SelectionTab.cpp 24 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/ObjectLists.h"
  23. #include "../widgets/Slider.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../windows/GUIClasses.h"
  26. #include "../windows/InfoWindows.h"
  27. #include "../render/CAnimation.h"
  28. #include "../../CCallback.h"
  29. #include "../../lib/NetPacksLobby.h"
  30. #include "../../lib/CGeneralTextHandler.h"
  31. #include "../../lib/CConfigHandler.h"
  32. #include "../../lib/GameSettings.h"
  33. #include "../../lib/filesystem/Filesystem.h"
  34. #include "../../lib/campaign/CampaignState.h"
  35. #include "../../lib/mapping/CMapInfo.h"
  36. #include "../../lib/mapping/CMapHeader.h"
  37. #include "../../lib/mapping/MapFormat.h"
  38. #include "../../lib/serializer/Connection.h"
  39. bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
  40. {
  41. if(aaa->isFolder || bbb->isFolder)
  42. {
  43. if(aaa->isFolder != bbb->isFolder)
  44. return (aaa->isFolder > bbb->isFolder);
  45. else
  46. return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
  47. }
  48. auto a = aaa->mapHeader.get();
  49. auto b = bbb->mapHeader.get();
  50. if(a && b) //if we are sorting scenarios
  51. {
  52. switch(sortBy)
  53. {
  54. case _format: //by map format (RoE, WoG, etc)
  55. return (a->version < b->version);
  56. break;
  57. case _loscon: //by loss conditions
  58. return (a->defeatIconIndex < b->defeatIconIndex);
  59. break;
  60. case _playerAm: //by player amount
  61. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  62. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  63. for(int i = 0; i < 8; i++)
  64. {
  65. if(a->players[i].canHumanPlay)
  66. {
  67. playerAmntA++;
  68. humenPlayersA++;
  69. }
  70. else if(a->players[i].canComputerPlay)
  71. {
  72. playerAmntA++;
  73. }
  74. if(b->players[i].canHumanPlay)
  75. {
  76. playerAmntB++;
  77. humenPlayersB++;
  78. }
  79. else if(b->players[i].canComputerPlay)
  80. {
  81. playerAmntB++;
  82. }
  83. }
  84. if(playerAmntB != playerAmntA)
  85. return (playerAmntA < playerAmntB);
  86. else
  87. return (humenPlayersA < humenPlayersB);
  88. break;
  89. case _size: //by size of map
  90. return (a->width < b->width);
  91. break;
  92. case _viccon: //by victory conditions
  93. return (a->victoryIconIndex < b->victoryIconIndex);
  94. break;
  95. case _name: //by name
  96. return boost::ilexicographical_compare(a->name, b->name);
  97. case _fileName: //by filename
  98. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  99. default:
  100. return boost::ilexicographical_compare(a->name, b->name);
  101. }
  102. }
  103. else //if we are sorting campaigns
  104. {
  105. switch(sortBy)
  106. {
  107. case _numOfMaps: //by number of maps in campaign
  108. return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
  109. case _name: //by name
  110. return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
  111. default:
  112. return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
  113. }
  114. }
  115. }
  116. // pick sorting order based on selection
  117. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  118. {
  119. switch(Type)
  120. {
  121. case ESelectionScreen::newGame:
  122. return ESortBy::_name;
  123. case ESelectionScreen::loadGame:
  124. case ESelectionScreen::saveGame:
  125. return ESortBy::_fileName;
  126. case ESelectionScreen::campaignList:
  127. return ESortBy::_name;
  128. }
  129. // Should not reach here. But let's not crash the game.
