Graphics.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "../CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. using namespace boost::assign;
  17. using namespace CSDL_Ext;
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. Graphics * graphics = NULL;
  25. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  26. {
  27. char * buf = new char[10];
  28. for (int i=from;i<to;i++)
  29. {
  30. SDL_itoa(curh->primSkills[i],buf,10);
  31. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  32. }
  33. delete[] buf;
  34. return ret;
  35. }
  36. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  37. {
  38. char * buf = new char[10];
  39. blueToPlayersAdv(hInfo,curh->tempOwner);
  40. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  41. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  42. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  43. drawPrimarySkill(curh, ret);
  44. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  45. {
  46. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  47. SDL_itoa((*i).second.second,buf,10);
  48. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  49. }
  50. blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
  51. SDL_itoa(curh->mana,buf,10);
  52. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  53. delete[] buf;
  54. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  55. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  56. return ret;
  57. }
  58. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  59. {
  60. char * buf = new char[10];
  61. blueToPlayersAdv(tInfo,curh->tempOwner);
  62. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  63. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  64. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  65. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  66. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  67. if((pom=curh->hallLevel())>=0)
  68. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  69. SDL_itoa(curh->dailyIncome(),buf,10);
  70. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  71. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  72. {
  73. if(!i->second.first)
  74. continue;
  75. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  76. SDL_itoa((*i).second.second,buf,10);
  77. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  78. }
  79. //blit town icon
  80. pom = curh->subID*2;
  81. if (!curh->hasFort())
  82. pom += F_NUMBER*2;
  83. if(curh->builded >= MAX_BUILDING_PER_TURN)
  84. pom++;
  85. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  86. delete[] buf;
  87. return ret;
  88. }
  89. void Graphics::loadPaletteAndColors()
  90. {
  91. std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
  92. playerColorPalette = new SDL_Color[256];
  93. neutralColor = new SDL_Color;
  94. playerColors = new SDL_Color[PLAYER_LIMIT];
  95. int startPoint = 24; //beginning byte; used to read
  96. for(int i=0; i<256; ++i)
  97. {
  98. SDL_Color col;
  99. col.r = pals[startPoint++];
  100. col.g = pals[startPoint++];
  101. col.b = pals[startPoint++];
  102. col.unused = pals[startPoint++];
  103. playerColorPalette[i] = col;
  104. }
  105. //colors initialization
  106. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  107. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  108. for(int i=0;i<8;i++)
  109. {
  110. playerColors[i].r = kolory[i].x;
  111. playerColors[i].g = kolory[i].y;
  112. playerColors[i].b = kolory[i].z;
  113. playerColors[i].unused = 0;
  114. }
  115. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  116. }
  117. void Graphics::initializeBattleGraphics()
  118. {
  119. std::ifstream bback("config/battleBack.txt");
  120. battleBacks.resize(9);
  121. for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
  122. {
  123. int am;
  124. bback>>am;
  125. battleBacks[i].resize(am);
  126. for(int f=0; f<am; ++f)
  127. {
  128. bback>>battleBacks[i][f];
  129. }
  130. }
  131. //initializing battle hero animation
  132. std::ifstream bher("config/battleHeroes.txt");
  133. int numberofh;
  134. bher>>numberofh;
  135. battleHeroes.resize(numberofh);
  136. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  137. {
  138. bher>>battleHeroes[i];
  139. }
  140. }
  141. Graphics::Graphics()
  142. {
  143. slotsPos.push_back(std::pair<int,int>(44,82));
  144. slotsPos.push_back(std::pair<int,int>(80,82));
  145. slotsPos.push_back(std::pair<int,int>(116,82));
  146. slotsPos.push_back(std::pair<int,int>(26,131));
  147. slotsPos.push_back(std::pair<int,int>(62,131));
  148. slotsPos.push_back(std::pair<int,int>(98,131));
  149. slotsPos.push_back(std::pair<int,int>(134,131));
  150. CDefHandler *smi, *smi2;
  151. std::vector<Task> tasks; //preparing list of graphics to load
