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- # Minimum required version greatly affect CMake behavior
- # So cmake_minimum_required must be called before the project()
- # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
- cmake_minimum_required(VERSION 3.16.0)
- project(VCMI)
- # TODO
- # macOS:
- # - There is problem with running fixup_bundle in main project after subdirectories.
- # Cmake put them after all install code of main CMakelists in cmake_install.cmake
- # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
- #
- # Vckpg:
- # - Improve install code once there is better way to deploy DLLs and Qt plugins
- #
- # Other:
- # - Cleanup remove_directory copy_directory if performance will be a problem.
- # We can use some macro over copy_if_different since it's only work for single file.
- # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
- # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
- # - Try to get rid of FOLDER override with define_property
- # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
- # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
- if(APPLE)
- if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
- set(APPLE_MACOS 1)
- else()
- set(APPLE_IOS 1)
- endif()
- endif()
- ############################################
- # User-provided options #
- ############################################
- if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
- "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
- FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
- endif()
- set(singleProcess OFF)
- set(staticAI OFF)
- if(ANDROID)
- set(staticAI ON)
- set(singleProcess ON)
- endif()
- option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
- option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
- if(NOT ANDROID)
- option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
- option(ENABLE_EDITOR "Enable compilation of map editor" ON)
- endif()
- option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
- option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
- if(APPLE_IOS)
- set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
- set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
- set(ENABLE_SINGLE_APP_BUILD ON)
- else()
- option(ENABLE_TEST "Enable compilation of unit tests" OFF)
- option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
- endif()
- option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
- option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
- option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
- option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
- option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
- option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
- option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
- # Used for Snap packages and also useful for debugging
- if(NOT APPLE_IOS AND NOT ANDROID)
- option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
- endif()
- # Allow to pass package name from Travis CI
- set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
- set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
- # ERM depends on LUA implicitly
- if(ENABLE_ERM AND NOT ENABLE_LUA)
- set(ENABLE_LUA ON)
- endif()
- # We don't want to deploy assets into build directory for android/iOS build
- if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
- set(COPY_CONFIG_ON_BUILD OFF)
- endif()
- ############################################
- # Miscellaneous options #
- ############################################
- set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
- # Contains custom functions and macros, but don't altering any options
- include(VCMIUtils)
- include(VersionDefinition)
- if(ANDROID)
- set(VCMI_VERSION "${APP_SHORT_VERSION}")
- configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
- endif()
- vcmi_print_important_variables()
- # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
- # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
- set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
- # Make FOLDER property inheritable
- # So when we set FOLDER property on AI directory all and targets inside will inherit it
- #
- # Important! This trick depend on undefined behavior since we override CMake own property.
- # In same time define_property documentation states it's function for custom properties.
- define_property(
- TARGET
- PROPERTY FOLDER
- INHERITED
- BRIEF_DOCS "Set the folder name."
- FULL_DOCS "Use to organize targets in an IDE."
- )
- # Generate Version.cpp
- if(ENABLE_GITVERSION)
- add_custom_target(update_version ALL
- BYPRODUCTS "Version.cpp"
- COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
- )
- else()
- add_definitions(-DVCMI_NO_EXTRA_VERSION)
- endif(ENABLE_GITVERSION)
- # Precompiled header configuration
- if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
- set(ENABLE_PCH OFF) # broken
- endif()
- if(ENABLE_PCH)
- macro(enable_pch name)
- target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
- endmacro(enable_pch)
- else()
- macro(enable_pch ignore)
- endmacro(enable_pch)
- endif()
- ############################################
- # Documentation section #
- ############################################
- include(UseDoxygen OPTIONAL)
- ############################################
- # Compile and linking options #
- ############################################
- #Enable C++14 Globally
- set (CMAKE_CXX_STANDARD 14)
- #General visibility options
- set(CMAKE_CXX_VISIBILITY_PRESET hidden)
- set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
- #Global fallback mapping
- # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
- set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
- # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
- set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
- # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
- set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
- set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
- set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
- set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
- set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
- set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
- set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
- set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
