inspector.cpp 22 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/spells/CSpellHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CRandomGenerator.h"
  17. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../lib/mapObjects/ObjectTemplate.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "townbulidingswidget.h"
  23. #include "armywidget.h"
  24. #include "messagewidget.h"
  25. #include "rewardswidget.h"
  26. #include "questwidget.h"
  27. #include "heroskillswidget.h"
  28. static QList<std::pair<QString, QVariant>> MissionIdentifiers
  29. {
  30. {QObject::tr("None"), QVariant::fromValue(int(CQuest::Emission::MISSION_NONE))},
  31. {QObject::tr("Reach level"), QVariant::fromValue(int(CQuest::Emission::MISSION_LEVEL))},
  32. {QObject::tr("Stats"), QVariant::fromValue(int(CQuest::Emission::MISSION_PRIMARY_STAT))},
  33. {QObject::tr("Kill hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_HERO))},
  34. {QObject::tr("Kill monster"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_CREATURE))},
  35. {QObject::tr("Artifact"), QVariant::fromValue(int(CQuest::Emission::MISSION_ART))},
  36. {QObject::tr("Army"), QVariant::fromValue(int(CQuest::Emission::MISSION_ARMY))},
  37. {QObject::tr("Resources"), QVariant::fromValue(int(CQuest::Emission::MISSION_RESOURCES))},
  38. {QObject::tr("Hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_HERO))},
  39. {QObject::tr("Player"), QVariant::fromValue(int(CQuest::Emission::MISSION_PLAYER))},
  40. };
  41. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  42. {
  43. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  44. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  45. {QObject::tr("Agressive"), QVariant::fromValue(int(CGCreature::Character::AGRESSIVE))},
  46. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  47. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  48. };
  49. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  50. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  51. {
  52. logGlobal->info("New object instance initialized");
  53. ///IMPORTANT! initialize order should be from base objects to derived objects
  54. INIT_OBJ_TYPE(CGResource);
  55. INIT_OBJ_TYPE(CGArtifact);
  56. INIT_OBJ_TYPE(CArmedInstance);
  57. INIT_OBJ_TYPE(CGShipyard);
  58. INIT_OBJ_TYPE(CGGarrison);
  59. INIT_OBJ_TYPE(CGMine);
  60. INIT_OBJ_TYPE(CGDwelling);
  61. INIT_OBJ_TYPE(CGTownInstance);
  62. INIT_OBJ_TYPE(CGCreature);
  63. INIT_OBJ_TYPE(CGHeroInstance);
  64. INIT_OBJ_TYPE(CGSignBottle);
  65. INIT_OBJ_TYPE(CGLighthouse);
  66. //INIT_OBJ_TYPE(CGPandoraBox);
  67. //INIT_OBJ_TYPE(CGEvent);
  68. //INIT_OBJ_TYPE(CGSeerHut);
  69. }
  70. void Initializer::initialize(CArmedInstance * o)
  71. {
  72. if(!o) return;
  73. }
  74. void Initializer::initialize(CGSignBottle * o)
  75. {
  76. if(!o) return;
  77. }
  78. void Initializer::initialize(CGCreature * o)
  79. {
  80. if(!o) return;
  81. o->character = CGCreature::Character::HOSTILE;
  82. if(!o->hasStackAtSlot(SlotID(0)))
  83. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  84. }
  85. void Initializer::initialize(CGDwelling * o)
  86. {
  87. if(!o) return;
  88. o->tempOwner = defaultPlayer;
  89. switch(o->ID)
  90. {
  91. case Obj::RANDOM_DWELLING:
  92. case Obj::RANDOM_DWELLING_LVL:
  93. case Obj::RANDOM_DWELLING_FACTION:
  94. o->initRandomObjectInfo();
  95. }
  96. }
  97. void Initializer::initialize(CGGarrison * o)
  98. {
  99. if(!o) return;
  100. o->tempOwner = defaultPlayer;
  101. o->removableUnits = true;
  102. }
  103. void Initializer::initialize(CGShipyard * o)
  104. {
  105. if(!o) return;
  106. o->tempOwner = defaultPlayer;
  107. }
  108. void Initializer::initialize(CGLighthouse * o)
  109. {
  110. if(!o) return;
  111. o->tempOwner = defaultPlayer;
  112. }
  113. void Initializer::initialize(CGHeroInstance * o)
  114. {
  115. if(!o)
  116. return;
  117. o->tempOwner = defaultPlayer;
  118. if(o->ID == Obj::PRISON)
  119. {
  120. o->subID = 0;
  121. o->tempOwner = PlayerColor::NEUTRAL;
  122. }
  123. if(o->ID == Obj::HERO)
  124. {
  125. for(auto t : VLC->heroh->objects)
  126. {
  127. if(t->heroClass->getId() == HeroClassID(o->subID))
  128. {
  129. o->type = t;
  130. break;
  131. }
  132. }
  133. }
  134. if(o->type)
  135. {
  136. // o->type = VLC->heroh->objects.at(o->subID);
  137. o->gender = o->type->gender;
  138. o->portrait = o->type->imageIndex;
  139. o->randomizeArmy(o->type->heroClass->faction);
  140. }
  141. }
  142. void Initializer::initialize(CGTownInstance * o)
  143. {
  144. if(!o) return;
