ArmyUpgrade.cpp 1.3 KB

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  1. /*
  2. * ArmyUpgrade.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ArmyUpgrade.h"
  12. #include "../AIGateway.h"
  13. #include "../Engine/Nullkiller.h"
  14. #include "../AIUtility.h"
  15. namespace NKAI
  16. {
  17. using namespace Goals;
  18. ArmyUpgrade::ArmyUpgrade(const AIPath & upgradePath, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade)
  19. : CGoal(Goals::ARMY_UPGRADE), upgrader(upgrader), upgradeValue(upgrade.upgradeValue),
  20. initialValue(upgradePath.heroArmy->getArmyStrength()), goldCost(upgrade.upgradeCost[EGameResID::GOLD])
  21. {
  22. hero = upgradePath.targetHero;
  23. }
  24. ArmyUpgrade::ArmyUpgrade(const CGHeroInstance * targetMain, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade)
  25. : CGoal(Goals::ARMY_UPGRADE), upgrader(upgrader), upgradeValue(upgrade.upgradeValue),
  26. initialValue(targetMain->getArmyStrength()), goldCost(upgrade.upgradeCost[EGameResID::GOLD])
  27. {
  28. sethero(targetMain);
  29. }
  30. bool ArmyUpgrade::operator==(const ArmyUpgrade & other) const
  31. {
  32. return false;
  33. }
  34. std::string ArmyUpgrade::toString() const
  35. {
  36. return "Army upgrade at " + upgrader->getObjectName() + upgrader->visitablePos().toString();
  37. }
  38. }