ChangeLog 24 KB

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  1. 0.72 -> 0.73 (1 Aug 2009) as for r1044
  2. GENERAL:
  3. * infowindow popup will be completely on screen
  4. * fixed possible crash with in game console
  5. * fixed crash when gaining artifact after r-click on hero in tavern
  6. * Estates / hero bonuses won't give resources on first day.
  7. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  8. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  9. * 'T' hotkey opens marketplace window
  10. * giving starting spells for heroes
  11. * pressing enter or escape close spellbook
  12. * removed redundant quotation marks from skills description and artifact events texts
  13. * disabled autosaving on first turn
  14. * bonuses from bonus artifacts
  15. * increased char per line limit for subtitles under components
  16. * corrected some exp/level values
  17. * primary skills cannot be negative
  18. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  19. * fixed timed events reappearing
  20. * saving system options
  21. * saving hero direction
  22. * r-click popups on enemy heroes and towns
  23. * hero leveling formula matches the H3
  24. ADVENTURE INTERFACE:
  25. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  26. * The size of the frame around the map depends on the screen size.
  27. * spellbook shows adventure spells when opened on adventure map
  28. * erasing path after picking objects with last movement point
  29. BATTLES:
  30. * spell resistance supported (secondary skill, artifacts, creature skill)
  31. * corrected damage inflicted by spells and ballista
  32. * added some missing projectile infos
  33. * added native terrain bonuses in battles
  34. * number of units in stack in battle should better fit the box
  35. * non-living and undead creatures have now always 0 morale
  36. * displaying luck effect animation
  37. * support for battleground overlays:
  38. - cursed ground
  39. - magic plains
  40. - fiery fields
  41. - rock lands
  42. - magic clouds
  43. - lucid pools
  44. - holy ground
  45. - clover field
  46. - evil fog
  47. TOWNS:
  48. * fixes for horde buildings
  49. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  50. * capitol bar in town hall is grey (not red) if already one exists
  51. * fixed crash on entering hall when town was near map edge
  52. HERO WINDOW:
  53. * garrisoned heroes won't be shown on the list
  54. * artifacts will be present on morale/luck bonuses list
  55. PREGAME:
  56. * saves are sorted primary by map format, secondary by name
  57. * fixed displaying date of saved game (uses local time, removed square character)
  58. OBJECTS:
  59. * Fixed primary/secondary skill levels given by a scholar.
  60. * fixed problems with 3-tiles monoliths
  61. * fixed crash with flaggable building next to map edge
  62. * fixed some descriptions for events
  63. * New objects supported:
  64. - Buoy
  65. - Creature Generators
  66. - Flotsam
  67. - Mermaid
  68. - Ocean bottle
  69. - Sea Chest
  70. - Shipwreck Survivor
  71. - Shipyard
  72. - Sirens
  73. 0.71 -> 0.72 (Jun 1 2009)
  74. GENERAL:
  75. * many sound effects and music
  76. * autosave (to 5 subsequent files)
  77. * artifacts support (most of them)
  78. * added internal game console (activated on TAB)
  79. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  80. * improved randomization
  81. * fixed crash on closing application
  82. * VCMI won't always give all three stacks in the starting armies
  83. * fix for drawing starting army creatures count
  84. * Diplomacy secondary skill support
  85. * timed events won't cause resources amount to be negative
  86. * support for sorcery secondary skill
  87. * reduntant quotation marks from artifact descriptions are removed
  88. * no income at the first day
  89. ADVENTURE INTERFACE:
  90. * fixed crasbug occurring on revisiting objects (by pressing space)
  91. * always restoring default cursor when movng mouse out of the terrain
  92. * fixed map scrolling with ctrl+arrows when some windows are opened
  93. * clicking scrolling arrows in town/hero list won't open town/hero window
  94. * pathfinder will now look for a path going via printed positions of roads when it's possible
  95. * enter can be used to open window with selected hero/town
  96. BATTLES:
  97. * many creatures special skills implemented
  98. * battle will end when one side has only war machines
  99. * fixed some problems with handling obstacles info
  100. * fixed bug with defending / waiting while no stack is active
  101. * spellbook button is inactive when hero cannot cast any spell
  102. * obstacles will be placed more properly when resolution is different than 800x600
  103. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  104. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  105. * new spells:
  106. - frost ring
  107. - fireball
  108. - inferno
  109. - meteor shower
  110. - death ripple
  111. - destroy undead
  112. - dispel
  113. - armageddon
  114. - disrupting ray
  115. - protection from air
  116. - protection from fire
  117. - protection from water
  118. - protection from earth
  119. - precision
  120. - slayer
  121. TOWNS:
  122. * resting in town with mage guild will replenih all the mana points
  123. * fixed Blacksmith
  124. * the number of creatures at the beginning of game is their base growth
  125. * it's possible to enter Tavern via Brotherhood of Sword
  126. HERO WINDOW:
  127. * fixed mana limit info in the hero window
  128. * war machines can't be removed
  129. * fixed problems with removing artifacts when all visible slots in backpack are full
  130. PREGAME:
  131. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  132. * Fix position of maps names.