  145. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  146. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  147. o->builtBuildings.insert(BuildingID::DEFAULT);
  148. if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
  149. if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
  150. if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
  151. if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
  152. if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
  153. for(auto spell : VLC->spellh->objects) //add all regular spells to town
  154. {
  155. if(!spell->isSpecial() && !spell->isCreatureAbility())
  156. o->possibleSpells.push_back(spell->id);
  157. }
  158. }
  159. void Initializer::initialize(CGArtifact * o)
  160. {
  161. if(!o) return;
  162. if(o->ID == Obj::SPELL_SCROLL)
  163. {
  164. std::vector<SpellID> out;
  165. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  166. {
  167. if(VLC->spellh->getDefaultAllowed().at(spell->id))
  168. {
  169. out.push_back(spell->id);
  170. }
  171. }
  172. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  173. o->storedArtifact = a;
  174. }
  175. }
  176. void Initializer::initialize(CGMine * o)
  177. {
  178. if(!o) return;
  179. o->tempOwner = defaultPlayer;
  180. if(o->isAbandoned())
  181. {
  182. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  183. o->abandonedMineResources.insert(r);
  184. }
  185. else
  186. {
  187. o->producedResource = GameResID(o->subID);
  188. o->producedQuantity = o->defaultResProduction();
  189. }
  190. }
  191. void Initializer::initialize(CGResource * o)
  192. {
  193. if(!o) return;
  194. o->amount = CGResource::RANDOM_AMOUNT;
  195. }
  196. //===============IMPLEMENT PROPERTIES SETUP===============================
  197. void Inspector::updateProperties(CArmedInstance * o)
  198. {
  199. if(!o) return;
  200. auto * delegate = new ArmyDelegate(*o);
  201. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  202. }
  203. void Inspector::updateProperties(CGDwelling * o)
  204. {
  205. if(!o) return;
  206. addProperty("Owner", o->tempOwner, false);
  207. }
  208. void Inspector::updateProperties(CGLighthouse * o)
  209. {
  210. if(!o) return;
  211. addProperty("Owner", o->tempOwner, false);
  212. }
  213. void Inspector::updateProperties(CGGarrison * o)
  214. {
  215. if(!o) return;
  216. addProperty("Owner", o->tempOwner, false);
  217. addProperty("Removable units", o->removableUnits, false);
  218. }
  219. void Inspector::updateProperties(CGShipyard * o)
  220. {
  221. if(!o) return;
  222. addProperty("Owner", o->tempOwner, false);
  223. }
  224. void Inspector::updateProperties(CGHeroInstance * o)
  225. {
  226. if(!o) return;
  227. addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
  228. addProperty<int>("Experience", o->exp, false);
  229. addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true);
  230. { //Gender
  231. auto * delegate = new InspectorDelegate;
  232. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  233. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  234. }
  235. addProperty("Name", o->nameCustom, false);
  236. addProperty("Biography", o->biographyCustom, new MessageDelegate, false);
  237. addProperty("Portrait", o->portrait, false);
  238. auto * delegate = new HeroSkillsDelegate(*o);
  239. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  240. if(o->type)
  241. { //Hero type
  242. auto * delegate = new InspectorDelegate;
  243. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  244. {
  245. if(map->allowedHeroes.at(i))
  246. {
  247. if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
  248. {
  249. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  250. }
  251. }
  252. }
  253. addProperty("Hero type", o->type->getNameTranslated(), delegate, false);
  254. }
  255. }
  256. void Inspector::updateProperties(CGTownInstance * o)
  257. {
  258. if(!o) return;
  259. addProperty("Town name", o->getNameTranslated(), false);
  260. auto * delegate = new TownBuildingsDelegate(*o);
  261. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  262. }
  263. void Inspector::updateProperties(CGArtifact * o)
  264. {
  265. if(!o) return;
  266. addProperty("Message", o->message, false);
  267. CArtifactInstance * instance = o->storedArtifact;
  268. if(instance)
  269. {
  270. SpellID spellId = instance->getScrollSpellID();
  271. if(spellId != SpellID::NONE)
  272. {
  273. auto * delegate = new InspectorDelegate;
  274. for(auto spell : VLC->spellh->objects)
  275. {
  276. if(map->allowedSpells.at(spell->id))
  277. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  278. }
  279. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  280. }
