. if (allowedArtifacts[i]->aClass == flag)
  387. arts->push_back(allowedArtifacts[i]);
  388. }
  389. }
  390. for (int i = 0; i < arts->size(); ++i)
  391. {
  392. CArtifact *art = (*arts)[i];
  393. out.push_back(art);
  394. }
  395. }
  396. void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType )
  397. {
  398. Bonus added(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  399. added.valType = valType;
  400. if(type == Bonus::MORALE || Bonus::LUCK)
  401. added.description = "\n" + artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  402. artifacts[aid]->bonuses.push_back(added);
  403. }
  404. void CArtHandler::addBonuses()
  405. {
  406. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
  407. #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
  408. #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
  409. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
  410. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  411. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  412. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  413. //Attack bonus artifacts (Weapons)
  414. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  415. ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
  416. ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
  417. ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
  418. ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
  419. ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
  420. ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
  421. //Defense bonus artifacts (Shields)
  422. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  423. ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
  424. ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
  425. ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
  426. ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
  427. ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
  428. ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
  429. //Knowledge bonus artifacts (Helmets)
  430. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  431. ART_PRIM_SKILL(20,3,+2); //Skull Helmet
  432. ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
  433. ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
  434. ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
  435. ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
  436. ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
  437. //Spell power bonus artifacts (Armours)
  438. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  439. ART_PRIM_SKILL(26,2,+2); //Rib Cage
  440. ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
  441. ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
  442. ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
  443. ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
  444. ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
  445. //All primary skills (various)
  446. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  447. ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
  448. ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
  449. ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
  450. ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
  451. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  452. //Attack and Defense (various)
  453. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  454. ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
  455. ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
  456. ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
  457. //Spell power and Knowledge (various)
  458. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  459. ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
  460. ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
  461. ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
  462. //Luck and morale
  463. ART_MORALE(45,+1); //Still Eye of the Dragon
  464. ART_LUCK(45,+1); //Still Eye of the Dragon
  465. ART_LUCK(46,+1); //Clover of Fortune
  466. ART_LUCK(47,+1); //Cards of Prophecy
  467. ART_LUCK(48,+1); //Ladybird of Luck
  468. ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
  469. giveArtBonus(49,Bonus::SPELL_IMMUNITY,50);//sorrow
  470. giveArtBonus(49,Bonus::SPELL_IMMUNITY,59);//berserk
  471. giveArtBonus(49,Bonus::SPELL_IMMUNITY,60);//hypnotize
  472. giveArtBonus(49,Bonus::SPELL_IMMUNITY,61);//forgetfulness
  473. giveArtBonus(49,Bonus::SPELL_IMMUNITY,62);//blind
  474. ART_MORALE(50,+1); //Crest of Valor
  475. ART_MORALE(51,+1); //Glyph of Gallantry
  476. giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
  477. giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
  478. //necromancy bonus
  479. giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5,12);//Amulet of the Undertaker
  480. giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10,12);//Vampire's Cowl
  481. giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15,12);//Dead Man's Boots
  482. giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
  483. giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
  484. giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
  485. //archery bonus
  486. giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5,1);//Bow of Elven Cherrywood
  487. giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,1);//Bowstring of the Unicorn's Mane
  488. giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,1);//Angel Feather Arrows
  489. //eagle eye bonus
  490. giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5,11);//Bird of Perception
  491. giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10,11);//Stoic Watchman
  492. giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15,11);//Emblem of Cognizance
  493. //reducing cost of surrendering
  494. giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  495. giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  496. giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  497. giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  498. giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  499. giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  500. giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
  501. giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
  502. giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
  503. giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  504. giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
  505. giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
  506. giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
  507. giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  508. giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  509. giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  510. giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  511. giveArtBonus(83,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
  512. giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
  513. giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  514. giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
  515. giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
  516. giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
  517. giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
  518. giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
  519. giveArtBonus(91,Bonus::NO_SHOTING_PENALTY,0);//Golden Bow
