SDL_Extensions.cpp 20 KB

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  1. #include "stdafx.h"
  2. #include "SDL_Extensions.h"
  3. #include "SDL_ttf.h"
  4. #include "CGameInfo.h"
  5. #include <iostream>
  6. #include <utility>
  7. #include <algorithm>
  8. #include "CMessage.h"
  9. #include <boost/algorithm/string.hpp>
  10. #include "hch/CDefHandler.h"
  11. #include <map>
  12. #include "client/Graphics.h"
  13. SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
  14. {
  15. return SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
  16. }
  17. SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
  18. {
  19. //return SDL_DisplayFormat(mod);
  20. return SDL_ConvertSurface(mod, mod->format, mod->flags);
  21. }
  22. bool isItIn(const SDL_Rect * rect, int x, int y)
  23. {
  24. if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))
  25. return true;
  26. else return false;
  27. }
  28. inline SDL_Rect genRect(int hh, int ww, int xx, int yy)
  29. {
  30. SDL_Rect ret;
  31. ret.h=hh;
  32. ret.w=ww;
  33. ret.x=xx;
  34. ret.y=yy;
  35. return ret;
  36. }
  37. void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  38. {
  39. SDL_Rect pom = genRect(src->h,src->w,x,y);
  40. SDL_BlitSurface(src,NULL,dst,&pom);
  41. SDL_UpdateRect(dst,x,y,src->w,src->h);
  42. }
  43. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  44. {
  45. if(!dst) dst = screen;
  46. SDL_Rect pom = genRect(src->h,src->w,x,y);
  47. SDL_BlitSurface(src,NULL,dst,&pom);
  48. }
  49. void blitAtWR(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst)
  50. {
  51. blitAtWR(src,pos.x,pos.y,dst);
  52. }
  53. void blitAt(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst)
  54. {
  55. blitAt(src,pos.x,pos.y,dst);
  56. }
  57. SDL_Color genRGB(int r, int g, int b, int a=0)
  58. {
  59. SDL_Color ret;
  60. ret.b=b;
  61. ret.g=g;
  62. ret.r=r;
  63. ret.unused=a;
  64. return ret;
  65. }
  66. void updateRect (SDL_Rect * rect, SDL_Surface * scr)
  67. {
  68. SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
  69. }
  70. void CSDL_Ext::printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
  71. {
  72. std::vector<std::string> * ws = CMessage::breakText(text,charpr);
  73. std::vector<SDL_Surface*> wesu;
  74. wesu.resize(ws->size());
  75. for (int i=0;i<wesu.size();i++)
  76. wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
  77. int tox=0, toy=0;
  78. for (int i=0;i<wesu.size();i++)
  79. {
  80. toy+=wesu[i]->h;
  81. if (tox < wesu[i]->w)
  82. tox=wesu[i]->w;
  83. }
  84. int evx, evy = y - (toy/2);
  85. for (int i=0;i<wesu.size();i++)
  86. {
  87. evx = (x - (tox/2)) + ((tox-wesu[i]->w)/2);
  88. blitAt(wesu[i],evx,evy,dst);
  89. evy+=wesu[i]->h;
  90. }
  91. for (int i=0;i<wesu.size();i++)
  92. SDL_FreeSurface(wesu[i]);
  93. delete ws;
  94. }
  95. void CSDL_Ext::printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
  96. {
  97. std::vector<std::string> * ws = CMessage::breakText(text,charpr);
  98. std::vector<SDL_Surface*> wesu;
  99. wesu.resize(ws->size());
  100. for (int i=0;i<wesu.size();i++)
  101. wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
  102. int evy = y;
  103. for (int i=0;i<wesu.size();i++)
  104. {
  105. blitAt(wesu[i],x,evy,dst);
  106. evy+=wesu[i]->h;
  107. }
  108. for (int i=0;i<wesu.size();i++)
  109. SDL_FreeSurface(wesu[i]);
  110. delete ws;
  111. }
  112. void CSDL_Ext::printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh)
  113. {
  114. if(text.length()==0) return;
  115. SDL_Surface * temp;
  116. switch (quality)
  117. {
  118. case 0:
  119. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  120. break;
  121. case 1:
  122. SDL_Color tem;
  123. tem.b = 0xff-kolor.b;
  124. tem.g = 0xff-kolor.g;
  125. tem.r = 0xff-kolor.r;
  126. tem.unused = 0xff-kolor.unused;
  127. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  128. break;
  129. case 2:
  130. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  131. break;
  132. default:
  133. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  134. break;
  135. }
  136. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
  137. if(refresh)
  138. SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
  139. SDL_FreeSurface(temp);
  140. }
  141. void CSDL_Ext::printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  142. {
