Limiters.cpp 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645
  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../GameLibrary.h"
  14. #include "../entities/faction/CFaction.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CCreatureSet.h"
  19. #include "../texts/CGeneralTextHandler.h"
  20. #include "../CSkillHandler.h"
  21. #include "../CStack.h"
  22. #include "../CArtHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../constants/StringConstants.h"
  25. #include "../battle/BattleInfo.h"
  26. #include "../json/JsonUtils.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  29. {
  30. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  31. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  32. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  33. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  34. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  35. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  36. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  37. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  38. };
  39. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  40. {
  41. switch(node->getNodeType())
  42. {
  43. case CBonusSystemNode::STACK_BATTLE:
  44. return dynamic_cast<const CStack *>(node);
  45. default:
  46. return nullptr;
  47. }
  48. }
  49. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  50. {
  51. switch(node->getNodeType())
  52. {
  53. case CBonusSystemNode::STACK_INSTANCE:
  54. return (dynamic_cast<const CStackInstance *>(node));
  55. case CBonusSystemNode::STACK_BATTLE:
  56. return (dynamic_cast<const CStack *>(node))->base;
  57. default:
  58. return nullptr;
  59. }
  60. }
  61. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  62. {
  63. switch(node->getNodeType())
  64. {
  65. case CBonusSystemNode::CREATURE:
  66. return (dynamic_cast<const CCreature *>(node));
  67. case CBonusSystemNode::STACK_BATTLE:
  68. return (dynamic_cast<const CStack *>(node))->unitType();
  69. default:
  70. const CStackInstance * csi = retrieveStackInstance(node);
  71. if(csi)
  72. return csi->getCreature();
  73. return nullptr;
  74. }
  75. }
  76. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  77. {
  78. return ILimiter::EDecision::ACCEPT;
  79. }
  80. std::string ILimiter::toString() const
  81. {
  82. return typeid(*this).name();
  83. }
  84. JsonNode ILimiter::toJsonNode() const
  85. {
  86. JsonNode root;
  87. root["type"].String() = toString();
  88. return root;
  89. }
  90. void ILimiter::acceptUpdater(IUpdater& visitor) {}
  91. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  92. {
  93. const CCreature *c = retrieveCreature(&context.node);
  94. if(!c)
  95. return ILimiter::EDecision::NOT_APPLICABLE;
  96. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyUpgrade(c));
  97. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  98. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  99. }
  100. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  101. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  102. {
  103. }
  104. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  105. {
  106. creatureID = id;
  107. }
  108. std::string CCreatureTypeLimiter::toString() const
  109. {
  110. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  111. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  112. return fmt.str();
  113. }
  114. JsonNode CCreatureTypeLimiter::toJsonNode() const
  115. {
  116. JsonNode root;
  117. root["type"].String() = "CREATURE_TYPE_LIMITER";
  118. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  119. root["parameters"].Vector().emplace_back(includeUpgrades);
  120. return root;
  121. }
  122. void CCreatureTypeLimiter::acceptUpdater(IUpdater & visitor)
  123. {
  124. visitor.visitLimiter(*this);
  125. }
  126. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  127. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  128. {
  129. }
  130. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  131. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  132. {
  133. }
  134. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  135. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  136. {
  137. }
  138. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  139. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  140. {
  141. }
  142. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  143. {
  144. boost::container::static_vector<CSelector, 4> selectorSegments;
