CCampaignHandler.cpp 29 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../StartInfo.h"
  21. #include "../CModHandler.h"
  22. #include "../CArtHandler.h" //for hero crossover
  23. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  24. #include "../CHeroHandler.h"
  25. #include "../Languages.h"
  26. #include "../StringConstants.h"
  27. #include "CMapService.h"
  28. #include "CMap.h"
  29. #include "CMapInfo.h"
  30. // For hero crossover
  31. #include "serializer/CSerializer.h"
  32. #include "serializer/JsonDeserializer.h"
  33. #include "serializer/JsonSerializer.h"
  34. VCMI_LIB_NAMESPACE_BEGIN
  35. CampaignRegions::RegionDescription CampaignRegions::RegionDescription::fromJson(const JsonNode & node)
  36. {
  37. CampaignRegions::RegionDescription rd;
  38. rd.infix = node["infix"].String();
  39. rd.xpos = static_cast<int>(node["x"].Float());
  40. rd.ypos = static_cast<int>(node["y"].Float());
  41. return rd;
  42. }
  43. CampaignRegions CampaignRegions::fromJson(const JsonNode & node)
  44. {
  45. CampaignRegions cr;
  46. cr.campPrefix = node["prefix"].String();
  47. cr.colorSuffixLength = static_cast<int>(node["color_suffix_length"].Float());
  48. for(const JsonNode & desc : node["desc"].Vector())
  49. cr.regions.push_back(CampaignRegions::RegionDescription::fromJson(desc));
  50. return cr;
  51. }
  52. CampaignRegions CampaignRegions::getLegacy(int campId)
  53. {
  54. static std::vector<CampaignRegions> campDescriptions;
  55. if(campDescriptions.empty()) //read once
  56. {
  57. const JsonNode config(ResourceID("config/campaign_regions.json"));
  58. for(const JsonNode & campaign : config["campaign_regions"].Vector())
  59. campDescriptions.push_back(CampaignRegions::fromJson(campaign));
  60. }
  61. return campDescriptions.at(campId);
  62. }
  63. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  64. {
  65. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  66. || type == SECONDARY_SKILL;
  67. }
  68. void CCampaignHeader::loadLegacyData(ui8 campId)
  69. {
  70. campaignRegions = CampaignRegions::getLegacy(campId);
  71. numberOfScenarios = VLC->generaltexth->getCampaignLength(campId);
  72. }
  73. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  74. {
  75. ResourceID resourceID(name, EResType::CAMPAIGN);
  76. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  77. std::string language = VLC->modh->getModLanguage(modName);
  78. std::string encoding = Languages::getLanguageOptions(language).encoding;
  79. JsonNode jsonCampaign(resourceID);
  80. if(jsonCampaign.isNull())
  81. {
  82. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  83. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  84. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  85. CBinaryReader reader(&stream);
  86. CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  87. return ret;
  88. }
  89. else
  90. {
  91. CCampaignHeader ret = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
  92. return ret;
  93. }
  94. }
  95. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  96. {
  97. ResourceID resourceID(name, EResType::CAMPAIGN);
  98. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  99. std::string language = VLC->modh->getModLanguage(modName);
  100. std::string encoding = Languages::getLanguageOptions(language).encoding;
  101. auto ret = std::make_unique<CCampaign>();
  102. JsonNode jsonCampaign(resourceID);
  103. if(jsonCampaign.isNull())
  104. {
  105. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  106. std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
  107. CMemoryStream stream(file[0].data(), file[0].size());
  108. CBinaryReader reader(&stream);
  109. ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  110. int howManyScenarios = ret->header.numberOfScenarios;
  111. for(int g = 0; g < howManyScenarios; ++g)
  112. {
  113. CCampaignScenario sc = readScenarioFromMemory(reader, ret->header);
  114. ret->scenarios.push_back(sc);
  115. }
  116. int scenarioID = 0;
  117. //first entry is campaign header. start loop from 1
  118. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  119. {
  120. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  121. {
  122. scenarioID++;
  123. }
  124. std::string scenarioName = resourceID.getName();
  125. boost::to_lower(scenarioName);
  126. scenarioName += ':' + std::to_string(g - 1);
  127. //set map piece appropriately, convert vector to string
  128. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  129. CMapService mapService;
  130. auto hdr = mapService.loadMapHeader(
  131. reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
