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							- /*
 
-  * ArtifactUtils.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "ArtifactUtils.h"
 
- #include "CArtHandler.h"
 
- #include "IGameSettings.h"
 
- #include "spells/CSpellHandler.h"
 
- #include "mapObjects/CGHeroInstance.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- DLL_LINKAGE bool ArtifactUtils::checkIfSlotValid(const CArtifactSet & artSet, const ArtifactPosition & slot)
 
- {
 
- 	if(artSet.bearerType() == ArtBearer::HERO)
 
- 	{
 
- 		if(isSlotEquipment(slot) || isSlotBackpack(slot) || slot == ArtifactPosition::TRANSITION_POS)
 
- 			return true;
 
- 	}
 
- 	else if(artSet.bearerType() == ArtBearer::ALTAR)
 
- 	{
 
- 		if(isSlotBackpack(slot))
 
- 			return true;
 
- 	}
 
- 	else if(artSet.bearerType() == ArtBearer::COMMANDER)
 
- 	{
 
- 		if(vstd::contains(commanderSlots(), slot))
 
- 			return true;
 
- 	}
 
- 	else if(artSet.bearerType() == ArtBearer::CREATURE)
 
- 	{
 
- 		if(slot == ArtifactPosition::CREATURE_SLOT)
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
 
- {
 
- 	if(auto targetSlot = getArtEquippedPosition(target, aid); targetSlot != ArtifactPosition::PRE_FIRST)
 
- 		return targetSlot;
 
- 	return getArtBackpackPosition(target, aid);
 
- }
 
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtEquippedPosition(const CArtifactSet * target, const ArtifactID & aid)
 
- {
 
- 	const auto * art = aid.toArtifact();
 
- 	for(const auto & slot : art->getPossibleSlots().at(target->bearerType()))
 
- 	{
 
- 		if(art->canBePutAt(target, slot))
 
- 			return slot;
 
- 	}
 
- 	return ArtifactPosition::PRE_FIRST;
 
- }
 
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
 
- {
 
- 	const auto * art = aid.toArtifact();
 
- 	if(target->bearerType() == ArtBearer::HERO)
 
- 		if(art->canBePutAt(target, ArtifactPosition::BACKPACK_START))
 
- 		{
 
- 			return ArtifactPosition::BACKPACK_START;
 
- 		}
 
- 	return ArtifactPosition::PRE_FIRST;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::unmovableSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::SPELLBOOK,
 
- 		ArtifactPosition::MACH4
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::commonWornSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::HEAD,
 
- 		ArtifactPosition::SHOULDERS,
 
- 		ArtifactPosition::NECK,
 
- 		ArtifactPosition::RIGHT_HAND,
 
- 		ArtifactPosition::LEFT_HAND,
 
- 		ArtifactPosition::TORSO,
 
- 		ArtifactPosition::RIGHT_RING,
 
- 		ArtifactPosition::LEFT_RING,
 
- 		ArtifactPosition::FEET,
 
- 		ArtifactPosition::MISC1,
 
- 		ArtifactPosition::MISC2,
 
- 		ArtifactPosition::MISC3,
 
- 		ArtifactPosition::MISC4,
 
- 		ArtifactPosition::MISC5,
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::allWornSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::HEAD,
 
- 		ArtifactPosition::SHOULDERS,
 
- 		ArtifactPosition::NECK,
 
- 		ArtifactPosition::RIGHT_HAND,
 
- 		ArtifactPosition::LEFT_HAND,
 
- 		ArtifactPosition::TORSO,
 
- 		ArtifactPosition::RIGHT_RING,
 
- 		ArtifactPosition::LEFT_RING,
 
- 		ArtifactPosition::FEET,
 
- 		ArtifactPosition::MISC1,
 
- 		ArtifactPosition::MISC2,
 
- 		ArtifactPosition::MISC3,
 
- 		ArtifactPosition::MISC4,
 
- 		ArtifactPosition::MISC5,
 
- 		ArtifactPosition::MACH1,
 
- 		ArtifactPosition::MACH2,
 
- 		ArtifactPosition::MACH3,
 
- 		ArtifactPosition::MACH4,
 
- 		ArtifactPosition::SPELLBOOK
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::commanderSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::COMMANDER1,
 
- 		ArtifactPosition::COMMANDER2,
 
- 		ArtifactPosition::COMMANDER3,
 
- 		ArtifactPosition::COMMANDER4,
 
- 		ArtifactPosition::COMMANDER5,
 
- 		ArtifactPosition::COMMANDER6
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
 