  145. if (type != BonusType::NONE)
  146. selectorSegments.push_back(Selector::type()(type));
  147. if(isSubtypeRelevant)
  148. selectorSegments.push_back(Selector::subtype()(subtype));
  149. if(isSourceRelevant && isSourceIDRelevant)
  150. selectorSegments.push_back(Selector::source(source, sid));
  151. else if (isSourceRelevant)
  152. selectorSegments.push_back(Selector::sourceTypeSel(source));
  153. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  154. for (size_t i = 1; i <selectorSegments.size(); ++i)
  155. mySelector = mySelector.And(selectorSegments[i]);
  156. //if we have a bonus of required type accepted, limiter should accept also this bonus
  157. if(context.alreadyAccepted.getFirst(mySelector))
  158. return ILimiter::EDecision::ACCEPT;
  159. //if there are no matching bonuses pending, we can (and must) reject right away
  160. if(!context.stillUndecided.getFirst(mySelector))
  161. return ILimiter::EDecision::DISCARD;
  162. //do not accept for now but it may change if more bonuses gets included
  163. return ILimiter::EDecision::NOT_SURE;
  164. }
  165. std::string HasAnotherBonusLimiter::toString() const
  166. {
  167. std::string typeName = vstd::findKey(bonusNameMap, type);
  168. if(isSubtypeRelevant)
  169. {
  170. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  171. fmt % typeName % subtype.toString();
  172. return fmt.str();
  173. }
  174. else
  175. {
  176. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  177. fmt % typeName;
  178. return fmt.str();
  179. }
  180. }
  181. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  182. {
  183. JsonNode root;
  184. std::string typeName = vstd::findKey(bonusNameMap, type);
  185. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  186. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  187. root["parameters"].Vector().emplace_back(typeName);
  188. if(isSubtypeRelevant)
  189. root["parameters"].Vector().emplace_back(subtype.toString());
  190. if(isSourceRelevant)
  191. root["parameters"].Vector().emplace_back(sourceTypeName);
  192. return root;
  193. }
  194. void HasAnotherBonusLimiter::acceptUpdater(IUpdater & visitor)
  195. {
  196. visitor.visitLimiter(*this);
  197. }
  198. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  199. {
  200. const auto * stack = retrieveStackBattle(&context.node);
  201. if(!stack)
  202. return ILimiter::EDecision::NOT_APPLICABLE;
  203. auto accept = false;
  204. for (const auto & hex : stack->getHexes())
  205. accept |= applicableHexes.contains(hex);
  206. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  207. }
  208. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  209. applicableHexes(applicableHexes)
  210. {
  211. }
  212. JsonNode UnitOnHexLimiter::toJsonNode() const
  213. {
  214. JsonNode root;
  215. root["type"].String() = "UNIT_ON_HEXES";
  216. for(const auto & hex : applicableHexes)
  217. root["parameters"].Vector().emplace_back(hex.toInt());
  218. return root;
  219. }
  220. void UnitOnHexLimiter::acceptUpdater(IUpdater& visitor)
  221. {
  222. visitor.visitLimiter(*this);
  223. }
  224. CreatureTerrainLimiter::CreatureTerrainLimiter()
  225. : terrainType(ETerrainId::NATIVE_TERRAIN)
  226. {
  227. }
  228. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  229. terrainType(terrain)
  230. {
  231. }
  232. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  233. {
  234. if (context.node.getNodeType() != CBonusSystemNode::STACK_BATTLE && context.node.getNodeType() != CBonusSystemNode::STACK_INSTANCE)
  235. return ILimiter::EDecision::NOT_APPLICABLE;
  236. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  237. {
  238. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  239. if(context.alreadyAccepted.getFirst(selector))
  240. return ILimiter::EDecision::ACCEPT;
  241. if(context.stillUndecided.getFirst(selector))
  242. return ILimiter::EDecision::NOT_SURE;
  243. // TODO: CStack and CStackInstance need some common base type that represents any stack
  244. // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
  245. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  246. {
  247. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  248. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  249. if (unit->getCurrentTerrain() == unitNativeTerrain)
  250. return ILimiter::EDecision::ACCEPT;
  251. }
  252. else
  253. {
  254. const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
  255. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  256. if (unit->getCurrentTerrain() == unitNativeTerrain)