  132. static_cast<int>(ret->mapPieces[scenarioID].size()),
  133. scenarioName,
  134. modName,
  135. encoding);
  136. ret->scenarios[scenarioID].scenarioName = hdr->name;
  137. scenarioID++;
  138. }
  139. }
  140. else
  141. {
  142. ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
  143. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  144. {
  145. CCampaignScenario sc = readScenarioFromJson(scenario);
  146. if(sc.isNotVoid())
  147. {
  148. CMapService mapService;
  149. if(auto hdr = mapService.loadMapHeader(ResourceID(sc.mapName, EResType::MAP)))
  150. sc.scenarioName = hdr->name;
  151. }
  152. ret->scenarios.push_back(sc);
  153. }
  154. }
  155. // handle campaign specific discrepancies
  156. if(resourceID.getName() == "DATA/AB")
  157. {
  158. ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
  159. }
  160. else if(resourceID.getName() == "DATA/FINAL")
  161. {
  162. // keep following heroes for map 8 Final H
  163. ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
  164. ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
  165. ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
  166. ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
  167. }
  168. return ret;
  169. }
  170. static std::string convertMapName(std::string input)
  171. {
  172. boost::algorithm::to_lower(input);
  173. boost::algorithm::trim(input);
  174. size_t slashPos = input.find_last_of("/");
  175. if (slashPos != std::string::npos)
  176. return input.substr(slashPos + 1);
  177. return input;
  178. }
  179. std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  180. {
  181. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  182. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  183. if (input.empty())
  184. return "";
  185. VLC->generaltexth->registerString(modName, stringID, input);
  186. return VLC->generaltexth->translate(stringID.get());
  187. }
  188. CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  189. {
  190. CCampaignHeader ret;
  191. ret.version = reader["version"].Integer();
  192. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  193. {
  194. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, ret.version);
  195. return ret;
  196. }
  197. ret.version = CampaignVersion::VCMI;
  198. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  199. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  200. ret.name = reader["name"].String();
  201. ret.description = reader["description"].String();
  202. ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
  203. //skip ret.music because it's unused in vcmi
  204. ret.filename = filename;
  205. ret.modName = modName;
  206. ret.encoding = encoding;
  207. ret.valid = true;
  208. return ret;
  209. }
  210. CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader)
  211. {
  212. auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
  213. {
  214. CCampaignScenario::SScenarioPrologEpilog ret;
  215. ret.hasPrologEpilog = !identifier.isNull();
  216. if(ret.hasPrologEpilog)
  217. {
  218. ret.prologVideo = identifier["video"].String();
  219. ret.prologMusic = identifier["music"].String();
  220. ret.prologText = identifier["text"].String();
  221. }
  222. return ret;
  223. };
  224. CCampaignScenario ret;
  225. ret.conquered = false;
  226. ret.mapName = reader["map"].String();
  227. for(auto & g : reader["precoditions"].Vector())
  228. ret.preconditionRegions.insert(g.Integer());
  229. ret.regionColor = reader["color"].Integer();
  230. ret.difficulty = reader["difficulty"].Integer();
  231. ret.regionText = reader["regionText"].String();
  232. ret.prolog = prologEpilogReader(reader["prolog"]);
  233. ret.epilog = prologEpilogReader(reader["epilog"]);
  234. ret.travelOptions = readScenarioTravelFromJson(reader);
  235. return ret;
  236. }
  237. CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  238. {
  239. CScenarioTravel ret;
  240. std::map<std::string, ui8> heroKeepsMap = {
  241. {"experience", 1},
  242. {"primarySkill", 2},
  243. {"secondarySkill", 4},
  244. {"spells", 8},
  245. {"artifacts", 16}
  246. };
  247. std::map<std::string, ui8> startOptionsMap = {
  248. {"none", 0},
  249. {"bonus", 1},
  250. {"crossover", 2},
  251. {"hero", 3}
  252. };
  253. std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
  254. {"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
  255. {"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
  256. {"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
  257. {"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
  258. {"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
