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							- #pragma once
 
- #include "../gui/CIntObject.h"
 
- /*
 
-  * CComponent.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- struct Component;
 
- class CAnimImage;
 
- /// common popup window component
 
- class CComponent : public virtual CIntObject
 
- {
 
- public:
 
- 	enum Etype
 
- 	{
 
- 		primskill, secskill, resource, creature, artifact, experience, spell, morale, luck, building, hero, flag, typeInvalid
 
- 	};
 
- 	//NOTE: not all types have exact these sizes or have less than 4 of them. In such cases closest one will be used
 
- 	enum ESize
 
- 	{
 
- 		tiny,  // ~22-24px
 
- 		small, // ~30px
 
- 		medium,// ~42px
 
- 		large,  // ~82px
 
- 		sizeInvalid
 
- 	};
 
- private:
 
- 	size_t getIndex();
 
- 	const std::vector<std::string> getFileName();
 
- 	void setSurface(std::string defName, int imgPos);
 
- 	std::string getSubtitleInternal();
 
- 	void init(Etype Type, int Subtype, int Val, ESize imageSize);
 
- public:
 
- 	CAnimImage *image; //our image
 
- 	Etype compType; //component type
 
- 	ESize size; //component size.
 
- 	int subtype; //type-dependant subtype. See getSomething methods for details
 
- 	int val; // value \ strength \ amount of component. See getSomething methods for details
 
- 	bool perDay; // add "per day" text to subtitle
 
- 	std::string getDescription();
 
- 	std::string getSubtitle();
 
- 	CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large);//c-tor
 
- 	CComponent(const Component &c); //c-tor
 
- 	void clickRight(tribool down, bool previousState); //call-in
 
- };
 
- /// component that can be selected or deselected
 
- class CSelectableComponent : public CComponent, public CKeyShortcut
 
- {
 
- 	void init();
 
- public:
 
- 	bool selected; //if true, this component is selected
 
- 	std::function<void()> onSelect; //function called on selection change
 
- 	void showAll(SDL_Surface * to);
 
- 	void select(bool on);
 
- 	void clickLeft(tribool down, bool previousState); //call-in
 
- 	CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, std::function<void()> OnSelect = nullptr); //c-tor
 
- 	CSelectableComponent(const Component &c, std::function<void()> OnSelect = nullptr); //c-tor
 
- };
 
- /// box with multiple components (up to 8?)
 
- /// will take ownership on components and delete them afterwards
 
- class CComponentBox : public CIntObject
 
- {
 
- 	std::vector<CComponent *> components;
 
- 	CSelectableComponent * selected;
 
- 	std::function<void(int newID)> onSelect;
 
- 	void selectionChanged(CSelectableComponent * newSelection);
 
- 	//get position of "or" text between these comps
 
- 	//it will place "or" equidistant to both images
 
- 	Point getOrTextPos(CComponent *left, CComponent * right);
 
- 	//get distance between these copmonents
 
- 	int getDistance(CComponent *left, CComponent * right);
 
- 	void placeComponents(bool selectable);
 
- public:
 
- 	/// return index of selected item
 
- 	int selectedIndex();
 
- 	/// constructor for quite common 1-components popups
 
- 	/// if position width or height are 0 then it will be determined automatically
 
- 	CComponentBox(CComponent * components, Rect position);
 
- 	/// constructor for non-selectable components
 
- 	CComponentBox(std::vector<CComponent *> components, Rect position);
 
- 	/// constructor for selectable components
 
- 	/// will also create "or" labels between components
 
- 	/// onSelect - optional function that will be called every time on selection change
 
- 	CComponentBox(std::vector<CSelectableComponent *> components, Rect position, std::function<void(int newID)> onSelect = nullptr);
 
- };
 
 
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