  257. return ILimiter::EDecision::ACCEPT;
  258. }
  259. }
  260. else
  261. {
  262. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  263. {
  264. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  265. if (unit->getCurrentTerrain() == terrainType)
  266. return ILimiter::EDecision::ACCEPT;
  267. }
  268. else
  269. {
  270. const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
  271. if (unit->getCurrentTerrain() == terrainType)
  272. return ILimiter::EDecision::ACCEPT;
  273. }
  274. }
  275. return ILimiter::EDecision::DISCARD;
  276. }
  277. std::string CreatureTerrainLimiter::toString() const
  278. {
  279. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  280. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  281. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  282. return fmt.str();
  283. }
  284. JsonNode CreatureTerrainLimiter::toJsonNode() const
  285. {
  286. JsonNode root;
  287. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  288. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  289. root["parameters"].Vector().emplace_back(terrainName);
  290. return root;
  291. }
  292. void CreatureTerrainLimiter::acceptUpdater(IUpdater & visitor)
  293. {
  294. visitor.visitLimiter(*this);
  295. }
  296. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  297. : faction(creatureFaction)
  298. {
  299. }
  300. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  301. {
  302. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  303. if(bearer)
  304. {
  305. if(faction != FactionID::DEFAULT)
  306. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  307. switch(context.b.source)
  308. {
  309. case BonusSource::CREATURE_ABILITY:
  310. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  311. case BonusSource::TOWN_STRUCTURE:
  312. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  313. //TODO: other sources of bonuses
  314. }
  315. }
  316. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  317. }
  318. std::string FactionLimiter::toString() const
  319. {
  320. boost::format fmt("FactionLimiter(faction=%s)");
  321. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  322. return fmt.str();
  323. }
  324. JsonNode FactionLimiter::toJsonNode() const
  325. {
  326. JsonNode root;
  327. root["type"].String() = "FACTION_LIMITER";
  328. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  329. return root;
  330. }
  331. void FactionLimiter::acceptUpdater(IUpdater & visitor)
  332. {
  333. visitor.visitLimiter(*this);
  334. }
  335. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  336. minLevel(minLevel),
  337. maxLevel(maxLevel)
  338. {
  339. }
  340. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  341. {
  342. const auto *c = retrieveCreature(&context.node);
  343. if (!c)
  344. return ILimiter::EDecision::NOT_APPLICABLE;
  345. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  346. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  347. }
  348. std::string CreatureLevelLimiter::toString() const
  349. {
  350. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  351. fmt % minLevel % maxLevel;
  352. return fmt.str();
  353. }
  354. JsonNode CreatureLevelLimiter::toJsonNode() const
  355. {
  356. JsonNode root;
  357. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  358. root["parameters"].Vector().emplace_back(minLevel);
  359. root["parameters"].Vector().emplace_back(maxLevel);
  360. return root;
  361. }
  362. void CreatureLevelLimiter::acceptUpdater(IUpdater& visitor)
  363. {
  364. visitor.visitLimiter(*this);
  365. }
  366. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  367. : alignment(Alignment)
  368. {
  369. }
  370. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  371. {
  372. const auto * c = retrieveCreature(&context.node);
  373. if(c) {
  374. if(alignment == EAlignment::GOOD && c->isGood())
  375. return ILimiter::EDecision::ACCEPT;
  376. if(alignment == EAlignment::EVIL && c->isEvil())
  377. return ILimiter::EDecision::ACCEPT;
  378. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  379. return ILimiter::EDecision::ACCEPT;
  380. return ILimiter::EDecision::DISCARD;
  381. }
  382. return ILimiter::EDecision::NOT_APPLICABLE;
  383. }
  384. std::string CreatureAlignmentLimiter::toString() const
  385. {
  386. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  387. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  388. return fmt.str();
  389. }