  143. if (text.length()==0)
  144. return;
  145. SDL_Surface * temp;
  146. switch (quality)
  147. {
  148. case 0:
  149. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  150. break;
  151. case 1:
  152. SDL_Color tem;
  153. tem.b = 0xff-kolor.b;
  154. tem.g = 0xff-kolor.g;
  155. tem.r = 0xff-kolor.r;
  156. tem.unused = 0xff-kolor.unused;
  157. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  158. break;
  159. case 2:
  160. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  161. break;
  162. default:
  163. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  164. break;
  165. }
  166. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
  167. SDL_UpdateRect(dst,x,y,temp->w,temp->h);
  168. SDL_FreeSurface(temp);
  169. }
  170. void CSDL_Ext::printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  171. {
  172. if (text.length()==0)
  173. return;
  174. SDL_Surface * temp;
  175. switch (quality)
  176. {
  177. case 0:
  178. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  179. break;
  180. case 1:
  181. SDL_Color tem;
  182. tem.b = 0xff-kolor.b;
  183. tem.g = 0xff-kolor.g;
  184. tem.r = 0xff-kolor.r;
  185. tem.unused = 0xff-kolor.unused;
  186. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  187. break;
  188. case 2:
  189. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  190. break;
  191. default:
  192. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  193. break;
  194. }
  195. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
  196. SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);
  197. SDL_FreeSurface(temp);
  198. }
  199. void CSDL_Ext::printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  200. {
  201. if (text.length()==0)
  202. return;
  203. SDL_Surface * temp;
  204. switch (quality)
  205. {
  206. case 0:
  207. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  208. break;
  209. case 1:
  210. SDL_Color tem;
  211. tem.b = 0xff-kolor.b;
  212. tem.g = 0xff-kolor.g;
  213. tem.r = 0xff-kolor.r;
  214. tem.unused = 0xff-kolor.unused;
  215. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  216. break;
  217. case 2:
  218. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  219. break;
  220. default:
  221. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  222. break;
  223. }
  224. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
  225. SDL_FreeSurface(temp);
  226. }
  227. void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
  228. {
  229. Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
  230. /*
  231. #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
  232. p[0] = R;
  233. p[1] = G;
  234. p[2] = B;
  235. #else
  236. */
  237. p[0] = B;
  238. p[1] = G;
  239. p[2] = R;
  240. if(ekran->format->BytesPerPixel==4)
  241. p[3] = A;
  242. //#endif
  243. SDL_UpdateRect(ekran, x, y, 1, 1);
  244. }
  245. void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
  246. {
  247. Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
  248. /*
  249. #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
  250. p[0] = B;
  251. p[1] = G;
  252. p[2] = R;
  253. #else
  254. */
  255. p[0] = R;
  256. p[1] = G;
  257. p[2] = B;
  258. if(ekran->format->BytesPerPixel==4)
  259. p[3] = A;
  260. //#endif
  261. }
  262. ///**************/
  263. ///Reverses the toRot surface by the vertical axis
  264. ///**************/
  265. SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC)
  266. {
  267. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  268. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  269. if(toRot->format->BytesPerPixel!=1)
  270. {
  271. for(int i=0; i<ret->w; ++i)
  272. {
  273. for(int j=0; j<ret->h; ++j)
  274. {
  275. {
  276. Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
  277. /*
  278. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  279. CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);
  280. #else
  281. */
  282. CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);
  283. //#endif
  284. }
  285. }
  286. }
  287. }
  288. else
  289. {
  290. for(int i=0; i<ret->w; ++i)
  291. {
  292. for(int j=0; j<ret->h; ++j)
  293. {
  294. {
  295. Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
  296. (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
  297. }
  298. }
  299. }
  300. }
