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- /*
- * JsonRandom.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "JsonRandom.h"
- #include <vstd/StringUtils.h>
- #include "JsonBonus.h"
- #include "../CRandomGenerator.h"
- #include "../constants/StringConstants.h"
- #include "../VCMI_Lib.h"
- #include "../CArtHandler.h"
- #include "../CCreatureHandler.h"
- #include "../CCreatureSet.h"
- #include "../spells/CSpellHandler.h"
- #include "../CSkillHandler.h"
- #include "../CHeroHandler.h"
- #include "../IGameCallback.h"
- #include "../gameState/CGameState.h"
- #include "../mapObjects/IObjectInterface.h"
- #include "../modding/IdentifierStorage.h"
- #include "../modding/ModScope.h"
- VCMI_LIB_NAMESPACE_BEGIN
- si32 JsonRandom::loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)
- {
- if (value.empty() || value[0] != '@')
- {
- logMod->warn("Invalid syntax in load value! Can not load value from '%s'", value);
- return defaultValue;
- }
- std::string variableID = variableGroup + value;
- if (variables.count(variableID) == 0)
- {
- logMod->warn("Invalid syntax in load value! Unknown variable '%s'", value);
- return defaultValue;
- }
- return variables.at(variableID);
- }
- si32 JsonRandom::loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue)
- {
- if(value.isNull())
- return defaultValue;
- if(value.isNumber())
- return value.Integer();
- if (value.isString())
- return loadVariable("number", value.String(), variables, defaultValue);
- if(value.isVector())
- {
- const auto & vector = value.Vector();
- size_t index= rng.getIntRange(0, vector.size()-1)();
- return loadValue(vector[index], rng, variables, 0);
- }
- if(value.isStruct())
- {
- if (!value["amount"].isNull())
- return loadValue(value["amount"], rng, variables, defaultValue);
- si32 min = loadValue(value["min"], rng, variables, 0);
- si32 max = loadValue(value["max"], rng, variables, 0);
- return rng.getIntRange(min, max)();
- }
- return defaultValue;
- }
- template<typename IdentifierType>
- IdentifierType JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
- {
- if (value.empty() || value[0] != '@')
- return IdentifierType(VLC->identifiers()->getIdentifier(modScope, IdentifierType::entityType(), value).value_or(-1));
- else
- return loadVariable(IdentifierType::entityType(), value, variables, IdentifierType::NONE);
- }
- template<typename IdentifierType>
- IdentifierType JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
- {
- if (value.String().empty() || value.String()[0] != '@')
- return IdentifierType(VLC->identifiers()->getIdentifier(IdentifierType::entityType(), value).value_or(-1));
- else
- return loadVariable(IdentifierType::entityType(), value.String(), variables, IdentifierType::NONE);
- }
- template<>
- PlayerColor JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
- {
- return PlayerColor(*VLC->identifiers()->getIdentifier("playerColor", value));
- }
- template<>
- PrimarySkill JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
- {
- return PrimarySkill(*VLC->identifiers()->getIdentifier("primarySkill", value));
- }
- template<>
- PrimarySkill JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
- {
- if (value.empty() || value[0] != '@')
- return PrimarySkill(*VLC->identifiers()->getIdentifier(modScope, "primarySkill", value));
- else
- return PrimarySkill(loadVariable("primarySkill", value, variables, PrimarySkill::NONE.getNum()));
- }
- /// Method that allows type-specific object filtering
- /// Default implementation is to accept all input objects
- template<typename IdentifierType>
- std::set<IdentifierType> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)
- {
- return valuesSet;
- }
- template<>
- std::set<ArtifactID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)
- {
- assert(value.isStruct());
- std::set<CArtifact::EartClass> allowedClasses;
- std::set<ArtifactPosition> allowedPositions;
- ui32 minValue = 0;
- ui32 maxValue = std::numeric_limits<ui32>::max();
- if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
- allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
- else
- for(const auto & entry : value["class"].Vector())
- allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
- if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
- allowedPositions.insert(ArtifactPosition::decode(value["class"].String()));
- else
- for(const auto & entry : value["slot"].Vector())
- allowedPositions.insert(ArtifactPosition::decode(entry.String()));
- if (!value["minValue"].isNull())
- minValue = static_cast<ui32>(value["minValue"].Float());
- if (!value["maxValue"].isNull())
- maxValue = static_cast<ui32>(value["maxValue"].Float());
- std::set<ArtifactID> result;
- for (auto const & artID : valuesSet)
- {
- const CArtifact * art = artID.toArtifact();
- if(!vstd::iswithin(art->getPrice(), minValue, maxValue))
- continue;
- if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
- continue;
- if(!cb->isAllowed(art->getId()))
- continue;
- if(!allowedPositions.empty())
- {
- bool positionAllowed = false;
- for(const auto & pos : art->getPossibleSlots().at(ArtBearer::HERO))
- {
- if(allowedPositions.count(pos))