  130. return ESortBy::_name;
  131. }
  132. SelectionTab::SelectionTab(ESelectionScreen Type)
  133. : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), curFilterSize(0)
  134. {
  135. OBJ_CONSTRUCTION;
  136. generalSortingBy = getSortBySelectionScreen(tabType);
  137. if(tabType != ESelectionScreen::campaignList)
  138. {
  139. sortingBy = _format;
  140. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  141. pos = background->pos;
  142. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  143. inputName->filters += CTextInput::filenameFilter;
  144. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  145. int sizes[] = {36, 72, 108, 144, 0};
  146. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  147. for(int i = 0; i < 5; i++)
  148. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  149. int xpos[] = {23, 55, 88, 121, 306, 339};
  150. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  151. for(int i = 0; i < 6; i++)
  152. {
  153. ESortBy criteria = (ESortBy)i;
  154. if(criteria == _name)
  155. criteria = generalSortingBy;
  156. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  157. }
  158. }
  159. int positionsToShow = 18;
  160. std::string tabTitle;
  161. switch(tabType)
  162. {
  163. case ESelectionScreen::newGame:
  164. tabTitle = CGI->generaltexth->arraytxt[229];
  165. break;
  166. case ESelectionScreen::loadGame:
  167. tabTitle = CGI->generaltexth->arraytxt[230];
  168. break;
  169. case ESelectionScreen::saveGame:
  170. positionsToShow = 16;
  171. tabTitle = CGI->generaltexth->arraytxt[231];
  172. break;
  173. case ESelectionScreen::campaignList:
  174. tabTitle = CGI->generaltexth->allTexts[726];
  175. setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
  176. pos.w = parent->pos.w;
  177. pos.h = parent->pos.h;
  178. pos.x += 3;
  179. pos.y += 6;
  180. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  181. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  182. break;
  183. default:
  184. assert(0);
  185. break;
  186. }
  187. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  188. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  189. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  190. for(int i = 0; i < positionsToShow; i++)
  191. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  192. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  193. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  194. slider->setPanningStep(24);
  195. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  196. // entire screen can't be used in here since map description might also have slider
  197. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  198. filter(0);
  199. }
  200. void SelectionTab::toggleMode()
  201. {
  202. if(CSH->isGuest())
  203. {
  204. allItems.clear();
  205. curItems.clear();
  206. if(slider)
  207. slider->block(true);
  208. }
  209. else
  210. {
  211. switch(tabType)
  212. {
  213. case ESelectionScreen::newGame:
  214. inputName->disable();
  215. parseMaps(getFiles("Maps/", EResType::MAP));
  216. break;
  217. case ESelectionScreen::loadGame:
  218. inputName->disable();
  219. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  220. break;
  221. case ESelectionScreen::saveGame:
  222. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  223. inputName->enable();
  224. restoreLastSelection();
  225. break;
  226. case ESelectionScreen::campaignList:
  227. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  228. break;
  229. default:
  230. assert(0);
  231. break;
  232. }
  233. if(slider)
  234. {
  235. slider->block(false);
  236. filter(0);
  237. }
  238. if(CSH->campaignStateToSend)
  239. {
  240. CSH->setCampaignState(CSH->campaignStateToSend);
  241. CSH->campaignStateToSend.reset();
  242. }
  243. else
  244. {
  245. restoreLastSelection();
  246. }
  247. }
  248. slider->setAmount((int)curItems.size());
  249. updateListItems();
  250. redraw();
  251. }
  252. void SelectionTab::clickReleased(const Point & cursorPosition)
  253. {
  254. int line = getLine();
  255. if(line != -1)
  256. {
  257. select(line);
  258. }
  259. #ifdef VCMI_IOS
  260. // focus input field if clicked inside it
  261. else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
  262. inputName->giveFocus();
  263. #endif
  264. }
  265. void SelectionTab::keyPressed(EShortcut key)
  266. {
  267. int moveBy = 0;
  268. switch(key)
  269. {
  270. case EShortcut::MOVE_UP:
  271. moveBy = -1;
  272. break;
  273. case EShortcut::MOVE_DOWN:
  274. moveBy = +1;
  275. break;
  276. case EShortcut::MOVE_PAGE_UP:
  277. moveBy = -(int)listItems.size() + 1;
  278. break;
  279. case EShortcut::MOVE_PAGE_DOWN:
  280. moveBy = +(int)listItems.size() - 1;
  281. break;
  282. case EShortcut::MOVE_FIRST:
  283. select(-slider->getValue());
  284. return;
  285. case EShortcut::MOVE_LAST:
  286. select((int)curItems.size() - slider->getValue());
  287. return;
  288. default:
  289. return;
  290. }
  291. select((int)selectionPos - slider->getValue() + moveBy);
  292. }
  293. void SelectionTab::clickDouble(const Point & cursorPosition)
  294. {
