DispelTest.cpp 7.7 KB

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  1. /*
  2. * DispelTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "EffectFixture.h"
  12. #include "../../../lib/json/JsonNode.h"
  13. namespace test
  14. {
  15. using namespace ::spells;
  16. using namespace ::spells::effects;
  17. using namespace ::testing;
  18. class DispelFixture : public Test, public EffectFixture
  19. {
  20. public:
  21. const SpellID positiveID = SpellID(4242);
  22. const SpellID negativeID = SpellID(4243);
  23. const SpellID neutralID = SpellID(4244);
  24. StrictMock<SpellMock> positiveSpell;
  25. StrictMock<SpellMock> negativeSpell;
  26. StrictMock<SpellMock> neutralSpell;
  27. DispelFixture()
  28. : EffectFixture("core:dispel")
  29. {
  30. }
  31. void setDefaultExpectaions()
  32. {
  33. EXPECT_CALL(mechanicsMock, spells()).Times(AnyNumber());
  34. EXPECT_CALL(spellServiceMock, getById(Eq(positiveID))).WillRepeatedly(Return(&positiveSpell));
  35. EXPECT_CALL(positiveSpell, getIndex()).WillRepeatedly(Return(positiveID.toEnum()));
  36. EXPECT_CALL(positiveSpell, getPositiveness()).WillRepeatedly(Return(true));
  37. EXPECT_CALL(positiveSpell, isAdventure()).WillRepeatedly(Return(false));
  38. EXPECT_CALL(spellServiceMock, getById(Eq(negativeID))).WillRepeatedly(Return(&negativeSpell));
  39. EXPECT_CALL(negativeSpell, getIndex()).WillRepeatedly(Return(negativeID.toEnum()));
  40. EXPECT_CALL(negativeSpell, getPositiveness()).WillRepeatedly(Return(false));
  41. EXPECT_CALL(negativeSpell, isAdventure()).WillRepeatedly(Return(false));
  42. EXPECT_CALL(spellServiceMock, getById(Eq(neutralID))).WillRepeatedly(Return(&neutralSpell));
  43. EXPECT_CALL(neutralSpell, getIndex()).WillRepeatedly(Return(neutralID.toEnum()));
  44. EXPECT_CALL(neutralSpell, getPositiveness()).WillRepeatedly(Return(boost::logic::indeterminate));
  45. EXPECT_CALL(neutralSpell, isAdventure()).WillRepeatedly(Return(false));
  46. }
  47. protected:
  48. void SetUp() override
  49. {
  50. EffectFixture::setUp();
  51. }
  52. };
  53. class DispelTest : public DispelFixture
  54. {
  55. };
  56. TEST_F(DispelTest, DISABLED_ApplicableToAliveUnitWithTimedEffect)
  57. {
  58. {
  59. JsonNode config;
  60. config["dispelNegative"].Bool() = true;
  61. EffectFixture::setupEffect(config);
  62. }
  63. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  64. unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(negativeID))));
  65. EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
  66. EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
  67. EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
  68. setDefaultExpectaions();
  69. unitsFake.setDefaultBonusExpectations();
  70. EffectTarget target;
  71. target.emplace_back(&unit, BattleHex());
  72. EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
  73. }
  74. TEST_F(DispelTest, DISABLED_IgnoresOwnEffects)
  75. {
  76. {
  77. JsonNode config;
  78. config["dispelPositive"].Bool() = true;
  79. config["dispelNegative"].Bool() = true;
  80. config["dispelNeutral"].Bool() = true;
  81. EffectFixture::setupEffect(config);
  82. }
  83. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  84. unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(neutralID))));
  85. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
  86. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  87. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  88. EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
  89. setDefaultExpectaions();
  90. unitsFake.setDefaultBonusExpectations();
  91. EffectTarget target;
  92. target.emplace_back(&unit, BattleHex());
  93. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  94. }
  95. TEST_F(DispelTest, NotApplicableToUnitWithNoTimedEffect)
  96. {
  97. EffectFixture::setupEffect(JsonNode());
  98. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  99. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
  100. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  101. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  102. unitsFake.setDefaultBonusExpectations();
  103. EffectTarget target;
  104. target.emplace_back(&unit, BattleHex());
  105. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  106. }
  107. TEST_F(DispelTest, NotApplicableToDeadUnit)
  108. {
  109. EffectFixture::setupEffect(JsonNode());
  110. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  111. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(false));
  112. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  113. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  114. unitsFake.setDefaultBonusExpectations();
  115. EffectTarget target;
  116. target.emplace_back(&unit, BattleHex());
  117. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  118. }
  119. class DispelApplyTest : public DispelFixture
  120. {
  121. public:
  122. std::array<std::vector<Bonus>, 2> expectedBonus;
  123. std::array<std::vector<Bonus>, 2> actualBonus;
  124. };
  125. TEST_F(DispelApplyTest, DISABLED_RemovesEffects)
  126. {
  127. {
  128. JsonNode config;
  129. config["dispelPositive"].Bool() = true;
  130. config["dispelNegative"].Bool() = true;
  131. config["dispelNeutral"].Bool() = true;
  132. EffectFixture::setupEffect(config);
  133. }
  134. const std::array<uint32_t, 2> unitIds = {567, 765};
  135. auto & unit0 = unitsFake.add(BattleSide::ATTACKER);
  136. EXPECT_CALL(unit0, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[0]));
  137. auto & unit1 = unitsFake.add(BattleSide::ATTACKER);
  138. EXPECT_CALL(unit1, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[1]));
  139. {
  140. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
  141. expectedBonus[0].emplace_back(*bonus);
  142. unit0.addNewBonus(bonus);
  143. bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
  144. expectedBonus[0].emplace_back(*bonus);
  145. unit0.addNewBonus(bonus);
  146. bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(negativeID));
  147. expectedBonus[0].emplace_back(*bonus);
  148. unit0.addNewBonus(bonus);
  149. bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 5, BonusSourceID(positiveID));
  150. expectedBonus[1].emplace_back(*bonus);
  151. unit1.addNewBonus(bonus);
  152. bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(positiveID));
  153. expectedBonus[1].emplace_back(*bonus);
  154. unit1.addNewBonus(bonus);
  155. }
  156. EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[0]),_)).WillOnce(SaveArg<1>(&actualBonus[0]));
  157. EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[1]),_)).WillOnce(SaveArg<1>(&actualBonus[1]));
  158. EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
  159. EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect *>(_))).Times(1);
  160. EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
  161. setDefaultExpectaions();
  162. unitsFake.setDefaultBonusExpectations();
  163. setupDefaultRNG();
  164. EffectTarget target;
  165. target.emplace_back(&unit0, BattleHex());
  166. target.emplace_back(&unit1, BattleHex());
  167. subject->apply(&serverMock, &mechanicsMock, target);
  168. EXPECT_THAT(actualBonus[0], UnorderedElementsAreArray(expectedBonus[0]));
  169. EXPECT_THAT(actualBonus[1], UnorderedElementsAreArray(expectedBonus[1]));
  170. }
  171. }