  390. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  391. {
  392. JsonNode root;
  393. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  394. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  395. return root;
  396. }
  397. void CreatureAlignmentLimiter::acceptUpdater(IUpdater & visitor)
  398. {
  399. visitor.visitLimiter(*this);
  400. }
  401. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  402. :minRank(Min), maxRank(Max)
  403. {
  404. }
  405. RankRangeLimiter::RankRangeLimiter()
  406. {
  407. minRank = maxRank = -1;
  408. }
  409. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  410. {
  411. const CStackInstance * csi = retrieveStackInstance(&context.node);
  412. if(csi)
  413. {
  414. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  415. return ILimiter::EDecision::DISCARD;
  416. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  417. return ILimiter::EDecision::ACCEPT;
  418. return ILimiter::EDecision::DISCARD;
  419. }
  420. return ILimiter::EDecision::NOT_APPLICABLE;
  421. }
  422. void RankRangeLimiter::acceptUpdater(IUpdater & visitor)
  423. {
  424. visitor.visitLimiter(*this);
  425. }
  426. OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner):
  427. owner(std::move(Owner))
  428. {
  429. }
  430. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  431. {
  432. auto contextOwner = context.node.getOwner();
  433. auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  434. return decision;
  435. }
  436. void OppositeSideLimiter::acceptUpdater(IUpdater & visitor)
  437. {
  438. visitor.visitLimiter(*this);
  439. }
  440. // Aggregate/Boolean Limiters
  441. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  442. limiters(std::move(limiters))
  443. {
  444. }
  445. void AggregateLimiter::add(const TLimiterPtr & limiter)
  446. {
  447. if(limiter)
  448. limiters.push_back(limiter);
  449. }
  450. JsonNode AggregateLimiter::toJsonNode() const
  451. {
  452. JsonNode result;
  453. result.Vector().emplace_back(getAggregator());
  454. for(const auto & l : limiters)
  455. result.Vector().push_back(l->toJsonNode());
  456. return result;
  457. }
  458. void AggregateLimiter::acceptUpdater(IUpdater & visitor)
  459. {
  460. visitor.visitLimiter(*this);
  461. }
  462. const std::string AllOfLimiter::aggregator = "allOf";
  463. const std::string & AllOfLimiter::getAggregator() const
  464. {
  465. return aggregator;
  466. }
  467. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  468. AggregateLimiter(limiters)
  469. {
  470. }
  471. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  472. {
  473. bool wasntSure = false;
  474. for(const auto & limiter : limiters)
  475. {
  476. auto result = limiter->limit(context);
  477. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  478. return result;
  479. if(result == ILimiter::EDecision::NOT_SURE)
  480. wasntSure = true;
  481. }
  482. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  483. }
  484. const std::string AnyOfLimiter::aggregator = "anyOf";
  485. const std::string & AnyOfLimiter::getAggregator() const
  486. {
  487. return aggregator;
  488. }
  489. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  490. AggregateLimiter(limiters)
  491. {
  492. }
  493. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  494. {
  495. bool wasntSure = false;
  496. for(const auto & limiter : limiters)
  497. {
  498. auto result = limiter->limit(context);
  499. if(result == ILimiter::EDecision::ACCEPT)
  500. return result;
  501. if(result == ILimiter::EDecision::NOT_SURE)
  502. wasntSure = true;
  503. }
  504. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  505. }
  506. const std::string NoneOfLimiter::aggregator = "noneOf";
  507. const std::string & NoneOfLimiter::getAggregator() const
  508. {
  509. return aggregator;
  510. }
  511. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  512. AggregateLimiter(limiters)
  513. {
  514. }
  515. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  516. {
  517. bool wasntSure = false;
  518. for(const auto & limiter : limiters)
  519. {
  520. auto result = limiter->limit(context);
  521. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  522. return ILimiter::EDecision::NOT_APPLICABLE;
  523. if(result == ILimiter::EDecision::ACCEPT)
  524. return ILimiter::EDecision::DISCARD;
  525. if(result == ILimiter::EDecision::NOT_SURE)
  526. wasntSure = true;
  527. }
  528. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  529. }
  530. VCMI_LIB_NAMESPACE_END