- set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
- set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
- set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
- #Check for endian
- if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
- include(TestBigEndian)
- test_big_endian(VCMI_ENDIAN_BIG)
- if(VCMI_ENDIAN_BIG)
- add_definitions(-DVCMI_ENDIAN_BIG)
- endif()
- elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
- add_definitions(-DVCMI_ENDIAN_BIG)
- endif()
- if(ENABLE_LAUNCHER)
- add_definitions(-DENABLE_LAUNCHER)
- endif()
- if(ENABLE_EDITOR)
- add_definitions(-DENABLE_EDITOR)
- endif()
- if(ENABLE_SINGLE_APP_BUILD)
- add_definitions(-DSINGLE_PROCESS_APP=1)
- endif()
- if(APPLE_IOS)
- set(CMAKE_MACOSX_RPATH 1)
- set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
- if(NOT USING_CONAN)
- list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
- set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
- set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
- endif()
- set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
- set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
- set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
- set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
- endif()
- if(MINGW OR MSVC)
- # Windows Vista or newer for FuzzyLite 6 to compile
- add_definitions(-D_WIN32_WINNT=0x0600)
- #delete lib prefix for dlls (libvcmi -> vcmi)
- set(CMAKE_SHARED_LIBRARY_PREFIX "")
- if(MSVC)
- add_definitions(-DBOOST_ALL_NO_LIB)
- add_definitions(-DBOOST_ALL_DYN_LINK)
- set(Boost_USE_STATIC_LIBS OFF)
- # Don't link with SDLMain
- if(ENABLE_DEBUG_CONSOLE)
- set(SDL2_BUILDING_LIBRARY ON)
- add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
- endif()
- # Suppress warnings
- add_definitions(-D_CRT_SECURE_NO_WARNINGS)
- add_definitions(-D_SCL_SECURE_NO_WARNINGS)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
- #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
- if(ENABLE_STRICT_COMPILATION)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
- endif()
- if(ENABLE_MULTI_PROCESS_BUILDS)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
- endif()
- # Workaround: Visual Studio has issues with exports of classes that inherit templates
- # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
- # Reported to Microsoft here:
- # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
- # Required at least for compatibility with Boost 1.68 on Vcpkg
- set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
- endif(MSVC)
- if(MINGW)
- set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
- # Check for iconv (may be needed for Boost.Locale)
- include(CheckLibraryExists)
- check_library_exists(iconv libiconv_open "" ICONV_FOUND)
- if(ICONV_FOUND)
- set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
- endif()
- # Prevent compiler issues when building Debug
- # Assembler might fail with "too many sections"
- # With big-obj or 64-bit build will take hours
- if(CMAKE_BUILD_TYPE MATCHES Debug)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
- endif()
- endif(MINGW)
- endif(MINGW OR MSVC)
- if(ANDROID)
- if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
- # libunwind must come before other shared libs:
- # https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
- list(APPEND SYSTEM_LIBS unwind)
- endif()
- list(APPEND SYSTEM_LIBS log)
- endif()
- if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
- if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
- endif()
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
- if(ENABLE_STRICT_COMPILATION)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
- endif()
- # Fix string inspection with lldb
- # https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
- if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
- endif()
- if(UNIX)
- set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
- endif()
- endif()
- # Check if some platform-specific libraries are needed for linking
- if(NOT WIN32 AND NOT APPLE_IOS)
- include(CheckLibraryExists)
- # Shared memory functions used by Boost.Interprocess
- # FindBoost handle linking with pthreads, but doesn't handle this
- CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
- if(HAVE_RT_LIB)
- set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
- endif()
- endif()
- if(ENABLE_LUA)
- add_definitions(-DSCRIPTING_ENABLED=1)
- endif()
- if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
- # Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
- # Remove once it will be fixed
- execute_process(COMMAND
- bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
- )
- # Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
- # Remove once it will be fixed
- execute_process(COMMAND
- bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
- )
- execute_process(COMMAND
- bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
- )
- # Fixup tbb for cross-compiling on Conan
- # Remove once it will be fixed
- execute_process(COMMAND
- bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
- )
- endif()
- ############################################
- # Finding packages #
- ############################################
- find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
- find_package(ZLIB REQUIRED)
- # Conan compatibility
- if(TARGET zlib::zlib)
- add_library(ZLIB::ZLIB ALIAS zlib::zlib)
- endif()
- set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
- if(APPLE_IOS AND NOT USING_CONAN)
- list(APPEND FFMPEG_COMPONENTS swresample)
- endif()
- find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
- option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
- if(NOT FORCE_BUNDLED_MINIZIP)
- find_package(minizip)
- if(TARGET minizip::minizip)
- add_definitions(-DUSE_SYSTEM_MINIZIP)
- endif()
- endif()
- find_package(SDL2 REQUIRED)
- find_package(SDL2_image REQUIRED)
- if(TARGET SDL2_image::SDL2_image)
- add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
- endif()
- find_package(SDL2_mixer REQUIRED)
- if(TARGET SDL2_mixer::SDL2_mixer)
- add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
- endif()
- find_package(SDL2_ttf REQUIRED)
- if(TARGET SDL2_ttf::SDL2_ttf)
- add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
- endif()
- if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
- # Widgets finds its own dependencies (QtGui and QtCore).