  295. int position = getLine();
  296. int py = position + slider->getValue();
  297. if(py >= curItems.size())
  298. return;
  299. if(curItems[py]->isFolder)
  300. return;
  301. if(getLine() != -1) //double clicked scenarios list
  302. {
  303. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
  304. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
  305. }
  306. }
  307. void SelectionTab::showPopupWindow(const Point & cursorPosition)
  308. {
  309. int position = getLine();
  310. int py = position + slider->getValue();
  311. if(py >= curItems.size())
  312. return;
  313. if(!curItems[py]->isFolder)
  314. {
  315. std::string text = boost::str(boost::format("{%1%}\r\n\r\n%2%:\r\n%3%") % curItems[py]->getName() % CGI->generaltexth->translate("vcmi.lobby.filename") % curItems[py]->fileURI);
  316. if(curItems[py]->date != "")
  317. text += boost::str(boost::format("\r\n\r\n%1%:\r\n%2%") % CGI->generaltexth->translate("vcmi.lobby.creationDate") % curItems[py]->date);
  318. CRClickPopup::createAndPush(text);
  319. }
  320. }
  321. std::tuple<std::string, std::string, bool, bool> SelectionTab::checkSubfolder(std::string path)
  322. {
  323. std::string folderName = "";
  324. bool parentExists = (curFolder != "");
  325. bool fileInFolder = false;
  326. std::vector<std::string> filetree;
  327. // delete first element (e.g. 'MAPS')
  328. boost::split(filetree, path, boost::is_any_of("/"));
  329. filetree.erase(filetree.begin());
  330. std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
  331. std::string baseFolder = boost::filesystem::path(pathWithoutPrefix).parent_path().string();
  332. if(boost::algorithm::starts_with(baseFolder, curFolder))
  333. {
  334. std::string folder = baseFolder.substr(curFolder.size());
  335. if(folder != "")
  336. {
  337. boost::split(filetree, folder, boost::is_any_of("/"));
  338. folderName = filetree[0];
  339. }
  340. }
  341. if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
  342. if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
  343. fileInFolder = true;
  344. return {folderName, baseFolder, parentExists, fileInFolder};
  345. }
  346. // A new size filter (Small, Medium, ...) has been selected. Populate
  347. // selMaps with the relevant data.
  348. void SelectionTab::filter(int size, bool selectFirst)
  349. {
  350. if(size == -1)
  351. size = curFilterSize;
  352. curFilterSize = size;
  353. curItems.clear();
  354. for(auto elem : allItems)
  355. {
  356. if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
  357. {
  358. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->fileURI);
  359. if(parentExists)
  360. {
  361. auto folder = std::make_shared<ElementInfo>();
  362. folder->isFolder = true;
  363. folder->folderName = "..";
  364. if (boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return e->folderName == ".."; }) == curItems.end()) {
  365. curItems.push_back(folder);
  366. }
  367. }
  368. std::shared_ptr<ElementInfo> folder = std::make_shared<ElementInfo>();
  369. folder->isFolder = true;
  370. folder->folderName = folderName;
  371. if (boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; }) == curItems.end() && folderName != "") {
  372. curItems.push_back(folder);
  373. }
  374. if(fileInFolder)
  375. curItems.push_back(elem);
  376. }
  377. }
  378. if(curItems.size())
  379. {
  380. slider->block(false);
  381. slider->setAmount((int)curItems.size());
  382. sort();
  383. if(selectFirst)
  384. {
  385. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  386. if(firstPos < curItems.size())
  387. {
  388. slider->scrollTo(firstPos);
  389. callOnSelect(curItems[firstPos]);
  390. selectAbs(firstPos);
  391. }
  392. }
  393. }
  394. else
  395. {
  396. updateListItems();
  397. redraw();
  398. slider->block(true);
  399. if(callOnSelect)
  400. callOnSelect(nullptr);
  401. }
  402. }
  403. void SelectionTab::sortBy(int criteria)
  404. {
  405. if(criteria == sortingBy)
  406. {
  407. sortModeAscending = !sortModeAscending;
  408. }
  409. else
  410. {
  411. sortingBy = (ESortBy)criteria;
  412. sortModeAscending = true;
  413. }
  414. sort();
  415. selectAbs(-1);
  416. }
  417. void SelectionTab::sort()
  418. {
  419. if(sortingBy != generalSortingBy)
  420. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  421. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  422. int firstMap = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  423. if(!sortModeAscending)
  424. std::reverse(std::next(curItems.begin(), firstMap), curItems.end());
  425. updateListItems();
  426. redraw();
  427. }
  428. void SelectionTab::select(int position)
  429. {
  430. if(!curItems.size())
  431. return;
  432. // New selection. py is the index in curItems.
  433. int py = position + slider->getValue();
  434. vstd::amax(py, 0);
  435. vstd::amin(py, curItems.size() - 1);
  436. selectionPos = py;
  437. if(position < 0)
  438. slider->scrollBy(position);
  439. else if(position >= listItems.size())
  440. slider->scrollBy(position - (int)listItems.size() + 1);
  441. if(curItems[py]->isFolder) {
  442. if(curItems[py]->folderName == "..")