  259. {"primarySkill", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
  260. {"secondarySkill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
  261. {"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
  262. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  263. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  264. };
  265. std::map<std::string, ui32> primarySkillsMap = {
  266. {"attack", 0},
  267. {"defence", 8},
  268. {"spellpower", 16},
  269. {"knowledge", 24},
  270. };
  271. std::map<std::string, ui16> heroSpecialMap = {
  272. {"strongest", 0xFFFD},
  273. {"generated", 0xFFFE},
  274. {"random", 0xFFFF}
  275. };
  276. std::map<std::string, ui8> resourceTypeMap = {
  277. //FD - wood+ore
  278. //FE - mercury+sulfur+crystal+gem
  279. {"wood", 0},
  280. {"mercury", 1},
  281. {"ore", 2},
  282. {"sulfur", 3},
  283. {"crystal", 4},
  284. {"gems", 5},
  285. {"gold", 6},
  286. {"common", 0xFD},
  287. {"rare", 0xFE}
  288. };
  289. for(auto & k : reader["heroKeeps"].Vector())
  290. ret.whatHeroKeeps |= heroKeepsMap[k.String()];
  291. for(auto & k : reader["keepCreatures"].Vector())
  292. {
  293. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "creature", k.String()))
  294. {
  295. int creId = identifier.get();
  296. if(creId >= ret.monstersKeptByHero.size())
  297. logGlobal->warn("VCMP Loading: creature %s with id %d isn't supported yet", k.String(), creId);
  298. else
  299. ret.monstersKeptByHero[creId / 8] |= (1 << creId % 8);
  300. }
  301. else
  302. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  303. }
  304. for(auto & k : reader["keepArtifacts"].Vector())
  305. {
  306. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "artifact", k.String()))
  307. {
  308. int artId = identifier.get();
  309. if(artId >= ret.artifsKeptByHero.size())
  310. logGlobal->warn("VCMP Loading: artifact %s with id %d isn't supported yet", k.String(), artId);
  311. else
  312. ret.artifsKeptByHero[artId / 8] |= (1 << artId % 8);
  313. }
  314. else
  315. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  316. }
  317. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  318. switch(ret.startOptions)
  319. {
  320. case 0:
  321. //no bonuses. Seems to be OK
  322. break;
  323. case 1: //reading of bonuses player can choose
  324. {
  325. ret.playerColor = reader["playerColor"].Integer();
  326. for(auto & bjson : reader["bonuses"].Vector())
  327. {
  328. CScenarioTravel::STravelBonus bonus;
  329. bonus.type = bonusTypeMap[bjson["what"].String()];
  330. switch (bonus.type)
  331. {
  332. case CScenarioTravel::STravelBonus::EBonusType::RESOURCE:
  333. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  334. bonus.info2 = bjson["amount"].Integer();
  335. break;
  336. case CScenarioTravel::STravelBonus::EBonusType::BUILDING:
  337. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  338. if(bonus.info1 == -1)
  339. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  340. break;
  341. default:
  342. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  343. bonus.info1 = heroId;
  344. else
  345. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  346. bonus.info1 = identifier.get();
  347. else
  348. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  349. bonus.info3 = bjson["amount"].Integer();
  350. switch(bonus.type)
  351. {
  352. case CScenarioTravel::STravelBonus::EBonusType::SPELL:
  353. case CScenarioTravel::STravelBonus::EBonusType::MONSTER:
  354. case CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL:
  355. case CScenarioTravel::STravelBonus::EBonusType::ARTIFACT:
  356. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  357. bonus.info2 = identifier.get();
  358. else
  359. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  360. break;
  361. case CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL:
  362. if(auto Identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()))
  363. bonus.info2 = Identifier.get();
  364. else
  365. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  366. break;
  367. case CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL:
  368. for(auto & ps : primarySkillsMap)
  369. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  370. break;
  371. default:
  372. bonus.info2 = bjson["type"].Integer();
  373. }
  374. break;
  375. }
  376. ret.bonusesToChoose.push_back(bonus);
  377. }
  378. break;
  379. }
  380. case 2: //reading of players (colors / scenarios ?) player can choose
  381. {
  382. for(auto & bjson : reader["bonuses"].Vector())
  383. {
  384. CScenarioTravel::STravelBonus bonus;