  133. * Made the slider cursor much more responsive. Speedup the map select screen.
  134. * Try to behave when no maps/saves are present.
  135. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  136. OBJECTS:
  137. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  138. * leaving guardians in flagged mines.
  139. * support for Scholar object
  140. * support for School of Magic
  141. * support for School of War
  142. * support for Pillar of Fire
  143. * support for Corpse
  144. * support for Lean To
  145. * support for Wagon
  146. * support for Warrior's Tomb
  147. * support for Event
  148. * Corpse (Skeleton) will be accessible from all directions
  149. 0.7 -> 0.71 (Apr 01 2009)
  150. GENERAL:
  151. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  152. * morale/luck system and corresponding sec. skills supported
  153. * fixed crash when hero get level and has less than two sec. skills to choose between
  154. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  155. * proper handling of custom portraits of heroes
  156. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  157. * fixed crash when there was no hero available to hire for some player
  158. * fixed problems with 1024x600 screen resolution
  159. * updating blockmap/visitmap of randomized objects
  160. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  161. * further fixes for leveling-up (stability and identical offered skills bug)
  162. * splitting window allows to rebalance two stack with the same creatures
  163. * support for numpad keyboard
  164. * support for timed events
  165. ADVENTURE INTERFACE:
  166. * added "Next hero" button functionality
  167. * added missing path arrows
  168. * corrected centering on hero's position
  169. * recalculating hero path after reselecting hero
  170. * further changes in pathfinder making it more like original one
  171. * orientation of hero can't be change if movement points are exhausted
  172. * campfire, borderguard, bordergate, questguard will be accessible from the top
  173. * new movement cost calculation algorithm
  174. * fixed sight radious calculation
  175. * it's possible to stop hero movement
  176. * faster minimap refreshing
  177. * provisional support for "Save" button in System Options Window
  178. * it's possible to revisit object under hero by pressing Space
  179. BATTLES:
  180. * partial support for battle obstacles
  181. * only one spell can be casted per turn
  182. * blocked opening sepllbook if hero doesn't have a one
  183. * spells not known by hero can't be casted
  184. * spell books won't be placed in War Machine slots after battle
  185. * attack is now possible when hex under cursor is not displayed
  186. * glowing effect of yellow border around creatures
  187. * blue glowing border around hovered creature
  188. * made animation on battlefield more smooth
  189. * standing stacks have more static animation
  190. * probably fixed problem with displaying corpses on battlefield
  191. * fixes for two-hex creatures actions
  192. * fixed hero casting spell animation
  193. * corrected stack death animation
  194. * battle settings will be remembered between battles
  195. * improved damage calculation formula
  196. * correct handling of flying creatures in battles
  197. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  198. * amounts of units taking actions / being an object of actions won't be shown until action ends
  199. * fixed positions of stack queue and battle result window when resolution is != 800x600
  200. * corrected duration of frenzy spell which was incorrect in certain cases
  201. * corrected hero spell casting animation
  202. * better support for battle backgrounds
  203. * blocked "save" command during battle
  204. * spellbook displays only spells known by Hero
  205. New spells supported:
  206. - Mirth
  207. - Sorrow
  208. - Fortune
  209. - Misfortune
  210. TOWN INTERFACE:
  211. * cannot build more than one capitol
  212. * cannot build shipyard if town is not near water
  213. * Rampart's Treasury requires Miner's Guild
  214. * minor improvements in Recruitment Window
  215. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  216. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  217. * fixed blinking resdatabar in town screen when buying (800x600)
  218. * fixed horde buildings displaying in town hall
  219. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  220. PREGAME:
  221. * added scrolling scenario list with mouse wheel
  222. * fixed mouse slow downs
  223. * cannot select heroes for computer player (pregame)
  224. * no crash if uses gives wrong resolution ID number
  225. * minor fixes
  226. OBJECTS:
  227. * windmill gives 500 gold only during first week ever (not every month)
  228. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  229. New objects supported:
  230. * Prison
  231. * Magic Well
  232. * Faerie Ring
  233. * Swan Pond
  234. * Idol of Fortune
  235. * Fountain of Fortune
  236. * Rally Flag
  237. * Oasis
  238. * Temple
  239. * Watering Hole
  240. * Fountain of Youth
  241. * support for Redwood Observatory
  242. * support for Shrine of Magic Incantation / Gesture / Thought
  243. * support for Sign / Ocean Bottle
  244. AI PLAYER:
  245. Minor improvements and fixes.
  246. 0.64 -> 0.7 (Feb 01 2009)
  247. GENERAL:
  248. * move some settings to the config/settings.txt file
  249. * partial support for new screen resolutions
  250. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  251. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  252. * fixed crashbug occuring when hero levelled above 15 level
  253. * support for non-standard screen resolutions
  254. * F4 toggles between full-screen and windowed mode
  255. * minor improvements in creature card window
  256. * splitting stacks with the shift+click
  257. * creature card window contains info about modified speed
  258. ADVENTURE INTERFACE:
  259. * added water animation
  260. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  261. * partial handling r-clicks on adventure map
  262. TOWN INTERFACE:
  263. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  264. * fixed cloning creatures bug in garrisons (and related issues)
  265. BATTLES
  266. * support for the Wait command
  267. * magic arrow *really* works
  268. * war machines support partially added
  269. * queue of stacks narrowed
  270. * spell effect animation displaying improvements
  271. * positive/negative spells cannot be cast on hostile/our stacks
  272. * showing spell effects affecting stack in creature info window
  273. * more appropriate coloring of stack amount box when stack is affected by a spell
  274. * battle console displays notifications about wait/defend commands
  275. * several reported bugs fixed
  276. * new spells supported:
  277. a) Haste
  278. b) lightning bolt
  279. c) ice bolt
  280. d) slow
  281. e) implosion
  282. f) forgetfulness
  283. g) shield
  284. h) air shield
  285. i) bless
  286. j) curse
  287. k) bloodlust
  288. l) weakness
  289. m) stone skin
  290. n) prayer
  291. o) frenzy
  292. AI PLAYER:
  293. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  294. OBJECTS:
  295. * Guardians property for resources is handled
  296. * support for Witch Hut
  297. * support for Arena
  298. * support for Library of Enlightenment
  299. And a lot of minor fixes
  300. 0.63 -> 0.64 (Nov 01 2008)
  301. GENERAL:
  302. * sprites from /Sprites folder are handled correctly
  303. * several fixes for pathfinder and path arrows
  304. * better handling disposed/predefined heroes
  305. * heroes regain 1 mana point each turn
  306. * support for mistycisim and intelligence skills
  307. * hero hiring possible
  308. * added support for a number of hotkeys
  309. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  310. * many minor improvements
  311. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  312. a) woggaladriel -> vcmiainur
  313. b) wogoliphaunt -> vcminoldor
  314. c) wogshadowfax -> vcminahar
  315. d) wogeyeofsauron -> vcmieagles
  316. e) wogisengard -> vcmiformenos
  317. f) wogsaruman -> vcmiistari
  318. g) wogpathofthedead -> vcmiangband
  319. h) woggandalfwhite -> vcmiglorfindel
  320. ADVENTURE INTERFACE:
  321. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  322. * slowed map scrolling
  323. * blocked scrolling adventure map with mouse when left ctrl is pressed
  324. * blocked map scrolling when dialog window is opened
  325. * scholar will be accessible from the top
  326. TOWN INTERFACE:
  327. * partially done tavern window (only hero hiring functionality)
  328. BATTLES:
  329. * water elemental will really be treated as 2 hex creature
  330. * potential infinite loop in reverseCreature removed
  331. * better handling of battle cursor
  332. * fixed blocked shooter behavior
  333. * it's possible in battles to check remeaining HP of neutral stacks
  334. * partial support for Magic Arrow spell
  335. * fixed bug with dying unit
  336. * stack queue hotkey is now 'Q'
  337. * added shots limit
  338. 0.62 -> 0.63 (Oct 01 2008)
  339. GENERAL:
  340. * coloured console output, logging all info to txt files
  341. * it's possible to use other port than 3030 by passing it as an additional argument
  342. * removed some redundant warnings
  343. * partially done spellbook
  344. * Alt+F4 quits the game
  345. * some crashbugs was fixed
  346. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  347. * magical hero are given spellbook at the beginning
  348. * added initial secondary skills for heroes
  349. BATTLES:
  350. * very significant optimization of battles
  351. * battle summary window
  352. * fixed crashbug occurring sometimes on exiting battle
  353. * confirm window is shown before retreat
  354. * graphic stack queue in battle (shows when 'c' key is pressed)
  355. * it's possible to attack enemy hero
  356. * neutral monster army disappears when defeated
  357. * casualties among hero army and neutral creatures are saved
  358. * better animation handling in battles
  359. * directional attack in battles
  360. * mostly done battle options (although they're not saved)
  361. * added receiving exp (and leveling-up) after a won battle
  362. * added support for archery, offence and armourer secondary abilities
  363. * hero's primary skills accounted for damage dealt by creatures in battle
  364. TOWNS:
  365. * mostly done marketplace
  366. * fixed crashbug with battles on swamps and rough terrain
  367. * counterattacks
  368. * heroes can learn new spells in towns
  369. * working resource silo
  370. * fixed bug with the mage guild when no spells available
  371. * it's possible to build lighthouse
  372. HERO WINDOW:
  373. * setting army formation
  374. * tooltips for artifacts in backpack
  375. ADVENTURE INTERFACE:
  376. * fixed bug with disappearing head of a hero in adventure map
  377. * some objects are no longer accessible from the top
  378. * no tooltips for objects under FoW
  379. * events won't be shown
  380. * working Subterranean Gates, Monoliths
  381. * minimap shows all flaggable objects (towns, mines, etc.)