  301. return ret;
  302. }
  303. SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
  304. {
  305. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  306. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  307. if(ret->format->BytesPerPixel!=1)
  308. {
  309. for(int i=0; i<ret->w; ++i)
  310. {
  311. for(int j=0; j<ret->h; ++j)
  312. {
  313. {
  314. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
  315. //int k=2;
  316. /*
  317. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  318. CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
  319. #else
  320. */
  321. CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
  322. //#endif
  323. }
  324. }
  325. }
  326. }
  327. else
  328. {
  329. for(int i=0; i<ret->w; ++i)
  330. {
  331. for(int j=0; j<ret->h; ++j)
  332. {
  333. {
  334. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
  335. (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
  336. }
  337. }
  338. }
  339. }
  340. return ret;
  341. };
  342. ///**************/
  343. ///Rotates toRot surface by 90 degrees left
  344. ///**************/
  345. SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
  346. {
  347. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  348. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  349. for(int i=0; i<ret->w; ++i)
  350. {
  351. for(int j=0; j<ret->h; ++j)
  352. {
  353. {
  354. Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
  355. /*
  356. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  357. SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
  358. #else
  359. */
  360. SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
  361. //#endif
  362. }
  363. }
  364. }
  365. return ret;
  366. }
  367. ///*************/
  368. ///Rotates toRot surface by 180 degrees
  369. ///*************/
  370. SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
  371. {
  372. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  373. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  374. if(ret->format->BytesPerPixel!=1)
  375. {
  376. for(int i=0; i<ret->w; ++i)
  377. {
  378. for(int j=0; j<ret->h; ++j)
  379. {
  380. {
  381. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
  382. /*
  383. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  384. SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
  385. #else
  386. */
  387. SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
  388. //#endif
  389. }
  390. }
  391. }
  392. }
  393. else
  394. {
  395. for(int i=0; i<ret->w; ++i)
  396. {
  397. for(int j=0; j<ret->h; ++j)
  398. {
  399. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
  400. (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
  401. }
  402. }
  403. }
  404. return ret;
  405. }
  406. Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
  407. {
  408. int bpp = surface->format->BytesPerPixel;
  409. /* Here p is the address to the pixel we want to retrieve */
  410. Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
  411. switch(bpp) {
  412. case 1:
  413. if(colorByte)
  414. {
  415. return colorToUint32(surface->format->palette->colors+(*p));
  416. }
  417. else
  418. return *p;
  419. case 2:
  420. return *(Uint16 *)p;
  421. case 3:
  422. /*
  423. #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
  424. return p[0] << 16 | p[1] << 8 | p[2];
  425. #else
  426. */
  427. return p[0] | p[1] << 8 | p[2] << 16;
  428. //#endif
  429. case 4:
  430. return *(Uint32 *)p;
  431. default:
  432. return 0; // shouldn't happen, but avoids warnings
  433. }
  434. }
  435. SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
  436. {
  437. Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
  438. SDL_SetColorKey(src, 0, trans);
  439. src->flags|=SDL_SRCALPHA;
  440. SDL_Color transp;
  441. transp.b = transp.g = transp.r = 0;
  442. transp.unused = 255;
  443. if(src->format->BitsPerPixel == 8)
  444. {
  445. for(int yy=0; yy<src->format->palette->ncolors; ++yy)
  446. {
  447. SDL_Color cur = *(src->format->palette->colors+yy);
  448. //if(cur.r == 255 && cur.b == 255)
  449. if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8 || yy==9)
  450. {
  451. SDL_Color shadow;
  452. shadow.b = shadow.g = shadow.r = 0;
  453. switch(cur.g) //change this values; make diffrerent for objects and shadows (?)