  152. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  153. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  154. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  155. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  156. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  157. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  158. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  159. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  160. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  161. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  162. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  163. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  164. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  165. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  166. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  167. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  168. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  169. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  170. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  171. tasks += GET_DEF(resources,"RESOUR82.DEF");
  172. tasks += GET_DEF(un44,"UN44.DEF");
  173. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  174. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  175. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  176. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  177. std::ifstream ifs("config/cr_bgs.txt");
  178. int id;
  179. std::string name;
  180. while(!ifs.eof())
  181. {
  182. ifs >> id >> name;
  183. tasks += GET_SURFACE(backgrounds[id],name);
  184. }
  185. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  186. th.run();
  187. //handling 32x32px imgs
  188. smi->notFreeImgs = true;
  189. for (int i=0; i<smi->ourImages.size(); i++)
  190. {
  191. smallImgs[i-2] = smi->ourImages[i].bitmap;
  192. }
  193. delete smi;
  194. smi2->notFreeImgs = true;
  195. for (int i=0; i<smi2->ourImages.size(); i++)
  196. {
  197. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  198. }
  199. delete smi2;
  200. }
  201. void Graphics::loadHeroPortraits()
  202. {
  203. std::ifstream of("config/portrety.txt");
  204. int numberOfPortraits;
  205. of>>numberOfPortraits;
  206. for (int j=0; j<numberOfPortraits; j++)
  207. {
  208. int ID;
  209. of>>ID;
  210. std::string path;
  211. of>>path;
  212. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  213. for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  214. {
  215. if(path[ff]=='S')
  216. {
  217. path[ff]='L';
  218. break;
  219. }
  220. }
  221. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  222. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  223. }
  224. of.close();
  225. }
  226. void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
  227. {
  228. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  229. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  230. std::make_pair(2,14), std::make_pair(3,15);
  231. for(int i=0; i<anims.size();i++)
  232. {
  233. std::stringstream nm;
  234. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  235. std::string name = nm.str();
  236. (*anims[i]) = CDefHandler::giveDef(name);
  237. int pom = 0; //how many groups has been rotated
  238. for(int o=7; pom<6; ++o)
  239. {
  240. for(int p=0;p<6;p++)
  241. {
  242. if((*anims[i])->ourImages[o].groupNumber==rotations[p].first)
  243. {
  244. for(int e=0; e<8; ++e)
  245. {
  246. Cimage nci;
  247. nci.bitmap = CSDL_Ext::rotate01((*anims[i])->ourImages[o+e].bitmap);
  248. nci.groupNumber = rotations[p].second;
  249. nci.imName = std::string();
  250. (*anims[i])->ourImages.push_back(nci);
  251. if(pom>2) //we need only one frame for groups 13/14/15
  252. break;
  253. }
  254. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  255. o+=8;
  256. else //there is only one frame of 1/2/3
  257. o+=1;
  258. ++pom;
  259. if(p==2 && pom<4) //group1 starts at index 1
  260. o = 1;
  261. }
  262. }
  263. }
  264. for(int ff=0; ff<(*anims[i])->ourImages.size(); ++ff)
  265. {
  266. CSDL_Ext::alphaTransform((*anims[i])->ourImages[ff].bitmap);
  267. }
  268. (*anims[i])->alphaTransformed = true;
  269. }
  270. }
  271. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  272. {
  273. for(int i=0;i<8;i++)
  274. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  275. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  276. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  277. for(int q=0; q<8; ++q)
  278. {
  279. for(int o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  280. {
  281. for(int p=0;p<rotations.size();p++)
  282. {
  283. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  284. {
  285. for(int e=0; e<8; ++e)
  286. {
  287. Cimage nci;
  288. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  289. nci.groupNumber = rotations[p].second;
  290. nci.imName = std::string();
  291. (this->*pr.first)[q]->ourImages.push_back(nci);
  292. }
  293. o+=8;
  294. }
  295. }
  296. }
  297. if (mode)
  298. {
  299. for(int o=0; o<flags4[q]->ourImages.size(); ++o)
  300. {
  301. if(flags4[q]->ourImages[o].groupNumber==1)
  302. {
  303. for(int e=0; e<8; ++e)
  304. {
  305. Cimage nci;
  306. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  307. nci.groupNumber = 13;
  308. nci.imName = std::string();
  309. flags4[q]->ourImages.push_back(nci);
  310. }
  311. o+=8;
  312. }
  313. if(flags4[q]->ourImages[o].groupNumber==2)
