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- /*
- * BonusEnum.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BonusEnum.h"
- VCMI_LIB_NAMESPACE_BEGIN
- #define BONUS_NAME(x) { #x, BonusType::x },
- const std::map<std::string, BonusType> bonusNameMap = {
- BONUS_LIST
- };
- #undef BONUS_NAME
- #define BONUS_VALUE(x) { #x, BonusValueType::x },
- const std::map<std::string, BonusValueType> bonusValueMap = { BONUS_VALUE_LIST };
- #undef BONUS_VALUE
- #define BONUS_SOURCE(x) { #x, BonusSource::x },
- const std::map<std::string, BonusSource> bonusSourceMap = { BONUS_SOURCE_LIST };
- #undef BONUS_SOURCE
- #define BONUS_ITEM(x) { #x, BonusDuration::x },
- const std::map<std::string, BonusDuration> bonusDurationMap =
- {
- BONUS_ITEM(PERMANENT)
- BONUS_ITEM(ONE_BATTLE)
- BONUS_ITEM(ONE_DAY)
- BONUS_ITEM(ONE_WEEK)
- BONUS_ITEM(N_TURNS)
- BONUS_ITEM(N_DAYS)
- BONUS_ITEM(UNTIL_BEING_ATTACKED)
- BONUS_ITEM(UNTIL_ATTACK)
- BONUS_ITEM(STACK_GETS_TURN)
- BONUS_ITEM(COMMANDER_KILLED)
- { "UNITL_BEING_ATTACKED", BonusDuration::UNTIL_BEING_ATTACKED }//typo, but used in some mods
- };
- #undef BONUS_ITEM
- #define BONUS_ITEM(x) { #x, BonusLimitEffect::x },
- const std::map<std::string, BonusLimitEffect> bonusLimitEffect =
- {
- BONUS_ITEM(NO_LIMIT)
- BONUS_ITEM(ONLY_DISTANCE_FIGHT)
- BONUS_ITEM(ONLY_MELEE_FIGHT)
- };
- #undef BONUS_ITEM
- VCMI_LIB_NAMESPACE_END
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