  454. {
  455. case 0:
  456. shadow.unused = 128;
  457. break;
  458. case 50:
  459. shadow.unused = 50+32;
  460. break;
  461. case 100:
  462. shadow.unused = 100+64;
  463. break;
  464. case 125:
  465. shadow.unused = 125+64;
  466. break;
  467. case 128:
  468. shadow.unused = 128+64;
  469. break;
  470. case 150:
  471. shadow.unused = 150+64;
  472. break;
  473. default:
  474. shadow.unused = 255;
  475. break;
  476. }
  477. SDL_SetColors(src, &shadow, yy, 1);
  478. }
  479. if(yy==0 || (cur.r == 255 && cur.g == 0 && cur.b == 0))
  480. {
  481. SDL_SetColors(src, &transp, yy, 1);
  482. }
  483. }
  484. }
  485. return src;
  486. }
  487. int CSDL_Ext::blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
  488. {
  489. static std::map<Uint8, int> st;
  490. if(src && src->format->BytesPerPixel==1 && dst && (dst->format->BytesPerPixel==3 || dst->format->BytesPerPixel==4)) //everything's ok
  491. {
  492. SDL_Rect fulldst;
  493. int srcx, srcy, w, h;
  494. /* Make sure the surfaces aren't locked */
  495. if ( ! src || ! dst ) {
  496. SDL_SetError("SDL_UpperBlit: passed a NULL surface");
  497. return(-1);
  498. }
  499. if ( src->locked || dst->locked ) {
  500. SDL_SetError("Surfaces must not be locked during blit");
  501. return(-1);
  502. }
  503. /* If the destination rectangle is NULL, use the entire dest surface */
  504. if ( dstRect == NULL ) {
  505. fulldst.x = fulldst.y = 0;
  506. dstRect = &fulldst;
  507. }
  508. /* clip the source rectangle to the source surface */
  509. if(srcRect) {
  510. int maxw, maxh;
  511. srcx = srcRect->x;
  512. w = srcRect->w;
  513. if(srcx < 0) {
  514. w += srcx;
  515. dstRect->x -= srcx;
  516. srcx = 0;
  517. }
  518. maxw = src->w - srcx;
  519. if(maxw < w)
  520. w = maxw;
  521. srcy = srcRect->y;
  522. h = srcRect->h;
  523. if(srcy < 0) {
  524. h += srcy;
  525. dstRect->y -= srcy;
  526. srcy = 0;
  527. }
  528. maxh = src->h - srcy;
  529. if(maxh < h)
  530. h = maxh;
  531. } else {
  532. srcx = srcy = 0;
  533. w = src->w;
  534. h = src->h;
  535. }
  536. /* clip the destination rectangle against the clip rectangle */
  537. {
  538. SDL_Rect *clip = &dst->clip_rect;
  539. int dx, dy;
  540. dx = clip->x - dstRect->x;
  541. if(dx > 0) {
  542. w -= dx;
  543. dstRect->x += dx;
  544. srcx += dx;
  545. }
  546. dx = dstRect->x + w - clip->x - clip->w;
  547. if(dx > 0)
  548. w -= dx;
  549. dy = clip->y - dstRect->y;
  550. if(dy > 0) {
  551. h -= dy;
  552. dstRect->y += dy;
  553. srcy += dy;
  554. }
  555. dy = dstRect->y + h - clip->y - clip->h;
  556. if(dy > 0)
  557. h -= dy;
  558. }
  559. if(w > 0 && h > 0)
  560. {
  561. SDL_Rect sr;
  562. sr.x = srcx;
  563. sr.y = srcy;
  564. sr.w = dstRect->w = w;
  565. sr.h = dstRect->h = h;
  566. if(SDL_LockSurface(dst))
  567. return -1; //if we cannot lock the surface
  568. if(dst->format->Rshift==0) //like in most surfaces
  569. {
  570. for(Uint16 y=0; y<sr.h; ++y)
  571. {
  572. for(Uint16 x=0; x<sr.w; ++x)
  573. {
  574. SDL_Color & tbc = src->format->palette->colors[*((Uint8*)src->pixels + (y+sr.y)*src->pitch + x + sr.x)]; //color to blit
  575. Uint8 * p = (Uint8*)dst->pixels + (y+dstRect->y)*dst->pitch + (x+dstRect->x)*dst->format->BytesPerPixel; //place to blit at
  576. // According analyze, the values of tbc.unused are fixed,
  577. // and the approximate ratios are as following:
  578. //
  579. // tbc.unused numbers
  580. // 192 2679
  581. // 164 326907
  582. // 82 705590
  583. // 214 1292625
  584. // 128 4842923
  585. // 0 72138078
  586. // 255 77547326
  587. //
  588. // By making use of such characteristic, we may implement a
  589. // very fast algorithm for heroes3 without loose much quality.