  520. giveArtBonus(92,Bonus::SPELL_IMMUNITY,35);//Sphere of Permanence
  521. giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  522. giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
  523. giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
  524. giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
  525. giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
  526. giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
  527. giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
  528. giveArtBonus(100,Bonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
  529. giveArtBonus(101,Bonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
  530. giveArtBonus(102,Bonus::SPELL_IMMUNITY,42);//Pendant of Holiness
  531. giveArtBonus(103,Bonus::SPELL_IMMUNITY,24);//Pendant of Life
  532. giveArtBonus(104,Bonus::SPELL_IMMUNITY,25);//Pendant of Death
  533. giveArtBonus(105,Bonus::SPELL_IMMUNITY,60);//Pendant of Free Will
  534. giveArtBonus(106,Bonus::SPELL_IMMUNITY,17);//Pendant of Negativity
  535. giveArtBonus(107,Bonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
  536. giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
  537. giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
  538. giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  539. giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  540. giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  541. giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  542. giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  543. giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  544. giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
  545. giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
  546. giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
  547. giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1); //Legs of Legion
  548. giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2); //Loins of Legion
  549. giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3); //Torso of Legion
  550. giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4); //Arms of Legion
  551. giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5); //Head of Legion
  552. //Sea Captain's Hat
  553. giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
  554. giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
  555. giveArtBonus(123,Bonus::SPELL,3,0);
  556. giveArtBonus(123,Bonus::SPELL,3,1);
  557. giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  558. giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  559. giveArtBonus(126,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
  560. //Armageddon's Blade
  561. giveArtBonus(128, Bonus::SPELL, 3, 26);
  562. giveArtBonus(128, Bonus::SPELL_IMMUNITY, 26);
  563. ART_ATTACK_AND_DEFENSE(128, +3);
  564. ART_PRIM_SKILL(128, 2, +3);
  565. ART_PRIM_SKILL(128, 3, +6);
  566. //Angelic Alliance
  567. giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
  568. giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 29); // Prayer
  569. //Cloak of the Undead King
  570. giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
  571. //Elixir of Life
  572. giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
  573. giveArtBonus(131, Bonus::HP_REGENERATION, +50);
  574. //Armor of the Damned
  575. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
  576. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
  577. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
  578. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
  579. // Statue of Legion - gives only 50% growth
  580. giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50);
  581. //Power of the Dragon Father
  582. giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4);
  583. //Titan's Thunder
  584. // FIXME: should also add a permanent spell book, somehow.
  585. giveArtBonus(135, Bonus::SPELL, 3, 57);
  586. //Admiral's Hat
  587. giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
  588. //Bow of the Sharpshooter
  589. giveArtBonus(137, Bonus::NO_SHOTING_PENALTY, 0);
  590. giveArtBonus(137, Bonus::FREE_SHOOTING, 0);
  591. //Wizard's Well
  592. giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
  593. //Ring of the Magi
  594. giveArtBonus(139, Bonus::SPELL_DURATION, +50);
  595. //Cornucopia
  596. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 1);
  597. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 3);
  598. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 4);
  599. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 5);
  600. }
  601. void CArtHandler::clear()
  602. {
  603. BOOST_FOREACH(CArtifact *art, artifacts)
  604. delete art;
  605. artifacts.clear();
  606. treasures.clear();
  607. minors.clear();
  608. majors.clear();
  609. relics.clear();
  610. }
  611. /**
  612. * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
  613. * Does not test if the operation is legal.
  614. * @param artifWorn A hero's set of worn artifacts.
  615. * @param bonuses Optional list of bonuses to update.
  616. */
  617. void CArtHandler::equipArtifact
  618. (std::map<ui16, ui32> &artifWorn, ui16 slotID, ui32 artifactID, BonusList *bonuses)
  619. {
  620. unequipArtifact(artifWorn, slotID, bonuses);
  621. const CArtifact &artifact = *artifacts[artifactID];
  622. // Add artifact.
  623. artifWorn[slotID] = artifactID;
  624. // Add locks, in reverse order of being removed.
  625. if (artifact.constituents != NULL)
  626. {
  627. bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
  628. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  629. {
  630. const CArtifact &constituent = *artifacts[constituentID];
  631. if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  632. {
  633. destConsumed = true;
  634. }
  635. else
  636. {
  637. BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
  638. {
  639. if (!vstd::contains(artifWorn, slot))
  640. {
  641. artifWorn[slot] = 145;
  642. break;
  643. }
  644. }
  645. }
  646. }
  647. }
  648. if (bonuses != NULL)
  649. artifact.addBonusesTo(bonuses);
  650. }
  651. /**
  652. * Locally unequips an artifact from a hero's worn slots.
  653. * Does not test if the operation is legal.
  654. * @param artifWorn A hero's set of worn artifacts.
  655. * @param bonuses Optional list of bonuses to update.
  656. */
  657. void CArtHandler::unequipArtifact
  658. (std::map<ui16, ui32> &artifWorn, ui16 slotID, BonusList *bonuses)
  659. {
  660. if (!vstd::contains(artifWorn, slotID))
  661. return;
  662. const CArtifact &artifact = *artifacts[artifWorn[slotID]];
  663. // Remove artifact, if it's not already removed.
  664. artifWorn.erase(slotID);
  665. // Remove locks, in reverse order of being added.
  666. if (artifact.constituents != NULL)
  667. {
  668. bool destConsumed = false;
  669. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  670. {
  671. const CArtifact &constituent = *artifacts[constituentID];
  672. if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  673. {
  674. destConsumed = true;
  675. }
  676. else
  677. {
  678. BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
  679. {
  680. if (vstd::contains(artifWorn, slot) && artifWorn[slot] == 145)
  681. {
  682. artifWorn.erase(slot);
  683. break;
  684. }
  685. }
  686. }
  687. }
  688. }
  689. if (bonuses != NULL)
  690. artifact.removeBonusesFrom(bonuses);
  691. }