- positionAllowed = true;
- }
- if (!positionAllowed)
- continue;
- }
- result.insert(artID);
- }
- return result;
- }
- template<>
- std::set<SpellID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)
- {
- std::set<SpellID> result = valuesSet;
- if (!value["level"].isNull())
- {
- int32_t spellLevel = value["level"].Integer();
- vstd::erase_if(result, [=](const SpellID & spell)
- {
- return VLC->spellh->getById(spell)->getLevel() != spellLevel;
- });
- }
- if (!value["school"].isNull())
- {
- int32_t schoolID = VLC->identifiers()->getIdentifier("spellSchool", value["school"]).value();
- vstd::erase_if(result, [=](const SpellID & spell)
- {
- return !VLC->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));
- });
- }
- return result;
- }
- template<typename IdentifierType>
- std::set<IdentifierType> JsonRandom::filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables)
- {
- if(value.isString())
- return { decodeKey<IdentifierType>(value, variables) };
- assert(value.isStruct());
- if(value.isStruct())
- {
- if(!value["type"].isNull())
- return filterKeys(value["type"], valuesSet, variables);
- std::set<IdentifierType> filteredTypes = filterKeysTyped(value, valuesSet);
- if(!value["anyOf"].isNull())
- {
- std::set<IdentifierType> filteredAnyOf;
- for (auto const & entry : value["anyOf"].Vector())
- {
- std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);
- filteredAnyOf.insert(subset.begin(), subset.end());
- }
- vstd::erase_if(filteredTypes, [&](const IdentifierType & value)
- {
- return filteredAnyOf.count(value) == 0;
- });
- }
- if(!value["noneOf"].isNull())
- {
- for (auto const & entry : value["noneOf"].Vector())
- {
- std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);
- for (auto bannedEntry : subset )
- filteredTypes.erase(bannedEntry);
- }
- }
- return filteredTypes;
- }
- return valuesSet;
- }
- TResources JsonRandom::loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- TResources ret;
- if (value.isVector())
- {
- for (const auto & entry : value.Vector())
- ret += loadResource(entry, rng, variables);
- return ret;
- }
- for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
- {
- ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng, variables);
- }
- return ret;
- }
- TResources JsonRandom::loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::set<GameResID> defaultResources{
- GameResID::WOOD,
- GameResID::MERCURY,
- GameResID::ORE,
- GameResID::SULFUR,
- GameResID::CRYSTAL,
- GameResID::GEMS,
- GameResID::GOLD
- };
- std::set<GameResID> potentialPicks = filterKeys(value, defaultResources, variables);
- GameResID resourceID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
- si32 resourceAmount = loadValue(value, rng, variables, 0);
- TResources ret;
- ret[resourceID] = resourceAmount;
- return ret;
- }
- PrimarySkill JsonRandom::loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::set<PrimarySkill> defaultSkills{
- PrimarySkill::ATTACK,
- PrimarySkill::DEFENSE,
- PrimarySkill::SPELL_POWER,
- PrimarySkill::KNOWLEDGE
- };
- std::set<PrimarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);
- return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
- }
- std::vector<si32> JsonRandom::loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::vector<si32> ret(GameConstants::PRIMARY_SKILLS, 0);
- std::set<PrimarySkill> defaultSkills{
- PrimarySkill::ATTACK,
- PrimarySkill::DEFENSE,
- PrimarySkill::SPELL_POWER,
- PrimarySkill::KNOWLEDGE
- };
- if(value.isStruct())
- {
- for(const auto & pair : value.Struct())
- {
- PrimarySkill id = decodeKey<PrimarySkill>(pair.second.getModScope(), pair.first, variables);
- ret[id.getNum()] += loadValue(pair.second, rng, variables);
- }
- }
- if(value.isVector())
- {
- for(const auto & element : value.Vector())
- {
- std::set<PrimarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);
- PrimarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
- defaultSkills.erase(skillID);
- ret[skillID.getNum()] += loadValue(element, rng, variables);
- }
- }
- return ret;
- }
- SecondarySkill JsonRandom::loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::set<SecondarySkill> defaultSkills;
- for(const auto & skill : VLC->skillh->objects)
- if (cb->isAllowed(skill->getId()))
- defaultSkills.insert(skill->getId());
- std::set<SecondarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);
- return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
- }
- std::map<SecondarySkill, si32> JsonRandom::loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::map<SecondarySkill, si32> ret;
- if(value.isStruct())
- {
- for(const auto & pair : value.Struct())
- {
- SecondarySkill id = decodeKey<SecondarySkill>(pair.second.getModScope(), pair.first, variables);
- ret[id] = loadValue(pair.second, rng, variables);
- }
- }
- if(value.isVector())
- {
- std::set<SecondarySkill> defaultSkills;
- for(const auto & skill : VLC->skillh->objects)
- if (cb->isAllowed(skill->getId()))
- defaultSkills.insert(skill->getId());
- for(const auto & element : value.Vector())
- {
- std::set<SecondarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);
- SecondarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
- defaultSkills.erase(skillID); //avoid dupicates
- ret[skillID] = loadValue(element, rng, variables);
- }
- }
- return ret;
- }
- ArtifactID JsonRandom::loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::set<ArtifactID> allowedArts;
- for(const auto & artifact : VLC->arth->objects)
- if (cb->isAllowed(artifact->getId()) && VLC->arth->legalArtifact(artifact->getId()))
- allowedArts.insert(artifact->getId());
- std::set<ArtifactID> potentialPicks = filterKeys(value, allowedArts, variables);
- return cb->gameState()->pickRandomArtifact(rng, potentialPicks);
- }
- std::vector<ArtifactID> JsonRandom::loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::vector<ArtifactID> ret;
- for (const JsonNode & entry : value.Vector())
- {
- ret.push_back(loadArtifact(entry, rng, variables));
- }
- return ret;
- }
- SpellID JsonRandom::loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::set<SpellID> defaultSpells;
- for(const auto & spell : VLC->spellh->objects)
- if (cb->isAllowed(spell->getId()) && !spell->isSpecial())
- defaultSpells.insert(spell->getId());
- std::set<SpellID> potentialPicks = filterKeys(value, defaultSpells, variables);
- if (potentialPicks.empty())
- {
- logMod->warn("Failed to select suitable random spell!");
- return SpellID::NONE;
- }
- return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
- }
- std::vector<SpellID> JsonRandom::loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::vector<SpellID> ret;
- for (const JsonNode & entry : value.Vector())
- {
- ret.push_back(loadSpell(entry, rng, variables));
- }
- return ret;
- }
- std::vector<PlayerColor> JsonRandom::loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::vector<PlayerColor> ret;
- std::set<PlayerColor> defaultPlayers;
- for(size_t i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
- defaultPlayers.insert(PlayerColor(i));
- for(auto & entry : value.Vector())
- {
- std::set<PlayerColor> potentialPicks = filterKeys(entry, defaultPlayers, variables);
- ret.push_back(*RandomGeneratorUtil::nextItem(potentialPicks, rng));
- }
- return ret;
- }
- std::vector<HeroTypeID> JsonRandom::loadHeroes(const JsonNode & value, CRandomGenerator & rng)
- {
- std::vector<HeroTypeID> ret;
- for(auto & entry : value.Vector())
- {
- ret.push_back(VLC->heroTypes()->getByIndex(VLC->identifiers()->getIdentifier("hero", entry.String()).value())->getId());
- }
- return ret;
- }
- std::vector<HeroClassID> JsonRandom::loadHeroClasses(const JsonNode & value, CRandomGenerator & rng)
- {
- std::vector<HeroClassID> ret;
- for(auto & entry : value.Vector())
- {
- ret.push_back(VLC->heroClasses()->getByIndex(VLC->identifiers()->getIdentifier("heroClass", entry.String()).value())->getId());
- }
- return ret;
- }
- CStackBasicDescriptor JsonRandom::loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- CStackBasicDescriptor stack;
- std::set<CreatureID> defaultCreatures;
- for(const auto & creature : VLC->creh->objects)
- if (!creature->special)
- defaultCreatures.insert(creature->getId());
- std::set<CreatureID> potentialPicks = filterKeys(value, defaultCreatures, variables);
- CreatureID pickedCreature;
- if (!potentialPicks.empty())
- pickedCreature = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
- else
- logMod->warn("Failed to select suitable random creature!");
- stack.type = pickedCreature.toCreature();
- stack.count = loadValue(value, rng, variables);
- if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
- {
- if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
- {
- stack.type = RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)->toCreature();
- }
- }
- return stack;
- }
- std::vector<CStackBasicDescriptor> JsonRandom::loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
- {
- std::vector<CStackBasicDescriptor> ret;
- for (const JsonNode & node : value.Vector())
- {
- ret.push_back(loadCreature(node, rng, variables));
- }
- return ret;
- }
- std::vector<JsonRandom::RandomStackInfo> JsonRandom::evaluateCreatures(const JsonNode & value, const Variables & variables)
- {
- std::vector<RandomStackInfo> ret;
- for (const JsonNode & node : value.Vector())
- {
- RandomStackInfo info;
- if (!node["amount"].isNull())
- info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());
- else
- {
- info.minAmount = static_cast<si32>(node["min"].Float());
- info.maxAmount = static_cast<si32>(node["max"].Float());
- }
- CreatureID creatureID(VLC->identifiers()->getIdentifier("creature", node["type"]).value());
- const CCreature * crea = creatureID.toCreature();
- info.allowedCreatures.push_back(crea);
- if (node["upgradeChance"].Float() > 0)
- {
- for(const auto & creaID : crea->upgrades)
- info.allowedCreatures.push_back(creaID.toCreature());
- }
- ret.push_back(info);
- }
- return ret;
- }
- std::vector<Bonus> JsonRandom::loadBonuses(const JsonNode & value)
- {
- std::vector<Bonus> ret;
- for (const JsonNode & entry : value.Vector())
- {
- if(auto bonus = JsonUtils::parseBonus(entry))
- ret.push_back(*bonus);
- }
- return ret;
- }
- VCMI_LIB_NAMESPACE_END
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