  443. {
  444. std::vector<std::string> filetree;
  445. boost::split(filetree, curFolder, boost::is_any_of("/"));
  446. filetree.pop_back();
  447. filetree.pop_back();
  448. curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
  449. }
  450. else
  451. curFolder += curItems[py]->folderName + "/";
  452. filter(-1);
  453. slider->scrollTo(0);
  454. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  455. if(firstPos < curItems.size())
  456. {
  457. selectAbs(firstPos);
  458. }
  459. return;
  460. }
  461. rememberCurrentSelection();
  462. if(inputName && inputName->isActive())
  463. {
  464. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::SAVEGAME));
  465. inputName->setText(filename.stem().string());
  466. }
  467. updateListItems();
  468. redraw();
  469. if(callOnSelect)
  470. callOnSelect(curItems[py]);
  471. }
  472. void SelectionTab::selectAbs(int position)
  473. {
  474. if(position == -1)
  475. position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  476. select(position - slider->getValue());
  477. }
  478. void SelectionTab::sliderMove(int slidPos)
  479. {
  480. if(!slider)
  481. return; // ignore spurious call when slider is being created
  482. updateListItems();
  483. redraw();
  484. }
  485. void SelectionTab::updateListItems()
  486. {
  487. // elemIdx is the index of the maps or saved game to display on line 0
  488. // slider->capacity contains the number of available screen lines
  489. // slider->positionsAmnt is the number of elements after filtering
  490. int elemIdx = slider->getValue();
  491. for(auto item : listItems)
  492. {
  493. if(elemIdx < curItems.size())
  494. {
  495. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  496. elemIdx++;
  497. }
  498. else
  499. {
  500. item->updateItem();
  501. }
  502. }
  503. }
  504. bool SelectionTab::receiveEvent(const Point & position, int eventType) const
  505. {
  506. // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
  507. return getLine(position - pos.topLeft()) != -1;
  508. }
  509. int SelectionTab::getLine() const
  510. {
  511. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  512. return getLine(clickPos);
  513. }
  514. int SelectionTab::getLine(const Point & clickPos) const
  515. {
  516. int line = -1;
  517. // Ignore clicks on save name area
  518. int maxPosY;
  519. if(tabType == ESelectionScreen::saveGame)
  520. maxPosY = 516;
  521. else
  522. maxPosY = 564;
  523. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  524. {
  525. line = (clickPos.y - 115) / 25; //which line
  526. }
  527. return line;
  528. }
  529. void SelectionTab::selectFileName(std::string fname)
  530. {
  531. boost::to_upper(fname);
  532. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(fname);
  533. curFolder = baseFolder != "" ? baseFolder + "/" : "";
  534. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  535. {
  536. if(curItems[i]->fileURI == fname)
  537. {
  538. slider->scrollTo(i);
  539. selectAbs(i);
  540. return;
  541. }
  542. }
  543. filter(-1);
  544. selectAbs(-1);
  545. }
  546. std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
  547. {
  548. return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
  549. }
  550. void SelectionTab::rememberCurrentSelection()
  551. {
  552. if(getSelectedMapInfo()->isFolder)
  553. return;
  554. // TODO: this can be more elegant
  555. if(tabType == ESelectionScreen::newGame)
  556. {
  557. Settings lastMap = settings.write["general"]["lastMap"];
  558. lastMap->String() = getSelectedMapInfo()->fileURI;
  559. }
  560. else if(tabType == ESelectionScreen::loadGame)
  561. {
  562. Settings lastSave = settings.write["general"]["lastSave"];
  563. lastSave->String() = getSelectedMapInfo()->fileURI;
  564. }
  565. else if(tabType == ESelectionScreen::campaignList)
  566. {
  567. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  568. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  569. }
  570. }
  571. void SelectionTab::restoreLastSelection()
  572. {
  573. switch(tabType)
  574. {
  575. case ESelectionScreen::newGame:
  576. selectFileName(settings["general"]["lastMap"].String());
  577. break;
  578. case ESelectionScreen::campaignList:
  579. selectFileName(settings["general"]["lastCampaign"].String());
  580. break;
  581. case ESelectionScreen::loadGame:
  582. case ESelectionScreen::saveGame:
  583. selectFileName(settings["general"]["lastSave"].String());
  584. }
  585. }
  586. bool SelectionTab::isMapSupported(const CMapInfo & info)
  587. {
  588. switch (info.mapHeader->version)
  589. {
  590. case EMapFormat::ROE:
  591. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  592. case EMapFormat::AB:
  593. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  594. case EMapFormat::SOD:
  595. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  596. case EMapFormat::WOG:
  597. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  598. case EMapFormat::HOTA:
  599. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  600. case EMapFormat::VCMI:
  601. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  602. }
  603. return false;
  604. }
  605. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  606. {