  385. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  386. bonus.info1 = bjson["playerColor"].Integer(); //player color
  387. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  388. ret.bonusesToChoose.push_back(bonus);
  389. }
  390. break;
  391. }
  392. case 3: //heroes player can choose between
  393. {
  394. for(auto & bjson : reader["bonuses"].Vector())
  395. {
  396. CScenarioTravel::STravelBonus bonus;
  397. bonus.type = CScenarioTravel::STravelBonus::HERO;
  398. bonus.info1 = bjson["playerColor"].Integer(); //player color
  399. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  400. bonus.info2 = heroId;
  401. else
  402. if (auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  403. bonus.info2 = identifier.get();
  404. else
  405. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  406. ret.bonusesToChoose.push_back(bonus);
  407. }
  408. break;
  409. }
  410. default:
  411. {
  412. logGlobal->warn("VCMP Loading: Unsupported start options value");
  413. break;
  414. }
  415. }
  416. return ret;
  417. }
  418. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  419. {
  420. CCampaignHeader ret;
  421. ret.version = reader.readUInt32();
  422. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  423. ret.loadLegacyData(campId);
  424. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  425. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  426. if (ret.version > CampaignVersion::RoE)
  427. ret.difficultyChoosenByPlayer = reader.readInt8();
  428. else
  429. ret.difficultyChoosenByPlayer = 0;
  430. ret.music = reader.readInt8();
  431. ret.filename = filename;
  432. ret.modName = modName;
  433. ret.encoding = encoding;
  434. ret.valid = true;
  435. return ret;
  436. }
  437. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CCampaignHeader & header)
  438. {
  439. auto prologEpilogReader = [&](const std::string & identifier) -> CCampaignScenario::SScenarioPrologEpilog
  440. {
  441. CCampaignScenario::SScenarioPrologEpilog ret;
  442. ret.hasPrologEpilog = reader.readUInt8();
  443. if(ret.hasPrologEpilog)
  444. {
  445. ret.prologVideo = CCampaignHandler::prologVideoName(reader.readUInt8());
  446. ret.prologMusic = CCampaignHandler::prologMusicName(reader.readUInt8());
  447. ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
  448. }
  449. return ret;
  450. };
  451. CCampaignScenario ret;
  452. ret.conquered = false;
  453. ret.mapName = reader.readBaseString();
  454. ret.packedMapSize = reader.readUInt32();
  455. if(header.numberOfScenarios > 8) //unholy alliance
  456. {
  457. ret.loadPreconditionRegions(reader.readUInt16());
  458. }
  459. else
  460. {
  461. ret.loadPreconditionRegions(reader.readUInt8());
  462. }
  463. ret.regionColor = reader.readUInt8();
  464. ret.difficulty = reader.readUInt8();
  465. ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
  466. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  467. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  468. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  469. return ret;
  470. }
  471. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  472. {
  473. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  474. {
  475. if ( (1 << i) & regions)
  476. preconditionRegions.insert(i);
  477. }
  478. }
  479. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  480. {
  481. CScenarioTravel ret;
  482. ret.whatHeroKeeps = reader.readUInt8();
  483. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  484. if (version < CampaignVersion::SoD)
  485. {
  486. ret.artifsKeptByHero.fill(0);
  487. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  488. }
  489. else
  490. {
  491. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  492. }
  493. ret.startOptions = reader.readUInt8();
  494. switch(ret.startOptions)
  495. {
  496. case 0:
  497. //no bonuses. Seems to be OK
  498. break;
  499. case 1: //reading of bonuses player can choose
  500. {
  501. ret.playerColor = reader.readUInt8();
  502. ui8 numOfBonuses = reader.readUInt8();
  503. for (int g=0; g<numOfBonuses; ++g)
  504. {
  505. CScenarioTravel::STravelBonus bonus;
  506. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  507. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  508. switch(bonus.type)
  509. {
  510. case CScenarioTravel::STravelBonus::SPELL:
  511. {
  512. bonus.info1 = reader.readUInt16(); //hero
  513. bonus.info2 = reader.readUInt8(); //spell ID
  514. break;
  515. }
  516. case CScenarioTravel::STravelBonus::MONSTER:
  517. {
  518. bonus.info1 = reader.readUInt16(); //hero
  519. bonus.info2 = reader.readUInt16(); //monster type