  281. }
  282. }
  283. void Inspector::updateProperties(CGMine * o)
  284. {
  285. if(!o) return;
  286. addProperty("Owner", o->tempOwner, false);
  287. addProperty("Resource", o->producedResource);
  288. addProperty("Productivity", o->producedQuantity, false);
  289. }
  290. void Inspector::updateProperties(CGResource * o)
  291. {
  292. if(!o) return;
  293. addProperty("Amount", o->amount, false);
  294. addProperty("Message", o->message, false);
  295. }
  296. void Inspector::updateProperties(CGSignBottle * o)
  297. {
  298. if(!o) return;
  299. addProperty("Message", o->message, new MessageDelegate, false);
  300. }
  301. void Inspector::updateProperties(CGCreature * o)
  302. {
  303. if(!o) return;
  304. addProperty("Message", o->message, false);
  305. { //Character
  306. auto * delegate = new InspectorDelegate;
  307. delegate->options = CharacterIdentifiers;
  308. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  309. }
  310. addProperty("Never flees", o->neverFlees, false);
  311. addProperty("Not growing", o->notGrowingTeam, false);
  312. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  313. addProperty("Army", PropertyEditorPlaceholder(), true);
  314. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  315. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  316. }
  317. void Inspector::updateProperties(CGPandoraBox * o)
  318. {
  319. if(!o) return;
  320. addProperty("Message", o->message, new MessageDelegate, false);
  321. auto * delegate = new RewardsPandoraDelegate(*map, *o);
  322. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  323. }
  324. void Inspector::updateProperties(CGEvent * o)
  325. {
  326. if(!o) return;
  327. addProperty("Remove after", o->removeAfterVisit, false);
  328. addProperty("Human trigger", o->humanActivate, false);
  329. addProperty("Cpu trigger", o->computerActivate, false);
  330. //ui8 availableFor; //players whom this event is available for
  331. }
  332. void Inspector::updateProperties(CGSeerHut * o)
  333. {
  334. if(!o) return;
  335. { //Mission type
  336. auto * delegate = new InspectorDelegate;
  337. delegate->options = MissionIdentifiers;
  338. addProperty<CQuest::Emission>("Mission type", o->quest->missionType, delegate, false);
  339. }
  340. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  341. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  342. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  343. { //Quest
  344. auto * delegate = new QuestDelegate(*map, *o);
  345. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  346. }
  347. { //Reward
  348. auto * delegate = new RewardsSeerhutDelegate(*map, *o);
  349. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  350. }
  351. }
  352. void Inspector::updateProperties()
  353. {
  354. if(!obj)
  355. return;
  356. table->setRowCount(0); //cleanup table
  357. addProperty("Indentifier", obj);
  358. addProperty("ID", obj->ID.getNum());
  359. addProperty("SubID", obj->subID);
  360. addProperty("InstanceName", obj->instanceName);
  361. addProperty("TypeName", obj->typeName);
  362. addProperty("SubTypeName", obj->subTypeName);
  363. if(!dynamic_cast<CGHeroInstance*>(obj))
  364. {
  365. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  366. addProperty("IsStatic", factory->isStaticObject());
  367. }
  368. auto * delegate = new InspectorDelegate();
  369. delegate->options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum())});
  370. for(int p = 0; p < map->players.size(); ++p)
  371. if(map->players[p].canAnyonePlay())
  372. delegate->options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum())});
  373. addProperty("Owner", obj->tempOwner, delegate, true);
  374. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  375. UPDATE_OBJ_PROPERTIES(CGResource);
  376. UPDATE_OBJ_PROPERTIES(CGArtifact);
  377. UPDATE_OBJ_PROPERTIES(CGMine);
  378. UPDATE_OBJ_PROPERTIES(CGGarrison);
  379. UPDATE_OBJ_PROPERTIES(CGShipyard);
  380. UPDATE_OBJ_PROPERTIES(CGDwelling);
  381. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  382. UPDATE_OBJ_PROPERTIES(CGCreature);
  383. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  384. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  385. UPDATE_OBJ_PROPERTIES(CGLighthouse);
  386. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  387. UPDATE_OBJ_PROPERTIES(CGEvent);
  388. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  389. table->show();
  390. }
  391. //===============IMPLEMENT PROPERTY UPDATE================================
  392. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  393. {
  394. if(!item->data(Qt::UserRole).isNull())