  607. logGlobal->debug("Parsing %d maps", files.size());
  608. allItems.clear();
  609. for(auto & file : files)
  610. {
  611. try
  612. {
  613. auto mapInfo = std::make_shared<ElementInfo>();
  614. mapInfo->mapInit(file.getName());
  615. if (isMapSupported(*mapInfo))
  616. {
  617. allItems.push_back(mapInfo);
  618. }
  619. }
  620. catch(std::exception & e)
  621. {
  622. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  623. }
  624. }
  625. }
  626. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  627. {
  628. for(auto & file : files)
  629. {
  630. try
  631. {
  632. auto mapInfo = std::make_shared<ElementInfo>();
  633. mapInfo->saveInit(file);
  634. // Filter out other game modes
  635. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  636. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  637. switch(CSH->getLoadMode())
  638. {
  639. case ELoadMode::SINGLE:
  640. if(isMultiplayer || isCampaign)
  641. mapInfo->mapHeader.reset();
  642. break;
  643. case ELoadMode::CAMPAIGN:
  644. if(!isCampaign)
  645. mapInfo->mapHeader.reset();
  646. break;
  647. default:
  648. if(!isMultiplayer)
  649. mapInfo->mapHeader.reset();
  650. break;
  651. }
  652. allItems.push_back(mapInfo);
  653. }
  654. catch(const std::exception & e)
  655. {
  656. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  657. }
  658. }
  659. }
  660. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  661. {
  662. allItems.reserve(files.size());
  663. for(auto & file : files)
  664. {
  665. auto info = std::make_shared<ElementInfo>();
  666. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  667. info->fileURI = file.getName();
  668. info->campaignInit();
  669. if(info->campaign) {
  670. allItems.push_back(info);
  671. }
  672. }
  673. }
  674. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  675. {
  676. boost::to_upper(dirURI);
  677. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  678. {
  679. return boost::algorithm::starts_with(mount, dirURI);
  680. });
  681. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  682. {
  683. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  684. });
  685. return ret;
  686. }
  687. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  688. : CIntObject(LCLICK, position)
  689. {
  690. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  691. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  692. labelName->setAutoRedraw(false);
  693. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  694. labelAmountOfPlayers->setAutoRedraw(false);
  695. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  696. labelNumberOfCampaignMaps->setAutoRedraw(false);
  697. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  698. labelMapSizeLetter->setAutoRedraw(false);
  699. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  700. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  701. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  702. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  703. }
  704. void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
  705. {
  706. if(!info)
  707. {
  708. labelAmountOfPlayers->disable();
  709. labelMapSizeLetter->disable();
  710. iconFormat->disable();
  711. iconVictoryCondition->disable();
  712. iconLossCondition->disable();
  713. labelNumberOfCampaignMaps->disable();
  714. labelName->disable();
  715. return;
  716. }
  717. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  718. if(info->isFolder)
  719. {
  720. labelAmountOfPlayers->disable();
  721. labelMapSizeLetter->disable();
  722. iconFormat->enable();
  723. iconFormat->setFrame(99);
  724. iconVictoryCondition->disable();
  725. iconLossCondition->disable();
  726. labelNumberOfCampaignMaps->disable();
  727. labelName->enable();
  728. labelName->setText(info->folderName);
  729. labelName->setColor(color);
  730. return;
  731. }
  732. if(info->campaign)
  733. {
  734. labelAmountOfPlayers->disable();
  735. labelMapSizeLetter->disable();
  736. iconFormat->disable();
  737. iconVictoryCondition->disable();
  738. iconLossCondition->disable();
  739. labelNumberOfCampaignMaps->enable();
  740. std::ostringstream ostr(std::ostringstream::out);
  741. ostr << info->campaign->scenariosCount();
  742. labelNumberOfCampaignMaps->setText(ostr.str());
  743. labelNumberOfCampaignMaps->setColor(color);
  744. }
  745. else
  746. {
  747. labelNumberOfCampaignMaps->disable();
  748. std::ostringstream ostr(std::ostringstream::out);
  749. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  750. labelAmountOfPlayers->enable();
  751. labelAmountOfPlayers->setText(ostr.str());
  752. labelAmountOfPlayers->setColor(color);
  753. labelMapSizeLetter->enable();
  754. labelMapSizeLetter->setText(info->getMapSizeName());
  755. labelMapSizeLetter->setColor(color);
  756. iconFormat->enable();
  757. iconFormat->setFrame(info->getMapSizeFormatIconId());
  758. iconVictoryCondition->enable();
  759. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  760. iconLossCondition->enable();
  761. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  762. }
  763. labelName->enable();
  764. labelName->setText(info->getNameForList());
  765. labelName->setColor(color);
  766. }