Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 2 anni fa
..
CBonusSelection.cpp a512e0d58f Fixed ugly solid-white status bars in pregame, removed operator* from 3 anni fa
CBonusSelection.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
CCampaignInfoScreen.cpp 1e97859fbf Fix crash when clicking scenario info during campaign gameplay. 3 anni fa
CCampaignInfoScreen.h 1e97859fbf Fix crash when clicking scenario info during campaign gameplay. 3 anni fa
CLobbyScreen.cpp 4f1f9e3c5d Fix start game button for rmg without templates (#781) 3 anni fa
CLobbyScreen.h 75f8c8b29a Gui cleanup4 (#446) 7 anni fa
CSavingScreen.cpp f0b909f772 code improvement 3 anni fa
CSavingScreen.h f0b909f772 code improvement 3 anni fa
CScenarioInfoScreen.cpp 75f8c8b29a Gui cleanup4 (#446) 7 anni fa
CScenarioInfoScreen.h 75f8c8b29a Gui cleanup4 (#446) 7 anni fa
CSelectionBase.cpp 864990db13 Implemented Bloodlust & Petrification effect 2 anni fa
CSelectionBase.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
OptionsTab.cpp a0157d6117 replaced C array with std::array 3 anni fa
OptionsTab.h a65feb29f5 Fixed: Advanced options window issues 4 anni fa
RandomMapTab.cpp 3e58d1e3c5 Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor 3 anni fa
RandomMapTab.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
SelectionTab.cpp 0cae259f53 Most of rendering in BattleInt is done via canvas 3 anni fa
SelectionTab.h 9f46bf5bff Apply suggestions from code review 3 anni fa