Effect.h 2.1 KB

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  1. /*
  2. * Effect.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/spells/Magic.h>
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. struct BattleHex;
  14. class CBattleInfoCallback;
  15. class JsonSerializeFormat;
  16. class ServerCallback;
  17. namespace vstd
  18. {
  19. class RNG;
  20. }
  21. namespace spells
  22. {
  23. using EffectTarget = Target;
  24. namespace effects
  25. {
  26. using RNG = vstd::RNG;
  27. class Effects;
  28. class Effect;
  29. class Registry;
  30. template<typename F>
  31. class RegisterEffect;
  32. using TargetType = spells::AimType;
  33. class DLL_LINKAGE Effect
  34. {
  35. public:
  36. bool indirect;
  37. bool optional;
  38. std::string name;
  39. Effect();
  40. virtual ~Effect();
  41. // TODO: document me
  42. virtual void adjustTargetTypes(std::vector<TargetType> & types) const = 0;
  43. /// Generates list of hexes affected by spell, if spell were to cast at specified target
  44. virtual void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const = 0;
  45. /// Returns whether effect has any valid targets on the battlefield
  46. virtual bool applicable(Problem & problem, const Mechanics * m) const;
  47. /// Returns whether effect is valid and can be applied onto selected target
  48. virtual bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const;
  49. virtual void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const = 0;
  50. /// Processes input target and generates subset-result that contains only valid targets
  51. virtual EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const = 0;
  52. // TODO: document me
  53. virtual EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const = 0;
  54. /// Serializes (or deserializes) parameters of Effect
  55. void serializeJson(JsonSerializeFormat & handler);
  56. static std::shared_ptr<Effect> create(const Registry * registry, const std::string & type);
  57. protected:
  58. virtual void serializeJsonEffect(JsonSerializeFormat & handler) = 0;
  59. };
  60. }
  61. }
  62. VCMI_LIB_NAMESPACE_END