Ivan Savenko 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 11 lat temu
..
filesystem 8a3b997fa5 fix a few comments. No code changes. 11 lat temu
logging db7cd79cf7 Android port. 11 lat temu
mapObjects 195eae48ca Merge branch 'develop' into SDL2 11 lat temu
mapping 955552488e - H3M parser will create objects that don't have data in map file via 11 lat temu
minizip f7d8faa540 install only .dll (without .dll.a) 11 lat temu
registerTypes 917b1ffca8 Bugfixing: 11 lat temu
rmg bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 11 lat temu
AI_Base.h cce814c41b * Final commit 14 lat temu
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 lat temu
BattleAction.h 1657f124e1 - Compile fixes for MVS 12 lat temu
BattleHex.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 lat temu
BattleHex.h 1657f124e1 - Compile fixes for MVS 12 lat temu
BattleState.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
BattleState.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
CArtHandler.cpp ab475195ac Banks now use new scheme as well 11 lat temu
CArtHandler.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
CBattleCallback.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
CBattleCallback.h 6f65d2484b Extract battleStackIsImmune from battleIsImmune 11 lat temu
CBonusTypeHandler.cpp f837afdc47 CBonusTypeHandler small refactoring 11 lat temu
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration 11 lat temu
CBuildingHandler.cpp 78609871ae bugfixing: 11 lat temu
CBuildingHandler.h 8a8eecd063 * refactoring 12 lat temu
CConfigHandler.cpp d2ae847ecf - files in local directories (saves & configs) now always have higher 11 lat temu
CConfigHandler.h 2b45e13c5c c++03 -> c++11 switch: 12 lat temu
CConsoleHandler.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 lat temu
CConsoleHandler.h 2b45e13c5c c++03 -> c++11 switch: 12 lat temu
CCreatureHandler.cpp 44742814cd More cleanup: 11 lat temu
CCreatureHandler.h fe1b16a7ec Some preparation towards mantis #1743: 11 lat temu
CCreatureSet.cpp a0689fa377 Refactoring of hoverText from objects: 11 lat temu
CCreatureSet.h 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 lat temu
CGameInfoCallback.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
CGameInfoCallback.h a0689fa377 Refactoring of hoverText from objects: 11 lat temu
CGameInterface.cpp db7cd79cf7 Android port. 11 lat temu
CGameInterface.h ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 lat temu
CGameState.cpp bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 11 lat temu
CGameState.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
CGameStateFwd.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
CGeneralTextHandler.cpp 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 11 lat temu
CGeneralTextHandler.h 9797372dbe Implement Unicode support for ingame console 11 lat temu
CHeroHandler.cpp db221829aa Modding-related bugfixes: 11 lat temu
CHeroHandler.h 1d57b75bc5 - random number generation refactoring 11 lat temu
CMakeLists.txt f7d8faa540 install only .dll (without .dll.a) 11 lat temu
CModHandler.cpp db221829aa Modding-related bugfixes: 11 lat temu
CModHandler.h 89b89ff85d Bugfixing. Game seems to be working without major bugs. 11 lat temu
CObstacleInstance.cpp 55577d0ac4 - fixed missing DLL_LINKAGE 12 lat temu
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: 12 lat temu
CRandomGenerator.cpp 1d57b75bc5 - random number generation refactoring 11 lat temu
CRandomGenerator.h b3a39f4920 Misc improvements & tests. 11 lat temu
CScriptingModule.h ad84ae64b0 Clean up. 11 lat temu
CSoundBase.h 44742814cd More cleanup: 11 lat temu
CSpellHandler.cpp eff801f39a Extract "inherit node" function 11 lat temu
CSpellHandler.h f2b61f7e69 Spell configuration: introduce simplifaction mechanism for level conficuration 11 lat temu
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 lat temu
CThreadHelper.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 lat temu
CThreadHelper.h a1f545792b Compile fixes specific for VS 2012" 12 lat temu
CTownHandler.cpp bac83d8bd0 Compatiblity for last version of Cove (and likely any other town mods) 11 lat temu
CTownHandler.h 836c466f81 - Implementation of overrides for towns 11 lat temu
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 lat temu
Connection.cpp 760ae7d44a Changes related to Debian packaging, based on josch patch 11 lat temu
Connection.h cc294b3ae7 Version 0.96 release. 11 lat temu
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 lat temu
FunctionList.h 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server 12 lat temu
GameConstants.cpp 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 lat temu
GameConstants.h cc294b3ae7 Version 0.96 release. 11 lat temu
HeroBonus.cpp 8a3b997fa5 fix a few comments. No code changes. 11 lat temu
HeroBonus.h 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) 11 lat temu
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
IGameCallback.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
IGameCallback.h a0689fa377 Refactoring of hoverText from objects: 11 lat temu
IGameEventsReceiver.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 lat temu
IHandlerBase.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
IHandlerBase.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 lat temu
JsonDetail.cpp 345df14d60 Update JsonDetail.cpp 11 lat temu
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 lat temu
JsonNode.cpp 836c466f81 - Implementation of overrides for towns 11 lat temu
JsonNode.h 44742814cd More cleanup: 11 lat temu
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: 12 lat temu
LogicalExpression.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 12 lat temu
NetPacks.h 195eae48ca Merge branch 'develop' into SDL2 11 lat temu
NetPacksBase.h c7dc4c05b8 fix mingw build 11 lat temu
NetPacksLib.cpp aaf314baf4 Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 11 lat temu
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 lat temu
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 lat temu
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 lat temu
StartInfo.h 3560bbb7f3 two patches/pull requests from janisozaur 12 lat temu
StdInc.cpp cce814c41b * Final commit 14 lat temu
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 lat temu
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: 12 lat temu
VCMIDirs.cpp db7cd79cf7 Android port. 11 lat temu
VCMIDirs.h 760ae7d44a Changes related to Debian packaging, based on josch patch 11 lat temu
VCMI_Lib.cpp ab475195ac Banks now use new scheme as well 11 lat temu
VCMI_Lib.h 6bd6be0835 Object class handler is now a proper "handler" 11 lat temu
VCMI_lib.cbp 195eae48ca Merge branch 'develop' into SDL2 11 lat temu
VCMI_lib.vcxproj 57fa905a2b Something that compiles. 11 lat temu
VCMI_lib.vcxproj.filters 57fa905a2b Something that compiles. 11 lat temu
int3.h f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. 11 lat temu
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 11 lat temu