  382. * artifacts we pick up go to the appropriate slot (if free)
  383. 0.61 -> 0.62 (Sep 01 2008)
  384. General:
  385. * restructured to the server-client model
  386. * support for heroes placed in towns
  387. * upgrading creatures
  388. * working gaining levels for heroes (including dialog with skill selection)
  389. * added graphical cursor
  390. * showing creature amount in the creature info window
  391. * giving starting bonus
  392. Castles:
  393. * icon in infobox showing that there is hero in town garrison
  394. * fort/citadel/castle screen
  395. * taking last stack from the heroes army should be impossible (or at least harder)
  396. * fixed reading forbidden structures
  397. * randomizing spells in towns
  398. * viewing hero window in the town screen
  399. * possibility of moving hero into the garrison
  400. * mage guild screen
  401. * support for blacksmith
  402. * if hero doesn't have a spell book, he can buy one in a mage guild
  403. * it's possible to build glyph of fear in fortress
  404. * creatures placeholders work properly
  405. Adventure Interface:
  406. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  407. Hero Window:
  408. * bugfix: splitting stacks works in hero window
  409. * removed bug causing significant increase of CPU consumption
  410. Battles:
  411. * shooting
  412. * removed some displaying problems
  413. * showing last group of frames in creature animation won't crash
  414. * added start moving and end moving animations
  415. * fixed moving two-hex creatures
  416. * showing/hiding graphic cursor
  417. * a part of using graphic cursor
  418. * slightly optimized showing of battle interface
  419. * animation of getting hit / death by shooting is displayed when it should be
  420. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  421. * minor optimizations
  422. PreGame:
  423. * updates settings when selecting new map after changing sorting criteria
  424. * if sorting not by name, name will be used as a secondary criteria
  425. * when filter is applied a first available map is selected automatically
  426. * slider position updated after sorting in pregame
  427. Objects:
  428. * support for the Tree of knowledge
  429. * support for Campfires
  430. * added event message when picking artifact
  431. 0.6 -> 0.61 (Jun 15 2008)
  432. Improvements:
  433. * improved attacking in the battles
  434. * it's possible to kill hostile stack
  435. * animations won't go in the same phase
  436. * Better pathfinder
  437. * "%s" substitutions in Right-click information in town hall
  438. * windmill won't give wood
  439. * hover text for heroes
  440. * support for ZSoft-style PCX files in /Data
  441. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  442. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  443. * stack at the limit of unit's range can now be attacked
  444. * range of unit is now properly displayed
  445. * battle log is scrolled down when new event occurs
  446. * console is closed when application exits
  447. Bugfixes:
  448. * stack at the limit of unit's range can now be attacked
  449. * good background for the town hall screen in Stronghold
  450. * fixed typo in hall.txt
  451. * VCMI won't crash when r-click neutral stack during the battle
  452. * water won't blink behind shipyard in the Castle
  453. * fixed several memory leaks
  454. * properly displaying two-hex creatures in recruit/split/info window
  455. * corrupted map file won't cause crash on initializing main menu
  456. 0.59 -> 0.6 (Jun 1 2008)
  457. * partially done attacking in battles
  458. * screen isn't now refreshed while blitting creature info window
  459. * r-click creature info windows in battles
  460. * no more divison by 0 in slider
  461. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  462. * fixed estate problems
  463. * fixed blinking mana vortex
  464. * grail increases creature growths
  465. * new pathfinder
  466. * several minor improvements
  467. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  468. * fixed memory leak in battles
  469. * blitting creature animations to rects in the recruitment window
  470. * fixed wrong creatures def names
  471. * better battle pathfinder and unit reversing
  472. * improved slider ( #58 )
  473. * fixed problems with horde buildings (won't block original dwellings)
  474. * giving primary skill when hero get level (but there is still no dialog)
  475. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  476. * creature levels not messed in Fortress