- {
 
- 	return slot.second.artifact
 
- 		&& !slot.second.locked
 
- 		&& !vstd::contains(unmovableSlots(), slot.first);
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
 
- {
 
- 	// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
 
- 	// Titan's Thunder creates new spellbook on equip
 
- 	if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
 
- 	{
 
- 		if(heroPtr && !heroPtr->hasSpellbook())
 
- 		{
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
 
- {
 
- 	return slot >= ArtifactPosition::BACKPACK_START;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
 
- {
 
- 	return slot < ArtifactPosition::BACKPACK_START && slot >= ArtifactPosition(0);
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
 
- {
 
- 	if(target->bearerType() == ArtBearer::HERO)
 
- 	{
 
- 		const auto backpackCap = VLC->engineSettings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
 
- 		if(backpackCap < 0)
 
- 			return true;
 
- 		else
 
- 			return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
 
- 	}
 
- 	else
 
- 		return false;
 
- }
 
- DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
 
- 	const CArtifactSet * artSet, const ArtifactID & aid, const bool onlyEquiped)
 
- {
 
- 	std::vector<const CArtifact*> arts;
 
- 	const auto * art = aid.toArtifact();
 
- 	if(art->isCombined())
 
- 		return arts;
 
- 	for(const auto combinedArt : art->getPartOf())
 
- 	{
 
- 		assert(combinedArt->isCombined());
 
- 		bool possible = true;
 
- 		CArtifactFittingSet fittingSet(*artSet);
 
- 		for(const auto part : combinedArt->getConstituents()) // check if all constituents are available
 
- 		{
 
- 			const auto slot = fittingSet.getArtPos(part->getId(), onlyEquiped, false);
 
- 			if(slot == ArtifactPosition::PRE_FIRST)
 
- 			{
 
- 				possible = false;
 
- 				break;
 
- 			}
 
- 			fittingSet.lockSlot(slot);
 
- 		}
 
- 		if(possible)
 
- 			arts.push_back(combinedArt);
 
- 	}
 
- 	return arts;
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & spellId)
 
- {
 
- 	return ArtifactUtils::createArtifact(ArtifactID::SPELL_SCROLL, spellId);
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(const ArtifactID & artId, const SpellID & spellId)
 
- {
 
- 	const std::function<CArtifactInstance*(const CArtifact*)> createArtInst =
 
- 		[&createArtInst, &spellId](const CArtifact * art) -> CArtifactInstance*
 
- 	{
 
- 		assert(art);
 
- 		auto * artInst = new CArtifactInstance(art);
 
- 		if(art->isCombined() && !art->isFused())
 
- 		{
 
- 			for(const auto & part : art->getConstituents())
 
- 				artInst->addPart(createArtInst(part), ArtifactPosition::PRE_FIRST);
 
- 		}
 
- 		if(art->isGrowing())
 
- 		{
 
- 			auto bonus = std::make_shared<Bonus>();
 
- 			bonus->type = BonusType::LEVEL_COUNTER;
 
- 			bonus->val = 0;
 
- 			artInst->addNewBonus(bonus);
 
- 		}
 
- 		if(art->isScroll())
 
- 		{
 
- 			artInst->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
 
- 				BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(spellId)));
 
- 		}
 
- 		return artInst;
 
- 	};
 
- 	if(artId.getNum() >= 0)
 
- 	{
 
- 		return createArtInst(artId.toArtifact());
 
- 	}
 
- 	else
 
- 	{
 
- 		return new CArtifactInstance(); // random, empty
 
- 	}
 
- }
 
- DLL_LINKAGE void ArtifactUtils::insertScrrollSpellName(std::string & description, const SpellID & sid)
 
- {
 
- 	// We expect scroll description to be like this: This scroll contains the [spell name] spell which is added
 
- 	// into spell book for as long as hero carries the scroll. So we want to replace text in [...] with a spell name.
 
- 	// However other language versions don't have name placeholder at all, so we have to be careful
 
- 	auto nameStart = description.find_first_of('[');
 
- 	auto nameEnd = description.find_first_of(']', nameStart);
 
- 	if(nameStart != std::string::npos && nameEnd != std::string::npos)
 
- 	{
 
- 		if(sid.getNum() >= 0)
 
- 			description = description.replace(nameStart, nameEnd - nameStart + 1, sid.toEntity(VLC->spells())->getNameTranslated());
 
- 		else
 
- 			description = description.erase(nameStart, nameEnd - nameStart + 2); // erase "[spell name] " - including space
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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