- find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
- find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
- if(ENABLE_TRANSLATIONS)
- find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
- add_definitions(-DENABLE_QT_TRANSLATIONS)
- endif()
- endif()
- if(ENABLE_NULLKILLER_AI)
- find_package(TBB REQUIRED)
- endif()
- if(ENABLE_LUA)
- find_package(luajit)
- if(TARGET luajit::luajit)
- message(STATUS "Using LuaJIT provided by system")
- else()
- message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
- find_package(Lua REQUIRED)
- if(Lua_FOUND)
- add_library(luajit::luajit UNKNOWN IMPORTED)
- set_target_properties(luajit::luajit PROPERTIES
- INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
- set_target_properties(luajit::luajit PROPERTIES
- IMPORTED_LOCATION "${LUA_LIBRARIES}")
- endif()
- endif()
- endif()
- ############################################
- # Output directories #
- ############################################
- if(WIN32) # on Win everything goes into H3 root directory
- set(BIN_DIR "." CACHE STRING "Where to install binaries")
- set(LIB_DIR "." CACHE STRING "Where to install main library")
- set(DATA_DIR "." CACHE STRING "Where to install data files")
- elseif(APPLE)
- # includes lib path which determines where to install shared libraries (either /lib or /lib64)
- include(GNUInstallDirs)
- set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
- if(ENABLE_MONOLITHIC_INSTALL)
- set(BIN_DIR "." CACHE STRING "Where to install binaries")
- set(LIB_DIR "." CACHE STRING "Where to install main library")
- set(DATA_DIR "." CACHE STRING "Where to install data files")
- else()
- if(APPLE_MACOS)
- set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
- set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
- set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
- set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
- set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
- set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
- set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
- else()
- set(LIB_DIR "Frameworks")
- set(DATA_DIR ".")
- endif()
- endif()
- elseif(ANDROID)
- include(GNUInstallDirs)
- set(LIB_DIR "jniLibs/${ANDROID_ABI}")
- set(DATA_DIR "assets")
- else()
- # includes lib path which determines where to install shared libraries (either /lib or /lib64)
- include(GNUInstallDirs)
- if(ENABLE_MONOLITHIC_INSTALL)
- set(BIN_DIR "." CACHE STRING "Where to install binaries")
- set(LIB_DIR "." CACHE STRING "Where to install main library")
- set(DATA_DIR "." CACHE STRING "Where to install data files")
- # following constants only used for platforms using XDG (Linux, BSD, etc)
- add_definitions(-DM_DATA_DIR="${DATA_DIR}")
- add_definitions(-DM_BIN_DIR="${BIN_DIR}")
- add_definitions(-DM_LIB_DIR="${LIB_DIR}")
- set(CMAKE_INSTALL_RPATH "$ORIGIN/")
- else()
- if(NOT BIN_DIR)
- set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
- endif()
- if(NOT LIB_DIR)
- set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
- endif()
- if(NOT DATA_DIR)
- set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
- endif()
- # following constants only used for platforms using XDG (Linux, BSD, etc)
- add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
- add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
- add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
- set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
- endif()
- endif()
- # iOS/Android have flat libs directory structure
- if(APPLE_IOS OR ANDROID)
- set(AI_LIB_DIR "${LIB_DIR}")
- set(SCRIPTING_LIB_DIR "${LIB_DIR}")
- else()
- set(AI_LIB_DIR "${LIB_DIR}/AI")
- set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
- endif()
- #######################################
- # Add subdirectories #
- #######################################
- if(APPLE_IOS)
- add_subdirectory(ios)
- endif()
- set(VCMI_LIB_TARGET vcmi)
- add_subdirectory_with_folder("AI" AI)
- include(VCMI_lib)
- add_subdirectory(lib)
- if(ENABLE_SINGLE_APP_BUILD)
- add_subdirectory(lib_server)
- endif()
- if(ENABLE_ERM)
- add_subdirectory(scripting/erm)
- endif()
- if(ENABLE_LUA)
- add_subdirectory(scripting/lua)
- endif()
- if(NOT TARGET minizip::minizip)
- add_subdirectory_with_folder("3rdparty" lib/minizip)
- add_library(minizip::minizip ALIAS minizip)
- endif()
- if(ENABLE_LAUNCHER)
- add_subdirectory(launcher)
- endif()
- if(ENABLE_EDITOR)
- add_subdirectory(mapeditor)
- endif()
- add_subdirectory(client)
- add_subdirectory(server)
- if(ENABLE_TEST)
- enable_testing()
- add_subdirectory(test)
- endif()
- #######################################
- # Installation section #
- #######################################
- if(ANDROID)
- if(ANDROID_STL MATCHES "_shared$")
- set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
- install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
- DESTINATION ${LIB_DIR}
- )
- endif()
- install(FILES AUTHORS
- DESTINATION res/raw
- RENAME authors.txt
- )
- # zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
- install(CODE "
- cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
- OUTPUT_VARIABLE absolute_install_prefix
- )
- set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
- file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
- set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
- execute_process(COMMAND
- \"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
- WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
- )
- file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
- file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
- \${internal_data_zip_md5}
- )
- ")
- else()
- install(DIRECTORY config DESTINATION ${DATA_DIR})
- install(DIRECTORY Mods DESTINATION ${DATA_DIR})
- endif()
- if(ENABLE_LUA)
- install(DIRECTORY scripts DESTINATION ${DATA_DIR})
- endif()
- # that script is useless for Windows / iOS / Android
- if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
- install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
- OWNER_WRITE OWNER_READ OWNER_EXECUTE
- GROUP_READ GROUP_EXECUTE
- WORLD_READ WORLD_EXECUTE)
- endif()
- if(WIN32)
- if(USING_CONAN)
- #Conan imports enabled
- vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
- file(GLOB dep_files
- ${dep_files}
- "${CMAKE_SYSROOT}/bin/*.dll"