  477. * war machines are added to the hero's inventory, not to the garrison
  478. * support for H3-style PCX graphics in Data/
  479. * VCMI won't crash when is unable to initialize audio system
  480. * fixed displaying wrong town defs
  481. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  482. * creature info window (only r-click)
  483. * callback for buttons/lists based on boost::function
  484. * a lot of minor improvements
  485. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  486. Towns:
  487. * recruiting creatures
  488. * working creature growths (including castle and horde building influences)
  489. * towns give income
  490. * town hall screen
  491. * building buildings (requirements and cost are handled)
  492. * hints for structures
  493. * updating town infobox
  494. Garrisons:
  495. * merging stacks
  496. * splitting stacks
  497. Battles:
  498. * starting battles
  499. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  500. * leaving battle by pressing flee button
  501. * moving units in battles and displaying thier ranges
  502. * defend command for units
  503. General:
  504. * a number of minor fixes and improvements
  505. 0.54 -> 0.55 (Feb 29 2008)
  506. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  507. * randomization quantity of creatures on the map
  508. * fix of Pandora's Box handling
  509. * reading disposed/predefined heroes
  510. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  511. * more detailed logs
  512. * reported problems with hero flags resolved
  513. * heroes cannot occupy the same tile
  514. * hints for most of creature generators
  515. * some minor stuff
  516. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  517. * given hero is placed in the town entrance
  518. * some objects such as river delta won't be blitted "on" hero
  519. * tiles under FoW are inaccessible
  520. * giving random hero on RoE maps
  521. * improved protection against hero duplication
  522. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  523. * right click popups with infoboxes for heroes/towns lists
  524. * new interface coloring (many thanks to GrayFace ;])
  525. * fixed bug in object flag's coloring
  526. * added hints in town lists
  527. * eliminated square from city hints
  528. 0.53 - 0.53b (Feb 20 2008)
  529. * added giving default buildings in towns
  530. * town infobox won't crash on empty town
  531. 0.52 - 0.53 (Feb 18 2008):
  532. * hopefully the last bugfix of Pandora's Box
  533. * fixed blockmaps of generated heroes
  534. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  535. * fixed town randomization
  536. * fixed hero randomization
  537. * fixed displaying heroes in preGame
  538. * fixed selecting/deselecting artifact slots in hero window
  539. * much faster pathfinder
  540. * memory usage and load time significantly decreased
  541. * it's impossible to select empty artifact slot in hero window
  542. * fixed problem with FoW displaying on minimap on L-sized maps
  543. * fixed crashbug in hero list connected with heroes dismissing
  544. * mostly done town infobox
  545. * town daily income is properly calculated
  546. 0.51 - 0.52 (Feb 7 2008):
  547. * [feature] giving starting hero
  548. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  549. * [feature] picked artifacts are added to hero's backpack
  550. * [feature] possibility of choosing player to play
  551. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  552. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  553. * [bugfix] improved randomization
  554. * [bugfix] pathfinder can't be cheated (what caused errors)
  555. 0.5 - 0.51 (Feb 3 2008):
  556. * close button properly closes (same does 'q' key)
  557. * two players can't have selected same hero
  558. * double click on "Show Available Scenarios" won't reset options
  559. * fixed possible crashbug in town/hero lists
  560. * fixed crashbug in initializing game caused by wrong prisons handling
  561. * fixed crashbug on reading hero's custom artifacts in RoE maps
  562. * fixed crashbug on reading custom Pandora's Box in RoE maps
  563. * fixed crashbug on reading blank Quest Guards
  564. * better console messages
  565. * map reading speed up (though it's still slow, especially on bigger maps)
  566. to 0.5 (Feb 2 2008 - first closed release):
  567. * Main menu and New game screens
  568. * Scenario selection, part of advanced options support
  569. * Partially done adventure map, town and hero interfaces
  570. * Moving hero
  571. * Interactions with several objects (mines, resources, mills, and others)