  520. bonus.info3 = reader.readUInt16(); //monster count
  521. break;
  522. }
  523. case CScenarioTravel::STravelBonus::BUILDING:
  524. {
  525. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  526. break;
  527. }
  528. case CScenarioTravel::STravelBonus::ARTIFACT:
  529. {
  530. bonus.info1 = reader.readUInt16(); //hero
  531. bonus.info2 = reader.readUInt16(); //artifact ID
  532. break;
  533. }
  534. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  535. {
  536. bonus.info1 = reader.readUInt16(); //hero
  537. bonus.info2 = reader.readUInt8(); //spell ID
  538. break;
  539. }
  540. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  541. {
  542. bonus.info1 = reader.readUInt16(); //hero
  543. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  544. break;
  545. }
  546. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  547. {
  548. bonus.info1 = reader.readUInt16(); //hero
  549. bonus.info2 = reader.readUInt8(); //skill ID
  550. bonus.info3 = reader.readUInt8(); //skill level
  551. break;
  552. }
  553. case CScenarioTravel::STravelBonus::RESOURCE:
  554. {
  555. bonus.info1 = reader.readUInt8(); //type
  556. //FD - wood+ore
  557. //FE - mercury+sulfur+crystal+gem
  558. bonus.info2 = reader.readUInt32(); //count
  559. break;
  560. }
  561. default:
  562. logGlobal->warn("Corrupted h3c file");
  563. break;
  564. }
  565. ret.bonusesToChoose.push_back(bonus);
  566. }
  567. break;
  568. }
  569. case 2: //reading of players (colors / scenarios ?) player can choose
  570. {
  571. ui8 numOfBonuses = reader.readUInt8();
  572. for (int g=0; g<numOfBonuses; ++g)
  573. {
  574. CScenarioTravel::STravelBonus bonus;
  575. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  576. bonus.info1 = reader.readUInt8(); //player color
  577. bonus.info2 = reader.readUInt8(); //from what scenario
  578. ret.bonusesToChoose.push_back(bonus);
  579. }
  580. break;
  581. }
  582. case 3: //heroes player can choose between
  583. {
  584. ui8 numOfBonuses = reader.readUInt8();
  585. for (int g=0; g<numOfBonuses; ++g)
  586. {
  587. CScenarioTravel::STravelBonus bonus;
  588. bonus.type = CScenarioTravel::STravelBonus::HERO;
  589. bonus.info1 = reader.readUInt8(); //player color
  590. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  591. ret.bonusesToChoose.push_back(bonus);
  592. }
  593. break;
  594. }
  595. default:
  596. {
  597. logGlobal->warn("Corrupted h3c file");
  598. break;
  599. }
  600. }
  601. return ret;
  602. }
  603. std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  604. {
  605. CCompressedStream stream(std::move(file), true);
  606. std::vector< std::vector<ui8> > ret;
  607. do
  608. {
  609. std::vector<ui8> block(stream.getSize());
  610. stream.read(block.data(), block.size());
  611. ret.push_back(block);
  612. }
  613. while (!headerOnly && stream.getNextBlock());
  614. return ret;
  615. }
  616. bool CCampaign::conquerable( int whichScenario ) const
  617. {
  618. //check for void scenraio
  619. if (!scenarios[whichScenario].isNotVoid())
  620. {
  621. return false;
  622. }
  623. if (scenarios[whichScenario].conquered)
  624. {
  625. return false;
  626. }
  627. //check preconditioned regions
  628. for (int g=0; g<scenarios.size(); ++g)
  629. {
  630. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  631. return false; //prerequisite does not met
  632. }
  633. return true;
  634. }
  635. bool CCampaignScenario::isNotVoid() const
  636. {
  637. return !mapName.empty();
  638. }
  639. const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
  640. {
  641. std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
  642. {
  643. auto * h = CCampaignState::crossoverDeserialize(node);
  644. bool result = h->tempOwner == owner;
  645. vstd::clear_pointer(h);
  646. return result;
  647. };
  648. auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
  649. auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
  650. {
  651. auto * h = CCampaignState::crossoverDeserialize(node);
  652. double result = h->getHeroStrength();
  653. vstd::clear_pointer(h);
  654. return result;
  655. });
  656. return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
  657. }
  658. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
  659. {
  660. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  661. if(conquered)
  662. {
  663. for(auto node2 : placedCrossoverHeroes)
  664. {
  665. auto * hero = CCampaignState::crossoverDeserialize(node2);
  666. auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
  667. {
  668. auto * h = CCampaignState::crossoverDeserialize(node);