  395. {
  396. setProperty(key, item->data(Qt::UserRole));
  397. return;
  398. }
  399. if(item->flags() & Qt::ItemIsUserCheckable)
  400. {
  401. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  402. return;
  403. }
  404. setProperty(key, item->text());
  405. }
  406. void Inspector::setProperty(const QString & key, const QVariant & value)
  407. {
  408. if(!obj)
  409. return;
  410. if(key == "Owner")
  411. obj->tempOwner = PlayerColor(value.toInt());
  412. SET_PROPERTIES(CArmedInstance);
  413. SET_PROPERTIES(CGTownInstance);
  414. SET_PROPERTIES(CGArtifact);
  415. SET_PROPERTIES(CGMine);
  416. SET_PROPERTIES(CGResource);
  417. SET_PROPERTIES(CGDwelling);
  418. SET_PROPERTIES(CGGarrison);
  419. SET_PROPERTIES(CGCreature);
  420. SET_PROPERTIES(CGHeroInstance);
  421. SET_PROPERTIES(CGShipyard);
  422. SET_PROPERTIES(CGSignBottle);
  423. SET_PROPERTIES(CGLighthouse);
  424. SET_PROPERTIES(CGPandoraBox);
  425. SET_PROPERTIES(CGEvent);
  426. SET_PROPERTIES(CGSeerHut);
  427. }
  428. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  429. {
  430. if(!o) return;
  431. }
  432. void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
  433. {
  434. if(!o) return;
  435. }
  436. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  437. {
  438. if(!o) return;
  439. if(key == "Message")
  440. o->message = value.toString().toStdString();
  441. }
  442. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  443. {
  444. if(!o) return;
  445. if(key == "Remove after")
  446. o->removeAfterVisit = value.toBool();
  447. if(key == "Human trigger")
  448. o->humanActivate = value.toBool();
  449. if(key == "Cpu trigger")
  450. o->computerActivate = value.toBool();
  451. }
  452. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  453. {
  454. if(!o) return;
  455. if(key == "Town name")
  456. o->setNameTranslated(value.toString().toStdString());
  457. }
  458. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  459. {
  460. if(!o) return;
  461. if(key == "Message")
  462. o->message = value.toString().toStdString();
  463. }
  464. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  465. {
  466. if(!o) return;
  467. if(key == "Productivity")
  468. o->producedQuantity = value.toString().toInt();
  469. }
  470. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  471. {
  472. if(!o) return;
  473. if(key == "Message")
  474. o->message = value.toString().toStdString();
  475. if(o->storedArtifact && key == "Spell")
  476. {
  477. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  478. }
  479. }
  480. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  481. {
  482. if(!o) return;
  483. }
  484. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  485. {
  486. if(!o) return;
  487. if(key == "Removable units")
  488. o->removableUnits = value.toBool();
  489. }
  490. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  491. {
  492. if(!o) return;
  493. if(key == "Gender")
  494. o->gender = EHeroGender(value.toInt());
  495. if(key == "Name")
  496. o->nameCustom = value.toString().toStdString();
  497. if(key == "Experience")
  498. o->exp = value.toString().toInt();
  499. if(key == "Hero type")
  500. {
  501. for(auto t : VLC->heroh->objects)
  502. {
  503. if(t->getNameTranslated() == value.toString().toStdString())
  504. o->type = t.get();
  505. }
  506. o->gender = o->type->gender;
  507. o->portrait = o->type->imageIndex;
  508. o->randomizeArmy(o->type->heroClass->faction);
  509. updateProperties(); //updating other properties after change
  510. }
  511. }
  512. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  513. {
  514. if(!o) return;
  515. }
  516. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  517. {
  518. if(!o) return;
  519. if(key == "Amount")
  520. o->amount = value.toString().toInt();
  521. }
  522. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  523. {
  524. if(!o) return;
  525. if(key == "Message")
  526. o->message = value.toString().toStdString();
  527. if(key == "Character")
  528. o->character = CGCreature::Character(value.toInt());
  529. if(key == "Never flees")
  530. o->neverFlees = value.toBool();
  531. if(key == "Not growing")
  532. o->notGrowingTeam = value.toBool();
  533. if(key == "Amount")
  534. o->stacks[SlotID(0)]->count = value.toString().toInt();
  535. }
  536. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  537. {
  538. if(!o) return;
  539. if(key == "Mission type")
  540. o->quest->missionType = CQuest::Emission(value.toInt());
  541. if(key == "First visit text")
  542. o->quest->firstVisitText = value.toString().toStdString();
  543. if(key == "Next visit text")
