英雄无敌3(跨平台含手机)

laikh 92e3eb38e7 Fix bcrypt dependency for MINGW build 5 years ago
AI 2727958a63 Tweak Battle AI damage prioritization score logic 5 years ago
CI bb14131c5c Use newer dependencies package 6 years ago
Mods e3f52d74af Stop launcher from asking to update essential files 6 years ago
client f68b449e5e More formatting 5 years ago
cmake_modules 3c1c72319b CMake: update version on each compiling 7 years ago
config 728ee73612 Fixed Gargoyles immunity, issue 3112. 5 years ago
debian 258202d682 Merge tag '0.99' 9 years ago
include 27953bd758 Add missing include guards 7 years ago
launcher 0c3be77e78 Add Korean encoding(CP949) 5 years ago
lib d782ee39df hacks to optimize a few bonus requests 5 years ago
osx 14427764ab Copy Qt files to appveyor build installer 6 years ago
rpm 3338e4b855 Update RPM spec 5 years ago
scripting 54550b50de Update VS files to 2019, partially fix test project 6 years ago
server febbeaeeed Close the global log targets on exit, flushing log files to disk 5 years ago
test dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) 5 years ago
.gitignore 20161a2449 Ignore visual studio 2015 cache folder 7 years ago
.gitmodules 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 years ago
.travis.yml eeb700cc7d try fix CI 7 years ago
AUTHORS 49c872e4ec AI: replace SectorMap with new PathfinderManager 7 years ago
CCallback.cpp 4b5910c2f4 VCAI performance improvements 6 years ago
CCallback.h 4b5910c2f4 VCAI performance improvements 6 years ago
CMakeLists.txt 92e3eb38e7 Fix bcrypt dependency for MINGW build 5 years ago
ChangeLog d9d01f0b68 Exposed more of existing limiters for modders (#449) 7 years ago
Global.h 545b07b8b8 Thread interruption fixes 6 years ago
README.md bedd158d2c Update year to 2020 5 years ago
VCMI_VS15.sln 38d836d1a5 Update project files to Visual Studio 2017 7 years ago
VCMI_global.props 651f0da9a1 Fix to include vstd/CLoggerBase.h 8 years ago
VCMI_global_debug.props ea17b0f458 Major overhaul of VS related files 8 years ago
VCMI_global_release.props c3088e293a Workaround linker bug, set higher optimization by default 7 years ago
VCMI_global_user.props ea17b0f458 Major overhaul of VS related files 8 years ago
Version.cpp.in f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
Version.h 27953bd758 Add missing include guards 7 years ago
fuzzylite.pc.in 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 years ago
license.txt 645ed84978 * license (GPL v2 or later) 17 years ago
vcmi.workspace 22e1d5d3b1 [c::b] Move FuzzyLite project up one level to be prepared to submodule use 8 years ago
vcmibuilder d1bef9da13 Add vcmibuilder version check for innoextract (#408) 7 years ago
vcmimanual.tex a9277d0723 documentation: use git repo address instead of SVN 8 years ago

README.md

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Links

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

Copyright and license

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2020 VCMI Team (check AUTHORS file for the contributors list)