  590. switch ((Uint32)tbc.unused)
  591. {
  592. case 255:
  593. break;
  594. case 0:
  595. p[0] = tbc.r;
  596. p[1] = tbc.g;
  597. p[2] = tbc.b;
  598. break;
  599. case 128: // optimized
  600. p[0] = ((Uint16)tbc.r + (Uint16)p[0]) >> 1;
  601. p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
  602. p[2] = ((Uint16)tbc.b + (Uint16)p[2]) >> 1;
  603. break;
  604. default:
  605. p[0] = ((((Uint32)p[0]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
  606. p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g) & 0xFF;
  607. p[2] = ((((Uint32)p[2]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b) & 0xFF;
  608. //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
  609. //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
  610. //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
  611. break;
  612. }
  613. }
  614. }
  615. }
  616. else if(dst->format->Rshift==16) //such as screen
  617. {
  618. for(Uint16 y=0; y<sr.h; ++y)
  619. {
  620. for(Uint16 x=0; x<sr.w; ++x)
  621. {
  622. SDL_Color & tbc = src->format->palette->colors[*((Uint8*)src->pixels + (y+sr.y)*src->pitch + x + sr.x)]; //color to blit
  623. Uint8 * p = (Uint8*)dst->pixels + (y+dstRect->y)*dst->pitch + (x+dstRect->x)*dst->format->BytesPerPixel; //place to blit at
  624. switch ((Uint32)tbc.unused)
  625. {
  626. case 255:
  627. break;
  628. case 0:
  629. p[2] = tbc.r;
  630. p[1] = tbc.g;
  631. p[0] = tbc.b;
  632. break;
  633. case 128: // optimized
  634. p[2] = ((Uint16)tbc.r + (Uint16)p[2]) >> 1;
  635. p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
  636. p[0] = ((Uint16)tbc.b + (Uint16)p[0]) >> 1;
  637. break;
  638. default:
  639. p[2] = ((((Uint32)p[2]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
  640. p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g) & 0xFF;
  641. p[0] = ((((Uint32)p[0]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b) & 0xFF;
  642. //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
  643. //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
  644. //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
  645. break;
  646. }
  647. }
  648. }
  649. }
  650. SDL_UnlockSurface(dst);
  651. }
  652. }
  653. return 0;
  654. }
  655. Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
  656. {
  657. Uint32 ret = 0;
  658. ret+=color->unused;
  659. ret<<=8; //*=256
  660. ret+=color->b;
  661. ret<<=8; //*=256
  662. ret+=color->g;
  663. ret<<=8; //*=256
  664. ret+=color->r;
  665. return ret;
  666. }
  667. void CSDL_Ext::update(SDL_Surface * what)
  668. {
  669. if(what)
  670. SDL_UpdateRect(what, 0, 0, what->w, what->h);
  671. }
  672. void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color)
  673. {
  674. for(int i=0;i<w;i++)
  675. {
  676. SDL_PutPixel(sur,x+i,y,color.x,color.y,color.z);
  677. SDL_PutPixel(sur,x+i,y+h-1,color.x,color.y,color.z);
  678. }
  679. for(int i=0; i<h;i++)
  680. {
  681. SDL_PutPixel(sur,x,y+i,color.x,color.y,color.z);
  682. SDL_PutPixel(sur,x+w-1,y+i,color.x,color.y,color.z);
  683. }
  684. }
  685. void CSDL_Ext::setPlayerColor(SDL_Surface * sur, unsigned char player)
  686. {
  687. if(player==254)
  688. return;
  689. if(sur->format->BitsPerPixel==8)
  690. {
  691. if(player != 255)
  692. *(sur->format->palette->colors+5) = graphics->playerColors[player];
  693. else
  694. *(sur->format->palette->colors+5) = *graphics->neutralColor;
  695. }
  696. }
  697. int readNormalNr (std::istream &in, int bytCon)
  698. {
  699. int ret=0;
  700. int amp=1;
  701. unsigned char byte;
  702. if (in.good())
  703. {
  704. for (int i=0; i<bytCon; i++)
  705. {
  706. in.read((char*)&byte,1);
  707. ret+=byte*amp;
  708. amp<<=8;
  709. }
  710. }
  711. else return -1;
  712. return ret;
  713. }
  714. std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
  715. {
  716. for (int i=0;(i<tor.size())&&(boost::find_first(str,"%s"));i++)
  717. {
  718. boost::replace_first(str,"%s",tor[i]);
  719. }
  720. return str;
  721. }
  722. SDL_Surface * CSDL_Ext::std32bppSurface = NULL;