  669. bool result = hero->subID == h->subID;
  670. vstd::clear_pointer(h);
  671. return result;
  672. });
  673. if(it == crossoverHeroes.end())
  674. {
  675. lostCrossoverHeroes.push_back(hero);
  676. }
  677. }
  678. }
  679. return lostCrossoverHeroes;
  680. }
  681. void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
  682. {
  683. camp->scenarios[*currentMap].crossoverHeroes.clear();
  684. for(CGHeroInstance * hero : heroes)
  685. {
  686. camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
  687. }
  688. mapsConquered.push_back(*currentMap);
  689. mapsRemaining -= *currentMap;
  690. camp->scenarios[*currentMap].conquered = true;
  691. }
  692. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  693. {
  694. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  695. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  696. if(bonuses.empty())
  697. return boost::optional<CScenarioTravel::STravelBonus>();
  698. else
  699. return bonuses[currentBonusID()];
  700. }
  701. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  702. {
  703. return camp->scenarios[*currentMap];
  704. }
  705. CCampaignScenario & CCampaignState::getCurrentScenario()
  706. {
  707. return camp->scenarios[*currentMap];
  708. }
  709. ui8 CCampaignState::currentBonusID() const
  710. {
  711. return chosenCampaignBonuses.at(*currentMap);
  712. }
  713. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  714. {
  715. for(int i = 0; i < camp->scenarios.size(); i++)
  716. {
  717. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  718. mapsRemaining.push_back(i);
  719. }
  720. }
  721. CMap * CCampaignState::getMap(int scenarioId) const
  722. {
  723. // FIXME: there is certainly better way to handle maps inside campaigns
  724. if(scenarioId == -1)
  725. scenarioId = currentMap.get();
  726. CMapService mapService;
  727. if(camp->header.version == CampaignVersion::Version::VCMI)
  728. return mapService.loadMap(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP)).release();
  729. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  730. boost::to_lower(scenarioName);
  731. scenarioName += ':' + std::to_string(scenarioId);
  732. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  733. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  734. return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
  735. }
  736. std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
  737. {
  738. if(scenarioId == -1)
  739. scenarioId = currentMap.get();
  740. CMapService mapService;
  741. if(camp->header.version == CampaignVersion::Version::VCMI)
  742. return mapService.loadMapHeader(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP));
  743. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  744. boost::to_lower(scenarioName);
  745. scenarioName += ':' + std::to_string(scenarioId);
  746. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  747. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  748. return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
  749. }
  750. std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
  751. {
  752. if(scenarioId == -1)
  753. scenarioId = currentMap.get();
  754. auto mapInfo = std::make_shared<CMapInfo>();
  755. mapInfo->fileURI = camp->header.filename;
  756. mapInfo->mapHeader = getHeader(scenarioId);
  757. mapInfo->countPlayers();
  758. return mapInfo;
  759. }
  760. JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
  761. {
  762. JsonNode node;
  763. JsonSerializer handler(nullptr, node);
  764. hero->serializeJsonOptions(handler);
  765. return node;
  766. }
  767. CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
  768. {
  769. JsonDeserializer handler(nullptr, node);
  770. auto * hero = new CGHeroInstance();
  771. hero->ID = Obj::HERO;
  772. hero->serializeJsonOptions(handler);
  773. return hero;
  774. }
  775. std::string CCampaignHandler::prologVideoName(ui8 index)
  776. {
  777. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  778. auto vids = config["videos"].Vector();
  779. if(index < vids.size())
  780. return vids[index].String();
  781. return "";
  782. }
  783. std::string CCampaignHandler::prologMusicName(ui8 index)
  784. {
  785. std::vector<std::string> music;
  786. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  787. }
  788. std::string CCampaignHandler::prologVoiceName(ui8 index)
  789. {
  790. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  791. auto audio = config["voice"].Vector();
  792. if(index < audio.size())
  793. return audio[index].String();
  794. return "";
  795. }
  796. VCMI_LIB_NAMESPACE_END