  314. {
  315. for(int e=0; e<8; ++e)
  316. {
  317. Cimage nci;
  318. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  319. nci.groupNumber = 14;
  320. nci.imName = std::string();
  321. flags4[q]->ourImages.push_back(nci);
  322. }
  323. o+=8;
  324. }
  325. if(flags4[q]->ourImages[o].groupNumber==3)
  326. {
  327. for(int e=0; e<8; ++e)
  328. {
  329. Cimage nci;
  330. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  331. nci.groupNumber = 15;
  332. nci.imName = std::string();
  333. flags4[q]->ourImages.push_back(nci);
  334. }
  335. o+=8;
  336. }
  337. }
  338. }
  339. for(int ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  340. {
  341. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  342. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  343. );
  344. }
  345. (this->*pr.first)[q]->alphaTransformed = true;
  346. }
  347. }
  348. void Graphics::loadHeroFlags()
  349. {
  350. using namespace boost::assign;
  351. timeHandler th;
  352. std::vector<CDefHandler *> Graphics::*point;
  353. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  354. pr[0].first = &Graphics::flags1;
  355. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  356. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  357. pr[1].first = &Graphics::flags2;
  358. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  359. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  360. pr[2].first = &Graphics::flags3;
  361. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  362. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  363. pr[3].first = &Graphics::flags4;
  364. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  365. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  366. boost::thread_group grupa;
  367. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  368. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  369. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  370. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  371. grupa.join_all();
  372. std::cout << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  373. }
  374. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  375. {
  376. if (ID==-1)
  377. return smallIcons->ourImages[0].bitmap;
  378. else if (ID==-2)
  379. return smallIcons->ourImages[1].bitmap;
  380. else if (ID==-3)
  381. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  382. else if (ID>F_NUMBER || ID<-3)
  383. #ifndef __GNUC__
  384. throw new std::exception("Invalid ID");
  385. #else
  386. throw new std::exception();
  387. #endif
  388. else
  389. {
  390. int pom = 3;
  391. if(!fort)
  392. pom+=F_NUMBER*2;
  393. pom += ID*2;
  394. if (!builded)
  395. pom--;
  396. return smallIcons->ourImages[pom].bitmap;
  397. }
  398. }
  399. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  400. {
  401. if(player==1) //it is actually blue...
  402. return;
  403. if(sur->format->BitsPerPixel == 8)
  404. {
  405. for(int i=0; i<32; ++i)
  406. {
  407. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  408. }
  409. }
  410. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  411. {
  412. for(int y=0; y<sur->h; ++y)
  413. {
  414. for(int x=0; x<sur->w; ++x)
  415. {
  416. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  417. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  418. {
  419. if(cp[2]>cp[1] && cp[2]>cp[0])
  420. {
  421. std::vector<long long int> sort1;
  422. sort1.push_back(cp[0]);
  423. sort1.push_back(cp[1]);
  424. sort1.push_back(cp[2]);
  425. std::vector< std::pair<long long int, Uint8*> > sort2;
  426. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  427. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  428. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  429. std::sort(sort1.begin(), sort1.end());
  430. if(sort2[0].first>sort2[1].first)
  431. std::swap(sort2[0], sort2[1]);
  432. if(sort2[1].first>sort2[2].first)
  433. std::swap(sort2[1], sort2[2]);
  434. if(sort2[0].first>sort2[1].first)
  435. std::swap(sort2[0], sort2[1]);
  436. for(int hh=0; hh<3; ++hh)
  437. {
  438. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  439. }
  440. }
  441. }
  442. else
  443. {
  444. if(
  445. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  446. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  447. )
  448. {
  449. std::vector<long long int> sort1;
  450. sort1.push_back(cp[2]);
  451. sort1.push_back(cp[1]);
  452. sort1.push_back(cp[0]);
  453. std::vector< std::pair<long long int, Uint8*> > sort2;
  454. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  455. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  456. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  457. std::sort(sort1.begin(), sort1.end());
  458. if(sort2[0].first>sort2[1].first)
  459. std::swap(sort2[0], sort2[1]);
  460. if(sort2[1].first>sort2[2].first)
  461. std::swap(sort2[1], sort2[2]);
  462. if(sort2[0].first>sort2[1].first)
  463. std::swap(sort2[0], sort2[1]);
  464. for(int hh=0; hh<3; ++hh)
  465. {
  466. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  467. }
  468. }
  469. }
  470. }
  471. }
  472. }
  473. }