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- /*
- * InputSourceMouse.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "InputSourceMouse.h"
- #include "InputHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/EventDispatcher.h"
- #include "../gui/MouseButton.h"
- #include "../render/IScreenHandler.h"
- #include "../../lib/Point.h"
- #include "../../lib/CConfigHandler.h"
- #include <SDL_events.h>
- #include <SDL_hints.h>
- #include <SDL_version.h>
- InputSourceMouse::InputSourceMouse()
- :mouseToleranceDistance(settings["input"]["mouseToleranceDistance"].Integer())
- {
- SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
- }
- void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion)
- {
- Point newPosition = Point(motion.x, motion.y) / GH.screenHandler().getScalingFactor();
- Point distance = Point(-motion.xrel, -motion.yrel) / GH.screenHandler().getScalingFactor();
- mouseButtonsMask = motion.state;
- if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_MIDDLE))
- GH.events().dispatchGesturePanning(middleClickPosition, newPosition, distance);
- else if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_LEFT))
- GH.events().dispatchMouseDragged(newPosition, distance);
- else if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_RIGHT))
- GH.events().dispatchMouseDraggedPopup(newPosition, distance);
- else
- GH.input().setCursorPosition(newPosition);
- }
- void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & button)
- {
- Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
- switch(button.button)
- {
- case SDL_BUTTON_LEFT:
- if(button.clicks > 1)
- GH.events().dispatchMouseDoubleClick(position, mouseToleranceDistance);
- else
- GH.events().dispatchMouseLeftButtonPressed(position, mouseToleranceDistance);
- break;
- case SDL_BUTTON_RIGHT:
- GH.events().dispatchShowPopup(position, mouseToleranceDistance);
- break;
- case SDL_BUTTON_MIDDLE:
- middleClickPosition = position;
- GH.events().dispatchGesturePanningStarted(position);
- break;
- }
- }
- void InputSourceMouse::handleEventMouseWheel(const SDL_MouseWheelEvent & wheel)
- {
- //NOTE: while mouseX / mouseY properties are available since 2.26.0, they are not converted into logical coordinates so don't account for resolution scaling
- // This SDL bug was fixed in 2.30.1: https://github.com/libsdl-org/SDL/issues/9097
- #if SDL_VERSION_ATLEAST(2,30,1)
- GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), Point(wheel.mouseX, wheel.mouseY) / GH.screenHandler().getScalingFactor());
- #else
- GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), GH.getCursorPosition());
- #endif
- }
- void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & button)
- {
- Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
- switch(button.button)
- {
- case SDL_BUTTON_LEFT:
- GH.events().dispatchMouseLeftButtonReleased(position, mouseToleranceDistance);
- break;
- case SDL_BUTTON_RIGHT:
- GH.events().dispatchClosePopup(position);
- break;
- case SDL_BUTTON_MIDDLE:
- GH.events().dispatchGesturePanningEnded(middleClickPosition, position);
- break;
- }
- }
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