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- /*
- * LuaSpellEffect.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "LuaSpellEffect.h"
- #include <vcmi/scripting/Service.h>
- #include "../../lib/spells/effects/Registry.h"
- #include "../../lib/spells/ISpellMechanics.h"
- #include "../../lib/battle/Unit.h"
- #include "../../lib/battle/CBattleInfoCallback.h"
- #include "../../lib/json/JsonUtils.h"
- #include "../../lib/serializer/JsonSerializeFormat.h"
- static const std::string APPLICABLE_GENERAL = "applicable";
- static const std::string APPLICABLE_TARGET = "applicableTarget";
- static const std::string APPLY = "apply";
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- LuaSpellEffectFactory::LuaSpellEffectFactory(const Script * script_)
- : script(script_)
- {
- }
- LuaSpellEffectFactory::~LuaSpellEffectFactory() = default;
- Effect * LuaSpellEffectFactory::create() const
- {
- return new LuaSpellEffect(script);
- }
- LuaSpellEffect::LuaSpellEffect(const Script * script_)
- : script(script_)
- {
- }
- LuaSpellEffect::~LuaSpellEffect() = default;
- void LuaSpellEffect::adjustTargetTypes(std::vector<TargetType> & types) const
- {
- }
- void LuaSpellEffect::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
- {
- }
- bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m) const
- {
- std::shared_ptr<scripting::Context> context = resolveScript(m);
- if(!context)
- return false;
- setContextVariables(m, context);
- JsonNode response = context->callGlobal(APPLICABLE_GENERAL, JsonNode());
- if(response.getType() != JsonNode::JsonType::DATA_BOOL)
- {
- logMod->error("Invalid API response from script %s.", script->getName());
- logMod->debug(response.toCompactString());
- return false;
- }
- return response.Bool();
- }
- bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
- {
- std::shared_ptr<scripting::Context> context = resolveScript(m);
- if(!context)
- return false;
- setContextVariables(m, context);
- JsonNode requestP;
- if(target.empty())
- return false;
- for(const auto & dest : target)
- {
- JsonNode targetData;
- targetData.Vector().emplace_back(dest.hexValue.hex);
- if(dest.unitValue)
- targetData.Vector().emplace_back(dest.unitValue->unitId());
- else
- targetData.Vector().emplace_back(-1);
- requestP.Vector().push_back(targetData);
- }
- JsonNode request;
- request.Vector().push_back(requestP);
- JsonNode response = context->callGlobal(APPLICABLE_TARGET, request);
- if(response.getType() != JsonNode::JsonType::DATA_BOOL)
- {
- logMod->error("Invalid API response from script %s.", script->getName());
- logMod->debug(response.toCompactString());
- return false;
- }
- return response.Bool();
- }
- void LuaSpellEffect::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
- {
- if(target.empty())
- return;
- std::shared_ptr<scripting::Context> context = resolveScript(m);
- if(!context)
- {
- server->complain("Unable to create scripting context");
- return;
- }
- setContextVariables(m, context);
- JsonNode requestP;
- for(const auto & dest : target)
- {
- JsonNode targetData;
- targetData.Vector().emplace_back(dest.hexValue.hex);
- if(dest.unitValue)
- targetData.Vector().emplace_back(dest.unitValue->unitId());
- else
- targetData.Vector().emplace_back(-1);
- requestP.Vector().push_back(targetData);
- }
- JsonNode request;
- request.Vector().push_back(requestP);
- context->callGlobal(server, APPLY, request);
- }
- EffectTarget LuaSpellEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const
- {
- return EffectTarget(target);
- }
- EffectTarget LuaSpellEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
- {
- return EffectTarget(spellTarget);
- }
- void LuaSpellEffect::serializeJsonEffect(JsonSerializeFormat & handler)
- {
- //TODO: load everything and provide to script
- }
- std::shared_ptr<Context> LuaSpellEffect::resolveScript(const Mechanics * m) const
- {
- return m->battle()->getContextPool()->getContext(script);
- }
- void LuaSpellEffect::setContextVariables(const Mechanics * m, const std::shared_ptr<Context>& context)
- {
- context->setGlobal("effectLevel", m->getEffectLevel());
- context->setGlobal("effectRangeLevel", m->getRangeLevel());
- context->setGlobal("effectPower", m->getEffectPower());
- context->setGlobal("effectDuration", m->getEffectDuration());
- context->setGlobal("effectValue", static_cast<int>(m->getEffectValue()));
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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