  544. o->quest->nextVisitText = value.toString().toStdString();
  545. if(key == "Completed text")
  546. o->quest->completedText = value.toString().toStdString();
  547. }
  548. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  549. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  550. {
  551. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  552. item->setFlags(Qt::NoItemFlags);
  553. return item;
  554. }
  555. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  556. {
  557. auto item = new QTableWidgetItem("...");
  558. item->setFlags(Qt::NoItemFlags);
  559. return item;
  560. }
  561. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  562. {
  563. auto * item = new QTableWidgetItem(QString::number(value));
  564. item->setFlags(Qt::NoItemFlags);
  565. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  566. return item;
  567. }
  568. QTableWidgetItem * Inspector::addProperty(int value)
  569. {
  570. auto * item = new QTableWidgetItem(QString::number(value));
  571. item->setFlags(Qt::NoItemFlags);
  572. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  573. return item;
  574. }
  575. QTableWidgetItem * Inspector::addProperty(bool value)
  576. {
  577. auto item = new QTableWidgetItem;
  578. item->setFlags(Qt::ItemIsUserCheckable);
  579. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  580. return item;
  581. }
  582. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  583. {
  584. return addProperty(QString::fromStdString(value));
  585. }
  586. QTableWidgetItem * Inspector::addProperty(const QString & value)
  587. {
  588. auto * item = new QTableWidgetItem(value);
  589. item->setFlags(Qt::NoItemFlags);
  590. return item;
  591. }
  592. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  593. {
  594. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  595. item->setFlags(Qt::NoItemFlags);
  596. return item;
  597. }
  598. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  599. {
  600. auto str = QObject::tr("UNFLAGGABLE");
  601. if(value == PlayerColor::NEUTRAL)
  602. str = QObject::tr("neutral");
  603. if(value.isValidPlayer())
  604. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  605. auto * item = new QTableWidgetItem(str);
  606. item->setFlags(Qt::NoItemFlags);
  607. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  608. return item;
  609. }
  610. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  611. {
  612. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  613. item->setFlags(Qt::NoItemFlags);
  614. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  615. return item;
  616. }
  617. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  618. {
  619. auto * item = new QTableWidgetItem;
  620. item->setFlags(Qt::NoItemFlags);
  621. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  622. for(auto & i : CharacterIdentifiers)
  623. {
  624. if(i.second.toInt() == value)
  625. {
  626. item->setText(i.first);
  627. break;
  628. }
  629. }
  630. return item;
  631. }
  632. QTableWidgetItem * Inspector::addProperty(CQuest::Emission value)
  633. {
  634. auto * item = new QTableWidgetItem;
  635. item->setFlags(Qt::NoItemFlags);
  636. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  637. for(auto & i : MissionIdentifiers)
  638. {
  639. if(i.second.toInt() == value)
  640. {
  641. item->setText(i.first);
  642. break;
  643. }
  644. }
  645. return item;
  646. }
  647. //========================================================================
  648. Inspector::Inspector(CMap * m, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), map(m)
  649. {
  650. }
  651. /*
  652. * Delegates
  653. */
  654. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  655. {
  656. return new QComboBox(parent);
  657. }
  658. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  659. {
  660. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  661. {
  662. for(auto & i : options)
  663. {
  664. ed->addItem(i.first);
  665. ed->setItemData(ed->count() - 1, i.second);
  666. }
  667. }
  668. else
  669. {
  670. QStyledItemDelegate::setEditorData(editor, index);
  671. }
  672. }
  673. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  674. {
  675. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  676. {
  677. if(!options.isEmpty())
  678. {
  679. QMap<int, QVariant> data;
  680. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  681. data[Qt::UserRole] = options[ed->currentIndex()].second;
  682. model->setItemData(index, data);
  683. }
  684. }
  685. else
  686. {
  687. QStyledItemDelegate::setModelData(editor, model, index);
  688. }
  689. }