- "${CMAKE_SYSROOT}/lib/*.dll"
- "${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
- else()
- file(GLOB dep_files
- ${dep_files}
- "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
- endif()
- if(CMAKE_BUILD_TYPE MATCHES Debug)
- # Copy debug versions of libraries if build type is debug
- set(debug_postfix d)
- endif()
- if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
- get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
- get_filename_component(Qtbin_folder ${QtCore_location} PATH)
- file(GLOB dep_files
- ${dep_files}
- ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
- ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
- ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
- ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
- ${Qtbin_folder}/icu*.dll)
- get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
- if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
- get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
- install(
- FILES ${integration_loc}
- DESTINATION ${BIN_DIR}/platforms
- )
- install(
- FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
- DESTINATION ${BIN_DIR}/styles)
- endif()
- endif()
- install(FILES ${dep_files} DESTINATION ${BIN_DIR})
- endif(WIN32)
- #######################################
- # Packaging section #
- #######################################
- set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
- set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
- set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
- # vcmi does not have "patch version" in version string
- set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
- #TODO: remove version from Global.h and use this one as define?
- set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
- if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
- set(CPACK_PACKAGE_NAME "VCMI")
- else()
- set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
- endif()
- if("${PACKAGE_FILE_NAME}" STREQUAL "")
- set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
- else()
- set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
- endif()
- set(CPACK_PACKAGE_VENDOR "VCMI team")
- if(WIN32)
- # Note: due to NSI script generation process all of the backward slashes here are useful
- set(CPACK_MONOLITHIC_INSTALL 1)
- set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
- set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
- if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
- set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
- else()
- set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
- endif()
- if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
- set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
- else()
- set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
- endif()
- if(ENABLE_LAUNCHER)
- set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
- set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
- else()
- set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
- set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
- endif()
- set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
- # Strip MinGW CPack target if build configuration without debug info
- if(MINGW)
- if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
- set(CPACK_STRIP_FILES ON)
- endif()
- endif()
- # set the install/unistall icon used for the installer itself
- # There is a bug in NSI that does not handle full unix paths properly.
- set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
- set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
- # set the package header icon for MUI
- set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
- set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
- set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
- set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
- set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
- set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
- set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
- set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
- set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
- # Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
- if(NOT (${CMAKE_CROSSCOMPILING}))
- add_subdirectory(win)
- endif()
- elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
- set(CPACK_MONOLITHIC_INSTALL 1)
- set(CPACK_GENERATOR "DragNDrop")
- set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
- # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
- # So we can keep both enabled and this shouldn't hurt
- # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
- set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
- # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
- # Otherwise DMG background image wouldn't work
- # Pre-generated DS_Store use absolute path to background image
- set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
- include(GetGitRevisionDescription)
- get_git_head_revision(GIT_REFSPEC GIT_SHA1)
- string(TIMESTAMP CURRENT_YEAR "%Y")
- set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
- set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
- set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
- set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
- set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
- set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
- if(ENABLE_LAUNCHER)
- set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
- else()
- set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
- endif()
- set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
- install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
- configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
- install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
- # Bundle fixing code must be in separate directory to be executed after all other install code
- add_subdirectory(osx)
- elseif(APPLE_IOS)
- set(CPACK_GENERATOR ZIP)
- set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
- set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
- set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
- else()
- set(CPACK_GENERATOR TGZ)
- endif()
- include(CPack)
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